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Improve seeking speed
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dfcb6145cd
commit
5a311f4746
@ -1452,7 +1452,7 @@ int vgmstream_do_loop(VGMSTREAM* vgmstream) {
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vgmstream->loop_next_block_offset = vgmstream->next_block_offset;
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//vgmstream->lstate = vgmstream->pstate; /* play state is applied over loops */
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vgmstream->hit_loop = 1;
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vgmstream->hit_loop = 1; /* info that loop is now ready to use */
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}
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return 0; /* not looped */
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218
src/render.c
218
src/render.c
@ -1,6 +1,7 @@
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#include "vgmstream.h"
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#include "render.h"
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#include "layout/layout.h"
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#include "render.h"
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#include "decode.h"
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#include "mixing.h"
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#include "plugins.h"
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@ -194,7 +195,7 @@ static void setup_state_processing(VGMSTREAM* vgmstream) {
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ps->trim_begin_left = ps->trim_begin_duration;
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ps->fade_left = ps->fade_duration;
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ps->fade_start = ps->pad_begin_duration + ps->body_duration;
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ps->pad_end_left = ps->pad_end_duration;
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//ps->pad_end_left = ps->pad_end_duration;
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ps->pad_end_start = ps->fade_start + ps->fade_duration;
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/* other info (updated once mixing is enabled) */
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@ -431,7 +432,7 @@ int render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream)
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}
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/* end padding (done before to avoid decoding if possible) */
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if (!vgmstream->config.play_forever /*&& ps->pad_end_left*/
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if (!vgmstream->config.play_forever /* && ps->pad_end_left */
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&& ps->play_position + samples_done >= ps->pad_end_start) {
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done = render_pad_end(vgmstream, tmpbuf, samples_to_do);
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samples_done += done;
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@ -474,54 +475,209 @@ int render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream)
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return samples_done;
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}
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/*****************************************************************************/
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static void seek_force_loop(VGMSTREAM* vgmstream) {
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/* only called after hit loop */
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if (!vgmstream->hit_loop)
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return;
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/* pretend decoder reached loop end so state is set to loop start */
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vgmstream->loop_count = 0;
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vgmstream->current_sample = vgmstream->loop_end_sample;
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vgmstream_do_loop(vgmstream);
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}
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static void seek_force_decode(VGMSTREAM* vgmstream, int samples) {
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sample_t tmpbuf[0x40000]; /* big-ish buffer as less calls = better */
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int32_t buf_samples = 0x40000 / vgmstream->channels; /* base channels, no need to apply mixing */
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int i;
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for (i = 0; i < samples; i += buf_samples) {
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int to_get = buf_samples;
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if (i + buf_samples > samples)
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to_get = samples - i;
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render_layout(tmpbuf, to_get, vgmstream);
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/* no mixing */
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}
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}
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void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample) {
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play_state_t* ps = &vgmstream->pstate;
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sample_t tmpbuf[0x40000]; /* big-ish buffer as less calls = better */
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int buf_samples = 0x40000 / vgmstream->channels; /* no need to apply mixing */
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int i;
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//int play_duration = ps->play_duration;
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int play_pos = ps->play_position;
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int decode_samples = 0;
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//int decode_pos = 0;
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int play_forever = vgmstream->config.play_forever;
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int32_t decode_samples = 0;
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int loop_count = -1;
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int is_looped = vgmstream->loop_flag || vgmstream->loop_target > 0; /* loop target disabled loop flag during decode */
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if (!vgmstream->config_enabled) {
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//todo same but ignore play duration or play_position
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return;
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}
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//todo allow seeking past max for loop forever
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/* seeking past max for loop forever */
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//if (seek_sample > play_duration)
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// seek_sample = play_duration;
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//todo optimize layout looping with seek_vgmstream
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//todo could improve performance bit if hit_loop wasn't lost when calling reset
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//todo wrong seek with ignore fade
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/* find which relative decode sample corresponds to seek sample
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* (if it falls in a pad or loop it can be simplified rather than decoding the full thing) */
