Merge pull request #339 from NicknineTheEagle/ea-map-mpf

Ea map mpf
This commit is contained in:
Christopher Snowhill 2018-12-28 20:01:12 -08:00 committed by GitHub
commit 515ba9a5eb
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 284 additions and 117 deletions

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@ -204,6 +204,7 @@ static const char* extension_list[] = {
"lac3", //fake extension for .ac3, FFmpeg/not parsed
"leg",
"lflac", //fake extension for .flac, FFmpeg/not parsed
"lin",
"lmp2", //fake extension for .mp2, FFmpeg/not parsed
"lmp3", //fake extension for .mp3, FFmpeg/not parsed
"lmp4", //fake extension for .mp4
@ -220,6 +221,7 @@ static const char* extension_list[] = {
"lwma", //fake extension for .wma, FFmpeg/not parsed
"mab",
"map",
"matx",
"mc3",
"mca",
@ -240,6 +242,7 @@ static const char* extension_list[] = {
//"mpc", //common
"mpdsp",
"mpds",
"mpf",
"mps", //txth/reserved [Scandal (PS2)]
"ms",
"msa",

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@ -462,6 +462,85 @@ fail:
return NULL;
}
/* EA MPF/MUS combo - used in older 7th gen games for storing music */
VGMSTREAM * init_vgmstream_ea_mpf_mus_new(STREAMFILE *streamFile) {
uint32_t num_sounds;
uint8_t version, sub_version, block_id;
off_t table_offset, entry_offset, snr_offset, sns_offset;
size_t snr_size, sns_size;
int32_t(*read_32bit)(off_t, STREAMFILE*);
int16_t(*read_16bit)(off_t, STREAMFILE*);
STREAMFILE *musFile = NULL;
VGMSTREAM *vgmstream = NULL;
int target_stream = streamFile->stream_index;
/* check extension */
if (!check_extensions(streamFile, "mpf"))
goto fail;
/* detect endianness */
if (read_32bitBE(0x00, streamFile) == 0x50464478) { /* "PFDx" */
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else if (read_32bitBE(0x00, streamFile) == 0x78444650) { /* "xDFP" */
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
} else {
goto fail;
}
musFile = open_streamfile_by_ext(streamFile, "mus");
if (!musFile) goto fail;
/* MPF format is unchanged but we don't really care about its contents since
* MUS conveniently contains sound offset table */
version = read_8bit(0x04, streamFile);
sub_version = read_8bit(0x05, streamFile);
if (version != 0x05 || sub_version != 0x03) goto fail;
/* number of files is always little endian */
num_sounds = read_32bitLE(0x04, musFile);
table_offset = 0x28;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
/*
* 0x00: hash?
* 0x04: index
* 0x06: zero
* 0x08: SNR offset
* 0x0c: SNS offset
* 0x10: SNR size
* 0x14: SNS size
* 0x18: zero
*/
entry_offset = table_offset + (target_stream - 1) * 0x1c;
snr_offset = read_32bit(entry_offset + 0x08, musFile) * 0x10;
sns_offset = read_32bit(entry_offset + 0x0c, musFile) * 0x80;
snr_size = read_32bit(entry_offset + 0x10, musFile);
sns_size = read_32bit(entry_offset + 0x14, musFile);
block_id = read_8bit(sns_offset, musFile);
if (block_id != EAAC_BLOCKID0_DATA && block_id != EAAC_BLOCKID0_END)
goto fail;
vgmstream = init_vgmstream_eaaudiocore_header(musFile, musFile, snr_offset, sns_offset, meta_EA_SNR_SNS);
if (!vgmstream)
goto fail;
vgmstream->num_streams = num_sounds;
vgmstream->stream_size = sns_size;
close_streamfile(musFile);
return vgmstream;
fail:
close_streamfile(musFile);
return NULL;
}
/* ************************************************************************* */
typedef struct {

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@ -102,13 +102,13 @@ typedef struct {
int codec_config;
} ea_header;
static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int total_streams);
static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int total_streams);
static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int standalone);
static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int is_embedded);
static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset, int max_length, int bnk_version);
static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset);
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream);
static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int total_streams);
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int standalone);
static void update_ea_stream_size_and_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream, int standalone);
/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
@ -136,7 +136,7 @@ VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
/* Stream is divided into blocks/chunks: SCHl=audio header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=end.
