Added support for EA TMX format

This commit is contained in:
NicknineTheEagle 2019-02-11 12:37:11 +03:00
parent 9539eb40e3
commit 4ff41aa0ef
5 changed files with 78 additions and 14 deletions

View File

@ -427,6 +427,7 @@ static const char* extension_list[] = {
"tgq",
"thp",
"tk5",
"tmx",
"tra",
"tun",
"txth",

View File

@ -36,7 +36,7 @@
static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE * streamHead, STREAMFILE * streamData, off_t header_offset, off_t start_offset, meta_t meta_type);
static size_t get_snr_size(STREAMFILE *streamFile, off_t offset);
static VGMSTREAM *parse_s10a_header(STREAMFILE *streamFile, off_t offset, uint16_t target_index, off_t ast_offset);
VGMSTREAM * init_vgmstream_gin_header(STREAMFILE *streamFile, off_t offset);
/* .SNR+SNS - from EA latest games (~2008-2013), v0 header */
@ -569,6 +569,54 @@ fail:
return NULL;
}
/* EA TMX - used for engine sounds in NFS games (2007-present) */
VGMSTREAM * init_vgmstream_ea_tmx(STREAMFILE *streamFile) {
uint32_t num_sounds, sound_type;
off_t table_offset, data_offset, entry_offset, sound_offset, sns_offset;
VGMSTREAM *vgmstream = NULL;
int target_stream = streamFile->stream_index;
if (!check_extensions(streamFile, "tmx"))
goto fail;
/* always little endian */
if (read_32bitLE(0x0c, streamFile) != 0x30303031) /* "0001" */
goto fail;
num_sounds = read_32bitLE(0x20, streamFile);
table_offset = read_32bitLE(0x58, streamFile);
data_offset = read_32bitLE(0x5c, streamFile);
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
entry_offset = table_offset + (target_stream - 1) * 0x24;
sound_type = read_32bitLE(entry_offset + 0x00, streamFile);
sound_offset = read_32bitLE(entry_offset + 0x08, streamFile) + data_offset;
switch (sound_type) {
case 0x47494E20: /* "GIN " */
/* FIXME: need to get GIN size somehow */
vgmstream = init_vgmstream_gin_header(streamFile, sound_offset);
if (!vgmstream) goto fail;
break;
case 0x534E5220: /* "SNR " */
sns_offset = sound_offset + get_snr_size(streamFile, sound_offset);
vgmstream = init_vgmstream_eaaudiocore_header(streamFile, streamFile, sound_offset, sns_offset, meta_EA_SNR_SNS);
if (!vgmstream) goto fail;
break;
default:
goto fail;
}
vgmstream->num_streams = num_sounds;
return vgmstream;
fail:
return NULL;
}
/* EA Harmony Sample Bank - used in 8th gen EA Sports games */
VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE *streamFile) {
uint32_t num_dsets, set_sounds, chunk_id;

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@ -1,18 +1,32 @@
#include "meta.h"
#include "../coding/coding.h"
VGMSTREAM * init_vgmstream_gin_header(STREAMFILE *streamFile, off_t offset);
/* .gin - EA engine sounds [Need for Speed: Most Wanted (multi)] */
VGMSTREAM * init_vgmstream_gin(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, sample_rate, num_samples;
/* checks */
if (!check_extensions(streamFile, "gin"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x476E7375) /* "Gnsu" */
vgmstream = init_vgmstream_gin_header(streamFile, 0x00);
if (!vgmstream)
goto fail;
return vgmstream;
fail:
return NULL;
}
VGMSTREAM * init_vgmstream_gin_header(STREAMFILE *streamFile, off_t offset) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, sample_rate, num_samples;
/* checks */
if (read_32bitBE(offset + 0x00, streamFile) != 0x476E7375) /* "Gnsu" */
goto fail;
/* contains mapped values for engine RPM sounds but we'll just play the whole thing */
@ -22,11 +36,11 @@ VGMSTREAM * init_vgmstream_gin(STREAMFILE *streamFile) {
/* 0x14: RPM ??? table size */
/* always LE even on X360/PS3 */
num_samples = read_32bitLE(0x18, streamFile);
sample_rate = read_32bitLE(0x1c, streamFile);
start_offset = 0x20 +
(read_32bitLE(0x10, streamFile) + 1) * 0x04 +
(read_32bitLE(0x14, streamFile) + 1) * 0x04;
num_samples = read_32bitLE(offset + 0x18, streamFile);
sample_rate = read_32bitLE(offset + 0x1c, streamFile);
start_offset = offset + 0x20 +
(read_32bitLE(offset + 0x10, streamFile) + 1) * 0x04 +
(read_32bitLE(offset + 0x14, streamFile) + 1) * 0x04;
channel_count = 1;
loop_flag = 0;
@ -40,8 +54,7 @@ VGMSTREAM * init_vgmstream_gin(STREAMFILE *streamFile) {
vgmstream->num_samples = num_samples;
vgmstream->coding_type = coding_EA_XAS_V0;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x13;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;

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@ -684,6 +684,7 @@ VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_tmx(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE * streamFile);

View File

@ -381,6 +381,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ea_abk_eaac,
init_vgmstream_ea_hdr_sth_dat,
init_vgmstream_ea_mpf_mus_eaac,
init_vgmstream_ea_tmx,
init_vgmstream_ea_sbr,
init_vgmstream_ea_sbr_harmony,
init_vgmstream_ngc_vid1,