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//todo calculate
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if (seek_sample < play_pos) {
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/* seeking to requested sample normally means decoding and discarding up to that point (from
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* the beginning, or current position), but can be optimized a bit to decode less with some tricks:
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* - seek may fall in part of the song that isn't actually decoding (due to config, like padding)
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* - if file loops there is no need to decode N full loops, seek can be set relative to loop region
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* - can decode to seek sample from current position or loop start depending on lowest
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*
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* some of the cases below could be simplified but the logic to get this going is kinda mind-bending
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*
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* (ex. with file = 100, pad=5s, trim=3s, loop=20s..90s)
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* | pad-begin | body-begin | body-loop0 | body-loop1 | body-loop2 | fade | pad-end + beyond)
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* 0 5s (-3s) 25s 95s 165s 235s 245s Ns
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*/
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if (seek_sample < 0)
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seek_sample = 0;
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if (seek_sample > ps->play_duration && !play_forever) /* play forever can seek to any loop */
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seek_sample = ps->play_duration;
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//;VGM_LOG("SEEK: seek sample=%i, is_looped=%i\n", seek_sample, is_looped);
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/* start/pad-begin: consume pad samples */
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if (seek_sample < ps->pad_begin_duration) {
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/* seek=3: pad=5-3=2 */
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decode_samples = 0;
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reset_vgmstream(vgmstream);
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decode_samples = seek_sample;
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ps->pad_begin_left = ps->pad_begin_duration - seek_sample;
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//;VGM_LOG("SEEK: pad start / dec=%i\n", decode_samples);
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}
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else if (seek_sample > play_pos) {
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decode_samples = (seek_sample - play_pos);
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/* body: find position relative to decoder's current sample */
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else if (play_forever || seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
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/* seek=10 would be seekr=10-5+3=8 inside decoder */
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int32_t seek_relative = seek_sample - ps->pad_begin_duration + ps->trim_begin_duration;
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//;VGM_LOG("SEEK: body / seekr=%i, curr=%i\n", seek_relative, vgmstream->current_sample);
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/* seek can be in some part of the body, depending on looped/decoder's current/etc */
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if (!is_looped && seek_relative < vgmstream->current_sample) {
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/* seekr=50s, curr=95 > restart + decode=50s */
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decode_samples = seek_relative;
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reset_vgmstream(vgmstream);
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//;VGM_LOG("SEEK: non-loop reset / dec=%i\n", decode_samples);
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}
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else if (!is_looped && seek_relative < vgmstream->num_samples) {
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/* seekr=95s, curr=50 > decode=95-50=45s */
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decode_samples = seek_relative - vgmstream->current_sample;
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//;VGM_LOG("SEEK: non-loop forward / dec=%i\n", decode_samples);
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}
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else if (!is_looped) {
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/* seekr=120s (outside decode, can happen when body is set manually) */
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decode_samples = 0;
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vgmstream->current_sample = vgmstream->num_samples + 1;
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//;VGM_LOG("SEEK: non-loop silence / dec=%i\n", decode_samples);
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}
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else if (seek_relative < vgmstream->loop_start_sample) {
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/* seekr=6s > 6-5+3 > seek=4s inside decoder < 20s: decode 4s from start, or 1s if current was at 3s */
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if (seek_relative < vgmstream->current_sample) {
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/* seekr=9s, current=10s > decode=9s from start */
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decode_samples = seek_relative;
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reset_vgmstream(vgmstream);
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//;VGM_LOG("SEEK: loop start reset / dec=%i\n", decode_samples);
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}
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else {
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return;
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/* seekr=9s, current=8s > decode=1s from current */
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decode_samples = seek_relative - vgmstream->current_sample;
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//;VGM_LOG("SEEK: loop start forward / dec=%i\n", decode_samples);
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}
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}
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else {
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/* seek can be clamped between loop parts (relative to decoder's current_sample) to minimize decoding */
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int32_t loop_body, loop_seek, loop_curr;
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/* current must have reached loop start at some point */
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if (!vgmstream->hit_loop) {
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int32_t skip_samples;
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if (vgmstream->current_sample >= vgmstream->loop_start_sample) {
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VGM_LOG("SEEK: bad current sample %i vs %i\n", vgmstream->current_sample, vgmstream->loop_start_sample);
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reset_vgmstream(vgmstream);
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}
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skip_samples = (vgmstream->loop_start_sample - vgmstream->current_sample);
