mirror of
https://github.com/vgmstream/vgmstream.git
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Fix some Ubi Jade .waa/wac/wam [King Kong GE (PC)]
This commit is contained in:
parent
6b691f27b2
commit
45f14a8a7b
@ -1,106 +1,116 @@
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#include "meta.h"
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#include "../util/chunks.h"
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#include "../coding/coding.h"
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static int get_loop_points(STREAMFILE* sf, int* p_loop_start, int* p_loop_end);
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static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end);
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/* Jade RIFF - from Ubisoft Jade engine games [Beyond Good & Evil (multi), Rayman Raving Rabbids 1/2 (multi)] */
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VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, first_offset = 0xc;
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off_t fmt_offset, data_offset;
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size_t fmt_size, data_size;
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int loop_flag, channel_count, sample_rate, codec, block_size;
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uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0;
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uint32_t cue_offset = 0, cue_size = 0, list_offset = 0, list_size = 0;
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int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0, block_size = 0;
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int loop_start = 0, loop_end = 0;
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int is_jade_v2 = 0;
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/* checks */
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/* .waa: ambiances, .wam: music, .wac: sfx, .wad: dialogs (usually)
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* .wav: Beyond Good & Evil HD (PS3)
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* .psw: fake/badly extracted names [ex. Rayman Raving Rabbids (PS2)] */
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if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav,psw"))
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if (!is_id32be(0x00,sf, "RIFF"))
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goto fail;
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if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf))
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goto fail;
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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/* .waa: ambiances / .wam: music / .wac: sfx / .wad: dialogs (usually)
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* .wav: Beyond Good & Evil HD (PS3) */
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if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav"))
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goto fail;
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/* a slightly twisted RIFF with custom codecs */
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if (!is_id32be(0x00,sf, "RIFF") ||
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!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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if (check_extensions(sf,"psw")) { /* .psw are incorrectly extracted missing 0x04 at the end */
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if (read_32bitLE(0x04,sf)+0x04 != get_streamfile_size(sf))
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goto fail;
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}
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else {
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if (read_32bitLE(0x04,sf)+0x04+0x04 != get_streamfile_size(sf))
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goto fail;
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}
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if (!find_chunk(sf, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size, 0, 0)) /* "fmt " */
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goto fail;
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if (!find_chunk(sf, 0x64617461,first_offset,0, &data_offset,&data_size, 0, 0)) /* "data" */
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goto fail;
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/* ignore LyN RIFF (needed as codec 0xFFFE is reused) */
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/* parse chunks (reads once linearly) */
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{
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off_t fact_offset;
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size_t fact_size;
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chunk_t rc = {0};
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if (find_chunk(sf, 0x66616374,first_offset,0, &fact_offset,&fact_size, 0, 0)) { /* "fact" */
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if (fact_size == 0x10 && read_32bitBE(fact_offset+0x04, sf) == 0x4C794E20) /* "LyN " */
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goto fail; /* parsed elsewhere */
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/* Jade doesn't use "fact", though */
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}
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}
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rc.current = 0x0c;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x666d7420: /* "fmt " */
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fmt_offset = rc.offset;
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fmt_size = rc.size;
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/* parse format */
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{
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if (fmt_size < 0x10)
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goto fail;
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codec = (uint16_t)read_16bitLE(fmt_offset+0x00,sf);
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channel_count = read_16bitLE(fmt_offset+0x02,sf);
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sample_rate = read_32bitLE(fmt_offset+0x04,sf);
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block_size = (uint16_t)read_16bitLE(fmt_offset+0x0c,sf);
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/* 0x08: average bytes, 0x0e: bps, etc */
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if (fmt_size < 0x10) /* min 0x10: MSF, 0x12: common, 0x32: MSADPCM */
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goto fail;
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codec = read_u16le(fmt_offset+0x00,sf);
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channels = read_u16le(fmt_offset+0x02,sf);
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sample_rate = read_s32le(fmt_offset+0x04,sf);
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block_size = read_u16le(fmt_offset+0x0c,sf);
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/* 0x08: average bytes, 0x0e: bps, etc */
