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Resolve merge conflict
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c93ffb7231
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@ -895,7 +895,8 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE * streamHead, ST
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eaac.codec == EAAC_CODEC_EALAYER3_V1 ||
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eaac.codec == EAAC_CODEC_EALAYER3_V2_PCM ||
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eaac.codec == EAAC_CODEC_EALAYER3_V2_SPIKE ||
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eaac.codec == EAAC_CODEC_EAXMA)) {
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eaac.codec == EAAC_CODEC_EAXMA ||
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eaac.codec == EAAC_CODEC_XAS)) {
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VGM_LOG("EA EAAC: unknown actual looping for codec %x\n", eaac.codec);
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goto fail;
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}
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@ -961,8 +962,19 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE * streamHead, ST
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#endif
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case EAAC_CODEC_XAS: /* "Xas1": EA-XAS [Dead Space (PC/PS3)] */
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vgmstream->coding_type = coding_EA_XAS_V1;
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vgmstream->layout_type = layout_blocked_ea_sns;
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/* special (if hacky) loop handling, see comments */
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if (eaac.loop_start > 0) {
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segmented_layout_data *data = build_segmented_eaaudiocore_looping(streamData, &eaac);
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if (!data) goto fail;
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vgmstream->layout_data = data;
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vgmstream->coding_type = data->segments[0]->coding_type;
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vgmstream->layout_type = layout_segmented;
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} else {
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vgmstream->coding_type = coding_EA_XAS_V1;
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vgmstream->layout_type = layout_blocked_ea_sns;
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}
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break;
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#ifdef VGM_USE_MPEG
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@ -1147,11 +1159,11 @@ static size_t calculate_eaac_size(VGMSTREAM *vgmstream, STREAMFILE *streamFile,
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*
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* We use the segmented layout, since the eaac_streamfile doesn't handle padding,
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* and the segments seem fully separate (so even skipping would probably decode wrong). */
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// todo consider better ways to handle this once more looped files for other codecs are found
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static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *streamData, eaac_header *eaac) {
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segmented_layout_data *data = NULL;
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STREAMFILE* temp_streamFile[2] = {0};
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off_t offsets[2] = { eaac->stream_offset, eaac->loop_offset };
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off_t start_offset;
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int num_samples[2] = { eaac->loop_start, eaac->num_samples - eaac->loop_start};
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int segment_count = 2; /* intro/loop */
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int i;
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@ -1176,6 +1188,8 @@ static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *st
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temp_eaac.num_samples = num_samples[i];
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temp_eaac.stream_offset = offsets[i];
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start_offset = 0x00; /* must point to the custom streamfile's beginning */
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/* layers inside segments, how trippy */
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data->segments[i]->layout_data = build_layered_eaaudiocore_eaxma(streamData, &temp_eaac);
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if (!data->segments[i]->layout_data) goto fail;
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@ -1185,6 +1199,14 @@ static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *st
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}
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#endif
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case EAAC_CODEC_XAS:
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{
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start_offset = offsets[i];
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data->segments[i]->coding_type = coding_EA_XAS_V1;
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data->segments[i]->layout_type = layout_blocked_ea_sns;
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break;
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}
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#ifdef VGM_USE_MPEG
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case EAAC_CODEC_EALAYER3_V1:
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case EAAC_CODEC_EALAYER3_V2_PCM:
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@ -1192,6 +1214,8 @@ static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *st
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mpeg_custom_config cfg = {0};
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mpeg_custom_t type = (eaac->codec == 0x05 ? MPEG_EAL31b : (eaac->codec == 0x06) ? MPEG_EAL32P : MPEG_EAL32S);
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start_offset = 0x00; /* must point to the custom streamfile's beginning */
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temp_streamFile[i] = setup_eaac_streamfile(streamData, eaac->version,eaac->codec,eaac->streamed,0,0, offsets[i]);
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if (!temp_streamFile[i]) goto fail;
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@ -1205,11 +1229,11 @@ static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *st
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goto fail;
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}
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if (!vgmstream_open_stream(data->segments[i],temp_streamFile[i],0x00))
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if (!vgmstream_open_stream(data->segments[i],temp_streamFile[i], start_offset))
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goto fail;
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//todo temp_streamFile doesn't contain EAXMA's streamfile
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data->segments[i]->stream_size = calculate_eaac_size(data->segments[i], temp_streamFile[i], eaac, 0x00);
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data->segments[i]->stream_size = calculate_eaac_size(data->segments[i], temp_streamFile[i], eaac, start_offset);
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}
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if (!setup_layout_segmented(data))
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