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Add .xai XA [Quake II (PS1)]
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@ -649,6 +649,7 @@ static const char* extension_list[] = {
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"xa",
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"xa",
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"xa2",
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"xa2",
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"xa30",
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"xa30",
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"xai",
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"xag", //txth/reserved [Tamsoft's PS2 games]
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"xag", //txth/reserved [Tamsoft's PS2 games]
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"xau",
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"xau",
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"xav",
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"xav",
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@ -39,8 +39,9 @@ VGMSTREAM* init_vgmstream_xa(STREAMFILE* sf) {
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* .pxa: Mortal Kombat 4 (PS1)
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* .pxa: Mortal Kombat 4 (PS1)
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* .grn: Micro Machines (CDi)
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* .grn: Micro Machines (CDi)
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* .an2: Croc (PS1) movies
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* .an2: Croc (PS1) movies
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* .xai: Quake II (PS1)
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* (extensionless): bigfiles [Castlevania: Symphony of the Night (PS1)] */
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* (extensionless): bigfiles [Castlevania: Symphony of the Night (PS1)] */
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if (!check_extensions(sf,"xa,str,pxa,grn,an2,"))
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if (!check_extensions(sf,"xa,str,pxa,grn,an2,,xai"))
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goto fail;
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goto fail;
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/* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders.
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/* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders.
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