Add begin trim/padding to main render

This commit is contained in:
bnnm 2020-07-22 23:29:38 +02:00
parent de651f7176
commit 48a9836828
5 changed files with 193 additions and 94 deletions

View File

@ -1062,12 +1062,6 @@ void mixing_setup(VGMSTREAM * vgmstream, int32_t max_sample_count) {
if (!data) goto fail;
/* a bit wonky but eh... */
if (vgmstream->channel_layout && vgmstream->channels != data->output_channels) {
vgmstream->channel_layout = 0;
((VGMSTREAM*)vgmstream->start_vgmstream)->channel_layout = 0;
}
/* special value to not actually enable anything (used to query values) */
if (max_sample_count <= 0)
goto fail;
@ -1079,6 +1073,12 @@ void mixing_setup(VGMSTREAM * vgmstream, int32_t max_sample_count) {
data->mixbuf = mixbuf_re;
data->mixing_on = 1;
/* a bit wonky but eh... */
if (vgmstream->channel_layout && vgmstream->channels != data->output_channels) {
vgmstream->channel_layout = 0;
((VGMSTREAM*)vgmstream->start_vgmstream)->channel_layout = 0;
}
/* since data exists on its own memory and pointer is already set
* there is no need to propagate to start_vgmstream */
@ -1089,7 +1089,7 @@ fail:
return;
}
void mixing_info(VGMSTREAM * vgmstream, int *out_input_channels, int *out_output_channels) {
void mixing_info(VGMSTREAM* vgmstream, int* p_input_channels, int* p_output_channels) {
mixing_data *data = vgmstream->mixing_data;
int input_channels, output_channels;
@ -1101,11 +1101,13 @@ void mixing_info(VGMSTREAM * vgmstream, int *out_input_channels, int *out_output
else
input_channels = vgmstream->channels;
if (out_input_channels) *out_input_channels = input_channels;
if (out_output_channels) *out_output_channels = output_channels;
if (p_input_channels) *p_input_channels = input_channels;
if (p_output_channels) *p_output_channels = output_channels;
//;VGM_LOG("MIX: channels %i, in=%i, out=%i, mix=%i\n", vgmstream->channels, input_channels, output_channels, data->mixing_channels);
return;
fail:
if (p_input_channels) *p_input_channels = vgmstream->channels;
if (p_output_channels) *p_output_channels = vgmstream->channels;
return;
}

