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https://github.com/vgmstream/vgmstream.git
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vsf meta from bxaimc
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@576 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
parent
019497f829
commit
56b96d1257
@ -179,7 +179,8 @@ META_OBJS=meta/adx_header.o \
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meta/ps2_gbts.o \
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meta/ngc_ffcc_str.o \
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meta/sat_baka.o \
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meta/nds_swav.o
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meta/nds_swav.o \
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meta/vsf.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -694,6 +694,10 @@
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RelativePath=".\meta\vs.c"
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>
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</File>
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<File
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RelativePath=".\meta\vsf.c"
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>
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</File>
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<File
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RelativePath=".\meta\wii_mus.c"
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>
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@ -140,5 +140,6 @@ libmeta_la_SOURCES += ps2_gbts.c
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libmeta_la_SOURCES += ngc_ffcc_str.c
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libmeta_la_SOURCES += sat_baka.c
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libmeta_la_SOURCES += nds_swav.c
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libmeta_la_SOURCES += vsf.c
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EXTRA_DIST = meta.h
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@ -336,4 +336,6 @@ VGMSTREAM * init_vgmstream_sat_baka(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_nds_swav(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_vsf(STREAMFILE *streamFile);
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#endif
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@ -86,4 +86,4 @@ VGMSTREAM * init_vgmstream_nds_swav(STREAMFILE *streamFile) {
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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}
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66
src/meta/vsf.c
Normal file
66
src/meta/vsf.c
Normal file
@ -0,0 +1,66 @@
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#include "meta.h"
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#include "../util.h"
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/* VSF (from Musashi: Samurai Legend) */
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VGMSTREAM * init_vgmstream_ps2_vsf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vsf",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x56534600) /* "VSF" */
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goto fail;
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loop_flag = (read_32bitLE(0x1c,streamFile)==0x13);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 44100;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x10,streamFile)-0x90)*28;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)-0x90)*28;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->meta_type = meta_PS2_VSF;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -188,6 +188,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ngc_ffcc_str,
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init_vgmstream_sat_baka,
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init_vgmstream_nds_swav,
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init_vgmstream_ps2_vsf,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2056,6 +2057,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_NDS_SWAV:
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snprintf(temp,TEMPSIZE,"SWAV Header");
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break;
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case meta_PS2_VSF:
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snprintf(temp,TEMPSIZE,"Musashi: Samurai Legend VSF Header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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@ -307,6 +307,7 @@ typedef enum {
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meta_EMFF_PS2, /* Eidos Music File Format for PS2*/
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meta_EMFF_NGC, /* Eidos Music File Format for NGC/WII */
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meta_SAT_BAKA, /* Crypt Killer */
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meta_PS2_VSF, /* Musashi: Samurai Legend */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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@ -162,6 +162,7 @@ gchar *vgmstream_exts [] = {
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"p2bt",
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"rwav",
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"baka",
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"vsf",
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/* terminator */
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NULL
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};
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@ -225,6 +225,7 @@ char * extension_list[] = {
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"rwav\0RWAV Audio File (*.RWAV)\0",
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"baka\0BAKA Audio File (*.BAKA)\0",
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"swav\0SWAV Audio File (*.SWAV)\0",
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"vsf\0VSF Audio File (*.VSF)\0",
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};
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void about(HWND hwndParent) {
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