diff --git a/src/formats.c b/src/formats.c
index e49ea6d4..7eca85a3 100644
--- a/src/formats.c
+++ b/src/formats.c
@@ -1070,7 +1070,7 @@ static const meta_info meta_info_list[] = {
{meta_NGC_SCK_DSP, "The Scorpion King SCK Header"},
{meta_CAFF, "Apple Core Audio Format File header"},
{meta_PC_MXST, "Lego Island MxSt Header"},
- {meta_SAB, "Team17 SAB header"},
+ {meta_SAB, "Sensaura SAB header"},
{meta_MAXIS_XA, "Maxis XAI/XAJ Header"},
{meta_EXAKT_SC, "assumed Activision / EXAKT SC by extension"},
{meta_WII_BNS, "Nintendo BNS header"},
diff --git a/src/libvgmstream.vcproj b/src/libvgmstream.vcproj
index 2a29c014..38c8637d 100644
--- a/src/libvgmstream.vcproj
+++ b/src/libvgmstream.vcproj
@@ -368,6 +368,10 @@
RelativePath=".\meta\riff_ogg_streamfile.h"
>
+
+
diff --git a/src/libvgmstream.vcxproj b/src/libvgmstream.vcxproj
index 51c10f00..87ba8347 100644
--- a/src/libvgmstream.vcxproj
+++ b/src/libvgmstream.vcxproj
@@ -133,6 +133,7 @@
+
diff --git a/src/libvgmstream.vcxproj.filters b/src/libvgmstream.vcxproj.filters
index bcd8f387..83671aec 100644
--- a/src/libvgmstream.vcxproj.filters
+++ b/src/libvgmstream.vcxproj.filters
@@ -167,6 +167,9 @@
meta\Header Files
+
+ meta\Header Files
+
meta\Header Files
diff --git a/src/meta/sab.c b/src/meta/sab.c
index f22afb49..b7b8fbc2 100644
--- a/src/meta/sab.c
+++ b/src/meta/sab.c
@@ -1,17 +1,40 @@
#include "meta.h"
-#include "../util.h"
#include "../coding/coding.h"
+#include "../layout/layout.h"
+#include "sab_streamfile.h"
+typedef struct {
+ int total_subsongs;
+ int target_subsong;
+ int is_stream;
+ int is_extra;
+
+ uint32_t flags;
+ uint32_t sound_count;
+ uint32_t block_size;
+
+ uint32_t codec;
+ int loop_flag;
+ int channel_count;
+ int sample_rate;
+ uint32_t stream_size;
+ int32_t loop_start;
+ int32_t loop_end;
+ off_t stream_offset;
+} sab_header;
+
+
+static int parse_sab(STREAMFILE* sf, sab_header* sab);
+static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab);
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream);
-/* SAB - from Worms 4: Mayhem (PC/Xbox/PS2) */
+/* SAB - from Sensaura GameCODA middleware games [Men of Valor (multi), Worms 4: Mayhem (multi), Just Cause (multi)] */
VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
- off_t start_offset;
- int loop_flag, channel_count = 0, is_stream, align, codec, sample_rate, stream_size, loop_start, loop_end;
- int total_subsongs, target_subsong = sf->stream_index;
+ sab_header sab = {0};
- /* .sab: main, .sob: config/names */
+
+ /* .sab: main, .sob: cue (has config/names) */
if (!check_extensions(sf,"sab"))
goto fail;
if (read_u32be(0x00,sf) != 0x43535732 && /* "CSW2" (Windows) */
@@ -19,81 +42,20 @@ VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
read_u32be(0x00,sf) != 0x43535832) /* "CSX2" (Xbox) */
goto fail;
- is_stream = read_u32le(0x04,sf) & 0x04; /* other flags don't seem to matter */
- total_subsongs = is_stream ? 1 : read_u32le(0x08,sf);
- if (target_subsong == 0) target_subsong = 1;
- if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
+ if (!parse_sab(sf, &sab))
+ goto fail;
- align = read_u32le(0x0c,sf); /* doubles as interleave */
-
- /* stream config */
- codec = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x00,sf);
