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some modifications on xbox decoder to handle multi channels streams
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@445 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -75,7 +75,10 @@ void decode_xbox_ima(VGMSTREAM * vgmstream,VGMSTREAMCHANNEL * stream, sample * o
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int step_index = stream->adpcm_step_index;
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off_t offset=stream->offset;
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first_sample = first_sample % (32*vgmstream->channels);
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if(vgmstream->channels==1)
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first_sample = first_sample % 32;
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else
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first_sample = first_sample % (32*(vgmstream->channels&2));
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if (first_sample == 0) {
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@ -83,8 +86,8 @@ void decode_xbox_ima(VGMSTREAM * vgmstream,VGMSTREAMCHANNEL * stream, sample * o
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hist1 = read_16bitLE(offset,stream->streamfile);
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step_index = read_16bitLE(offset+2,stream->streamfile);
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} else {
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hist1 = read_16bitLE(offset+channel*4,stream->streamfile);
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step_index = read_16bitLE(offset+channel*4+2,stream->streamfile);
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hist1 = read_16bitLE(offset+(channel%2)*4,stream->streamfile);
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step_index = read_16bitLE(offset+(channel%2)*4+2,stream->streamfile);
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}
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if (step_index < 0) step_index=0;
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if (step_index > 88) step_index=88;
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@ -95,8 +98,12 @@ void decode_xbox_ima(VGMSTREAM * vgmstream,VGMSTREAMCHANNEL * stream, sample * o
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if(vgmstream->layout_type==layout_ea_blocked)
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offset = stream->offset + (i/8*4+(i%8)/2+4);
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else
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offset = stream->offset + 4*channelspacing + (i/8*4*channelspacing+(i%8)/2+4*channel);
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else {
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if(channelspacing==1)
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offset = stream->offset + 4 + (i/8*4+(i%8)/2+4*(channel%2));
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else
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offset = stream->offset + 4*2 + (i/8*4*2+(i%8)/2+4*(channel%2));
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}
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sample_nibble = (read_8bit(offset,stream->streamfile) >> (i&1?4:0))&0xf;
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@ -125,8 +132,13 @@ void decode_xbox_ima(VGMSTREAM * vgmstream,VGMSTREAMCHANNEL * stream, sample * o
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if(offset-stream->offset==32+3) // ??
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stream->offset+=36;
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} else {
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if(offset-stream->offset==(32*channelspacing)+(4*channel)+3) // ??
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stream->offset+=36*channelspacing;
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if(channelspacing==1) {
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if(offset-stream->offset==32+3) // ??
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stream->offset+=36;
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} else {
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if(offset-stream->offset==64+(4*(channel%2))+3) // ??
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stream->offset+=36*channelspacing;
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}
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}
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stream->adpcm_history1_32=hist1;
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stream->adpcm_step_index=step_index;
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@ -17,7 +17,7 @@ VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
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int loop_flag=0;
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int channel_count;
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off_t start_offset;
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int i;
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int i,j=0;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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@ -31,7 +31,10 @@ VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
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goto fail;
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/* No loop on wavm */
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loop_flag = 0;
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if(read_32bitBE(0x28,streamFile)==0x77736D70)
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loop_flag = 1;
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else
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loop_flag = 0;
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/* Always stereo files */
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channel_count=read_16bitLE(0x16,streamFile);
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@ -40,6 +43,12 @@ VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* hack for loop wave found on Dynasty warriors */
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if(loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x4C,streamFile);
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vgmstream->loop_end_sample = vgmstream->loop_start_sample + read_32bitLE(0x50,streamFile);
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}
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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@ -65,13 +74,28 @@ VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
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vgmstream->meta_type = meta_XBOX_RIFF;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
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vgmstream->ch[i].offset = start_offset+4;
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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{
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if(channel_count>2) {
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for (i=0;i<channel_count;i++,j++) {
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if((j&2) && (i!=0)) {
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j=0;
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start_offset+=36*2;
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}
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
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vgmstream->ch[i].offset = start_offset+4;
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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} else {
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
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vgmstream->ch[i].offset = start_offset+4;
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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}
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return vgmstream;
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