CRLF to LF

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bnnm 2020-03-01 12:52:51 +01:00
parent c11a3f822d
commit 4e5dd22ecf
2 changed files with 747 additions and 747 deletions

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@ -1,423 +1,423 @@
#include "coding.h"
/* PS-ADPCM table, defined as rational numbers (as in the spec) */
static const float ps_adpcm_coefs_f[5][2] = {
{ 0.0 , 0.0 }, //{ 0.0 , 0.0 },
{ 0.9375 , 0.0 }, //{ 60.0 / 64.0 , 0.0 },
{ 1.796875 , -0.8125 }, //{ 115.0 / 64.0 , -52.0 / 64.0 },
{ 1.53125 , -0.859375 }, //{ 98.0 / 64.0 , -55.0 / 64.0 },
{ 1.90625 , -0.9375 }, //{ 122.0 / 64.0 , -60.0 / 64.0 },
};
/* PS-ADPCM table, defined as spec_coef*64 (for int implementations) */
static const int ps_adpcm_coefs_i[5][2] = {
{ 0 , 0 },
{ 60 , 0 },
{ 115 , -52 },
{ 98 , -55 },
{ 122 , -60 },
#if 0
/* extended table from PPSSPP (PSP emu), found by tests (unused?) */
{ 0 , 0 },
{ 0 , 0 },
{ 52 , 0 },
{ 55 , -2 },
{ 60 ,-125 },
{ 0 , 0 },
{ 0 , -91 },
{ 0 , 0 },
{ 2 ,-216 },
{ 125 , -6 },
{ 0 ,-151 },
#endif
};
/* Decodes Sony's PS-ADPCM (sometimes called SPU-ADPCM or VAG, just "ADPCM" in the SDK docs).
* Very similar to XA ADPCM (see xa_decoder for extended info).
*
* Some official PC tools decode using float coefs (from the spec), as does this code, but
* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD/PS3
* may use int math in software, etc). There are inaudible rounding diffs between implementations.
*/
/* standard PS-ADPCM (float math version) */
void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags) {
uint8_t frame[0x10] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor, flag;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
/* external interleave (fixed size), mono */
bytes_per_frame = 0x10;
samples_per_frame = (bytes_per_frame - 0x02) * 2; /* always 28 */
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
flag = frame[1]; /* only lower nibble needed */
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by inFamous (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
if (is_badflags) /* some games store garbage or extra internal logic in the flags, must be ignored */
flag = 0;
VGM_ASSERT_ONCE(flag > 7,"PS-ADPCM: unknown flag at %x\n", (uint32_t)frame_offset); /* meta should use PSX-badflags */
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
if (flag < 0x07) { /* with flag 0x07 decoded sample must be 0 */
uint8_t nibbles = frame[0x02 + i/2];
sample = i&1 ? /* low nibble first */
(nibbles >> 4) & 0x0f :
(nibbles >> 0) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
sample = (int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2);
sample = clamp16(sample);
}
outbuf[sample_count] = sample;
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* PS-ADPCM with configurable frame size and no flag (int math version).
* Found in some PC/PS3 games (FF XI in sizes 0x3/0x5/0x9/0x41, Afrika in size 0x4, Blur/James Bond in size 0x33, etc).
*
* Uses int math to decode, which seems more likely (based on FF XI PC's code in Moogle Toolbox). */
void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
uint8_t frame[0x50] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
/* external interleave (variable size), mono */
bytes_per_frame = frame_size;
samples_per_frame = (bytes_per_frame - 0x01) * 2;
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by Afrika (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
uint8_t nibbles = frame[0x01 + i/2];
sample = i&1 ? /* low nibble first */
(nibbles >> 4) & 0x0f :
(nibbles >> 0) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
sample = sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
sample = clamp16(sample);
outbuf[sample_count] = sample;
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* PS-ADPCM from Pivotal games, exactly like psx_cfg but with float math (reverse engineered from the exe) */
void decode_psx_pivotal(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
uint8_t frame[0x50] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
float scale;
/* external interleave (variable size), mono */
bytes_per_frame = frame_size;
samples_per_frame = (bytes_per_frame - 0x01) * 2;
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM-piv: incorrect coefs/shift\n");
if (coef_index > 5) /* just in case */
coef_index = 5;
if (shift_factor > 12) /* same */
shift_factor = 12;
scale = (float)(1.0 / (double)(1 << shift_factor));
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
uint8_t nibbles = frame[0x01 + i/2];
sample = !(i&1) ? /* low nibble first */
(nibbles >> 0) & 0x0f :
(nibbles >> 4) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000); /* 16b sign extend + default scale */
sample = sample*scale + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2; /* actually substracts negative coefs but whatevs */
outbuf[sample_count] = clamp16(sample);
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample; /* not clamped but no difference */
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* Find loop samples in PS-ADPCM data and return if the file loops.
*
* PS-ADPCM/VAG has optional bit flags that control looping in the SPU.