- channel_count = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x04,sf);
- sample_rate = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x08,sf);
- stream_size = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x0c,sf);
- loop_start = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x10,sf);
- loop_end = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x14,sf);
- loop_flag = (loop_end > 0);
-
- start_offset = 0x18 + 0x1c*total_subsongs;
- if (start_offset % align)
- start_offset += align - (start_offset % align);
- start_offset += read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x18,sf);
-
- if (is_stream) {
- channel_count = read_u32le(0x08,sf); /* uncommon, but non-stream stereo exists */
- stream_size *= channel_count;
- }
-
- /* build the VGMSTREAM */
- vgmstream = allocate_vgmstream(channel_count, loop_flag);
+ /* sab can be (both cases handled here):
+ * - bank: multiple subsongs (each a different header)
+ * - stream: layers used as different stereo tracks (Men of Valor) or mono tracks to create stereo (Worms 4)
+ */
+ vgmstream = build_layered_vgmstream(sf, &sab);
if (!vgmstream) goto fail;
- vgmstream->sample_rate = sample_rate;
- vgmstream->num_streams = total_subsongs;
- vgmstream->stream_size = stream_size;
- vgmstream->meta_type = meta_SAB;
+ vgmstream->num_streams = sab.total_subsongs;
- switch(codec) {
- case 0x01: /* PC */
- vgmstream->coding_type = coding_PCM16LE;
- vgmstream->layout_type = layout_interleave;
- vgmstream->interleave_block_size = is_stream ? align : 0x02;
+ get_stream_name(vgmstream->stream_name, sf, sab.target_subsong);
- vgmstream->num_samples = pcm_bytes_to_samples(stream_size, vgmstream->channels, 16);
- vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, vgmstream->channels, 16);
- vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, vgmstream->channels, 16);
- break;
-
- case 0x04: /* PS2 */
- vgmstream->coding_type = coding_PSX;
- vgmstream->layout_type = layout_interleave;
- vgmstream->interleave_block_size = is_stream ? align : 0x10;
-
- vgmstream->num_samples = ps_bytes_to_samples(stream_size, vgmstream->channels);
- vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels);
- vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
- break;
-
- case 0x08: /* Xbox */
- vgmstream->coding_type = is_stream ? coding_XBOX_IMA_int : coding_XBOX_IMA;
- vgmstream->layout_type = is_stream ? layout_interleave : layout_none;
- vgmstream->interleave_block_size = is_stream ? align : 0x00;
-
- vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, vgmstream->channels);
- vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(loop_start, vgmstream->channels);
- vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(loop_end, vgmstream->channels);
- break;
-
- default:
- VGM_LOG("SAB: unknown codec\n");
- goto fail;
- }
-
- get_stream_name(vgmstream->stream_name, sf, target_subsong);
-
- if (!vgmstream_open_stream(vgmstream,sf,start_offset))
- goto fail;
return vgmstream;
fail:
@@ -101,6 +63,7 @@ fail:
return NULL;
}
+//todo doesn't seem correct always (also multiple .sob may share .sab)
/* multiple streams may share a name */
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream) {
STREAMFILE* sf_info = NULL;
@@ -110,10 +73,12 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
