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https://github.com/vgmstream/vgmstream.git
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Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
This commit is contained in:
parent
87972f55eb
commit
47ab52f4f2
@ -128,7 +128,7 @@ static const char* extension_list[] = {
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"e4x",
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"eam",
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"emff",
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"emff", //fake extension for .mul (to be removed)
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"enm",
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"eno",
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"ens",
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@ -248,6 +248,7 @@ static const char* extension_list[] = {
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"msvp",
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"mta2",
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"mtaf",
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"mul",
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"mus",
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"musc",
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"musx",
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@ -673,8 +674,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_matx, "blocked (Matrix .matx)"},
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{layout_blocked_dec, "blocked (DEC)"},
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{layout_blocked_vs, "blocked (VS)"},
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{layout_blocked_emff_ps2, "blocked (EMFF PS2)"},
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{layout_blocked_emff_ngc, "blocked (EMFF NGC)"},
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{layout_blocked_mul, "blocked (MUL)"},
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{layout_blocked_gsb, "blocked (GSB)"},
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{layout_blocked_thp, "blocked (THP Movie Audio)"},
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{layout_blocked_filp, "blocked (FILP)"},
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@ -879,8 +879,7 @@ static const meta_info meta_info_list[] = {
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{meta_VGS, "Guitar Hero VGS Header"},
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{meta_DC_DCSW_DCS, "Evil Twin DCS file with helper"},
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{meta_WII_SMP, "SMP DSP Header"},
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{meta_EMFF_PS2, "Eidos Music File Format Header"},
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{meta_EMFF_NGC, "Eidos Music File Format Header"},
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{meta_MUL, "Crystal Dynamics .MUL header"},
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{meta_THP, "THP Movie File Format Header"},
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{meta_STS_WII, "Shikigami no Shiro (WII) Header"},
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{meta_PS2_P2BT, "Pop'n'Music 7 Header"},
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@ -127,11 +127,8 @@ void block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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case layout_blocked_dec:
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block_update_dec(block_offset,vgmstream);
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break;
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case layout_blocked_emff_ps2:
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block_update_emff_ps2(block_offset,vgmstream);
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break;
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case layout_blocked_emff_ngc:
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block_update_emff_ngc(block_offset,vgmstream);
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case layout_blocked_mul:
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block_update_mul(block_offset,vgmstream);
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break;
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case layout_blocked_gsb:
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block_update_gsb(block_offset,vgmstream);
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@ -1,34 +1,50 @@
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#include "layout.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void block_update_emff_ps2(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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/* process headered blocks with sub-headers */
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void block_update_mul(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i, block_type;
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size_t block_size, block_header, data_size, data_header;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = read_32bitLE(
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vgmstream->current_block_offset+0x10,
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vgmstream->ch[0].streamfile);
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vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size+0x20;
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vgmstream->current_block_size/=vgmstream->channels;
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block_type = read_32bit(block_offset + 0x00,streamFile);
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block_size = read_32bit(block_offset + 0x04,streamFile); /* not including main header */
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for (i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].offset = vgmstream->current_block_offset+0x20+(vgmstream->current_block_size*i);
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switch(vgmstream->coding_type) {
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case coding_NGC_DSP:
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block_header = 0x20;
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data_header = 0x20;
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break;
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default:
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block_header = 0x10;
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data_header = 0x10;
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break;
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}
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}
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void block_update_emff_ngc(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = read_32bitBE(
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vgmstream->current_block_offset+0x20,
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vgmstream->ch[0].streamfile);
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vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size+0x40;
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vgmstream->current_block_size/=vgmstream->channels;
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for (i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].offset = vgmstream->current_block_offset+0x40+(vgmstream->current_block_size*i);
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if (block_type == 0x00 && block_size == 0) {
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/* oddity in some vid+audio files? bad extraction? */
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block_header = 0x10;
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data_header = 0x00;
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data_size = 0;
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}
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if (block_type == 0x00 && block_size != 0) {
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/* read audio sub-header */
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data_size = read_32bit(block_offset + block_header + 0x00,streamFile);
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}
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else {
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/* non-audio or empty audio block */
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data_header = 0x00;
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data_size = 0;
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}
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}
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = data_size / vgmstream->channels;
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vgmstream->next_block_offset = block_offset + block_header + block_size;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + block_header + data_header + vgmstream->current_block_size*i;
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//VGM_LOG("ch%i of=%lx\n", i, vgmstream->ch[i].offset);
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}
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//getchar();
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}
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@ -21,8 +21,7 @@ void block_update_ws_aud(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_matx(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_dec(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vs(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_emff_ps2(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_emff_ngc(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_mul(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_gsb(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_xvas(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_thp(off_t block_offset, VGMSTREAM * vgmstream);
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287
src/meta/emff.c
287
src/meta/emff.c
@ -1,179 +1,164 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* EMFF - Eidos Music File Format (PS2),
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Legacy of Kain - Defiance, possibly more... */
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VGMSTREAM * init_vgmstream_emff_ps2(STREAMFILE *streamFile) {
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typedef enum { NONE, PSX, DSP, XBOX } mul_codec;
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/* .MUL - from Crystal Dynamics games [Legacy of Kain: Defiance (PS2), Tomb Raider Underworld (multi)] */
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VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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int frequency;
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int i;
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off_t start_offset, coefs_offset = 0;
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int loop_flag, channel_count, sample_rate, num_samples, loop_start;
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int big_endian;
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mul_codec codec = NONE;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("emff",filename_extension(filename))) goto fail;
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/* do some checks on the file, cause we have no magic words to check the header...