* Video uses picture blocks (MVhd/MV0K/etc) and sometimes multiaudio blocks (SHxx/SCxx/SDxx/SExx where xx=language).
* The number/size is affected by: block rate setting, sample rate, channels, CPU location (SPU/main/DSP/others), etc */
return parse_schl_block(streamFile, 0x00, 0);
return parse_schl_block(streamFile, 0x00, 1);
fail:
return NULL;
@ -271,7 +271,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
goto fail;
bnk_target_stream = read_32bit(target_entry_offset + 0x04, streamFile) + 1;
vgmstream = parse_bnk_header(streamFile, bnk_offset, bnk_target_stream, total_sounds);
vgmstream = parse_bnk_header(streamFile, bnk_offset, bnk_target_stream, 1);
if (!vgmstream)
goto fail;
break;
@ -290,7 +290,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
if (read_32bitBE(schl_offset, astData) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(astData, schl_offset, total_sounds);
vgmstream = parse_schl_block(astData, schl_offset, 0);
if (!vgmstream)
goto fail;
break;
@ -300,6 +300,7 @@ VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE *streamFile) {
break;
}
vgmstream->num_streams = total_sounds;
close_streamfile(astData);
return vgmstream;
@ -349,10 +350,11 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE *streamFile) {
if (read_32bitBE(schl_offset, datFile) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(datFile, schl_offset, total_sounds);
vgmstream = parse_schl_block(datFile, schl_offset, 0);
if (!vgmstream)
goto fail;
vgmstream->num_streams = total_sounds;
close_streamfile(datFile);
return vgmstream;
@ -361,97 +363,162 @@ fail:
return NULL;
}
/* EA IDX/BIG combo - basically a set of HDR/DAT compiled into one file */
VGMSTREAM * init_vgmstream_ea_idx_big(STREAMFILE *streamFile) {
int target_stream = streamFile->stream_index, total_sounds, subsound_index;
uint32_t i, num_hdr;
uint16_t hdr_id, hdr_subid;
uint8_t userdata_size, hdr_sounds;
off_t entry_offset, hdr_offset, base_offset, schl_offset, offset_mult;
//size_t hdr_size;
char stream_name[STREAM_NAME_SIZE];
STREAMFILE *bigFile = NULL;
/* EA MAP/MUS combo - used in some old games for interactive music info */
VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE *streamFile) {
uint8_t num_sounds, num_userdata;
off_t section_offset, schl_offset;
STREAMFILE *musFile = NULL;
VGMSTREAM *vgmstream = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*);
int16_t (*read_16bit)(off_t,STREAMFILE*);
int target_stream = streamFile->stream_index;
/* seems to always start with 0x00000001 */
if (read_32bitLE(0x00, streamFile) != 0x00000001 &&
read_32bitBE(0x00, streamFile) != 0x00000001)
/* check extension */
if (!check_extensions(streamFile, "map,lin"))
goto fail;
bigFile = open_streamfile_by_ext(streamFile, "big");
if (!bigFile)
/* always big endian */
if (read_32bitBE(0x00, streamFile) != 0x50464478) /* "PFDx" */
goto fail;
if (read_32bitBE(0x00, bigFile) != EA_BLOCKID_HEADER)
goto fail;
musFile = open_streamfile_by_ext(streamFile, "mus");
if (!musFile) goto fail;
/* use number of files for endianness check */
if (guess_endianness32bit(0x04,streamFile)) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
/*
* 0x04: ???
* 0x05: intro segment
* 0x06: number of segments
* 0x07: userdata entry size (incorrect?)