sf_info = open_streamfile_by_ext(sf, "sob");
if (!sf_info) goto end;
- if (read_32bitBE(0x00,sf_info) != 0x43544632) /* "CTF2" */
+ if (read_u32be(0x00,sf_info) != 0x43544632) /* "CTF2" */
goto end;
total_cues = read_u32le(0x08,sf_info);
+ if (total_cues > 0x1000)
+ goto end;
for (i = 0; i < total_cues; i++) {
uint32_t flags, num_subsections, subsection_1_size, subsection_2_size;
@@ -122,7 +87,10 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
num_subsections = read_u32le(name_offset + 0x20,sf_info);
subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00;
subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00;
- subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10;
+ subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10; //todo not always correct
+
+ if (num_subsections > 0x1000)
+ goto end; /* bad read */
for (j = 0; j < num_subsections; j++) {
int num_stream = read_u32le(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,sf_info);
@@ -145,11 +113,164 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
name_offset += 0x08 + name_size;
}
- if (name_size > STREAM_NAME_SIZE-1)
- name_size = STREAM_NAME_SIZE-1;
+ if (name_size > STREAM_NAME_SIZE - 1)
+ name_size = STREAM_NAME_SIZE - 1;
read_string(stream_name,name_size+1, name_offset,sf_info);
end:
close_streamfile(sf_info);
}
+
+static int parse_sab(STREAMFILE* sf, sab_header* sab) {
+ off_t entry_offset;
+
+ sab->flags = read_u32le(0x04,sf); /* upper byte is always 0x02 (version?) */
+ sab->sound_count = read_u32le(0x08,sf);
+ sab->block_size = read_u32le(0x0c,sf);
+ /* 0x10: number of blocks */
+ /* 0x14: file id? */
+
+ sab->is_stream = sab->flags & 0x04; /* "not bank" */
+ sab->is_extra = sab->flags & 0x10; /* not used in Worms 4 */
+ /* flags 1/2 are also common, no flags in banks */
+
+ sab->total_subsongs = sab->is_stream ? 1 : sab->sound_count;
+ sab->target_subsong = sf->stream_index;
+ if (sab->target_subsong == 0) sab->target_subsong = 1;
+ if (sab->target_subsong < 0 || sab->target_subsong > sab->total_subsongs || sab->total_subsongs < 1) goto fail;
+
+ /* stream config */
+ entry_offset = 0x18 + 0x1c * (sab->target_subsong - 1);
+ sab->codec = read_u32le(entry_offset + 0x00,sf);
+ sab->channel_count = read_u32le(entry_offset + 0x04,sf);
+ sab->sample_rate = read_u32le(entry_offset + 0x08,sf);
+ sab->stream_size = read_u32le(entry_offset + 0x0c,sf);
+ sab->loop_start = read_u32le(entry_offset + 0x10,sf);
+ sab->loop_end = read_u32le(entry_offset + 0x14,sf);
+ sab->loop_flag = (sab->loop_end > 0);
+
+ if (sab->is_stream) {
+ sab->stream_offset = sab->block_size;
+ }
+ else {
+ sab->stream_offset = 0x18 + 0x1c * sab->total_subsongs;
+ if (sab->stream_offset % sab->block_size)
+ sab->stream_offset += sab->block_size - (sab->stream_offset % sab->block_size);
+ sab->stream_offset += read_u32le(0x18 + 0x1c * (sab->target_subsong - 1) + 0x18,sf);
+ }
+
+ /* some extra values (counts?) and name at start */
+ if (sab->is_extra)
+ sab->stream_offset += sab->block_size;
+
+ return 1;
+fail:
+ return 0;
+}
+
+static VGMSTREAM* build_vgmstream(STREAMFILE* sf, sab_header* sab) {
+ VGMSTREAM* vgmstream = NULL;
+ off_t start_offset;
+
+ /* in streams streamfile is de-chunked so start becomes 0 */
+ start_offset = sab->is_stream ?