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it seems if 0x800 and 0x804 = 0 then the file has only audio, if 0x800 = 1
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it has a text section, if both are 1 it's video with a text section included... */
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if (read_32bitBE(0x800,streamFile) == 0x01000000 || /* "0x01000000" */
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read_32bitBE(0x804,streamFile) == 0x01000000) /* "0x01000000" */
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goto fail;
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frequency = read_32bitLE(0x0,streamFile);
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channel_count = read_32bitLE(0xC,streamFile);
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if (frequency > 48000 ||
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channel_count > 8) {
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/* checks */
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/* .mul: found in the exe, used by the bigfile extractor (Gibbed.TombRaider)
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* (some files have companion .mus/sam files but seem to be sequences/control stuff)
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* .(extensionless): filenames as found in the bigfile
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* .emff: fake extension ('Eidos Music File Format') */
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if (!check_extensions(streamFile, "mul,,emff"))
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goto fail;
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if (read_32bitBE(0x10,streamFile) != 0 ||
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read_32bitBE(0x14,streamFile) != 0 ||
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read_32bitBE(0x18,streamFile) != 0 ||
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read_32bitBE(0x1c,streamFile) != 0)
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goto fail;
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}
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loop_flag = (read_32bitLE(0x4,streamFile) != 0xFFFFFFFF);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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big_endian = guess_endianness32bit(0x00, streamFile);
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read_32bit = big_endian ? read_32bitBE : read_32bitLE;
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/* fill in the vital statistics */
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sample_rate = read_32bit(0x00,streamFile);
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loop_start = read_32bit(0x04,streamFile);
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num_samples = read_32bit(0x08,streamFile);
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channel_count = read_32bit(0x0C,streamFile);
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if (sample_rate < 8000 || sample_rate > 48000 || channel_count > 8)
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goto fail;
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/* 0x20: flag when file has non-audio blocks (ignored by the layout) */
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/* 0x24: same? */
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/* 0x28: loop offset within audio data (not file offset) */
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/* 0x2c: some value related to loop? */
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/* 0x34: id? */
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/* 0x38+: channel config until ~0x100? (multiple 0x3F800000 depending on the number of channels) */
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/* test known versions (later versions start from 0x24 instead of 0x20) */
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if (!(read_32bit(0x38,streamFile) == 0x3F800000 ||
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read_32bit(0x3c,streamFile) == 0x3F800000)) /* Tomb Raider Underworld */
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goto fail;
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loop_flag = (loop_start >= 0); /* 0xFFFFFFFF when not looping */
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start_offset = 0x800;
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vgmstream->sample_rate = frequency;
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vgmstream->channels = channel_count;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_blocked_emff_ps2;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_EMFF_PS2;
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/* open the file for reading */
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{
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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/* format is pretty limited so we need to guess codec */
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if (big_endian) {
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/* test DSP (GC/Wii): check known coef locations */
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if (read_32bitBE(0xC8,streamFile) != 0) { /* Tomb Raider Legend (GC) */
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codec = DSP;
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coefs_offset = 0xC8;
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}
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else if (read_32bitBE(0xCC,streamFile) != 0) { /* Tomb Raider Anniversary (Wii) */
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codec = DSP;
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coefs_offset = 0xCC;
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}
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else if (read_32bitBE(0x2D0,streamFile) != 0) { /* Tomb Raider Underworld (Wii) */
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codec = DSP;
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coefs_offset = 0x2D0;
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}
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// todo test XMA1 (X360): mono streams, each block has 1 sub-blocks of 0x800 packet per channel
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// todo test ? (PS3)
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}
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else {
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int i;
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off_t offset = start_offset;
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size_t file_size = get_streamfile_size(streamFile);
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size_t frame_size;
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/* Calc num_samples */
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block_update_emff_ps2(start_offset,vgmstream);
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vgmstream->num_samples = read_32bitLE(0x8,streamFile);
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x28,streamFile)-start_offset)*28/16/channel_count;
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vgmstream->loop_end_sample = read_32bitLE(0x8,streamFile);
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}
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/* check first audio frame */
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while (offset < file_size) {
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uint32_t block_type = read_32bit(offset+0x00, streamFile);
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uint32_t block_size = read_32bit(offset+0x04, streamFile);
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uint32_t data_size = read_32bit(offset+0x10, streamFile);
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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/* EMFF - Eidos Music File Format (NGC/WII),
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found in Tomb Raider Legend/Anniversary/Underworld, possibly more... */
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VGMSTREAM * init_vgmstream_emff_ngc(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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int frequency;
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int i;
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int j;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("emff",filename_extension(filename))) goto fail;
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/* do some checks on the file, cause we have no magic words to check the header...