* Possible combinations (as usually defined in Sony's docs):
* - 0x0 (0000): Normal decode
* - 0x1 (0001): End marker (last frame)
* - 0x2 (0010): Loop region (marks files that *may* have loop flags somewhere)
* - 0x3 (0011): Loop end (jump to loop address)
* - 0x4 (0100): Start marker
* - 0x5 (0101): Same as 0x07? Extremely rare [Blood Omen: Legacy of Kain (PS1)]
* - 0x6 (0110): Loop start (save loop address)
* - 0x7 (0111): End marker and don't decode
* - 0x8+(1NNN): Not valid
*/
static int ps_find_loop_offsets_internal(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * p_loop_start, int32_t * p_loop_end, int config) {
int num_samples = 0, loop_start = 0, loop_end = 0;
int loop_start_found = 0, loop_end_found = 0;
off_t offset = start_offset;
off_t max_offset = start_offset + data_size;
size_t interleave_consumed = 0;
int detect_full_loops = config & 1;
if (data_size == 0 || channels == 0 || (channels > 1 && interleave == 0))
return 0;
while (offset < max_offset) {
uint8_t flag = read_u8(offset+0x01, sf) & 0x0F; /* lower nibble only (for HEVAG) */
/* theoretically possible and would use last 0x06 */
VGM_ASSERT_ONCE(loop_start_found && flag == 0x06, "PS LOOPS: multiple loop start found at %x\n", (uint32_t)offset);
if (flag == 0x06 && !loop_start_found) {
loop_start = num_samples; /* loop start before this frame */
loop_start_found = 1;
}
if (flag == 0x03 && !loop_end) {
loop_end = num_samples + 28; /* loop end after this frame */
loop_end_found = 1;
/* ignore strange case in Commandos (PS2), has many loop starts and ends */
if (channels == 1
&& offset + 0x10 < max_offset
&& (read_u8(offset + 0x11, sf) & 0x0F) == 0x06) {
loop_end = 0;
loop_end_found = 0;
}
if (loop_start_found && loop_end_found)
break;
}
/* hack for some games that don't have loop points but do full loops,
* if there is a "partial" 0x07 end flag pretend it wants to loop
* (sometimes this will loop non-looping tracks, and won't loop all repeating files)
* seems only used in Ratchet & Clank series and Ecco the Dolphin */
if (flag == 0x01 && detect_full_loops) {
static const uint8_t eof[0x10] = {0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
uint8_t buf[0x10];
uint8_t hdr = read_u8(offset + 0x00, sf);
int read = read_streamfile(buf, offset+0x10, sizeof(buf), sf);
if (read > 0
&& buf[0] != 0x00 /* ignore blank frame */
&& buf[0] != 0x0c /* ignore silent frame */
&& buf[0] != 0x3c /* ignore some L-R tracks with different end flags */
) {
/* assume full loop with repeated frame header and null frame */
if (hdr == buf[0] && memcmp(buf+1, eof+1, sizeof(buf) - 1) == 0) {
loop_start = 28; /* skip first frame as it's null in PS-ADPCM */
loop_end = num_samples + 28; /* loop end after this frame */
loop_start_found = 1;
loop_end_found = 1;
//;VGM_LOG("PS LOOPS: full loop found\n");
break;
}
}
}
num_samples += 28;
offset += 0x10;
/* skip other channels */
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset += interleave*(channels - 1);
}
}
VGM_ASSERT(loop_start_found && !loop_end_found, "PS LOOPS: found loop start but not loop end\n");
VGM_ASSERT(loop_end_found && !loop_start_found, "PS LOOPS: found loop end but not loop start\n");
//;VGM_LOG("PS LOOPS: start=%i, end=%i\n", loop_start, loop_end);
/* From Sony's docs: if only loop_end is set loop back to "phoneme region start", but in practice doesn't */
if (loop_start_found && loop_end_found) {
*p_loop_start = loop_start;
*p_loop_end = loop_end;
return 1;
}
return 0; /* no loop */
}
int ps_find_loop_offsets(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 0);
}
int ps_find_loop_offsets_full(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 1);
}
size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int discard_empty) {
off_t min_offset, offset;
size_t frame_size = 0x10;
size_t padding_size = 0;
size_t interleave_consumed = 0;
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
return 0;
offset = start_offset + data_size;
/* in rare cases (ex. Gitaroo Man) channels have inconsistent empty padding, use first as guide */
offset = offset - interleave * (channels - 1);
/* some files have padding spanning multiple interleave blocks */
min_offset = start_offset; //offset - interleave;
while (offset > min_offset) {
uint32_t f1,f2,f3,f4;
uint8_t flag;
int is_empty = 0;
offset -= frame_size;
f1 = read_32bitBE(offset+0x00,streamFile);
f2 = read_32bitBE(offset+0x04,streamFile);
f3 = read_32bitBE(offset+0x08,streamFile);
f4 = read_32bitBE(offset+0x0c,streamFile);
flag = (f1 >> 16) & 0xFF;
if (f1 == 0 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1;
if (!is_empty && discard_empty) {
if (flag == 0x07 || flag == 0x77)
is_empty = 1; /* 'discard frame' flag */
else if ((f1 & 0xFF00FFFF) == 0 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1; /* silent with flags (typical for looping files) */
else if ((f1 & 0xFF00FFFF) == 0x0C000000 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1; /* silent (maybe shouldn't ignore flag 0x03?) */
else if ((f1 & 0x0000FFFF) == 0x00007777 && f2 == 0x77777777 && f3 ==0x77777777 && f4 == 0x77777777)
is_empty = 1; /* silent-ish */
}
if (!is_empty)
break;
padding_size += frame_size * channels;
/* skip other channels */
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset -= interleave*(channels - 1);
}
}
return padding_size;
}
size_t ps_bytes_to_samples(size_t bytes, int channels) {
if (channels <= 0) return 0;
return bytes / channels / 0x10 * 28;
}
size_t ps_cfg_bytes_to_samples(size_t bytes, size_t frame_size, int channels) {
int samples_per_frame = (frame_size - 0x01) * 2;