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break;
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/* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */
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switch(codec) {
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case 0xFFFF: { /* PS2 */
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int i;
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case 0x64617461: /* "data" */
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data_offset = rc.offset;
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data_size = rc.size;
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break;
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/* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */
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for (i = 0; i < channel_count; i++) {
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off_t end_frame = data_offset + (data_size / channel_count) * (i+1) - 0x10;
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if (read_32bitBE(end_frame+0x00,sf) != 0x07007777 ||
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read_32bitBE(end_frame+0x04,sf) != 0x77777777 ||
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read_32bitBE(end_frame+0x08,sf) != 0x77777777 ||
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read_32bitBE(end_frame+0x0c,sf) != 0x77777777) {
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is_jade_v2 = 1;
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break;
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}
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}
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break;
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case 0x63756520: /* "cue ": catches PC Rabbids (hopefully) */
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is_jade_v2 = 1;
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cue_offset = rc.offset;
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cue_size = rc.size;
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break;
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case 0x66616374: /* "fact" */
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/* ignore LyN RIFF (needed as codec 0xFFFE is reused, and Jade doesn't set "fact") */
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//if (rc.size == 0x10 && !is_id32be(rc.offset + 0x04, sf, "LyN "))
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// goto fail; /* parsed elsewhere */
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goto fail;
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case 0x4C495354: /* "LIST": labels (rare) */
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list_offset = rc.offset;
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list_size = rc.size;
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break;
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default:
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/* unknown chunk: must be another RIFF */
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goto fail;
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}
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case 0xFFFE: /* GC/Wii */
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is_jade_v2 = (read_16bitLE(fmt_offset+0x10,sf) == 0); /* extra data size (0x2e*channels) */
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break;
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default:
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break;
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}
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/* hopefully catches PC Rabbids */
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if (find_chunk(sf, 0x63756520,first_offset,0, NULL,NULL, 0, 0)) { /* "cue " */
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is_jade_v2 = 1;
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}
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}
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if (!fmt_offset || !fmt_size || !data_offset || !data_size)
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goto fail;
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/* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */
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switch(codec) {
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case 0xFFFF: { /* PS2 */
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int i;
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/* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */
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for (i = 0; i < channels; i++) {
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uint32_t end_frame = data_offset + (data_size / channels) * (i+1) - 0x10;
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if (read_u32be(end_frame+0x00,sf) != 0x07007777 ||
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read_u32be(end_frame+0x04,sf) != 0x77777777 ||
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read_u32be(end_frame+0x08,sf) != 0x77777777 ||
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read_u32be(end_frame+0x0c,sf) != 0x77777777) {
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is_jade_v2 = 1;
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break;
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}
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}
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break;
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}
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case 0xFFFE: /* GC/Wii */
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is_jade_v2 = (read_u16le(fmt_offset+0x10,sf) == 0); /* extra data size (0x2e*channels) */
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break;
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default:
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break;
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}
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/* get loop points */
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if (is_jade_v2) {
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loop_flag = get_loop_points(sf, &loop_start, &loop_end); /* loops in "LIST" */
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loop_flag = get_loop_points(sf, cue_offset, cue_size, list_offset, list_size, &loop_start, &loop_end); /* loops in "LIST" */
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}
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else {
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/* BG&E files don't contain looping information, so the looping is done by extension.
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@ -109,15 +119,13 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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loop_flag = check_extensions(sf,"waa,wam");
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}
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start_offset = data_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->meta_type = meta_UBI_JADE;
