Improved EA Harmony bank support

This commit is contained in:
NicknineTheEagle 2021-08-06 15:45:00 +03:00
parent 0ad117e874
commit 52ceaef200

View File

@ -809,10 +809,11 @@ fail:
/* EA Harmony Sample Bank - used in 8th gen EA Sports games */
VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
uint64_t set_sounds, base_offset, sound_offset;
uint32_t chunk_id, data_offset, table_offset, dset_offset, sound_table_offset;
uint64_t base_offset, sound_offset, offset, prev_offset;
uint32_t chunk_id, data_offset, table_offset, dset_offset, set_values, set_sounds, sound_table_offset;
int32_t flag;
uint16_t num_dsets;
uint8_t set_type, flag, offset_size;
uint8_t set_type, offset_size;
uint32_t i, j;
char sound_name[STREAM_NAME_SIZE];
STREAMFILE *sf_sbs = NULL, *sf_data = NULL;
@ -826,11 +827,11 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
goto fail;
/* check header */
if (read_u32be(0x00, sf) == 0x53426C65) { /* "SBle" */
if (is_id32be(0x00, sf, "SBle")) {
read_u64 = read_u64le;
read_u32 = read_u32le;
read_u16 = read_u16le;
} else if (read_u32be(0x00, sf) == 0x53426265) { /* "SBbe" */
} else if (is_id32be(0x00, sf, "SBbe")) {
read_u64 = read_u64be;
read_u32 = read_u32be;
read_u16 = read_u16be;
@ -839,8 +840,8 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
}
num_dsets = read_u16(0x0a, sf);
table_offset = read_u32(0x18, sf);
data_offset = read_u32(0x20, sf);
table_offset = read_u32(0x24, sf);
if (target_stream == 0) target_stream = 1;
if (target_stream < 0)
@ -849,14 +850,14 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
total_sounds = 0;
sound_offset = 0;
/* The bank is split into DSET sections each of which references one or multiple sounds. */
/* Each set can contain RAM sounds (stored in SBR in data section) or streamed sounds (stored separately in SBS file). */
/* the bank is split into DSET sections each of which references one or multiple sounds */
/* each set can contain RAM sounds (stored in SBR in data section) or streamed sounds (stored separately in SBS file) */
for (i = 0; i < num_dsets; i++) {
dset_offset = read_u32(table_offset + 0x08 * i, sf);
if (read_u32(dset_offset, sf) != 0x44534554) /* "DSET" */
goto fail;
set_sounds = read_u32(dset_offset + 0x38, sf);
set_values = read_u32(dset_offset + 0x38, sf);
local_target = target_stream - total_sounds - 1;
dset_offset += 0x48;
@ -877,50 +878,60 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
}
}
/* Different set types store offsets differently */
/* different set types store offsets differently */
set_type = read_u8(dset_offset + 0x05, sf);
/* data sets often contain duplicate offets, need to filter them out however we can */
/* offsets are stored in ascending order which makes things easier */
if (set_type == 0x00) {
total_sounds++;
set_sounds = 1;
total_sounds += set_sounds;
if (local_target < 0 || local_target > 0)
continue;
sound_offset = read_u64(dset_offset + 0x08, sf);
} else if (set_type == 0x01) {
total_sounds += 2;
if (local_target < 0 || local_target > 1)
continue;
flag = (int16_t)read_u16(dset_offset + 0x06, sf);
base_offset = read_u64(dset_offset + 0x08, sf);
if (local_target == 0) {
sound_offset = base_offset;
} else {
sound_offset = base_offset + read_u16(dset_offset + 0x06, sf);
}
set_sounds = set_values;
total_sounds += set_sounds;
if (local_target < 0 || local_target >= set_sounds)
continue;
sound_offset = base_offset + flag * local_target;
} else if (set_type == 0x02) {
flag = (read_u16(dset_offset + 0x06, sf) >> 0) & 0xFF;
offset_size = (read_u16(dset_offset + 0x06, sf) >> 8) & 0xFF;
base_offset = read_u64(dset_offset + 0x08, sf);
sound_table_offset = read_u32(dset_offset + 0x10, sf);
set_sounds = 0;
prev_offset = UINT64_MAX;
for (j = 0; j < set_values; j++) {
if (offset_size == 0x01) {
offset = read_u8(sound_table_offset + 0x01 * j, sf);
} else if (offset_size == 0x02) {
offset = read_u16(sound_table_offset + 0x02 * j, sf);
} else if (offset_size == 0x04) {
offset = read_u32(sound_table_offset + 0x04 * j, sf);
} else {
goto fail;
}
offset <<= flag;
offset += base_offset;
if (offset != prev_offset) {
if (set_sounds == local_target)
sound_offset = offset;
set_sounds++;
}
prev_offset = offset;
}
total_sounds += set_sounds;
if (local_target < 0 || local_target >= set_sounds)
continue;
if (offset_size == 0x01) {
sound_offset = read_u8(sound_table_offset + 0x01 * local_target, sf);
for (j = 0; j < flag; j++) sound_offset *= 2;
} else if (offset_size == 0x02) {
sound_offset = read_u16(sound_table_offset + 0x02 * local_target, sf);
for (j = 0; j < flag; j++) sound_offset *= 2;
} else if (offset_size == 0x04) {
sound_offset = read_u32(sound_table_offset + 0x04 * local_target, sf);
} else {
goto fail;
}
sound_offset += base_offset;
} else if (set_type == 0x03) {
offset_size = (read_u16(dset_offset + 0x06, sf) >> 8) & 0xFF;
set_sounds = read_u64(dset_offset + 0x08, sf);
@ -940,12 +951,24 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
goto fail;
}
} else if (set_type == 0x04) {
sound_table_offset = read_u32(dset_offset + 0x10, sf);
set_sounds = 0;
prev_offset = UINT64_MAX;
for (j = 0; j < set_values; j++) {
offset = read_u64(sound_table_offset + 0x08 * j, sf);
if (sound_offset != prev_offset) {
if (set_sounds == local_target)
sound_offset = offset;
set_sounds++;
}
prev_offset = offset;
}
total_sounds += set_sounds;
if (local_target < 0 || local_target >= set_sounds)
continue;
sound_table_offset = read_u32(dset_offset + 0x10, sf);
sound_offset = read_u32(sound_table_offset + 0x08 * local_target, sf);
} else {
goto fail;
}
@ -964,8 +987,8 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
if (!is_streamed) {
/* RAM asset */
if (read_u32be(data_offset, sf) != 0x64617461 && /* "data" */
read_u32be(data_offset, sf) != 0x44415441) /* "DATA" */
if (!is_id32be(data_offset, sf, "data") &&
!is_id32be(data_offset, sf, "DATA"))
goto fail;
sf_data = sf;
@ -976,13 +999,13 @@ VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
if (!sf_sbs)
goto fail;
if (read_u32be(0x00, sf_sbs) != 0x64617461 && /* "data" */
read_u32be(0x00, sf_sbs) != 0x44415441) /* "DATA" */
if (!is_id32be(0x00, sf_sbs, "data") &&
!is_id32be(0x00, sf_sbs, "DATA"))
goto fail;
sf_data = sf_sbs;
if (read_u32be(sound_offset, sf_data) == 0x736C6F74) {
if (is_id32be(sound_offset, sf_data, "slot")) {
/* skip "slot" section */
sound_offset += 0x30;
}