return bytes / channels / frame_size * samples_per_frame;
}
/* test PS-ADPCM frames for correctness */
int ps_check_format(STREAMFILE *streamFile, off_t offset, size_t max) {
off_t max_offset = offset + max;
if (max_offset > get_streamfile_size(streamFile))
max_offset = get_streamfile_size(streamFile);
while (offset < max_offset) {
uint8_t predictor = (read_8bit(offset+0x00,streamFile) >> 4) & 0x0f;
uint8_t flags = read_8bit(offset+0x01,streamFile);
if (predictor > 5 || flags > 7) {
return 0;
}
offset += 0x10;
}
return 1;
}
#include "coding.h"
/* PS-ADPCM table, defined as rational numbers (as in the spec) */
static const float ps_adpcm_coefs_f[5][2] = {
{ 0.0 , 0.0 }, //{ 0.0 , 0.0 },
{ 0.9375 , 0.0 }, //{ 60.0 / 64.0 , 0.0 },
{ 1.796875 , -0.8125 }, //{ 115.0 / 64.0 , -52.0 / 64.0 },
{ 1.53125 , -0.859375 }, //{ 98.0 / 64.0 , -55.0 / 64.0 },
{ 1.90625 , -0.9375 }, //{ 122.0 / 64.0 , -60.0 / 64.0 },
};
/* PS-ADPCM table, defined as spec_coef*64 (for int implementations) */
static const int ps_adpcm_coefs_i[5][2] = {
{ 0 , 0 },
{ 60 , 0 },
{ 115 , -52 },
{ 98 , -55 },
{ 122 , -60 },
#if 0
/* extended table from PPSSPP (PSP emu), found by tests (unused?) */
{ 0 , 0 },
{ 0 , 0 },
{ 52 , 0 },
{ 55 , -2 },
{ 60 ,-125 },
{ 0 , 0 },
{ 0 , -91 },
{ 0 , 0 },
{ 2 ,-216 },
{ 125 , -6 },
{ 0 ,-151 },
#endif
};
/* Decodes Sony's PS-ADPCM (sometimes called SPU-ADPCM or VAG, just "ADPCM" in the SDK docs).
* Very similar to XA ADPCM (see xa_decoder for extended info).
*
* Some official PC tools decode using float coefs (from the spec), as does this code, but
* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD/PS3
* may use int math in software, etc). There are inaudible rounding diffs between implementations.
*/
/* standard PS-ADPCM (float math version) */
void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags) {
uint8_t frame[0x10] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor, flag;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
/* external interleave (fixed size), mono */
bytes_per_frame = 0x10;
samples_per_frame = (bytes_per_frame - 0x02) * 2; /* always 28 */
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
flag = frame[1]; /* only lower nibble needed */
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by inFamous (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
if (is_badflags) /* some games store garbage or extra internal logic in the flags, must be ignored */
flag = 0;
VGM_ASSERT_ONCE(flag > 7,"PS-ADPCM: unknown flag at %x\n", (uint32_t)frame_offset); /* meta should use PSX-badflags */
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
if (flag < 0x07) { /* with flag 0x07 decoded sample must be 0 */
uint8_t nibbles = frame[0x02 + i/2];
sample = i&1 ? /* low nibble first */
(nibbles >> 4) & 0x0f :
(nibbles >> 0) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
sample = (int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2);
sample = clamp16(sample);
}
outbuf[sample_count] = sample;
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* PS-ADPCM with configurable frame size and no flag (int math version).
* Found in some PC/PS3 games (FF XI in sizes 0x3/0x5/0x9/0x41, Afrika in size 0x4, Blur/James Bond in size 0x33, etc).
*
* Uses int math to decode, which seems more likely (based on FF XI PC's code in Moogle Toolbox). */
void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
uint8_t frame[0x50] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
/* external interleave (variable size), mono */
bytes_per_frame = frame_size;
samples_per_frame = (bytes_per_frame - 0x01) * 2;
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by Afrika (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
uint8_t nibbles = frame[0x01 + i/2];
sample = i&1 ? /* low nibble first */
(nibbles >> 4) & 0x0f :
(nibbles >> 0) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
sample = sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
sample = clamp16(sample);
outbuf[sample_count] = sample;
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* PS-ADPCM from Pivotal games, exactly like psx_cfg but with float math (reverse engineered from the exe) */
void decode_psx_pivotal(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
uint8_t frame[0x50] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
uint8_t coef_index, shift_factor;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
float scale;
/* external interleave (variable size), mono */
bytes_per_frame = frame_size;
samples_per_frame = (bytes_per_frame - 0x01) * 2;
frames_in = first_sample / samples_per_frame;
first_sample = first_sample % samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM-piv: incorrect coefs/shift\n");
if (coef_index > 5) /* just in case */
coef_index = 5;
if (shift_factor > 12) /* same */
shift_factor = 12;
scale = (float)(1.0 / (double)(1 << shift_factor));
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
int32_t sample = 0;
uint8_t nibbles = frame[0x01 + i/2];
sample = !(i&1) ? /* low nibble first */
(nibbles >> 0) & 0x0f :
(nibbles >> 4) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000); /* 16b sign extend + default scale */
sample = sample*scale + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2; /* actually substracts negative coefs but whatevs */
outbuf[sample_count] = clamp16(sample);
sample_count += channelspacing;
hist2 = hist1;
hist1 = sample; /* not clamped but no difference */
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}
/* Find loop samples in PS-ADPCM data and return if the file loops.
