Merge pull request #237 from bnnm/fsb-jade-fixes

FSB, Jade, fixes
This commit is contained in:
Christopher Snowhill 2018-06-10 16:16:31 -07:00 committed by GitHub
commit 4aa6ae4ef3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 128 additions and 143 deletions

View File

@ -66,6 +66,8 @@ if %OP_SEARCH%=="" (
REM # process start REM # process start
set TIME_START=%time% set TIME_START=%time%
set FILES_OK=0
set FILES_KO=0
echo VRTS: start @%TIME_START% echo VRTS: start @%TIME_START%
REM # search for files REM # search for files
@ -97,6 +99,7 @@ set /A TIME_ELAPSED_C=(TIME_END_S-TIME_START_S)%%100
REM # process end (ok) REM # process end (ok)
echo VRTS: done @%TIME_END% (%TIME_ELAPSED_S%,%TIME_ELAPSED_C%s) echo VRTS: done @%TIME_END% (%TIME_ELAPSED_S%,%TIME_ELAPSED_C%s)
echo VRTS: ok=%FILES_OK%, ko=%FILES_KO%
goto exit goto exit
@ -154,6 +157,7 @@ REM # ########################################################################
) else ( ) else (
call :echo_color %C_E% "%CMD_FILE%" "wav diffs" call :echo_color %C_E% "%CMD_FILE%" "wav diffs"
) )
set /a "FILES_KO+=1"
) else ( ) else (
if %CMP_TXT_ERROR% EQU 1 ( if %CMP_TXT_ERROR% EQU 1 (
call :echo_color %C_W% "%CMD_FILE%" "txt diffs" call :echo_color %C_W% "%CMD_FILE%" "txt diffs"
@ -162,6 +166,7 @@ REM # ########################################################################
call :echo_color %C_O% "%CMD_FILE%" "no diffs" call :echo_color %C_O% "%CMD_FILE%" "no diffs"
) )
) )
set /a "FILES_OK+=1"
) )
REM # delete temp files REM # delete temp files