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@ -1,4 +1,5 @@
#include "vgmstream.h"
#include "mixing.h"
#include "plugins.h"
@ -16,62 +17,87 @@ int32_t vgmstream_get_samples(VGMSTREAM* vgmstream) {
static void setup_state_vgmstream(VGMSTREAM* vgmstream) {
play_state_t* ps = &vgmstream->pstate;
play_config_t* pc = &vgmstream->config;
double sample_rate = vgmstream->sample_rate;
/* time to samples */
if (pc->pad_begin_s)
pc->pad_begin = pc->pad_begin_s * sample_rate;
if (pc->pad_end_s)
pc->pad_end = pc->pad_end_s * sample_rate;
if (pc->trim_begin_s)
pc->trim_begin = pc->trim_begin_s * sample_rate;
if (pc->trim_end_s)
pc->trim_end = pc->trim_end_s * sample_rate;
if (pc->target_time_s)
pc->target_time = pc->target_time_s * sample_rate;
//todo fade time also set to samples
ps->pad_begin_duration = pc->pad_begin;
ps->pad_begin_start = 0;
ps->pad_begin_end = ps->pad_begin_start + ps->pad_begin_duration;
/* samples before all decode */
ps->pad_begin_left = pc->pad_begin;
ps->trim_begin_duration = pc->trim_begin;
ps->trim_begin_start = ps->pad_begin_end;
ps->trim_begin_end = ps->trim_begin_start + ps->trim_begin_duration;
/* removed samples from first decode */
ps->trim_begin_left = pc->trim_begin;
/* main samples part */
ps->body_duration = 0;
ps->body_left = 0;
if (pc->target_time) {
ps->body_duration += pc->target_time; /* wheter it loops or not */
ps->body_left += pc->target_time; /* whether it loops or not */
}
else if (vgmstream->loop_flag) {
ps->body_duration += vgmstream->loop_start_sample;
ps->body_left += vgmstream->loop_start_sample;
if (pc->ignore_fade) {
ps->body_duration += (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * (int)pc->loop_count;
ps->body_duration += (vgmstream->num_samples - vgmstream->loop_end_sample);
ps->body_left += (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * (int)pc->loop_count;
ps->body_left += (vgmstream->num_samples - vgmstream->loop_end_sample);
}
else {
ps->body_duration += (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * pc->loop_count;
ps->body_left += (vgmstream->loop_end_sample - vgmstream->loop_start_sample) * pc->loop_count;
}
}
else {
ps->body_duration += vgmstream->num_samples;
ps->body_left += vgmstream->num_samples;
}
/* no need to apply in real time */
/* samples from some modify body */
if (pc->trim_begin)
ps->body_left -= pc->trim_begin;
if (pc->trim_end)
ps->body_duration -= pc->trim_end;
ps->body_left -= pc->trim_end;
if (pc->fade_delay && vgmstream->loop_flag)
ps->body_duration += pc->fade_delay * vgmstream->sample_rate;
if (ps->body_duration < 0) /* ? */
ps->body_duration = 0;
ps->body_start = ps->trim_begin_end;
ps->body_end = ps->body_start + ps->body_duration;
ps->body_left += pc->fade_delay * vgmstream->sample_rate;
/* samples from fade part */
if (pc->fade_time && vgmstream->loop_flag)
ps->fade_duration = pc->fade_time * vgmstream->sample_rate;
ps->fade_start = ps->body_end;
ps->fade_end = ps->fade_start + ps->fade_duration;
ps->fade_start = ps->pad_begin_left + ps->body_left;
ps->fade_left = ps->fade_duration;
/* samples from last part */
ps->pad_end_left = pc->pad_end;
/* todo if play forever: ignore some? */
ps->pad_end_duration = pc->pad_end;
ps->pad_end_start = ps->fade_end;
ps->pad_end_end = ps->pad_end_start + ps->pad_end_duration;
/* final count */
ps->play_duration = ps->pad_end_end;
ps->play_duration = ps->pad_begin_left + ps->body_left + ps->fade_left + ps->pad_end_left;
ps->play_position = 0;
/* other info */
vgmstream_mixing_enable(vgmstream, 0, &ps->input_channels, &ps->output_channels);