*
* PS-ADPCM/VAG has optional bit flags that control looping in the SPU.
* Possible combinations (as usually defined in Sony's docs):
* - 0x0 (0000): Normal decode
* - 0x1 (0001): End marker (last frame)
* - 0x2 (0010): Loop region (marks files that *may* have loop flags somewhere)
* - 0x3 (0011): Loop end (jump to loop address)
* - 0x4 (0100): Start marker
* - 0x5 (0101): Same as 0x07? Extremely rare [Blood Omen: Legacy of Kain (PS1)]
* - 0x6 (0110): Loop start (save loop address)
* - 0x7 (0111): End marker and don't decode
* - 0x8+(1NNN): Not valid
*/
static int ps_find_loop_offsets_internal(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * p_loop_start, int32_t * p_loop_end, int config) {
int num_samples = 0, loop_start = 0, loop_end = 0;
int loop_start_found = 0, loop_end_found = 0;
off_t offset = start_offset;
off_t max_offset = start_offset + data_size;
size_t interleave_consumed = 0;
int detect_full_loops = config & 1;
if (data_size == 0 || channels == 0 || (channels > 1 && interleave == 0))
return 0;
while (offset < max_offset) {
uint8_t flag = read_u8(offset+0x01, sf) & 0x0F; /* lower nibble only (for HEVAG) */
/* theoretically possible and would use last 0x06 */
VGM_ASSERT_ONCE(loop_start_found && flag == 0x06, "PS LOOPS: multiple loop start found at %x\n", (uint32_t)offset);
if (flag == 0x06 && !loop_start_found) {
loop_start = num_samples; /* loop start before this frame */
loop_start_found = 1;
}
if (flag == 0x03 && !loop_end) {
loop_end = num_samples + 28; /* loop end after this frame */
loop_end_found = 1;
/* ignore strange case in Commandos (PS2), has many loop starts and ends */
if (channels == 1
&& offset + 0x10 < max_offset
&& (read_u8(offset + 0x11, sf) & 0x0F) == 0x06) {
loop_end = 0;
loop_end_found = 0;
}
if (loop_start_found && loop_end_found)
break;
}
/* hack for some games that don't have loop points but do full loops,
* if there is a "partial" 0x07 end flag pretend it wants to loop
* (sometimes this will loop non-looping tracks, and won't loop all repeating files)
* seems only used in Ratchet & Clank series and Ecco the Dolphin */
if (flag == 0x01 && detect_full_loops) {
static const uint8_t eof[0x10] = {0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
uint8_t buf[0x10];
uint8_t hdr = read_u8(offset + 0x00, sf);
int read = read_streamfile(buf, offset+0x10, sizeof(buf), sf);
if (read > 0
&& buf[0] != 0x00 /* ignore blank frame */
&& buf[0] != 0x0c /* ignore silent frame */
&& buf[0] != 0x3c /* ignore some L-R tracks with different end flags */
) {
/* assume full loop with repeated frame header and null frame */
if (hdr == buf[0] && memcmp(buf+1, eof+1, sizeof(buf) - 1) == 0) {
loop_start = 28; /* skip first frame as it's null in PS-ADPCM */
loop_end = num_samples + 28; /* loop end after this frame */
loop_start_found = 1;
loop_end_found = 1;
//;VGM_LOG("PS LOOPS: full loop found\n");
break;
}
}
}
num_samples += 28;
offset += 0x10;
/* skip other channels */
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset += interleave*(channels - 1);
}
}
VGM_ASSERT(loop_start_found && !loop_end_found, "PS LOOPS: found loop start but not loop end\n");
VGM_ASSERT(loop_end_found && !loop_start_found, "PS LOOPS: found loop end but not loop start\n");
//;VGM_LOG("PS LOOPS: start=%i, end=%i\n", loop_start, loop_end);
/* From Sony's docs: if only loop_end is set loop back to "phoneme region start", but in practice doesn't */
if (loop_start_found && loop_end_found) {
*p_loop_start = loop_start;
*p_loop_end = loop_end;
return 1;
}
return 0; /* no loop */
}
int ps_find_loop_offsets(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 0);
}
int ps_find_loop_offsets_full(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 1);
}
size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int discard_empty) {
off_t min_offset, offset;
size_t frame_size = 0x10;
size_t padding_size = 0;
size_t interleave_consumed = 0;
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
return 0;
offset = start_offset + data_size;
/* in rare cases (ex. Gitaroo Man) channels have inconsistent empty padding, use first as guide */
offset = offset - interleave * (channels - 1);
/* some files have padding spanning multiple interleave blocks */
min_offset = start_offset; //offset - interleave;
while (offset > min_offset) {
uint32_t f1,f2,f3,f4;
uint8_t flag;
int is_empty = 0;
offset -= frame_size;
f1 = read_32bitBE(offset+0x00,streamFile);
f2 = read_32bitBE(offset+0x04,streamFile);
f3 = read_32bitBE(offset+0x08,streamFile);
f4 = read_32bitBE(offset+0x0c,streamFile);
flag = (f1 >> 16) & 0xFF;
if (f1 == 0 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1;
if (!is_empty && discard_empty) {
if (flag == 0x07 || flag == 0x77)
is_empty = 1; /* 'discard frame' flag */