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it seems if 0x800 and 0x804 = 0 then the file has only audio, if 0x800 = 1
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it has a text section, if both are 1 it's video with a text section included... */
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if (read_32bitBE(0x800,streamFile) == 0x00000001 || /* "0x00000001" */
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read_32bitBE(0x804,streamFile) == 0x00000001) /* "0x00000001" */
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goto fail;
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frequency = read_32bitBE(0x0,streamFile);
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channel_count = read_32bitBE(0xC,streamFile);
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if (frequency > 48000 ||
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channel_count > 8) {
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goto fail;
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}
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loop_flag = (read_32bitBE(0x4,streamFile) != 0xFFFFFFFF);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->sample_rate = frequency;
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vgmstream->channels = channel_count;
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vgmstream->coding_type = coding_NGC_DSP;
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/* Retrieving coefs and loops, depending on the file layout... */
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/* Found in Tomb Raider - Legend for GameCube */
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if (read_32bitBE(0xC8,streamFile) > 0x0) {
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off_t coef_table[8] = {0xC8,0xF6,0x124,0x152,0x180,0x1AE,0x1DC,0x20A};
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for (j=0;j<vgmstream->channels;j++) {
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for (i=0;i<16;i++) {
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vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_table[j]+i*2,streamFile);
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if (block_type != 0x00) {
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offset += 0x10 + block_size;
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continue; /* not audio */
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}
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}
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/* Found in Tomb Raider - Anniversary for WII */
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} else if (read_32bitBE(0xCC,streamFile) > 0x0) {
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off_t coef_table[8] = {0xCC,0xFA,0x128,0x156,0x184,0x1B2,0x1E0,0x20E};
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for (j=0;j<vgmstream->channels;j++) {
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for (i=0;i<16;i++) {
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vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_table[j]+i*2,streamFile);
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}
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}
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/* Found in Tomb Raider - Underworld for WII */
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} else if (read_32bitBE(0x2D0,streamFile) > 0x0) {
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off_t coef_table[8] = {0x2D0,0x2FE,0x32C,0x35A,0x388,0x3B6,0x3E4,0x412};
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for (j=0;j<vgmstream->channels;j++) {
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for (i=0;i<16;i++) {
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vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_table[j]+i*2,streamFile);
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}
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}
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} else {
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/* test PS-ADPCM (PS2/PSP): flag is always 2 in .mul */
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frame_size = 0x10;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x01, streamFile) != 0x02)
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break;
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}
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if (i == data_size / frame_size) {
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codec = PSX;
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break;
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}
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/* test XBOX-IMA (PC/Xbox): reserved frame header value is always 0 */
