Merge pull request #1510 from EdnessP/master

- Add .WAX extension [Lamborghini (Xbox)]
- Add .VAS [Manhunt 2 (PSP)]
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bnnm 2024-04-06 01:15:22 +02:00 committed by GitHub
commit 4c340d6956
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GPG Key ID: B5690EEEBB952194
12 changed files with 115 additions and 1 deletions

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@ -302,6 +302,7 @@ int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
case layout_blocked_vid1:
case layout_blocked_ubi_sce:
case layout_blocked_tt_ad:
case layout_blocked_vas:
render_vgmstream_blocked(buf, sample_count, vgmstream);
break;
case layout_segmented:

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@ -630,6 +630,7 @@ static const char* extension_list[] = {
"wavebatch",
"wavm",
"wavx", //txth/reserved [LEGO Star Wars (Xbox)]
"wax",
"way",
"wb",
"wb2",
@ -971,6 +972,7 @@ static const layout_info layout_info_list[] = {
{layout_blocked_vid1, "blocked (VID1)"},
{layout_blocked_ubi_sce, "blocked (Ubi SCE)"},
{layout_blocked_tt_ad, "blocked (TT AD)"},
{layout_blocked_vas, "blocked (VAS)"},
};
static const meta_info meta_info_list[] = {
@ -1429,6 +1431,7 @@ static const meta_info meta_info_list[] = {
{meta_NXOF, "Nihon Falcom FDK header"},
{meta_GWB_GWD, "Ubisoft GWB+GWD header"},
{meta_CBX, "Traveller's Tales CBX header"},
{meta_VAS, "Manhunt 2 .VAS header"},
};
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

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@ -207,6 +207,9 @@ void block_update(off_t block_offset, VGMSTREAM* vgmstream) {
case layout_blocked_tt_ad:
block_update_tt_ad(block_offset,vgmstream);
break;
case layout_blocked_vas:
block_update_vas(block_offset,vgmstream);
break;
default: /* not a blocked layout */
break;
}

17
src/layout/blocked_vas.c Normal file
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@ -0,0 +1,17 @@
#include "layout.h"
#include "../vgmstream.h"
/* VAS - Manhunt 2 PSP VAGs/2AGs blocked audio layout */
void block_update_vas(off_t block_offset, VGMSTREAM* vgmstream) {
size_t block_size;
int num_streams;
/* no headers */
block_size = 0x40;
num_streams = vgmstream->num_streams;
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + (block_size * num_streams);
vgmstream->current_block_size = block_size;
vgmstream->ch[0].offset = block_offset;
}

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@ -48,6 +48,7 @@ void block_update_vs_square(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vid1(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ubi_sce(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_tt_ad(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vas(off_t block_offset, VGMSTREAM* vgmstream);
/* other layouts */
void render_vgmstream_interleave(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);

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@ -319,6 +319,7 @@
<ClCompile Include="layout\blocked_thp.c" />
<ClCompile Include="layout\blocked_tt_ad.c" />
<ClCompile Include="layout\blocked_ubi_sce.c" />
<ClCompile Include="layout\blocked_vas.c" />
<ClCompile Include="layout\blocked_vgs.c" />
<ClCompile Include="layout\blocked_vid1.c" />
<ClCompile Include="layout\blocked_vs.c" />
@ -692,6 +693,7 @@
<ClCompile Include="meta\vab.c" />
<ClCompile Include="meta\vag.c" />
<ClCompile Include="meta\vai.c" />
<ClCompile Include="meta\vas.c" />
<ClCompile Include="meta\vgs.c" />
<ClCompile Include="meta\vgs_ps.c" />
<ClCompile Include="meta\vid1.c" />

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@ -778,6 +778,9 @@
<ClCompile Include="layout\blocked_ubi_sce.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_vas.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_vgs.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
@ -1897,6 +1900,9 @@
<ClCompile Include="meta\vai.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\vas.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\vgs.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -1002,4 +1002,6 @@ VGMSTREAM* init_vgmstream_gwb_gwd(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_cbx(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf);
#endif /*_META_H*/