else if ((f1 & 0xFF00FFFF) == 0 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1; /* silent with flags (typical for looping files) */
else if ((f1 & 0xFF00FFFF) == 0x0C000000 && f2 == 0 && f3 == 0 && f4 == 0)
is_empty = 1; /* silent (maybe shouldn't ignore flag 0x03?) */
else if ((f1 & 0x0000FFFF) == 0x00007777 && f2 == 0x77777777 && f3 ==0x77777777 && f4 == 0x77777777)
is_empty = 1; /* silent-ish */
}
if (!is_empty)
break;
padding_size += frame_size * channels;
/* skip other channels */
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset -= interleave*(channels - 1);
}
}
return padding_size;
}
size_t ps_bytes_to_samples(size_t bytes, int channels) {
if (channels <= 0) return 0;
return bytes / channels / 0x10 * 28;
}
size_t ps_cfg_bytes_to_samples(size_t bytes, size_t frame_size, int channels) {
int samples_per_frame = (frame_size - 0x01) * 2;
return bytes / channels / frame_size * samples_per_frame;
}
/* test PS-ADPCM frames for correctness */
int ps_check_format(STREAMFILE *streamFile, off_t offset, size_t max) {
off_t max_offset = offset + max;
if (max_offset > get_streamfile_size(streamFile))
max_offset = get_streamfile_size(streamFile);
while (offset < max_offset) {
uint8_t predictor = (read_8bit(offset+0x00,streamFile) >> 4) & 0x0f;
uint8_t flags = read_8bit(offset+0x01,streamFile);
if (predictor > 5 || flags > 7) {
return 0;
}
offset += 0x10;
}
return 1;
}

View File

@ -1,324 +1,324 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "xvag_streamfile.h"
typedef struct {
int big_endian;
int channels;
int sample_rate;
int codec;
int factor;
int loop_flag;
int num_samples;
int loop_start;
int loop_end;
int subsongs;
int layers;
size_t data_size;
off_t stream_offset;
} xvag_header;
static int init_xvag_atrac9(STREAMFILE *streamFile, VGMSTREAM* vgmstream, xvag_header * xvag, off_t chunk_offset);
static layered_layout_data* build_layered_xvag(STREAMFILE *streamFile, xvag_header * xvag, off_t chunk_offset, off_t start_offset);
/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE* temp_streamFile = NULL;
xvag_header xvag = {0};
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
off_t start_offset, chunk_offset, first_offset = 0x20;
size_t chunk_size;
int total_subsongs = 0, target_subsong = streamFile->stream_index;
/* checks */
/* .xvag: standard
* (extensionless): The Last Of Us (PS3) speech files */
if (!check_extensions(streamFile,"xvag,"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
goto fail;
/* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */
xvag.big_endian = read_8bit(0x08,streamFile) & 0x01;
if (xvag.big_endian) {
read_32bit = read_32bitBE;
} else {
read_32bit = read_32bitLE;
}
start_offset = read_32bit(0x04,streamFile);
/* 0x08: flags? (&0x01=big endian, 0x02=?, 0x06=full RIFF AT9?)
* 0x09: flags2? (0x00/0x01/0x04, speaker mode?)
* 0x0a: always 0?
* 0x0b: version-flag? (0x5f/0x60/0x61/0x62/etc) */
/* "fmat": base format (always first) */
if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, xvag.big_endian, 1)) /*"fmat"*/
goto fail;
xvag.channels = read_32bit(chunk_offset+0x00,streamFile);
xvag.codec = read_32bit(chunk_offset+0x04,streamFile);
xvag.num_samples = read_32bit(chunk_offset+0x08,streamFile);
/* 0x0c: samples again? */
VGM_ASSERT(xvag.num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n");
xvag.factor = read_32bit(chunk_offset+0x10,streamFile); /* for interleave */
xvag.sample_rate = read_32bit(chunk_offset+0x14,streamFile);
xvag.data_size = read_32bit(chunk_offset+0x18,streamFile); /* not always accurate */
/* extra data, seen in versions 0x61+ */
if (chunk_size > 0x1c) {
/* number of interleaved subsongs */
xvag.subsongs = read_32bit(chunk_offset+0x1c,streamFile);
/* number of interleaved layers (layers * channels_per_layer = channels) */
xvag.layers = read_32bit(chunk_offset+0x20,streamFile);
}
else {
xvag.subsongs = 1;
xvag.layers = 1;
}
total_subsongs = xvag.subsongs;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* other chunks: */
/* "cpan": pan/volume per channel */
/* "cues": cue/labels (rare) */
/* "md5 ": hash (rare) */
/* "0000": end chunk before start_offset */
/* XVAG has no looping, but some PS3 PS-ADPCM seems to do full loops (without data flags) */
if (xvag.codec == 0x06 && xvag.subsongs == 1) {
size_t file_size = get_streamfile_size(streamFile);
/* simply test if last frame is not empty = may loop */
xvag.loop_flag = (read_8bit(file_size - 0x01, streamFile) != 0);
xvag.loop_start = 0;
xvag.loop_end = ps_bytes_to_samples(file_size - start_offset, xvag.channels);
}
/* May use 'MP3 Surround' for multichannel [Twisted Metal (PS3), The Last of Us (PS4) test file]
* It's a mutant MP3 that decodes as 2ch but output can be routed to 6ch somehow, if manually
* activated. Fraunhofer IIS's MP3sPlayer can do it, as can PS3 (fw v2.40+) but no others seems to.