+ 0 :
+ sab->stream_offset;
+
+ /* build the VGMSTREAM */
+ vgmstream = allocate_vgmstream(sab->channel_count, sab->loop_flag);
+ if (!vgmstream) goto fail;
+
+ vgmstream->sample_rate = sab->sample_rate;
+ vgmstream->stream_size = sab->stream_size;
+ vgmstream->meta_type = meta_SAB;
+
+ switch(sab->codec) {
+ case 0x01: /* PC */
+ vgmstream->coding_type = coding_PCM16LE;
+ vgmstream->layout_type = layout_interleave;
+ vgmstream->interleave_block_size = 0x02;
+
+ vgmstream->num_samples = pcm_bytes_to_samples(sab->stream_size, vgmstream->channels, 16);
+ vgmstream->loop_start_sample = pcm_bytes_to_samples(sab->loop_start, vgmstream->channels, 16);
+ vgmstream->loop_end_sample = pcm_bytes_to_samples(sab->loop_end, vgmstream->channels, 16);
+ break;
+
+ case 0x04: /* PS2 */
+ vgmstream->coding_type = coding_PSX;
+ vgmstream->layout_type = layout_interleave;
+ vgmstream->interleave_block_size = 0x10;
+
+ vgmstream->num_samples = ps_bytes_to_samples(sab->stream_size, vgmstream->channels);
+ vgmstream->loop_start_sample = ps_bytes_to_samples(sab->loop_start, vgmstream->channels);
+ vgmstream->loop_end_sample = ps_bytes_to_samples(sab->loop_end, vgmstream->channels);
+ break;
+
+ case 0x08: /* Xbox */
+ vgmstream->coding_type = coding_XBOX_IMA;
+ vgmstream->layout_type = layout_none;
+
+ vgmstream->num_samples = xbox_ima_bytes_to_samples(sab->stream_size, vgmstream->channels);
+ vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(sab->loop_start, vgmstream->channels);
+ vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(sab->loop_end, vgmstream->channels);
+ break;
+
+ default:
+ VGM_LOG("SAB: unknown codec\n");
+ goto fail;
+ }
+
+ if (!vgmstream_open_stream(vgmstream, sf, start_offset))
+ goto fail;
+ return vgmstream;
+
+fail:
+ close_vgmstream(vgmstream);
+ return NULL;
+}
+
+static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab) {
+ VGMSTREAM* vgmstream = NULL;
+ STREAMFILE* temp_sf = NULL;
+ layered_layout_data* data = NULL;
+ int i;
+
+ if (sab->sound_count == 1 || !sab->is_stream) {
+ return build_vgmstream(sf, sab);
+ }
+
+ /* init layout */
+ data = init_layout_layered(sab->sound_count);
+ if (!data) goto fail;
+
+ /* de-chunk audio layers */
+ for (i = 0; i < sab->sound_count; i++) {
+ temp_sf = setup_sab_streamfile(sf, sab->stream_offset, sab->sound_count, i, sab->block_size);
+ if (!temp_sf) goto fail;
+
+ data->layers[i] = build_vgmstream(temp_sf, sab);
+ if (!data->layers[i]) goto fail;
+
+ close_streamfile(temp_sf);
+ temp_sf = NULL;
+ }
+
+ /* setup VGMSTREAMs */
+ if (!setup_layout_layered(data))
+ goto fail;
+
+ /* build the layout VGMSTREAM */
+ vgmstream = allocate_layered_vgmstream(data);
+ if (!vgmstream) goto fail;
+
+ //sab->stream_size = sab->stream_size * sab->sound_count; /* ? */
+
+ return vgmstream;
+fail:
+ close_streamfile(temp_sf);
+ close_vgmstream(vgmstream);
+ if (!vgmstream)
+ free_layout_layered(data);
+ return NULL;
+}
diff --git a/src/meta/sab_streamfile.h b/src/meta/sab_streamfile.h
new file mode 100644
index 00000000..1b76c801
--- /dev/null
+++ b/src/meta/sab_streamfile.h
@@ -0,0 +1,20 @@
+#ifndef _SAB_STREAMFILE_H_
+#define _SAB_STREAMFILE_H_
+#include "deblock_streamfile.h"
+
+static STREAMFILE* setup_sab_streamfile(STREAMFILE* sf, off_t stream_start, int stream_count, int stream_number, size_t interleave) {
+ STREAMFILE* new_sf = NULL;
+ deblock_config_t cfg = {0};
+
+ cfg.stream_start = stream_start;
+ cfg.chunk_size = interleave;
+ cfg.step_start = stream_number;
+ cfg.step_count = stream_count;
+
+ /* setup sf */
+ new_sf = open_wrap_streamfile(sf);
+ new_sf = open_io_deblock_streamfile_f(new_sf, &cfg);
+ return new_sf;
+}
+
+#endif /* _SAB_STREAMFILE_H_ */