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@ -399,8 +399,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
* .dat/ldat: RollerCoaster Tycoon 1/2 (PC)
* .wma/lwma: SRS: Street Racing Syndicate (Xbox), Fast and the Furious (Xbox)
* .caf: Topple (iOS)
* .wax: Lamborghini (Xbox)
*/
if (!check_extensions(sf, "wav,lwav,xwav,mwv,da,dax,cd,med,snd,adx,adp,xss,xsew,adpcm,adw,wd,,sbv,wvx,str,at3,rws,aud,at9,ckd,saf,ima,nsa,pcm,xvag,ogg,logg,p1d,xms,mus,dat,ldat,wma,lwma,caf")) {
if (!check_extensions(sf, "wav,lwav,xwav,mwv,da,dax,cd,med,snd,adx,adp,xss,xsew,adpcm,adw,wd,,sbv,wvx,str,at3,rws,aud,at9,ckd,saf,ima,nsa,pcm,xvag,ogg,logg,p1d,xms,mus,dat,ldat,wma,lwma,caf,wax")) {
return NULL;
}

75
src/meta/vas.c Normal file
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@ -0,0 +1,75 @@
#include "meta.h"
#include "../coding/coding.h"
/* VAS - Manhunt 2 [PSP] blocked audio format */
VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t stream_offset;
size_t data_size, stream_size, block_size = 0x40;
int sample_rate, num_streams, channels, loop_flag = 0;
int is_v2, target_subsong = sf->stream_index;
/* checks */
/* VAGs: v1, used in prerelease builds
* 2AGs: v2, used in the final release */
if (!is_id32be(0x00, sf, "VAGs") && !is_id32be(0x00, sf, "2AGs"))
goto fail;
if (!check_extensions(sf, "vas"))
goto fail;
/* parse header */
data_size = read_u32le(0x04, sf);
sample_rate = read_u16le(0x08, sf);
if (read_u8(0x0A, sf)) goto fail; /* always 0? */
num_streams = read_u8(0x0B, sf);
if (num_streams < 1 || num_streams > 32) goto fail;
if (!target_subsong) target_subsong = 1;
channels = 1; /* might be read_u8(0x0A, sf) + 1? */
/* set up stream */
is_v2 = read_u8(0x00, sf) == 0x32; /* 2AGs */
stream_offset = 0x0C;
/* only in v2, 32 byte buffer of the intended order for stream blocks(?) */
/* always 00 01 02 03 04 05 06 in the multi-stream music/ambience files */
if (is_v2) stream_offset += 0x20;
/* might conflict with the standard VAG otherwise */
if (data_size + stream_offset != get_streamfile_size(sf))
goto fail;
target_subsong -= 1; /* zero index */
/* currently threre are no known v1 multi-stream blocked sounds, prerelease
* builds also use v2 for those, but this should be how v1 works in theory */
stream_offset += block_size * (is_v2 ? read_u8(0x0C + target_subsong, sf) : target_subsong);
stream_size = data_size / num_streams;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VAS;
vgmstream->coding_type = coding_PSX;
vgmstream->num_streams = num_streams;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = stream_size;
vgmstream->interleave_block_size = 0;
vgmstream->layout_type = layout_blocked_vas;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -524,6 +524,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_gwb_gwd,
init_vgmstream_s_pack,
init_vgmstream_cbx,
init_vgmstream_vas,
/* lower priority metas (no clean header identity, somewhat ambiguous, or need extension/companion file to identify) */
init_vgmstream_scd_pcm,

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@ -233,6 +233,7 @@ typedef enum {
layout_blocked_vid1,
layout_blocked_ubi_sce,
layout_blocked_tt_ad,
layout_blocked_vas,
/* otherwise odd */
layout_segmented, /* song divided in segments (song sections) */
@ -704,6 +705,7 @@ typedef enum {
meta_NXOF,
meta_GWB_GWD,
meta_CBX,
meta_VAS,
} meta_t;