* So simply play as 2ch, they sound ok with slightly wider feel. No XVAG/MP3 flag exists to detect,
* can be found in v0x60 (without layers/subsongs) and v0x61 (with them set as 1) */
if (xvag.codec == 0x08 && xvag.channels == 6 && xvag.layers == 1) {
xvag.channels = 2;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(xvag.channels,xvag.loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XVAG;
vgmstream->sample_rate = xvag.sample_rate;
vgmstream->num_samples = xvag.num_samples;
if (xvag.loop_flag) {
vgmstream->loop_start_sample = xvag.loop_start;
vgmstream->loop_end_sample = xvag.loop_end;
}
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = (xvag.data_size / total_subsongs);
switch (xvag.codec) {
case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
if (xvag.layers > 1 && xvag.layers != xvag.channels) goto fail;
if (xvag.subsongs > 1 && xvag.channels > 1) goto fail; /* unknown layout */
vgmstream->coding_type = coding_PSX;
if (xvag.subsongs > 1) { /* God of War 3 (PS4) */
vgmstream->layout_type = layout_blocked_xvag_subsong;
vgmstream->interleave_block_size = 0x10;
vgmstream->full_block_size = 0x10 * xvag.factor * xvag.subsongs;
vgmstream->current_block_size = 0x10 * xvag.factor;
start_offset += vgmstream->current_block_size * (target_subsong-1);
}
else {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10 * xvag.factor; /* usually 1, bigger in GoW3 PS4 */
}
break;
#ifdef VGM_USE_MPEG
case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
mpeg_custom_config cfg = {0};
/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
if (xvag.layers > 1 && !(xvag.layers*1 == vgmstream->channels || xvag.layers*2 == vgmstream->channels)) goto fail;
/* "mpin": mpeg info */
if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"mpin"*/
goto fail;
/* all layers/subsongs share the same config; not very useful but for posterity:
* - 0x00: mpeg version
* - 0x04: mpeg layer
* - 0x08: bit rate
* - 0x0c: sample rate
* - 0x10: some version? (0x01-0x03)?
* - 0x14: channels per stream?
* - 0x18: channels per stream or total channels?
* - 0x1c: fixed frame size (always CBR)
* - 0x20: encoder delay (usually but not always 1201)
* - 0x24: number of samples
* - 0x28: some size?
* - 0x2c: ? (0x02)
* - 0x30: ? (0x00, 0x80)
* - 0x34: data size
* (rest is padding)
* */
cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile);
cfg.skip_samples = read_32bit(chunk_offset+0x20,streamFile);
cfg.interleave = cfg.chunk_size * xvag.factor;
vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
/* interleaved subsongs, rarely [Sly Cooper: Thieves in Time (PS3)] */
if (xvag.subsongs > 1) {
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, cfg.interleave,cfg.chunk_size, (target_subsong-1), total_subsongs);
if (!temp_streamFile) goto fail;
start_offset = 0;
}
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus (Vita), The Last of Us Remastered (PS4) */
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
/* "a9in": ATRAC9 info */
/* 0x00: frame size, 0x04: samples per frame, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"a9in"*/
goto fail;
if (xvag.layers > 1) {
/* some Vita/PS4 multichannel [flower (Vita), Uncharted Collection (PS4)]. PS4 ATRAC9 also
* does single-stream >2ch, but this can do configs ATRAC9 can't, like 5ch/14ch/etc */
vgmstream->layout_data = build_layered_xvag(streamFile, &xvag, chunk_offset, start_offset);
if (!vgmstream->layout_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_layered;
break;
}
else {
/* interleaved subsongs (section layers) */
size_t frame_size = read_32bit(chunk_offset+0x00,streamFile);
if (!init_xvag_atrac9(streamFile, vgmstream, &xvag, chunk_offset))
goto fail;
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, frame_size*xvag.factor,frame_size, (target_subsong-1), total_subsongs);
if (!temp_streamFile) goto fail;
start_offset = 0;
}
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,temp_streamFile ? temp_streamFile : streamFile,start_offset))
goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
#ifdef VGM_USE_ATRAC9
static int init_xvag_atrac9(STREAMFILE *streamFile, VGMSTREAM* vgmstream, xvag_header * xvag, off_t chunk_offset) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile);
cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile);
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
return 1;
fail:
return 0;
}
#endif
static layered_layout_data* build_layered_xvag(STREAMFILE *streamFile, xvag_header * xvag, off_t chunk_offset, off_t start_offset) {
layered_layout_data* data = NULL;
STREAMFILE* temp_streamFile = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