* 0x08: three zeroes
* 0x0b: number of userdata entries
* 0x0c: section 1 start
*/
num_sounds = read_8bit(0x06, streamFile);
num_userdata = read_8bit(0x0b, streamFile);
section_offset = 0x0c;
num_hdr = read_32bit(0x04, streamFile);
if (read_32bit(0x54,streamFile) != num_hdr)
goto fail;
/* section 1: contains information about segment playback order */
section_offset += num_sounds * 0x1c;
/* section 2: userdata, specific to game and track */
section_offset += num_userdata * 0x10;
if (target_stream == 0) target_stream = 1;
schl_offset = 0;
total_sounds = 0;
schl_offset = 0xFFFFFFFF;
for (i = 0; i < num_hdr; i++) {
entry_offset = 0x58 + 0x10 * i;
//hdr_size = read_32bit(entry_offset + 0x04, streamFile);
hdr_offset = read_32bit(entry_offset + 0x08, streamFile);
base_offset = read_32bit(entry_offset + 0x0C, streamFile);
hdr_id = read_16bit(hdr_offset + 0x00, streamFile);
hdr_subid = read_16bit(hdr_offset + 0x02, streamFile);
userdata_size = read_8bit(hdr_offset + 0x04, streamFile) & 0x0F;
hdr_sounds = read_8bit(hdr_offset + 0x05, streamFile);
offset_mult = (off_t)read_8bit(hdr_offset + 0x07, streamFile) * 0x0100 + 0x0100;
if (target_stream > total_sounds && target_stream <= total_sounds + hdr_sounds) {
schl_offset = base_offset + (off_t)read_16bitBE(hdr_offset + 0x0C + (0x02+userdata_size) * (target_stream-total_sounds-1), streamFile) * offset_mult;
subsound_index = target_stream - total_sounds;
/* There are no filenames but we can add IDs to stream name for better organization */
if (hdr_subid != 0xFFFF)
snprintf(stream_name, STREAM_NAME_SIZE, "%03d_%02d_%d", hdr_id, hdr_subid, subsound_index);
else
snprintf(stream_name, STREAM_NAME_SIZE, "%03d_%d", hdr_id, subsound_index);
}
total_sounds += hdr_sounds;
}
if (schl_offset == 0xFFFFFFFF)
if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
goto fail;
if (read_32bitBE(schl_offset, bigFile) != EA_BLOCKID_HEADER)
/* section 3: sound offset table */
schl_offset = read_32bitBE(section_offset + (target_stream - 1) * 0x04, streamFile);
if (read_32bitBE(schl_offset, musFile) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(bigFile, schl_offset, total_sounds);
vgmstream = parse_schl_block(musFile, schl_offset, 0);
if (!vgmstream)
goto fail;
strncpy(vgmstream->stream_name, stream_name, STREAM_NAME_SIZE);
close_streamfile(bigFile);
vgmstream->num_streams = num_sounds;
close_streamfile(musFile);
return vgmstream;
fail:
close_streamfile(bigFile);
close_streamfile(musFile);
return NULL;
}
/* EA MPF/MUS combo - used in newer 6th gen games for storing music */
VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
off_t section_offset, entry_offset, subentry_num, eof_offset, schl_offset;
uint16_t sec1_num;
uint8_t version, sub_version, sec2_num;
int32_t(*read_32bit)(off_t, STREAMFILE*);
int16_t(*read_16bit)(off_t, STREAMFILE*);
STREAMFILE *musFile = NULL;
VGMSTREAM *vgmstream = NULL;
int target_stream = streamFile->stream_index, total_streams;
/* check extension */
if (!check_extensions(streamFile, "mpf"))
goto fail;
/* detect endianness */
if (read_32bitBE(0x00, streamFile) == 0x50464478) { /* "PFDx" */
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else if (read_32bitBE(0x00, streamFile) == 0x78444650) { /* "xDFP" */
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
} else {
goto fail;
}
musFile = open_streamfile_by_ext(streamFile, "mus");
if (!musFile) goto fail;
version = read_8bit(0x04, streamFile);
sub_version = read_8bit(0x05, streamFile);
if (version < 0x04 || version > 0x05) goto fail;
if (version == 0x05 && sub_version > 0x02) goto fail; /* newer version using SNR/SNS */
if (version == 0x04) {
/* we need to go through the first two sections to find sound table */
sec1_num = read_16bit(0x12, streamFile);
sec2_num = read_8bit(0x0f, streamFile);
/* get the last entry offset */
section_offset = 0x20;
entry_offset = read_16bit(section_offset + (sec1_num - 1) * 0x02, streamFile) * 0x04;
/* HACK: there's some weird bitstream here that's stored differently in LE and BE */
/* I can't figure it out, so let's just use a workaround for now */
if (read_32bitBE(0x00, streamFile) == 0x50464478) {
subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 15) & 0xFF;