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vgmstream->sample_rate = sample_rate;
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if (is_jade_v2) {
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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@ -128,12 +136,12 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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case 0x0069: /* Xbox */
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/* Peter Jackson's King Kong uses 0x14 (other versions don't) */
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if (fmt_size != 0x12 && fmt_size != 0x14) goto fail;
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if (block_size != 0x24*channel_count) goto fail;
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if (block_size != 0x24*channels) goto fail;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channel_count);
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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@ -154,10 +162,10 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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}
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else {
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vgmstream->interleave_block_size = data_size / channel_count;
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vgmstream->interleave_block_size = data_size / channels;
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}
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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@ -172,7 +180,7 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count);
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vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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@ -191,7 +199,7 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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};
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int i, ch;
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for (ch = 0; ch < channel_count; ch++) {
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for (ch = 0; ch < channels; ch++) {
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for (i = 0; i < 16; i++) {
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vgmstream->ch[ch].adpcm_coef[i] = coef[i];
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}
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@ -200,23 +208,33 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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}
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else {
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/* has extra 0x2e coefs before each channel, not counted in data_size */
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vgmstream->interleave_block_size = (data_size + 0x2e*channel_count) / channel_count;
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vgmstream->interleave_block_size = (data_size + 0x2e*channels) / channels;
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dsp_read_coefs_be(vgmstream, sf, start_offset+0x00, vgmstream->interleave_block_size);
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dsp_read_hist_be (vgmstream, sf, start_offset+0x20, vgmstream->interleave_block_size);
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start_offset += 0x2e;
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dsp_read_coefs_be(vgmstream, sf, data_offset+0x00, vgmstream->interleave_block_size);
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dsp_read_hist_be (vgmstream, sf, data_offset+0x20, vgmstream->interleave_block_size);
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data_offset += 0x2e;
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}
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break;
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case 0x0002: /* PC */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x24*channel_count) goto fail;
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if (fmt_size != 0x12 && fmt_size != 0x32) goto fail;
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if (block_size != 0x24*channels) goto fail;
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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vgmstream->frame_size = block_size;
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vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->frame_size, channel_count);
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/* King Kong: Gamers Edition (PC) */
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if (fmt_size == 0x32) {
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/* standard WAVEFORMATEX must write extra size here, Jade sets 0 */
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if (read_u16le(fmt_offset + 0x10, sf) != 0)
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goto fail;
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/* 0x12: block samples */
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if (!msadpcm_check_coefs(sf, fmt_offset + 0x14))
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goto fail;
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}
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vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->frame_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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@ -225,17 +243,17 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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break;
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case 0x0001: { /* PS3 */
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VGMSTREAM *temp_vgmstream = NULL;
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STREAMFILE *temp_sf = NULL;
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VGMSTREAM* temp_vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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if (fmt_size != 0x10) goto fail;
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if (block_size != 0x02*channel_count) goto fail;
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if (block_size != 0x02 * channels) goto fail;
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/* a MSF (usually ATRAC3) masquerading as PCM */
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if (read_32bitBE(start_offset, sf) != 0x4D534643) /* "MSF\43" */
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if (!is_id32be(data_offset, sf, "MSFC"))
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goto fail;
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temp_sf = setup_subfile_streamfile(sf, start_offset, data_size, "msf");
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temp_sf = setup_subfile_streamfile(sf, data_offset, data_size, "msf");
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if (!temp_sf) goto fail;
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temp_vgmstream = init_vgmstream_msf(temp_sf);
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@ -260,7 +278,7 @@ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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}