int i, layers = xvag->layers;
/* init layout */
data = init_layout_layered(layers);
if (!data) goto fail;
/* interleaves frames per substreams */
for (i = 0; i < layers; i++) {
int layer_channels = xvag->channels / layers; /* all streams must be equal (XVAG limitation) */
/* build the layer VGMSTREAM */
data->layers[i] = allocate_vgmstream(layer_channels, xvag->loop_flag);
if (!data->layers[i]) goto fail;
data->layers[i]->sample_rate = xvag->sample_rate;
data->layers[i]->num_samples = xvag->num_samples;
switch(xvag->codec) {
#ifdef VGM_USE_ATRAC9
case 0x09: {
size_t frame_size = read_32bit(chunk_offset+0x00,streamFile);
if (!init_xvag_atrac9(streamFile, data->layers[i], xvag, chunk_offset))
goto fail;
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, frame_size*xvag->factor,frame_size, i, layers);
if (!temp_streamFile) goto fail;
break;
}
#endif
default:
goto fail;
}
if ( !vgmstream_open_stream(data->layers[i], temp_streamFile, 0x00) )
goto fail;
close_streamfile(temp_streamFile);
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
return data;
fail:
close_streamfile(temp_streamFile);
free_layout_layered(data);
return NULL;
}
#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "xvag_streamfile.h"
typedef struct {
int big_endian;
int channels;
int sample_rate;
int codec;
int factor;
int loop_flag;
int num_samples;
int loop_start;
int loop_end;
int subsongs;
int layers;
size_t data_size;
off_t stream_offset;
} xvag_header;
static int init_xvag_atrac9(STREAMFILE *streamFile, VGMSTREAM* vgmstream, xvag_header * xvag, off_t chunk_offset);
static layered_layout_data* build_layered_xvag(STREAMFILE *streamFile, xvag_header * xvag, off_t chunk_offset, off_t start_offset);
/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE* temp_streamFile = NULL;
xvag_header xvag = {0};
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
off_t start_offset, chunk_offset, first_offset = 0x20;
size_t chunk_size;
int total_subsongs = 0, target_subsong = streamFile->stream_index;
/* checks */
/* .xvag: standard
* (extensionless): The Last Of Us (PS3) speech files */
if (!check_extensions(streamFile,"xvag,"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
goto fail;
/* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */
xvag.big_endian = read_8bit(0x08,streamFile) & 0x01;
if (xvag.big_endian) {
read_32bit = read_32bitBE;
} else {
read_32bit = read_32bitLE;
}
start_offset = read_32bit(0x04,streamFile);
/* 0x08: flags? (&0x01=big endian, 0x02=?, 0x06=full RIFF AT9?)
* 0x09: flags2? (0x00/0x01/0x04, speaker mode?)
* 0x0a: always 0?
* 0x0b: version-flag? (0x5f/0x60/0x61/0x62/etc) */
/* "fmat": base format (always first) */
if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, xvag.big_endian, 1)) /*"fmat"*/
goto fail;
xvag.channels = read_32bit(chunk_offset+0x00,streamFile);
xvag.codec = read_32bit(chunk_offset+0x04,streamFile);
xvag.num_samples = read_32bit(chunk_offset+0x08,streamFile);
/* 0x0c: samples again? */
VGM_ASSERT(xvag.num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n");
xvag.factor = read_32bit(chunk_offset+0x10,streamFile); /* for interleave */
xvag.sample_rate = read_32bit(chunk_offset+0x14,streamFile);
xvag.data_size = read_32bit(chunk_offset+0x18,streamFile); /* not always accurate */
/* extra data, seen in versions 0x61+ */
if (chunk_size > 0x1c) {
/* number of interleaved subsongs */
xvag.subsongs = read_32bit(chunk_offset+0x1c,streamFile);
/* number of interleaved layers (layers * channels_per_layer = channels) */
xvag.layers = read_32bit(chunk_offset+0x20,streamFile);
}
else {
xvag.subsongs = 1;
xvag.layers = 1;
}
total_subsongs = xvag.subsongs;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* other chunks: */
/* "cpan": pan/volume per channel */
/* "cues": cue/labels (rare) */
/* "md5 ": hash (rare) */
/* "0000": end chunk before start_offset */
/* XVAG has no looping, but some PS3 PS-ADPCM seems to do full loops (without data flags) */
if (xvag.codec == 0x06 && xvag.subsongs == 1) {
size_t file_size = get_streamfile_size(streamFile);
/* simply test if last frame is not empty = may loop */
xvag.loop_flag = (read_8bit(file_size - 0x01, streamFile) != 0);
xvag.loop_start = 0;
xvag.loop_end = ps_bytes_to_samples(file_size - start_offset, xvag.channels);
}
/* May use 'MP3 Surround' for multichannel [Twisted Metal (PS3), The Last of Us (PS4) test file]
* It's a mutant MP3 that decodes as 2ch but output can be routed to 6ch somehow, if manually
* activated. Fraunhofer IIS's MP3sPlayer can do it, as can PS3 (fw v2.40+) but no others seems to.