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//;VGM_LOG("SEEK: must loop / skip=%i, curr=%i\n", skip_samples, vgmstream->current_sample);
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seek_force_decode(vgmstream, skip_samples);
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}
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/* current must be in loop area (shouldn't happen?) */
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if (vgmstream->current_sample < vgmstream->loop_start_sample
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|| vgmstream->current_sample < vgmstream->loop_end_sample) {
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//;VGM_LOG("SEEK: current outside loop area / curr=%i, ls=%i, le=%i\n", vgmstream->current_sample, vgmstream->current_sample, vgmstream->loop_end_sample);
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seek_force_loop(vgmstream);
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}
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for (i = 0; i < decode_samples; i += buf_samples) {
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int to_get = buf_samples;
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if (i + buf_samples > decode_samples)
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to_get = decode_samples - i;
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loop_body = (vgmstream->loop_end_sample - vgmstream->loop_start_sample);
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loop_seek = seek_relative - vgmstream->loop_start_sample;
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loop_count = loop_seek / loop_body;
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loop_seek = loop_seek % loop_body;
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loop_curr = vgmstream->current_sample - vgmstream->loop_start_sample;
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render_vgmstream(tmpbuf, to_get, vgmstream);
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//;VGM_LOG("SEEK: in loop / seekl=%i, loops=%i, cur=%i, dec=%i\n", loop_seek, loop_count, loop_curr, decode_samples);
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if (loop_seek < loop_curr) {
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decode_samples += loop_seek;
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seek_force_loop(vgmstream);
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//todo
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//render_layout(tmpbuf, to_get, vgmstream);
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///* no mixing needed */
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//;VGM_LOG("SEEK: loop reset / dec=%i, loop=%i\n", decode_samples, loop_count);
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}
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else {
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decode_samples += (loop_seek - loop_curr);
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//;VGM_LOG("SEEK: loop forward / dec=%i, loop=%i\n", decode_samples, loop_count);
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}
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/* adjust fade if seek ends in fade region */
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if (!play_forever
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&& seek_sample >= ps->pad_begin_duration + ps->body_duration
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&& seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
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ps->fade_left = ps->pad_begin_duration + ps->body_duration + ps->fade_duration - seek_sample;
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//;VGM_LOG("SEEK: in fade / fade=%i, %i\n", ps->fade_left, ps->fade_duration);
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}
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}
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/* done at the end in case of reset */
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ps->pad_begin_left = 0;
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ps->trim_begin_left = 0;
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}
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/* pad end and beyond: ignored */
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else {
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decode_samples = 0;
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ps->pad_begin_left = 0;
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ps->trim_begin_left = 0;
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if (!is_looped)
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vgmstream->current_sample = vgmstream->num_samples + 1;
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//;VGM_LOG("SEEK: end silence / dec=%i\n", decode_samples);
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/* looping decoder state isn't changed (seek backwards could use current sample) */
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}
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seek_force_decode(vgmstream, decode_samples);
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/* adjust positions */
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//todo
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if (vgmstream->loop_count >= 0)
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vgmstream->loop_count = loop_count;
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vgmstream->pstate.play_position = seek_sample;
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}
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@ -830,6 +830,8 @@ void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sa
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void vgmstream_set_loop_target(VGMSTREAM* vgmstream, int loop_target) {
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if (!vgmstream) return;
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if (!vgmstream->loop_flag) return;
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vgmstream->loop_target = loop_target; /* loop count must be rounded (int) as otherwise target is meaningless */
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@ -834,7 +834,7 @@ typedef struct {
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int32_t fade_left;
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int32_t fade_start;
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int32_t pad_end_duration;
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int32_t pad_end_left;
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//int32_t pad_end_left;
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int32_t pad_end_start;
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int32_t play_duration; /* total samples that the stream lasts (after applying all config) */
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@ -1111,7 +1111,7 @@ int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double
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/* Decode data into sample buffer. Returns < sample_count on stream end */
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int render_vgmstream(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
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/* Seek to sample position (next render starts from that point). Use only with internal config set */
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/* Seek to sample position (next render starts from that point). Use only after config is set (vgmstream_apply_config) */
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void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample);
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/* Write a description of the stream into array pointed by desc, which must be length bytes long.
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