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if (!vgmstream_open_stream(vgmstream, sf,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, data_offset))
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goto fail;
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return vgmstream;
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@ -270,58 +288,54 @@ fail:
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}
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/* extract loops from "cue /LIST", returns if loops (info from Droolie) */
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static int get_loop_points(STREAMFILE *sf, int *out_loop_start, int *out_loop_end) {
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off_t cue_offset, list_offset;
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size_t cue_size, list_size;
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off_t offset, first_offset = 0x0c;
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static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end) {
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//off_t offset;
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int i, cue_count, loop_id = 0, loop_start = 0, loop_end = 0;
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chunk_t rc = {0};
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/* unlooped files may contain LIST, but also may not */
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if (!find_chunk(sf, 0x63756520,first_offset,0, &cue_offset,&cue_size, 0, 0)) /* "cue " */
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goto fail;
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if (!find_chunk(sf, 0x4C495354,first_offset,0, &list_offset,&list_size, 0, 0)) /* "LIST" */
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if (!cue_offset || !cue_size || !list_offset || !list_size)
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goto fail;
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offset = list_offset + 0x04;
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while (offset < list_offset + list_size) {
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uint32_t chunk_id = read_32bitBE(offset+0x00, sf);
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uint32_t chunk_size = read_32bitLE(offset+0x04, sf);
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offset += 0x08;
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switch(chunk_id) {
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rc.current = list_offset + 0x04; /* skip "adtl" */
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rc.max = list_offset + list_size;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x6C61626C: /* "labl" */
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if (read_32bitBE(offset+0x04, sf) == 0x6C6F6F70) /* "loop", actually an string tho */
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loop_id = read_32bitLE(offset+0x00, sf);
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chunk_size += (chunk_size % 2) ? 1 : 0; /* string is even-padded after size */
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if (is_id32be(rc.offset + 0x04, sf, "loop")) /* actually a C-string tho */
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loop_id = read_u32le(rc.offset + 0x00, sf);
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if (rc.size % 2) { /* string is even-padded after size */
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rc.size++;
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rc.current++;
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}
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break;
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case 0x6C747874: /* "ltxt" */
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if (loop_id == read_32bitLE(offset+0x00, sf))
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loop_end = read_32bitLE(offset+0x04, sf);
|
||||
if (loop_id == read_u32le(rc.offset + 0x00, sf))
|
||||
loop_end = read_u32le(rc.offset + 0x04, sf);
|
||||
break;
|
||||
|
||||
default:
|
||||
VGM_LOG("Jade: unknown LIST chunk\n");
|
||||
VGM_LOG("UBI JADE: unknown LIST chunk\n");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
offset += chunk_size;
|
||||
}
|
||||
|
||||
if (!loop_end)
|
||||
return 0;
|
||||
|
||||
cue_count = read_32bitLE(cue_offset+0x00, sf);
|
||||
cue_count = read_u32le(cue_offset+0x00, sf);
|
||||
for (i = 0; i < cue_count; i++) {
|
||||
if (loop_id == read_32bitLE(cue_offset+0x04 + i*0x18 + 0x00, sf)) {
|
||||
loop_start = read_32bitLE(cue_offset+0x04 + i*0x18 + 0x04, sf);
|
||||
if (loop_id == read_u32le(cue_offset+0x04 + i*0x18 + 0x00, sf)) {
|
||||
loop_start = read_u32le(cue_offset+0x04 + i*0x18 + 0x04, sf);
|
||||
loop_end += loop_start;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*out_loop_start = loop_start;
|
||||
*out_loop_end = loop_end;
|
||||
*p_loop_start = loop_start;
|
||||
*p_loop_end = loop_end;
|
||||
return 1;
|
||||
|
||||
fail:
|
||||
@ -340,23 +354,19 @@ VGMSTREAM* init_vgmstream_ubi_jade_container(STREAMFILE* sf) {
|
||||
* the RIFF + padding after. Most extractors don't remove the padding correctly, so here we add support. */
|
||||
|
||||
/* checks */
|
||||
/* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */
|
||||
if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav,xma"))
|
||||
goto fail;
|
||||
|
||||
if (read_32bitBE(0x04,sf) == 0x52494646 &&
|
||||
read_32bitLE(0x00,sf)+0x04 == get_streamfile_size(sf)) {
|
||||
if (is_id32be(0x04,sf, "RIFF") &&
|
||||
read_u32le(0x00,sf)+0x04 == get_streamfile_size(sf)) {
|
||||
/* data size + RIFF + padding */
|
||||
subfile_offset = 0x04;
|
||||
}
|
||||
else if (read_32bitBE(0x00,sf) == 0x52494646 &&
|
||||
read_32bitLE(0x04,sf)+0x04+0x04 < get_streamfile_size(sf) &&
|
||||
else if (is_id32be(0x00,sf, "RIFF") &&
|
||||
read_u32le(0x04,sf) + 0x04 + 0x04 < get_streamfile_size(sf) &&
|
||||
(get_streamfile_size(sf) + 0x04) % 0x800 == 0) {
|
||||
/* RIFF + padding with data size removed (bad extraction) */
|
||||
subfile_offset = 0x00;
|
||||
}
|
||||
else if (read_32bitBE(0x04,sf) == 0x52494646 &&
|
||||
read_32bitLE(0x00,sf) == get_streamfile_size(sf)) {
|
||||
else if (is_id32be(0x04,sf, "RIFF") &&
|
||||
read_u32le(0x00,sf) == get_streamfile_size(sf)) {
|
||||
/* data_size + RIFF + padding - 0x04 (bad extraction) */
|
||||
subfile_offset = 0x04;
|
||||
}
|
||||
@ -364,14 +374,19 @@ VGMSTREAM* init_vgmstream_ubi_jade_container(STREAMFILE* sf) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
subfile_size = read_32bitLE(subfile_offset+0x04,sf) + 0x04+0x04;
|
||||
/* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */
|
||||
if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav,xma"))
|
||||
goto fail;
|
||||
|
||||
temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, NULL);
|
||||
subfile_size = read_u32le(subfile_offset + 0x04,sf) + 0x04 + 0x04;
|
||||
|
||||
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
|
||||
if (!temp_sf) goto fail;
|
||||
|
||||
if (check_extensions(sf,"xma")) {
|
||||
if (read_u16le(0x14, sf) == 0x166) {
|
||||
vgmstream = init_vgmstream_xma(temp_sf);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
vgmstream = init_vgmstream_ubi_jade(temp_sf);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user