View File

@ -208,6 +208,7 @@ static const char* extension_list[] = {
//"mpc", //FFmpeg, not parsed (musepack) //common //"mpc", //FFmpeg, not parsed (musepack) //common
"mpdsp", "mpdsp",
"mpds", "mpds",
"mps", //txh/reserved
"ms", "ms",
"msa", "msa",
"msb", "msb",
@ -647,7 +648,7 @@ static const meta_info meta_info_list[] = {
{meta_DSP_STD, "Standard Nintendo DSP header"}, {meta_DSP_STD, "Standard Nintendo DSP header"},
{meta_DSP_CSTR, "Namco Cstr header"}, {meta_DSP_CSTR, "Namco Cstr header"},
{meta_GCSW, "GCSW header"}, {meta_GCSW, "GCSW header"},
{meta_PS2_SShd, "SShd header"}, {meta_PS2_SShd, "Sony ADS header"},
{meta_PS2_NPSF, "Namco Production Sound File (NPSF) header"}, {meta_PS2_NPSF, "Namco Production Sound File (NPSF) header"},
{meta_RWSD, "Nintendo RWSD header (single stream)"}, {meta_RWSD, "Nintendo RWSD header (single stream)"},
{meta_RWAR, "Nintendo RWAR header (single RWAV stream)"}, {meta_RWAR, "Nintendo RWAR header (single RWAV stream)"},
@ -661,8 +662,8 @@ static const meta_info meta_info_list[] = {
{meta_DSP_STM, "Nintendo STM header"}, {meta_DSP_STM, "Nintendo STM header"},
{meta_PS2_EXST, "EXST header"}, {meta_PS2_EXST, "EXST header"},
{meta_PS2_SVAG, "Konami SVAG header"}, {meta_PS2_SVAG, "Konami SVAG header"},
{meta_PS2_MIB, "assumed MIB Interleaved file by .mib extension"}, {meta_PS2_MIB, "Headerless/MIB PS-ADPCM raw header"},
{meta_PS2_MIB_MIH, "assumed MIB with MIH Info Header file by .mib+.mih extension"}, {meta_PS2_MIB_MIH, "Sony MultiStream MIH+MIB header"},
{meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"}, {meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"},
{meta_PS2_MIC, "assume KOEI MIC file by .mic extension"}, {meta_PS2_MIC, "assume KOEI MIC file by .mic extension"},
{meta_DSP_JETTERS, "Double DSP header stereo by _lr.dsp extension"}, {meta_DSP_JETTERS, "Double DSP header stereo by _lr.dsp extension"},
@ -762,7 +763,7 @@ static const meta_info meta_info_list[] = {
{meta_NGC_YMF, "YMF DSP Header"}, {meta_NGC_YMF, "YMF DSP Header"},
{meta_PS2_CCC, "CCC Header"}, {meta_PS2_CCC, "CCC Header"},
{meta_PSX_FAG, "FAG Header"}, {meta_PSX_FAG, "FAG Header"},
{meta_PS2_MIHB, "MIH+MIB header"}, {meta_PS2_MIHB, "Sony MultiStream MIC header"},
{meta_DSP_WII_MUS, "mus header"}, {meta_DSP_WII_MUS, "mus header"},
{meta_WII_SNG, "SNG DSP Header"}, {meta_WII_SNG, "SNG DSP Header"},
{meta_RSD2VAG, "Radical RSD2/VAG header"}, {meta_RSD2VAG, "Radical RSD2/VAG header"},
@ -1009,7 +1010,7 @@ static const meta_info meta_info_list[] = {
{meta_PCM_SRE, "Capcom .PCM+SRE header"}, {meta_PCM_SRE, "Capcom .PCM+SRE header"},
{meta_DSP_MCADPCM, "Bethesda .mcadpcm header"}, {meta_DSP_MCADPCM, "Bethesda .mcadpcm header"},
{meta_UBI_LYN, "Ubisoft LyN RIFF header"}, {meta_UBI_LYN, "Ubisoft LyN RIFF header"},
{meta_MSB_MSH, "Sony MSB+MSH header"}, {meta_MSB_MSH, "Sony MultiStream MSH+MSB header"},
{meta_OGG_RPGMV, "Ogg Vorbis (RPGMV header)"}, {meta_OGG_RPGMV, "Ogg Vorbis (RPGMV header)"},
{meta_OGG_ENO, "Ogg Vorbis (ENO header)"}, {meta_OGG_ENO, "Ogg Vorbis (ENO header)"},
{meta_TXTP, "TXTP generic header"}, {meta_TXTP, "TXTP generic header"},

View File

@ -17,11 +17,15 @@ VGMSTREAM * init_vgmstream_ffmpeg_offset(STREAMFILE *streamFile, uint64_t start,
VGMSTREAM *vgmstream = NULL; VGMSTREAM *vgmstream = NULL;
int loop_flag = 0; int loop_flag = 0;
int32_t loop_start = 0, loop_end = 0, num_samples = 0; int32_t loop_start = 0, loop_end = 0, num_samples = 0;
int total_subsongs, target_subsong = streamFile->stream_index;
/* init ffmpeg */ /* init ffmpeg */
ffmpeg_codec_data *data = init_ffmpeg_offset(streamFile, start, size); ffmpeg_codec_data *data = init_ffmpeg_offset(streamFile, start, size);
if (!data) return NULL; if (!data) return NULL;
total_subsongs = data->streamCount;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* try to get .pos data */ /* try to get .pos data */
{ {

View File

@ -216,8 +216,9 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
s_off += stream_header_size; s_off += stream_header_size;
d_off += fsb.stream_size; /* there is no offset so manually count */ d_off += fsb.stream_size; /* there is no offset so manually count */
/* IMAs streams have weird end padding (maybe: FSB3=no padding, FSB4=always padding) */ /* some subsongs offsets need padding (most FSOUND_IMAADPCM, few MPEG too [Hard Reset (PC) subsong 5])
if ((fsb.mode & FSOUND_IMAADPCM) && (fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4)) { * other PADDED4 may set it (ex. XMA) but don't seem to use it and work fine */
if (fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4) {
if (d_off % 0x20) if (d_off % 0x20)
d_off += 0x20 - (d_off % 0x20); d_off += 0x20 - (d_off % 0x20);
} }

