Add pad end + don't emmit garbage samples past file end

This commit is contained in:
bnnm 2020-07-26 17:16:46 +02:00
parent aeb866fcf7
commit 57053ee348
4 changed files with 109 additions and 51 deletions

View File

@ -21,6 +21,10 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
use_internal_buffer = 1; use_internal_buffer = 1;
} }
if (data->current_segment >= data->segment_count) {
VGM_LOG("SEGMENT: wrong current segment\n");
return;
}
while (samples_written < sample_count) { while (samples_written < sample_count) {
int samples_to_do; int samples_to_do;
@ -75,6 +79,10 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
/* detect segment change and restart */ /* detect segment change and restart */
if (samples_to_do == 0) { if (samples_to_do == 0) {
data->current_segment++; data->current_segment++;
/* could happen on last segment trying to decode more samples */
if (data->current_segment >= data->segment_count) {
break;
}
reset_vgmstream(data->segments[data->current_segment]); reset_vgmstream(data->segments[data->current_segment]);
vgmstream->samples_into_block = 0; vgmstream->samples_into_block = 0;
continue; continue;

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@ -106,12 +106,10 @@ static void setup_state_processing(VGMSTREAM* vgmstream) {
ps->fade_start = ps->pad_begin_left + ps->body_left; ps->fade_start = ps->pad_begin_left + ps->body_left;
ps->fade_left = ps->fade_duration; ps->fade_left = ps->fade_duration;
/* samples from last part */ /* samples from last part (anything beyond this is empty, unless play forever is set) */
ps->pad_end_start = ps->fade_start + ps->fade_left;
ps->pad_end_left = pc->pad_end; ps->pad_end_left = pc->pad_end;
/* todo if play forever: ignore some? */
/* final count */ /* final count */
ps->play_duration = ps->pad_begin_left + ps->body_left + ps->fade_left + ps->pad_end_left; ps->play_duration = ps->pad_begin_left + ps->body_left + ps->fade_left + ps->pad_end_left;
ps->play_position = 0; ps->play_position = 0;
@ -242,36 +240,45 @@ void vgmstream_apply_config(VGMSTREAM* vgmstream, vgmstream_cfg_t* vcfg) {
/*****************************************************************************/ /*****************************************************************************/
void render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done) { int render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done) {
play_state_t* ps = &vgmstream->pstate; play_state_t* ps = &vgmstream->pstate;
play_config_t* pc = &vgmstream->config; //play_config_t* pc = &vgmstream->config;
if (!ps->fade_left || pc->play_forever) //if (!ps->fade_left || pc->play_forever)
return; // return;
if (ps->play_position + samples_done < ps->fade_start) //if (ps->play_position + samples_done < ps->fade_start)
return; /* not yet */ // return;
{ {
int s, ch, start, pos; int s, ch, start, fade_pos;
int channels = ps->output_channels; int channels = ps->output_channels;
int32_t to_do = ps->fade_left;
if (ps->play_position < ps->fade_start) { if (ps->play_position < ps->fade_start) {
start = samples_done - (ps->play_position + samples_done - ps->fade_start); start = samples_done - (ps->play_position + samples_done - ps->fade_start);
pos = 0; fade_pos = 0;
} }
else { else {
start = 0; start = 0;
pos = ps->play_position - ps->fade_start; fade_pos = ps->play_position - ps->fade_start;
} }
if (to_do > samples_done - start)
to_do = samples_done - start;
//TODO: use delta fadedness to improve performance? //TODO: use delta fadedness to improve performance?
for (s = start; s < samples_done; s++, pos++) { for (s = start; s < start + to_do; s++, fade_pos++) {
double fadedness = (double)(ps->fade_duration - pos) / ps->fade_duration; double fadedness = (double)(ps->fade_duration - fade_pos) / ps->fade_duration;
for (ch = 0; ch < channels; ch++) { for (ch = 0; ch < channels; ch++) {
buf[s*channels + ch] = (sample_t)buf[s*channels + ch] * fadedness; buf[s*channels + ch] = (sample_t)buf[s*channels + ch] * fadedness;
} }
} }
vgmstream->pstate.fade_left -= (samples_done - start); ps->fade_left -= to_do;
/* next samples after fade end would be pad end/silence, so we can just memset */
memset(buf + (start + to_do) * channels, 0, (samples_done - to_do - start) * sizeof(sample_t) * channels);
return samples_done;
} }
} }

