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XMV: Minor tweaks
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e37e593316
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@ -35,6 +35,9 @@ VGMSTREAM *init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) {
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default: goto fail;
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}
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if (channels > 2) /* Source only supports mono and stereo */
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goto fail;
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loop_flag = (loop_start != -1);
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/* build the VGMSTREAM */
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@ -73,7 +76,7 @@ fail:
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return NULL;
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}
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/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine, evolution of Xbox .WAV format */
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/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine, evolution of Xbox .WAV format seen above */
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/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
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VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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@ -116,6 +119,9 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
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default: goto fail;
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}
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if (channels > 2) /* Source only supports mono and stereo */
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goto fail;
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loop_flag = (loop_start != -1);
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/* build the VGMSTREAM */
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@ -163,6 +169,9 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
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mpeg_codec_data *mpeg_data;
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coding_t mpeg_coding;
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if (loop_flag) /* should never happen, Source cannot loop MP3 */
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goto fail;
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mpeg_data = init_mpeg(streamFile, start_offset, &mpeg_coding, channels);
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if (!mpeg_data) goto fail;
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