* So simply play as 2ch, they sound ok with slightly wider feel. No XVAG/MP3 flag exists to detect,
* can be found in v0x60 (without layers/subsongs) and v0x61 (with them set as 1) */
if (xvag.codec == 0x08 && xvag.channels == 6 && xvag.layers == 1) {
xvag.channels = 2;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(xvag.channels,xvag.loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XVAG;
vgmstream->sample_rate = xvag.sample_rate;
vgmstream->num_samples = xvag.num_samples;
if (xvag.loop_flag) {
vgmstream->loop_start_sample = xvag.loop_start;
vgmstream->loop_end_sample = xvag.loop_end;
}
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = (xvag.data_size / total_subsongs);
switch (xvag.codec) {
case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
if (xvag.layers > 1 && xvag.layers != xvag.channels) goto fail;
if (xvag.subsongs > 1 && xvag.channels > 1) goto fail; /* unknown layout */
vgmstream->coding_type = coding_PSX;
if (xvag.subsongs > 1) { /* God of War 3 (PS4) */
vgmstream->layout_type = layout_blocked_xvag_subsong;
vgmstream->interleave_block_size = 0x10;
vgmstream->full_block_size = 0x10 * xvag.factor * xvag.subsongs;
vgmstream->current_block_size = 0x10 * xvag.factor;
start_offset += vgmstream->current_block_size * (target_subsong-1);
}
else {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10 * xvag.factor; /* usually 1, bigger in GoW3 PS4 */
}
break;
#ifdef VGM_USE_MPEG
case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
mpeg_custom_config cfg = {0};
/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
if (xvag.layers > 1 && !(xvag.layers*1 == vgmstream->channels || xvag.layers*2 == vgmstream->channels)) goto fail;
/* "mpin": mpeg info */
if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"mpin"*/
goto fail;
/* all layers/subsongs share the same config; not very useful but for posterity:
* - 0x00: mpeg version
* - 0x04: mpeg layer
* - 0x08: bit rate
* - 0x0c: sample rate
* - 0x10: some version? (0x01-0x03)?
* - 0x14: channels per stream?
* - 0x18: channels per stream or total channels?
* - 0x1c: fixed frame size (always CBR)
* - 0x20: encoder delay (usually but not always 1201)
* - 0x24: number of samples
* - 0x28: some size?
* - 0x2c: ? (0x02)
* - 0x30: ? (0x00, 0x80)
* - 0x34: data size
* (rest is padding)
* */
cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile);
cfg.skip_samples = read_32bit(chunk_offset+0x20,streamFile);
cfg.interleave = cfg.chunk_size * xvag.factor;
vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
/* interleaved subsongs, rarely [Sly Cooper: Thieves in Time (PS3)] */
if (xvag.subsongs > 1) {
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, cfg.interleave,cfg.chunk_size, (target_subsong-1), total_subsongs);
if (!temp_streamFile) goto fail;
start_offset = 0;
}
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus (Vita), The Last of Us Remastered (PS4) */
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
/* "a9in": ATRAC9 info */
/* 0x00: frame size, 0x04: samples per frame, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"a9in"*/
goto fail;
if (xvag.layers > 1) {
/* some Vita/PS4 multichannel [flower (Vita), Uncharted Collection (PS4)]. PS4 ATRAC9 also
* does single-stream >2ch, but this can do configs ATRAC9 can't, like 5ch/14ch/etc */
vgmstream->layout_data = build_layered_xvag(streamFile, &xvag, chunk_offset, start_offset);
if (!vgmstream->layout_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_layered;
break;
}
else {
/* interleaved subsongs (section layers) */
size_t frame_size = read_32bit(chunk_offset+0x00,streamFile);
if (!init_xvag_atrac9(streamFile, vgmstream, &xvag, chunk_offset))
goto fail;
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, frame_size*xvag.factor,frame_size, (target_subsong-1), total_subsongs);
if (!temp_streamFile) goto fail;
start_offset = 0;
}
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,temp_streamFile ? temp_streamFile : streamFile,start_offset))
goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
#ifdef VGM_USE_ATRAC9
static int init_xvag_atrac9(STREAMFILE *streamFile, VGMSTREAM* vgmstream, xvag_header * xvag, off_t chunk_offset) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile);
cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile);
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
return 1;
fail:
return 0;
}
#endif
static layered_layout_data* build_layered_xvag(STREAMFILE *streamFile, xvag_header * xvag, off_t chunk_offset, off_t start_offset) {
layered_layout_data* data = NULL;
STREAMFILE* temp_streamFile = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
int i, layers = xvag->layers;
/* init layout */
data = init_layout_layered(layers);
if (!data) goto fail;
/* interleaves frames per substreams */
for (i = 0; i < layers; i++) {
int layer_channels = xvag->channels / layers; /* all streams must be equal (XVAG limitation) */
/* build the layer VGMSTREAM */
data->layers[i] = allocate_vgmstream(layer_channels, xvag->loop_flag);
if (!data->layers[i]) goto fail;
data->layers[i]->sample_rate = xvag->sample_rate;
data->layers[i]->num_samples = xvag->num_samples;
switch(xvag->codec) {
#ifdef VGM_USE_ATRAC9
case 0x09: {
size_t frame_size = read_32bit(chunk_offset+0x00,streamFile);
if (!init_xvag_atrac9(streamFile, data->layers[i], xvag, chunk_offset))
goto fail;
temp_streamFile = setup_xvag_streamfile(streamFile, start_offset, frame_size*xvag->factor,frame_size, i, layers);
if (!temp_streamFile) goto fail;
break;
}
#endif
default:
goto fail;
}
if ( !vgmstream_open_stream(data->layers[i], temp_streamFile, 0x00) )
goto fail;
close_streamfile(temp_streamFile);
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
return data;
fail:
close_streamfile(temp_streamFile);
free_layout_layered(data);
return NULL;
}