View File

@ -2,8 +2,8 @@
#define _FSB_KEYS_H_ #define _FSB_KEYS_H_
typedef struct { typedef struct {
int is_fsb5; int is_fsb5; /* FSB5 or FSB4/3*/
int is_alt; int is_alt; /* alt XOR mode (seemingly not tied to FSB version or anything) */
size_t fsbkey_size; size_t fsbkey_size;
const uint8_t *fsbkey; const uint8_t *fsbkey;
} fsbkey_info; } fsbkey_info;
@ -69,6 +69,9 @@ static const uint8_t key_sc2[] = { 0x42,0x32,0x41,0x37,0x42,0x42,0x30,0x30 };
/* Cookie Run: Ovenbreak */ //"ghfxhslrghfxhslr" /* Cookie Run: Ovenbreak */ //"ghfxhslrghfxhslr"
static const uint8_t key_cro[] = { 0x67,0x68,0x66,0x78,0x68,0x73,0x6C,0x72,0x67,0x68,0x66,0x78,0x68,0x73,0x6C,0x72 }; static const uint8_t key_cro[] = { 0x67,0x68,0x66,0x78,0x68,0x73,0x6C,0x72,0x67,0x68,0x66,0x78,0x68,0x73,0x6C,0x72 };
/* Monster Jam (PS2) */ //"truck/impact/carbody"
static const uint8_t key_mtj[] = { 0x74,0x72,0x75,0x63,0x6B,0x2F,0x69,0x6D,0x70,0x61,0x63,0x74,0x2F,0x63,0x61,0x72,0x62,0x6F,0x64,0x79 };
// Unknown: // Unknown:
// - Battle: Los Angeles // - Battle: Los Angeles
// - Guitar Hero: Warriors of Rock, DJ hero FSB // - Guitar Hero: Warriors of Rock, DJ hero FSB
@ -129,6 +132,7 @@ static const fsbkey_info fsbkey_list[] = {
{ 1,0, sizeof(key_sc2),key_sc2 },//untested { 1,0, sizeof(key_sc2),key_sc2 },//untested
{ 1,1, sizeof(key_sc2),key_sc2 },//untested { 1,1, sizeof(key_sc2),key_sc2 },//untested
{ 1,0, sizeof(key_cro),key_cro }, { 1,0, sizeof(key_cro),key_cro },
{ 0,1, sizeof(key_mtj),key_mtj },// FSB3
}; };
static const int fsbkey_list_count = sizeof(fsbkey_list) / sizeof(fsbkey_list[0]); static const int fsbkey_list_count = sizeof(fsbkey_list) / sizeof(fsbkey_list[0]);

View File

@ -1,7 +1,7 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
/* MSB+MSH - Sony sfx container companion of MIH+MIB [namCollection - Ace Combat 2 (PS2) sfx, EyeToy Play (PS2)] */ /* MSB+MSH - SCEE MultiStream flat bank [namCollection: Ace Combat 2 (PS2) sfx, EyeToy Play (PS2)] */
VGMSTREAM * init_vgmstream_msb_msh(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_msb_msh(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM * vgmstream = NULL;
STREAMFILE * streamHeader = NULL; STREAMFILE * streamHeader = NULL;