/* values too big can overflow, just ignore */
if (ps->pad_begin_left < 0)
ps->pad_begin_left = 0;
if (ps->body_left < 0)
ps->body_left = 0;
if (ps->fade_left < 0)
ps->fade_left = 0;
if (ps->pad_end_left < 0)
ps->pad_end_left = 0;
if (ps->play_duration < 0)
ps->play_duration = 0;
VGM_LOG("**%i, %i, %i\n", ps->body_duration, ps->fade_duration, ps->play_duration);//todo
/* other info (updated once mixing is enabled) */
ps->input_channels = vgmstream->channels;
ps->output_channels = vgmstream->channels;
}
static void load_player_config(VGMSTREAM* vgmstream, play_config_t* def, vgmstream_cfg_t* vcfg) {
@ -85,6 +111,15 @@ static void load_player_config(VGMSTREAM* vgmstream, play_config_t* def, vgmstre
def->fade_time = vcfg->fade_period; //todo loop period
}
static void copy_time(int* dst_flag, int32_t* dst_time, double* dst_time_s, int* src_flag, int32_t* src_time, double* src_time_s) {
if (!*src_flag)
return;
*dst_flag = 1;
*dst_time = *src_time;
*dst_time_s = *src_time_s;
}
static void load_internal_config(VGMSTREAM* vgmstream, play_config_t* def, play_config_t* tcfg) {
/* loop limit: txtp #L > txtp #l > player #L > player #l */
if (tcfg->play_forever) {
@ -125,6 +160,12 @@ static void load_internal_config(VGMSTREAM* vgmstream, play_config_t* def, play_
def->force_loop = 0;
def->really_force_loop = 0;
}
copy_time(&def->pad_begin_set, &def->pad_begin, &def->pad_begin_s, &tcfg->pad_begin_set, &tcfg->pad_begin, &tcfg->pad_begin_s);
copy_time(&def->pad_end_set, &def->pad_end, &def->pad_end_s, &tcfg->pad_end_set, &tcfg->pad_end, &tcfg->pad_end_s);
copy_time(&def->trim_begin_set, &def->trim_begin, &def->trim_begin_s, &tcfg->trim_begin_set, &tcfg->trim_begin, &tcfg->trim_begin_s);
copy_time(&def->trim_end_set, &def->trim_end, &def->trim_end_s, &tcfg->trim_end_set, &tcfg->trim_end, &tcfg->trim_end_s);
copy_time(&def->target_time_set,&def->target_time, &def->target_time_s, &tcfg->target_time_set, &tcfg->target_time, &tcfg->target_time_s);
}
@ -180,37 +221,36 @@ void vgmstream_apply_config(VGMSTREAM* vgmstream, vgmstream_cfg_t* vcfg) {
/*****************************************************************************/
void fade_vgmstream(VGMSTREAM* vgmstream, sample_t* buf, int samples_done) {
void render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done) {
play_state_t* ps = &vgmstream->pstate;
play_config_t* pc = &vgmstream->config;
if (!ps->fade_duration || pc->play_forever)
if (!ps->fade_left || pc->play_forever)
return;
if (ps->play_position + samples_done < ps->fade_start)
return;
if (ps->play_position > ps->fade_end)
return;
return; /* not yet */
{
int s, ch;
int s, ch, start, pos;
int channels = ps->output_channels;
int sample_start, fade_pos;
if (ps->play_position < ps->fade_start) {
sample_start = samples_done - (ps->play_position + samples_done - ps->fade_start);
fade_pos = 0;
start = samples_done - (ps->play_position + samples_done - ps->fade_start);
pos = 0;
}
else {
sample_start = 0;
fade_pos = ps->play_position - ps->fade_start;
start = 0;
pos = ps->play_position - ps->fade_start;
}
//TODO: use delta fadedness to improve performance?
for (s = sample_start; s < samples_done; s++, fade_pos++) {
double fadedness = (double)(ps->fade_duration - fade_pos) / ps->fade_duration;
for (s = start; s < samples_done; s++, pos++) {
double fadedness = (double)(ps->fade_duration - pos) / ps->fade_duration;
for (ch = 0; ch < channels; ch++) {
buf[s*channels + ch] = (sample_t)buf[s*channels + ch] * fadedness;
}
}
vgmstream->pstate.fade_left -= (samples_done - start);
}
}

