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Fix VPK looping [Sly 2: Band of Thieves (PS2)]
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parent
3267bdd34a
commit
42edcf7524
@ -5,7 +5,7 @@
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VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count;
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off_t start_offset;
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off_t start_offset, loop_channel_offset;
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size_t channel_size;
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@ -16,13 +16,14 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00,streamFile) != 0x204B5056) /* " KPV" */
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goto fail;
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/* seems this consistently has 0x10-0x20 extra bytes, landing in garbage frames at the end */
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/* seems this consistently has 0x10-0x20 extra bytes, landing in garbage 0xC00000..00 frames at the end */
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channel_size = read_32bitLE(0x04,streamFile) - 0x20; /* remove for cleaner ends */
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start_offset = read_32bitLE(0x08,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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/* 0x18+(per channel): channel config? */
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loop_flag = (read_32bitLE(0x7FC,streamFile) != 0); /* used? */
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/* 0x18+(per channel): channel config(?) */
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loop_channel_offset = read_32bitLE(0x7FC,streamFile);
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loop_flag = (loop_channel_offset != 0); /* found in Sly 2/3 */
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/* build the VGMSTREAM */
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@ -32,7 +33,7 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(channel_size*vgmstream->channels,vgmstream->channels);
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if (vgmstream->loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x7FC,streamFile);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_channel_offset*vgmstream->channels,vgmstream->channels);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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