View File

@ -1,201 +1,172 @@
#include "meta.h" #include "meta.h"
#include "../util.h" #include "../util.h"
/* Sony .ADS with SShd & SSbd Headers */ /* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT]; int loop_flag, channel_count;
int loop_flag=0;
int channel_count;
off_t start_offset; off_t start_offset;
off_t check_offset; size_t stream_size;
int32_t streamSize; uint32_t loop_start, loop_end;
uint8_t testBuffer[0x10];
uint8_t isPCM = 0;
off_t readOffset = 0; /* checks */
off_t loopEnd = 0; /* .ads: actual extension
* .ss2: demuxed videos (fake?)
int i; * .pcm: Taisho Mononoke Ibunroku (PS2)
* .adx: Armored Core 3 (PS2) */
/* check extension, case insensitive */ if (!check_extensions(streamFile, "ads,ss2,pcm,adx"))
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename)) &&
strcasecmp("ss2",filename_extension(filename))) goto fail;
/* check SShd Header */
if (read_32bitBE(0x00,streamFile) != 0x53536864)
goto fail; goto fail;
/* check SSbd Header */ if (read_32bitBE(0x00,streamFile) != 0x53536864 && /* "SShd" */
if (read_32bitBE(0x20,streamFile) != 0x53536264) read_32bitBE(0x20,streamFile) != 0x53536264) /* "SSbd" */
goto fail; goto fail;
/* 0x04: header size, always 0x20 */
/* check if file is not corrupt */
/* check if file is not corrupt */ //todo ???
/* seems the Gran Turismo 4 ADS files are considered corrupt,*/ /* seems the Gran Turismo 4 ADS files are considered corrupt,*/
/* so I changed it to adapt the stream size if that's the case */ /* so I changed it to adapt the stream size if that's the case */
/* instead of failing playing them at all*/ /* instead of failing playing them at all*/
streamSize = read_32bitLE(0x24,streamFile); stream_size = read_32bitLE(0x24,streamFile); /* body size */
if (stream_size + 0x28 >= get_streamfile_size(streamFile)) {
if (get_streamfile_size(streamFile) < (size_t)(streamSize + 0x28)) stream_size = get_streamfile_size(streamFile) - 0x28;
{
streamSize = get_streamfile_size(streamFile) - 0x28;
} }
/* check loop */ /* check loop */
if ((read_32bitLE(0x1C,streamFile) == 0xFFFFFFFF) || loop_start = read_32bitLE(0x18,streamFile);
((read_32bitLE(0x18,streamFile) == 0) && (read_32bitLE(0x1C,streamFile) == 0))) loop_end = read_32bitLE(0x1C,streamFile);
{
//todo should loop if loop_start > 0 and loop_end == -1
if ((loop_end == 0xFFFFFFFF) || (loop_start == 0 && loop_end == 0)) {
loop_flag = 0; loop_flag = 0;
} }
else else {
{
loop_flag = 1; loop_flag = 1;
} }
channel_count = read_32bitLE(0x10,streamFile); channel_count = read_32bitLE(0x10,streamFile);
/* build the VGMSTREAM */ /* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag); vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail; if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_32bitLE(0x10,streamFile);
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
/* Check for Compression Scheme */ //todo use proper flags
vgmstream->coding_type = coding_PSX; if (read_32bitLE(0x08,streamFile)!=0x10) {
vgmstream->num_samples = ((streamSize-0x40)/16*28)/vgmstream->channels;
/* SS2 container with RAW Interleaved PCM */
if (read_32bitLE(0x08,streamFile)!=0x10)
{
vgmstream->coding_type = coding_PCM16LE; vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = streamSize/2/vgmstream->channels; vgmstream->num_samples = stream_size/2/vgmstream->channels;
} else {
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = ((stream_size-0x40)/16*28)/vgmstream->channels; //todo don't - 0x40?
} }
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); /* set even in mono */
vgmstream->layout_type = layout_interleave; vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_SShd; vgmstream->meta_type = meta_PS2_SShd;
/* Get loop point values */ /* loops */
if (vgmstream->loop_flag) { if (vgmstream->loop_flag) {
if((read_32bitLE(0x1C,streamFile)*0x10*vgmstream->channels+0x800)==get_streamfile_size(streamFile)) if ((loop_end*0x10*vgmstream->channels+0x800) == get_streamfile_size(streamFile)) {
{ /* full loop? */ //todo needed???
// Search for Loop Value uint8_t testBuffer[0x10];
readOffset=(off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size); off_t readOffset = 0, loopEndOffset = 0;
readOffset = (off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size);
do { do {
readOffset += (off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); readOffset += (off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