} else {
subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 20) & 0xFF;
}
section_offset = entry_offset + 0x10 + subentry_num * 0x04;
entry_offset = read_16bit(section_offset + (sec2_num - 1) * 0x02, streamFile) * 0x04;
/* more weird stuff */
if (read_32bitBE(0x00, streamFile) == 0x50464478) {
subentry_num = (read_32bitBE(entry_offset + 0x0c, streamFile) >> 10) & 0xFF;
} else {
subentry_num = (read_32bitBE(entry_offset + 0x0c, streamFile) >> 8) & 0xFF;
}
section_offset = entry_offset + 0x10 + subentry_num * 0x10;
entry_offset = read_32bit(section_offset, streamFile) * 0x04;
section_offset = read_32bit(entry_offset + 0x00, streamFile) * 0x04;
eof_offset = read_32bit(entry_offset + 0x04, streamFile) * 0x04;
total_streams = (eof_offset - section_offset) / 0x08;
} else if (version == 0x05) {
section_offset = read_32bit(0x34, streamFile);
eof_offset = read_32bit(0x38, streamFile);
total_streams = (eof_offset - section_offset) / 0x08;
}
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || total_streams == 0 || target_stream > total_streams)
goto fail;
schl_offset = read_32bit(section_offset + (target_stream - 1) * 0x08 + 0x00, streamFile) * 0x80;
if (read_32bitBE(schl_offset, musFile) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(musFile, schl_offset, 0);
if (!vgmstream)
goto fail;
vgmstream->num_streams = total_streams;
close_streamfile(musFile);
return vgmstream;
fail:
close_streamfile(musFile);
return NULL;
}
/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int total_streams) {
static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int standalone) {
off_t start_offset, header_offset;
size_t header_size;
ea_header ea = { 0 };
@ -472,19 +539,20 @@ static VGMSTREAM * parse_schl_block(STREAMFILE *streamFile, off_t offset, int to
start_offset = offset + header_size; /* starts in "SCCl" (skipped in block layout) or very rarely "SCDl" and maybe movie blocks */
/* rest is common */
return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, 0, total_streams);
return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, 0, standalone);
fail:
return NULL;
}
/* EA BNK with variable header - from EA games SFXs; also created by sx.exe */
static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int total_streams) {
static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int target_stream, int is_embedded) {
off_t header_offset, start_offset, test_offset, table_offset;
size_t header_size;
ea_header ea = {0};
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
VGMSTREAM *vgmstream = NULL;
int i, bnk_version;
int total_bnk_sounds, real_bnk_sounds = 0;
@ -535,7 +603,7 @@ static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int ta
real_bnk_sounds++;
/* ABK points at absolute indexes, i.e. with dummies included */
if (total_streams != 0) {
if (is_embedded != 0) {
if (target_stream - 1 == i)
header_offset = offset + table_offset + 0x04 * i + test_offset;
}
@ -562,14 +630,20 @@ static VGMSTREAM * parse_bnk_header(STREAMFILE *streamFile, off_t offset, int ta
start_offset = ea.offsets[0]; /* first channel, presumably needed for MPEG */
/* rest is common */
return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, bnk_version, total_streams ? total_streams : real_bnk_sounds);
vgmstream = init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, bnk_version, 0);
if (!vgmstream) goto fail;
if (!is_embedded) {
vgmstream->num_streams = real_bnk_sounds;
}
return vgmstream;
fail:
return NULL;
}
/* inits VGMSTREAM from a EA header */
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header * ea, off_t start_offset, int bnk_version, int total_streams) {
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header * ea, off_t start_offset, int bnk_version, int standalone) {
VGMSTREAM * vgmstream = NULL;
int i, ch;
int is_bnk = bnk_version;
@ -616,9 +690,6 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
vgmstream->layout_type = layout_blocked_ea_schl;
}
vgmstream->num_streams = total_streams;
//vgmstream->stream_size = ; //todo needed for kbps info
/* EA usually implements their codecs in all platforms (PS2/WII do EAXA/MT/EALAYER3) and
* favors them over platform's natives (ex. EAXA vs VAG/DSP).