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frame_size = 0x24;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x03, streamFile) != 0x00)
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break;
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}
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if (i == data_size / frame_size) {
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codec = XBOX;
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break;
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}
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break;
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}
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}
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if (codec == NONE) {
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VGM_LOG("MUL: unknown codec\n");
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goto fail;
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}
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|
||||
vgmstream->layout_type = layout_blocked_emff_ngc;
|
||||
vgmstream->interleave_block_size = 0x10;
|
||||
vgmstream->meta_type = meta_EMFF_NGC;
|
||||
|
||||
/* open the file for reading */
|
||||
{
|
||||
STREAMFILE * file;
|
||||
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
|
||||
if (!file) goto fail;
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = file;
|
||||
}
|
||||
}
|
||||
|
||||
/* Calc num_samples */
|
||||
block_update_emff_ngc(start_offset,vgmstream);
|
||||
vgmstream->num_samples = read_32bitBE(0x8,streamFile);;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = (read_32bitBE(0x28,streamFile))*14/8/channel_count;
|
||||
vgmstream->loop_end_sample = read_32bitBE(0x8,streamFile);
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->meta_type = meta_MUL;
|
||||
vgmstream->sample_rate = sample_rate;
|
||||
vgmstream->num_samples = num_samples;
|
||||
vgmstream->loop_start_sample = loop_start;
|
||||
vgmstream->loop_end_sample = num_samples;
|
||||
vgmstream->codec_endian = big_endian;
|
||||
|
||||
switch(codec) {
|
||||
case PSX:
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->layout_type = layout_blocked_mul;
|
||||
break;
|
||||
|
||||
case DSP:
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->layout_type = layout_blocked_mul;
|
||||
|
||||
dsp_read_coefs_be(vgmstream,streamFile,coefs_offset+0x00,0x2e);
|
||||
dsp_read_hist_be (vgmstream,streamFile,coefs_offset+0x24,0x2e);
|
||||
break;
|
||||
|
||||
case XBOX:
|
||||
vgmstream->coding_type = coding_XBOX_IMA_int;
|
||||
vgmstream->layout_type = layout_blocked_mul;
|
||||
break;
|
||||
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -361,8 +361,7 @@ VGMSTREAM * init_vgmstream_dc_dcsw_dcs(STREAMFILE * streamFile);
|
||||
|
||||
VGMSTREAM * init_vgmstream_wii_smp(STREAMFILE * streamFile);
|
||||
|
||||
VGMSTREAM * init_vgmstream_emff_ps2(STREAMFILE * streamFile);
|
||||
VGMSTREAM * init_vgmstream_emff_ngc(STREAMFILE * streamFile);
|
||||
VGMSTREAM * init_vgmstream_mul(STREAMFILE * streamFile);
|
||||
|
||||
VGMSTREAM * init_vgmstream_thp(STREAMFILE *streamFile);
|
||||
|
||||
|
@ -192,8 +192,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_vgs,
|
||||
init_vgmstream_dc_dcsw_dcs,
|
||||
init_vgmstream_wii_smp,
|
||||
init_vgmstream_emff_ps2,
|
||||
init_vgmstream_emff_ngc,
|
||||
init_vgmstream_mul,
|
||||
init_vgmstream_thp,
|
||||
init_vgmstream_wii_sts,
|
||||
init_vgmstream_ps2_p2bt,
|
||||
@ -1005,8 +1004,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
|
||||
case layout_blocked_matx:
|
||||
case layout_blocked_dec:
|
||||
case layout_blocked_vs:
|
||||
case layout_blocked_emff_ps2:
|
||||
case layout_blocked_emff_ngc:
|
||||
case layout_blocked_mul:
|
||||
case layout_blocked_gsb:
|
||||
case layout_blocked_xvas:
|
||||
case layout_blocked_thp:
|
||||
|
@ -229,8 +229,7 @@ typedef enum {
|
||||
layout_blocked_dec,
|
||||
layout_blocked_xvas,
|
||||
layout_blocked_vs,
|
||||
layout_blocked_emff_ps2,
|
||||
layout_blocked_emff_ngc,
|
||||
layout_blocked_mul,
|
||||
layout_blocked_gsb,
|
||||
layout_blocked_thp,
|
||||
layout_blocked_filp,
|
||||
@ -441,8 +440,7 @@ typedef enum {
|
||||
meta_DC_DCSW_DCS, /* Evil Twin - Cypriens Chronicles (DC) */
|
||||
meta_WII_SMP, /* Mushroom Men - The Spore Wars */
|
||||
meta_WII_SNG, /* Excite Trucks */
|
||||
meta_EMFF_PS2, /* Eidos Music File Format for PS2*/
|
||||
meta_EMFF_NGC, /* Eidos Music File Format for NGC/WII */
|
||||
meta_MUL,
|
||||
meta_SAT_BAKA, /* Crypt Killer */
|
||||
meta_PS2_VSF, /* Musashi: Samurai Legend */
|
||||
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
|
||||
|
Loading…
x
Reference in New Issue
Block a user