// Loop End ...
if(testBuffer[0x01]==0x01) { if(testBuffer[0x01]==0x01) {
if(loopEnd==0) loopEnd = readOffset-0x10; if(loopEndOffset==0)
loopEndOffset = readOffset-0x10;
break; break;
} }
} while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile)); } while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile));
vgmstream->loop_start_sample = 0; vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (loopEnd/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28; vgmstream->loop_end_sample = (loopEndOffset/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample += (loopEnd%vgmstream->interleave_block_size)/16*28; vgmstream->loop_end_sample += (loopEndOffset%vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample /=vgmstream->channels; vgmstream->loop_end_sample /=vgmstream->channels;
} else {
if(read_32bitLE(0x1C,streamFile)<=vgmstream->num_samples) {
vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
} else {
vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28/vgmstream->channels;;
vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28/vgmstream->channels;
} }
else {
if (loop_end <= vgmstream->num_samples) {
/* assume loops are samples */
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
} else {
/* assume loops are addresses (official definition) */ //todo use interleave instead of 0x10?
vgmstream->loop_start_sample = (loop_start*0x10)/16*28/vgmstream->channels;
vgmstream->loop_end_sample = (loop_end*0x10)/16*28/vgmstream->channels;
} }
} }
/* don't know why, but it does happen, in ps2 too :( */ /* don't know why, but it does happen, in ps2 too :( */ //todo what
if (vgmstream->loop_end_sample > vgmstream->num_samples) if (vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->loop_end_sample = vgmstream->num_samples;
{ }
/* adjust */
start_offset = 0x28; start_offset = 0x28;
}
if ((stream_size * 2) == (get_streamfile_size(streamFile) - 0x18)) {
if ((streamSize * 2) == (get_streamfile_size(streamFile) - 0x18)) /* True Fortune (PS2) with weird stream size */ //todo try to move
{ stream_size = (read_32bitLE(0x24,streamFile) * 2) - 0x10;
// True Fortune PS2 vgmstream->num_samples = stream_size / 16 * 28 / vgmstream->channels;
streamSize = (read_32bitLE(0x24,streamFile) * 2) - 0x10;
vgmstream->num_samples = streamSize / 16 * 28 / vgmstream->channels;
} }
else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800) else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800) {
{ /* Hack for files with start_offset = 0x800 (ex. Taisho Mononoke Ibunroku) */
// Hack for files with start_offset = 0x800
start_offset = 0x800; start_offset = 0x800;
} }
if((vgmstream->coding_type == coding_PSX) && (start_offset==0x28)) if (vgmstream->coding_type == coding_PSX && start_offset == 0x28) {
{ int i;
start_offset = 0x800; start_offset = 0x800;
for(i=0;i<0x1f6;i+=4) for (i=0; i < 0x1f6; i += 4) {
{ if (read_32bitLE(0x28+(i*4),streamFile)!=0) {
if(read_32bitLE(0x28+(i*4),streamFile)!=0)
{
start_offset = 0x28; start_offset = 0x28;
break; break;
} }
} }
} }
// check if we got a real pcm (ex: Clock Tower 3) //todo should adjust num samples after changing start_offset and stream_size?
if(vgmstream->coding_type==coding_PCM16LE)
{
/* check if we got a real pcm by checking PS-ADPCM flags (ex: Clock Tower 3) */
//todo check format 0x02 instead
if (vgmstream->coding_type==coding_PCM16LE) {
uint8_t isPCM = 0;
off_t check_offset;
check_offset = start_offset; check_offset = start_offset;
do do {
{ if (read_8bit(check_offset+1,streamFile)>7) {
if(read_8bit(check_offset+1,streamFile)>7)
{
isPCM=1; isPCM=1;
break; break;
} }
else else {
{
check_offset+=0x10; check_offset+=0x10;
} }
} while (check_offset<get_streamfile_size(streamFile)); } while (check_offset<get_streamfile_size(streamFile));
if(!isPCM) if (!isPCM) {
{
vgmstream->num_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels; vgmstream->num_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels;
vgmstream->coding_type=coding_PSX; vgmstream->coding_type=coding_PSX;
} }
} }
/* expect pcm format allways start @ 0x800, don't know if it's true :P */
/*if(vgmstream->coding_type == coding_PCM16LE)
start_offset=0x800;*/
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream; return vgmstream;
/* clean up anything we may have opened */
fail: fail:
if (vgmstream) close_vgmstream(vgmstream); close_vgmstream(vgmstream);
return NULL; return NULL;
} }