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@ -1077,6 +1077,17 @@ int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double
static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) { static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
/* current_sample goes between loop points (if looped) or up to max samples,
* must detect beyond that decoders would encounter garbage data */
if (vgmstream->current_sample > vgmstream->num_samples) {
int channels = vgmstream->channels;
int to_do = sample_count;
int done = 0;
memset(buf + done * channels, 0, to_do * sizeof(sample_t) * channels);
return sample_count;
}
switch (vgmstream->layout_type) { switch (vgmstream->layout_type) {
case layout_interleave: case layout_interleave:
render_vgmstream_interleave(buf, sample_count, vgmstream); render_vgmstream_interleave(buf, sample_count, vgmstream);
@ -1136,6 +1147,14 @@ static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstre
break; break;
} }
if (vgmstream->current_sample > vgmstream->num_samples) {
int channels = vgmstream->channels;
int to_do = (vgmstream->current_sample - vgmstream->num_samples);
int done = sample_count - to_do;
memset(buf + done * channels, 0, to_do * sizeof(sample_t) * channels);
return sample_count;
}
return sample_count; return sample_count;
} }
@ -1167,66 +1186,89 @@ static int render_pad_begin(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_
return to_do; return to_do;
} }
static int render_pad_end(VGMSTREAM* vgmstream, sample_t* buf, int samples_to_do) {
int channels = vgmstream->pstate.output_channels;
/* since anything beyond pad end is silence no need to check ranges */
memset(buf, 0, samples_to_do * sizeof(sample_t) * channels);
return samples_to_do;
}
/* Decode data into sample buffer. Controls the "external" part of the decoding, /* Decode data into sample buffer. Controls the "external" part of the decoding,
* while layout/decode control the "internal" part. */ * while layout/decode control the "internal" part. */
void render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) { int render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
int done; play_state_t* ps = &vgmstream->pstate;
int samples_to_do = sample_count;
int samples_done = 0; int samples_done = 0;
int done;
sample_t* tmpbuf = buf; sample_t* tmpbuf = buf;
/* simple mode with no settings */ /* simple mode with no settings (just skip everything below) */
if (!vgmstream->config_enabled) { if (!vgmstream->config_enabled) {
render_layout(buf, sample_count, vgmstream); render_layout(buf, samples_to_do, vgmstream);
mix_vgmstream(buf, sample_count, vgmstream); mix_vgmstream(buf, samples_to_do, vgmstream);
return; return samples_to_do;
} }
/* trim may go first since it doesn't need output */ /* trim may go first since it doesn't need output nor changes totals */
if (vgmstream->pstate.trim_begin_left) { if (ps->trim_begin_left) {
render_trim(vgmstream); render_trim(vgmstream);
} }
/* adds empty samples to buf */ /* adds empty samples to buf */
if (vgmstream->pstate.pad_begin_left) { if (ps->pad_begin_left) {
done = render_pad_begin(vgmstream, tmpbuf, sample_count); done = render_pad_begin(vgmstream, tmpbuf, samples_to_do);
samples_done += done; samples_done += done;
sample_count -= done; samples_to_do -= done;
tmpbuf += done * vgmstream->pstate.output_channels; tmpbuf += done * vgmstream->pstate.output_channels; /* as if mixed */
}
/* end padding (done before to avoid decoding if possible) */
if (!vgmstream->config.play_forever /*&& ps->pad_end_left*/
&& ps->play_position + samples_done >= ps->pad_end_start) {
done = render_pad_end(vgmstream, tmpbuf, samples_to_do);
samples_done += done;
samples_to_do -= done;
tmpbuf += done * vgmstream->pstate.output_channels; /* as if mixed */
} }
/* main decode */ /* main decode */
{ { //if (samples_to_do) /* 0 ok, less likely */
done = render_layout(tmpbuf, sample_count, vgmstream); done = render_layout(tmpbuf, samples_to_do, vgmstream);
samples_done += done;
mix_vgmstream(tmpbuf, done, vgmstream);
}
/* simple fadeout */ mix_vgmstream(tmpbuf, done, vgmstream);
if (vgmstream->pstate.fade_left && !vgmstream->config.play_forever) {
render_fade(vgmstream, tmpbuf, samples_done); samples_done += done;
/* simple fadeout */
if (!vgmstream->config.play_forever && ps->fade_left
&& ps->play_position + done >= ps->fade_start) {
render_fade(vgmstream, tmpbuf, done);
}
tmpbuf += done * vgmstream->pstate.output_channels;
} }
/* silence samples in buf */
//else if (vgmstream->pstate.pad_end_left) {
// done = pad_end_vgmstream(vgmstream, buf, sample_count);
//}
vgmstream->pstate.play_position += samples_done; vgmstream->pstate.play_position += samples_done;
if (vgmstream->pstate.play_position > vgmstream->pstate.play_duration) { /* signal end */
//int channels = vgmstream->pstate.output_channels; if (!vgmstream->config.play_forever
&& ps->play_position > ps->play_duration) {
int excess = ps->play_position - ps->play_duration;
if (excess > sample_count)
excess = sample_count;
//todo silence if position > end and not loop forever? samples_done = (sample_count - excess);
//if (!vgmstream->config.play_forever) {
// memset(...);
//}
vgmstream->pstate.play_position = vgmstream->pstate.play_duration;
//memset(buf, 0, samples_done * sizeof(sample_t) * channels); ps->play_position = ps->play_duration;
} }
return samples_done;
} }

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@ -831,6 +831,7 @@ typedef struct {
int32_t fade_duration; int32_t fade_duration;
int32_t fade_start; int32_t fade_start;
int32_t fade_left; int32_t fade_left;
int32_t pad_end_start;
int32_t pad_end_left; int32_t pad_end_left;
int32_t play_duration; /* total samples that the stream lasts (after applying all config) */ int32_t play_duration; /* total samples that the stream lasts (after applying all config) */
@ -1104,8 +1105,8 @@ void close_vgmstream(VGMSTREAM* vgmstream);
/* calculate the number of samples to be played based on looping parameters */ /* calculate the number of samples to be played based on looping parameters */
int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM* vgmstream); int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM* vgmstream);
/* Decode data into sample buffer */ /* Decode data into sample buffer. Returns < sample_count on stream end */
void render_vgmstream(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream); int render_vgmstream(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
/* Write a description of the stream into array pointed by desc, which must be length bytes long. /* Write a description of the stream into array pointed by desc, which must be length bytes long.
* Will always be null-terminated if length > 0 */ * Will always be null-terminated if length > 0 */
@ -1170,6 +1171,6 @@ void get_vgmstream_layout_description(VGMSTREAM* vgmstream, char* out, size_t ou
void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size); void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
void render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done); int render_fade(VGMSTREAM* vgmstream, sample_t* buf, int samples_done);
void setup_state_vgmstream(VGMSTREAM* vgmstream); void setup_state_vgmstream(VGMSTREAM* vgmstream);
#endif #endif