* Unneeded codecs are removed over time (ex. LAYER3 when EALAYER3 was introduced). */
@ -800,15 +871,11 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
vgmstream->ch[i].offset = ea->offsets[i];
}
}
/* TODO: Figure out how to get stream size for BNK sounds */
}
else if (vgmstream->layout_type == layout_blocked_ea_schl) {
/* regular SCHls, except ATRAC3plus */
if (total_streams == 0) {
/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this */
int total_samples = get_ea_stream_total_samples(streamFile, start_offset, vgmstream);
if (total_samples > vgmstream->num_samples)
vgmstream->num_samples = total_samples;
}
else {
update_ea_stream_size_and_samples(streamFile, start_offset, vgmstream, standalone);
}
return vgmstream;
@ -1198,38 +1265,52 @@ fail:
return 0;
}
/* Get total samples by parsing block headers, needed when multiple files are stitched together.
* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
* music (.map/lin). Subfiles always share header, except num_samples. */
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream) {
int num_samples = 0;
int multiple_schl = 0;
static void update_ea_stream_size_and_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM *vgmstream, int standalone) {
uint32_t block_id;
int32_t num_samples;
size_t stream_size, file_size;
int multiple_schl;
/* calc num_samples as playable data size varies between files/blocks */
{
vgmstream->next_block_offset = start_offset;
do {
uint32_t block_id = read_32bitBE(vgmstream->next_block_offset+0x00,streamFile);
if (block_id == EA_BLOCKID_HEADER) /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
multiple_schl = 1;
stream_size = 0, num_samples = 0, multiple_schl = 0;
file_size = get_streamfile_size(streamFile);
vgmstream->next_block_offset = start_offset;
block_update_ea_schl(vgmstream->next_block_offset,vgmstream);
num_samples += vgmstream->current_block_samples;
while (vgmstream->next_block_offset < file_size) {
block_update_ea_schl(vgmstream->next_block_offset, vgmstream);
block_id = read_32bitBE(vgmstream->current_block_offset + 0x00, streamFile);
if (block_id == EA_BLOCKID_END) { /* banks should never contain movie "SHxx" */
if (!standalone)
break;
}
else if (block_id == EA_BLOCKID_HEADER) { /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
multiple_schl = 1;
}
while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
/* reset after getting samples */
block_update(start_offset,vgmstream);
/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this.
* Get total samples by parsing block headers, needed when multiple files are stitched together.
* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
* music (.map/lin). Subfiles always share header, except num_samples. */
num_samples += vgmstream->current_block_samples;
/* Stream size is almost never provided in bank files so we have to calc it manually */
if (vgmstream->current_block_samples != 0) {
stream_size += vgmstream->next_block_offset - vgmstream->current_block_offset - 0x0c;
}
}
/* reset once we're done */
block_update(start_offset, vgmstream);
/* only use calculated samples with multiple subfiles (rarely header samples may be less due to padding) */
if (multiple_schl) {
;VGM_LOG("EA SCHl: multiple SCHl found\n");
return num_samples;
}
else {
return 0;
if (standalone && multiple_schl) {
VGM_LOG("EA SCHl: multiple SCHl found\n");
if (num_samples > vgmstream->num_samples) {
vgmstream->num_samples = num_samples;
}
}
vgmstream->stream_size = stream_size;
}
/* find data start offset inside the first SCDl; not very elegant but oh well */

View File

@ -645,7 +645,8 @@ VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ea_bnk(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_idx_big(STREAMFILE * steeamFile);
VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE * steeamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE * steeamFile);
VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
@ -683,6 +684,7 @@ VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus_new(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE * streamFile);

View File

@ -352,7 +352,8 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ea_bnk,
init_vgmstream_ea_abk,
init_vgmstream_ea_hdr_dat,
init_vgmstream_ea_idx_big,
init_vgmstream_ea_map_mus,
init_vgmstream_ea_mpf_mus,
init_vgmstream_ea_schl_fixed,
init_vgmstream_sk_aud,
init_vgmstream_stm,
@ -377,6 +378,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ea_sps,
init_vgmstream_ea_abk_new,
init_vgmstream_ea_hdr_sth_dat,
init_vgmstream_ea_mpf_mus_new,
init_vgmstream_ngc_vid1,
init_vgmstream_flx,
init_vgmstream_mogg,