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Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
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a64fabe831
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@ -844,7 +844,7 @@ static const meta_info meta_info_list[] = {
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{meta_MUSX_V201, "MUSX / Version 201 Header"},
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{meta_LEG, "Legaia 2 - Duel Saga LEG Header"},
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{meta_FILP, "Bio Hazard - Gun Survivor FILp Header"},
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{meta_IKM, "Zwei!! IKM Header"},
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{meta_IKM, "MiCROViSiON IKM header"},
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{meta_SFS, "Baroque SFS Header"},
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{meta_SAT_DVI, "Konami KCEN DVI. header"},
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{meta_DC_KCEY, "Konami KCEY KCEYCOMP header"},
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146
src/meta/ikm.c
146
src/meta/ikm.c
@ -1,63 +1,125 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* IKM (found in Zwei!) */
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VGMSTREAM * init_vgmstream_ikm(STREAMFILE *streamFile) {
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/* IKM - MiCROViSiON PS2 container [Zwei (PS2)] */
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VGMSTREAM * init_vgmstream_ikm_ps2(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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int loop_flag, channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ikm",filename_extension(filename))) goto fail;
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/* check header */
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if ((read_32bitBE(0x00,streamFile) != 0x494B4D00) && /* "IKM\0" */
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(read_32bitBE(0x40,streamFile) != 0x41535400)) /* "AST\0" */
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goto fail;
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/* checks */
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if ( !check_extensions(streamFile,"ikm") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x494B4D00) /* "IKM\0" */
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goto fail;
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if (read_32bitBE(0x40,streamFile) != 0x41535400) /* "AST\0" */
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goto fail;
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/* 0x20: type 03? */
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loop_flag = (read_32bitLE(0x14, streamFile) > 0);
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channel_count = read_32bitLE(0x50, streamFile);
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start_offset = 0x800;
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loop_flag = (read_32bitLE(0x14,streamFile)!=0); /* Not sure */
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channel_count = read_32bitLE(0x50,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x44,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x4C,streamFile)-start_offset)/16/channel_count*28;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x18,streamFile);
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_IKM;
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vgmstream->sample_rate = read_32bitLE(0x44, streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x4c, streamFile), channel_count);
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vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x18, streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10; /* @0x40 / channels */
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/* open the file for reading */
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* IKM - MiCROViSiON PC container [Chaos Legion (PC)] */
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VGMSTREAM * init_vgmstream_ikm_pc(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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/* checks */
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if ( !check_extensions(streamFile,"ikm") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x494B4D00) /* "IKM\0" */
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goto fail;
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if (read_32bitBE(0x30,streamFile) != 0x4F676753) /* "OggS" */
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goto fail;
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/* 0x20: type 01? */
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start_offset = 0x30;
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#ifdef VGM_USE_VORBIS
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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ogg_vorbis_meta_info_t ovmi = {0};
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ovmi.meta_type = meta_IKM;
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ovmi.loop_start = read_32bitLE(0x14, streamFile);
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ovmi.loop_end = read_32bitLE(0x18, streamFile);
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ovmi.loop_end_found = ovmi.loop_end;
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ovmi.loop_flag = ovmi.loop_end > 0;
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ovmi.stream_size = read_32bitLE(0x24, streamFile);
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vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
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}
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#else
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goto fail;
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#endif
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* IKM - MiCROViSiON PSP container [The Legend of Heroes: A Tear of Vermillion (PSP)] */
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VGMSTREAM * init_vgmstream_ikm_psp(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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off_t start_offset;
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size_t data_size;
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/* checks */
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if ( !check_extensions(streamFile,"ikm") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x494B4D00) /* "IKM\0" */
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goto fail;
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if (read_32bitBE(0x800,streamFile) != 0x52494646) /* "RIFF" */
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goto fail;
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/* 0x20: type 00? */
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/* loop values (pre-adjusted without encoder delay) at 0x14/18 are found in the RIFF too */
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data_size = read_32bitLE(0x24, streamFile);
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start_offset = 0x800;
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temp_streamFile = setup_subfile_streamfile(streamFile, start_offset, data_size, "at3");
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if (!temp_streamFile) goto fail;
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vgmstream = init_vgmstream_riff(temp_streamFile);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_IKM;
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close_streamfile(temp_streamFile);
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -210,7 +210,9 @@ VGMSTREAM * init_vgmstream_leg(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_filp(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ikm(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ikm_ps2(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ikm_pc(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ikm_psp(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sfs(STREAMFILE * streamFile);
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@ -107,7 +107,9 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_musx_v201,
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init_vgmstream_leg,
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init_vgmstream_filp,
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init_vgmstream_ikm,
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init_vgmstream_ikm_ps2,
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init_vgmstream_ikm_pc,
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init_vgmstream_ikm_psp,
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init_vgmstream_sfs,
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init_vgmstream_bg00,
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init_vgmstream_sat_dvi,
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@ -378,7 +378,7 @@ typedef enum {
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meta_MUSX_V201, /* Sphinx and the cursed Mummy */
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meta_LEG, /* Legaia 2 [no header_id] */
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_IKM, /* Zwei! */
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meta_IKM,
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meta_SFS, /* Baroque */
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meta_BG00, /* Ibara, Mushihimesama */
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meta_PS2_RSTM, /* Midnight Club 3 */
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