Added .sps support from Ape Escape 2

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@623 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
bxaimc 2009-04-05 22:03:29 +00:00
parent 20f2c84dc3
commit 50f092b971
8 changed files with 77 additions and 4 deletions

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@ -191,7 +191,8 @@ META_OBJS=meta/adx_header.o \
meta/redspark.o \
meta/ps2_vgs.o \
meta/ivaud.o \
meta/wii_ndp.o
meta/wii_ndp.o \
meta/ps2_sps.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)

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@ -582,6 +582,10 @@
RelativePath=".\meta\ps2_sl3.c"
>
</File>
<File
RelativePath=".\meta\ps2_sps.c"
>
</File>
<File
RelativePath=".\meta\ps2_str.c"
>

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@ -151,5 +151,6 @@ libmeta_la_SOURCES += redspark.c
libmeta_la_SOURCES += ivaud.c
libmeta_la_SOURCES += ps2_vgs.c
libmeta_la_SOURCES += wii_ndp.c
libmeta_la_SOURCES += ps2_sps.c
EXTRA_DIST = meta.h

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@ -369,4 +369,6 @@ VGMSTREAM * init_vgmstream_wii_wsd(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_wii_ndp(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_sps(STREAMFILE *streamFile);
#endif

60
src/meta/ps2_sps.c Normal file
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@ -0,0 +1,60 @@
#include "meta.h"
#include "../util.h"
/* SPS (from Ape Escape 2) */
VGMSTREAM * init_vgmstream_ps2_sps(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sps",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x10,streamFile) != 0x01000000)
goto fail;
loop_flag = 0;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x1C,streamFile);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = (read_32bitLE(0x18,streamFile)-0x800)/2/channel_count;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x200;
vgmstream->meta_type = meta_PS2_SPS;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -204,6 +204,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ivaud,
init_vgmstream_wii_wsd,
init_vgmstream_wii_ndp,
init_vgmstream_ps2_sps,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -1940,7 +1941,7 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
snprintf(temp,TEMPSIZE,"assumed TMNT file by .xvas extension");
break;
case meta_PS2_XA2:
snprintf(temp,TEMPSIZE,"assumed XA2 file by .xa2 extension");
snprintf(temp,TEMPSIZE,"XG3 & RC Revenge Pro XA2 Header");
break;
case meta_DC_IDVI:
snprintf(temp,TEMPSIZE,"IDVI Header");
@ -2132,7 +2133,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_WII_NDP:
snprintf(temp,TEMPSIZE,"Vertigo NDP Header");
break;
default:
case meta_PS2_SPS:
snprintf(temp,TEMPSIZE,"Ape Escape 2 SPS Header");
break;
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
break;
}

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@ -266,7 +266,7 @@ typedef enum {
meta_DC_IDVI, /* Eldorado Gate */
meta_KRAW, /* Geometry Wars - Galaxies */
meta_PS2_OMU, /* PS2 Int file with Header */
meta_PS2_XA2, /* XA2 XG3 file */
meta_PS2_XA2, /* XG3 & RC Revenge Pro */
meta_IDSP, /* Chronicles of Narnia */
meta_IDSP2, /* Soul Calibur */
meta_IDSP3, /* Mario Strikers Charged */
@ -318,6 +318,7 @@ typedef enum {
meta_PS2_VSF, /* Musashi: Samurai Legend */
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
meta_ADS, /* Gauntlet Dark Legends (GC) */
meta_PS2_SPS, /* Ape Escape 2 */
meta_XBOX_WAVM, /* XBOX WAVM File */
meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */

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@ -235,6 +235,7 @@ char * extension_list[] = {
"ivaud\0IVAUD Audio File (*.IVAUD)\0",
"wsd\0WSD Audio File (*.WSD)\0",
"ndp\0NDP Audio File (*.NDP)\0",
"sps\0SPS Audio File (*.SPS)\0",
};
void about(HWND hwndParent) {