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@ -329,6 +329,10 @@ void vgmstream_tags_reset(VGMSTREAM_TAGS* tags, const char* target_filename) {
void vgmstream_mixing_enable(VGMSTREAM* vgmstream, int32_t max_sample_count, int *input_channels, int *output_channels) {
mixing_setup(vgmstream, max_sample_count);
mixing_info(vgmstream, input_channels, output_channels);
/* update internals */
mixing_info(vgmstream, &vgmstream->pstate.input_channels, &vgmstream->pstate.output_channels);
setup_vgmstream(vgmstream);
}
void vgmstream_mixing_autodownmix(VGMSTREAM *vgmstream, int max_channels) {

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@ -1068,7 +1068,7 @@ int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double
}
}
void render_vgmstream_internal(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
switch (vgmstream->layout_type) {
case layout_interleave:
@ -1129,33 +1129,91 @@ void render_vgmstream_internal(sample_t* buf, int32_t sample_count, VGMSTREAM* v
break;
}
mix_vgmstream(buf, sample_count, vgmstream);
return sample_count;
}
static void render_trim(VGMSTREAM* vgmstream) {
/* big-ish buffer since the average trim would be a few seconds for >=2ch at 48000, and less calls = better */
sample_t tmpbuf[0x40000];
int max_samples = 0x40000 / vgmstream->pstate.input_channels;
while (vgmstream->pstate.trim_begin_left) {
int to_do = vgmstream->pstate.trim_begin_left;
if (to_do > max_samples)
to_do = max_samples;
render_layout(tmpbuf, to_do, vgmstream);
/* just consume samples so no need to apply mixing */
vgmstream->pstate.trim_begin_left -= to_do;
}
}
static int render_pad_begin(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_do) {
int channels = vgmstream->pstate.output_channels;
int to_do = vgmstream->pstate.pad_begin_left;
if (to_do > samples_to_do)
to_do = samples_to_do;
memset(buf, 0, to_do * sizeof(sample_t) * channels);
vgmstream->pstate.pad_begin_left -= to_do;
return to_do;
}
/* Decode data into sample buffer. Controls the "external" part of the decoding,
* while layouts control the "internal" part. */
* while layout/decode control the "internal" part. */
void render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
int done;
int samples_done = 0;
render_vgmstream_internal(buf, sample_count, vgmstream);
if (vgmstream->config_set)
fade_vgmstream(vgmstream, buf, sample_count);
//todo silence if position > and not loop forever
if (vgmstream->config_set) {
vgmstream->pstate.play_position += sample_count;
if (vgmstream->pstate.play_position > vgmstream->pstate.play_duration) {
//if (!vgmstream->config.play_forever) {
// memset(...);
//}
vgmstream->pstate.play_position = vgmstream->pstate.play_duration;
}
/* no settings */
if (!vgmstream->config_set) {
render_layout(buf, sample_count, vgmstream);
mix_vgmstream(buf, sample_count, vgmstream);
return;
}
/* trim may go first since it doesn't need output */
if (vgmstream->pstate.trim_begin_left) {
render_trim(vgmstream);
}
/* adds empty samples to buf */
if (vgmstream->pstate.pad_begin_left) {
done = render_pad_begin(vgmstream, buf, sample_count);
samples_done += done;
sample_count -= done;
buf += done * vgmstream->pstate.output_channels;
}
/* main decode */
{
done = render_layout(buf, sample_count, vgmstream);
samples_done += done;
mix_vgmstream(buf, done, vgmstream);
}
/* simple fadeout */
if (vgmstream->pstate.fade_left && !vgmstream->config.play_forever) {
render_fade(vgmstream, buf, samples_done);
}
/* silence samples in buf */
//else if (vgmstream->pstate.pad_end_left) {
// done = pad_end_vgmstream(vgmstream, buf, sample_count);
//}
vgmstream->pstate.play_position += samples_done;
if (vgmstream->pstate.play_position > vgmstream->pstate.play_duration) {
//todo silence if position > end and not loop forever?
//if (!vgmstream->config.play_forever) {
// memset(...);
//}
vgmstream->pstate.play_position = vgmstream->pstate.play_duration;
}
}

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@ -788,15 +788,23 @@ typedef struct {
int ignore_fade;
/* processing */
double loop_count;
int32_t pad_begin;
int32_t trim_begin;
int32_t target_time;
double loop_count;
int32_t trim_end;
double fade_delay; /* not in samples for backwards compatibility */
double fade_time;
int32_t pad_end;
double pad_begin_s;
double trim_begin_s;
double target_time_s;
double trim_end_s;
//double fade_delay_s;
//double fade_time_s;
double pad_end_s;
/* internal flags */
int pad_begin_set;
int trim_begin_set;
@ -807,6 +815,7 @@ typedef struct {
int fade_time_set;
int pad_end_set;
} play_config_t;
@ -814,25 +823,13 @@ typedef struct {
int input_channels;
int output_channels;
int32_t pad_begin_duration;
int32_t pad_begin_start;
int32_t pad_begin_end;
int32_t trim_begin_duration;
int32_t trim_begin_start;
int32_t trim_begin_end;
int32_t body_duration;
int32_t body_start;
int32_t body_end;
int32_t pad_begin_left;
int32_t trim_begin_left;
int32_t body_left;
int32_t fade_duration;
int32_t fade_start;
int32_t fade_end;
int32_t pad_end_duration;
int32_t pad_end_start;
int32_t pad_end_end;
int32_t fade_left;
int32_t pad_end_left;
int32_t play_duration; /* total samples that the stream lasts (after applying all config) */
int32_t play_position; /* absolute sample where stream is */
@ -1169,8 +1166,6 @@ void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t ou
void get_vgmstream_layout_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
//void pad_begin_vgmstream(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_do);
//void trim_begin_vgmstream(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_do);
//void pad_end_vgmstream(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_do);
void fade_vgmstream(VGMSTREAM* vgmstream, sample_t* buf, int samples_done);
void render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done);
#endif