View File

@ -34,11 +34,9 @@ VGMSTREAM * init_vgmstream_ps2_joe(STREAMFILE *streamFile) {
} }
else if (data_size == file_size - 0x10 else if (data_size == file_size - 0x10
&& unknown1 == 0xCCCCCCCC && unknown2 == 0xCCCCCCCC) { /* The Mummy: The Animated Series */ && unknown1 == 0xCCCCCCCC && unknown2 == 0xCCCCCCCC) { /* The Mummy: The Animated Series */
data_size = data_size / 2;
interleave = 0x8000; interleave = 0x8000;
} }
else if (data_size == file_size - 0x4020) { /* CT Special Forces (and all games beyond) */ else if (data_size == file_size - 0x4020) { /* CT Special Forces (and all games beyond) */
data_size = data_size / 2;
interleave = unknown1; /* always 0? */ interleave = unknown1; /* always 0? */
if (!interleave) if (!interleave)
interleave = 0x10; interleave = 0x10;

View File

@ -4,7 +4,7 @@
static int check_psadpcm(STREAMFILE *streamFile); static int check_psadpcm(STREAMFILE *streamFile);
/* MIB+MIH - from namCollection: Ace Combat 2 (PS2), Rampage - Total Destruction (PS2) */ /* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
/* headerless PS-ADPCM - from Katamary Damacy (PS2), Air (PS2), Aladdin: Nasira's Revenge (PS1) /* headerless PS-ADPCM - from Katamary Damacy (PS2), Air (PS2), Aladdin: Nasira's Revenge (PS1)
* (guesses interleave and channels by testing data and using the file extension, and finds * (guesses interleave and channels by testing data and using the file extension, and finds
* loops in PS-ADPCM flags; this is a crutch for convenience, consider using GENH/TXTH instead). */ * loops in PS-ADPCM flags; this is a crutch for convenience, consider using GENH/TXTH instead). */

View File

@ -1,7 +1,7 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
/* MIC/MIHB - Merged MIH+MIB [Rogue Trooper (PS2), The Sims 2 (PS2)] */ /* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM * vgmstream = NULL;
off_t start_offset; off_t start_offset;
@ -9,7 +9,7 @@ VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
int channel_count, loop_flag; int channel_count, loop_flag;
/* check extension */ /* check extension */
/* .mic: Rebellion Dev. games, .mihb: assumed? */ /* .mic: official extension, .mihb: assumed? */
if (!check_extensions(streamFile, "mic,mihb")) if (!check_extensions(streamFile, "mic,mihb"))
goto fail; goto fail;
if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */ if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */
@ -21,7 +21,7 @@ VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
/* frame_size * frame_count * channels = data_size, but last frame has less usable data */ /* frame_size * frame_count * channels = data_size, but last frame has less usable data */
{ {
/* 0x04(1): 0x20? */ /* 0x04: padding (0x20, MIH header must be multiple of 0x40) */
frame_last = (uint16_t)read_16bitLE(0x05,streamFile); frame_last = (uint16_t)read_16bitLE(0x05,streamFile);
frame_size = read_32bitLE(0x10,streamFile); frame_size = read_32bitLE(0x10,streamFile);
frame_count = read_32bitLE(0x14,streamFile); frame_count = read_32bitLE(0x14,streamFile);

View File

@ -122,7 +122,8 @@ VGMSTREAM * init_vgmstream_ubi_jade(STREAMFILE *streamFile) {
switch(codec) { switch(codec) {
case 0x0069: /* Xbox */ case 0x0069: /* Xbox */
if (fmt_size != 0x12) goto fail; /* Peter Jackson's King Kong uses 0x14 (other versions don't) */
if (fmt_size != 0x12 && fmt_size != 0x14) goto fail;
if (block_size != 0x24*channel_count) goto fail; if (block_size != 0x24*channel_count) goto fail;
vgmstream->coding_type = coding_XBOX_IMA; vgmstream->coding_type = coding_XBOX_IMA;