Improve seeking speed

This commit is contained in:
bnnm 2020-07-29 19:34:55 +02:00
parent dfcb6145cd
commit 5a311f4746
4 changed files with 197 additions and 39 deletions

View File

@ -1452,7 +1452,7 @@ int vgmstream_do_loop(VGMSTREAM* vgmstream) {
vgmstream->loop_next_block_offset = vgmstream->next_block_offset;
//vgmstream->lstate = vgmstream->pstate; /* play state is applied over loops */
vgmstream->hit_loop = 1;
vgmstream->hit_loop = 1; /* info that loop is now ready to use */
}
return 0; /* not looped */

View File

@ -1,6 +1,7 @@
#include "vgmstream.h"
#include "render.h"
#include "layout/layout.h"
#include "render.h"
#include "decode.h"
#include "mixing.h"
#include "plugins.h"
@ -194,7 +195,7 @@ static void setup_state_processing(VGMSTREAM* vgmstream) {
ps->trim_begin_left = ps->trim_begin_duration;
ps->fade_left = ps->fade_duration;
ps->fade_start = ps->pad_begin_duration + ps->body_duration;
ps->pad_end_left = ps->pad_end_duration;
//ps->pad_end_left = ps->pad_end_duration;
ps->pad_end_start = ps->fade_start + ps->fade_duration;
/* other info (updated once mixing is enabled) */
@ -431,7 +432,7 @@ int render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream)
}
/* end padding (done before to avoid decoding if possible) */
if (!vgmstream->config.play_forever /*&& ps->pad_end_left*/
if (!vgmstream->config.play_forever /* && ps->pad_end_left */
&& ps->play_position + samples_done >= ps->pad_end_start) {
done = render_pad_end(vgmstream, tmpbuf, samples_to_do);
samples_done += done;
@ -474,54 +475,209 @@ int render_vgmstream(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream)
return samples_done;
}
/*****************************************************************************/
static void seek_force_loop(VGMSTREAM* vgmstream) {
/* only called after hit loop */
if (!vgmstream->hit_loop)
return;
/* pretend decoder reached loop end so state is set to loop start */
vgmstream->loop_count = 0;
vgmstream->current_sample = vgmstream->loop_end_sample;
vgmstream_do_loop(vgmstream);
}
static void seek_force_decode(VGMSTREAM* vgmstream, int samples) {
sample_t tmpbuf[0x40000]; /* big-ish buffer as less calls = better */
int32_t buf_samples = 0x40000 / vgmstream->channels; /* base channels, no need to apply mixing */
int i;
for (i = 0; i < samples; i += buf_samples) {
int to_get = buf_samples;
if (i + buf_samples > samples)
to_get = samples - i;
render_layout(tmpbuf, to_get, vgmstream);
/* no mixing */
}
}
void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample) {
play_state_t* ps = &vgmstream->pstate;
sample_t tmpbuf[0x40000]; /* big-ish buffer as less calls = better */
int buf_samples = 0x40000 / vgmstream->channels; /* no need to apply mixing */
int i;
//int play_duration = ps->play_duration;
int play_pos = ps->play_position;
int decode_samples = 0;
//int decode_pos = 0;
int play_forever = vgmstream->config.play_forever;
int32_t decode_samples = 0;
int loop_count = -1;
int is_looped = vgmstream->loop_flag || vgmstream->loop_target > 0; /* loop target disabled loop flag during decode */
if (!vgmstream->config_enabled) {
//todo same but ignore play duration or play_position
return;
}
//todo allow seeking past max for loop forever
/* seeking past max for loop forever */
//if (seek_sample > play_duration)
// seek_sample = play_duration;
//todo optimize layout looping with seek_vgmstream
//todo could improve performance bit if hit_loop wasn't lost when calling reset
//todo wrong seek with ignore fade
/* find which relative decode sample corresponds to seek sample
* (if it falls in a pad or loop it can be simplified rather than decoding the full thing) */
//todo calculate
if (seek_sample < play_pos) {
/* seeking to requested sample normally means decoding and discarding up to that point (from
* the beginning, or current position), but can be optimized a bit to decode less with some tricks:
* - seek may fall in part of the song that isn't actually decoding (due to config, like padding)
* - if file loops there is no need to decode N full loops, seek can be set relative to loop region
* - can decode to seek sample from current position or loop start depending on lowest
*
* some of the cases below could be simplified but the logic to get this going is kinda mind-bending
*
* (ex. with file = 100, pad=5s, trim=3s, loop=20s..90s)
* | pad-begin | body-begin | body-loop0 | body-loop1 | body-loop2 | fade | pad-end + beyond)
* 0 5s (-3s) 25s 95s 165s 235s 245s Ns
*/
if (seek_sample < 0)
seek_sample = 0;
if (seek_sample > ps->play_duration && !play_forever) /* play forever can seek to any loop */
seek_sample = ps->play_duration;
//;VGM_LOG("SEEK: seek sample=%i, is_looped=%i\n", seek_sample, is_looped);
/* start/pad-begin: consume pad samples */
if (seek_sample < ps->pad_begin_duration) {
/* seek=3: pad=5-3=2 */
decode_samples = 0;
reset_vgmstream(vgmstream);
decode_samples = seek_sample;
ps->pad_begin_left = ps->pad_begin_duration - seek_sample;
//;VGM_LOG("SEEK: pad start / dec=%i\n", decode_samples);
}
else if (seek_sample > play_pos) {
decode_samples = (seek_sample - play_pos);
/* body: find position relative to decoder's current sample */
else if (play_forever || seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
/* seek=10 would be seekr=10-5+3=8 inside decoder */
int32_t seek_relative = seek_sample - ps->pad_begin_duration + ps->trim_begin_duration;
//;VGM_LOG("SEEK: body / seekr=%i, curr=%i\n", seek_relative, vgmstream->current_sample);
/* seek can be in some part of the body, depending on looped/decoder's current/etc */
if (!is_looped && seek_relative < vgmstream->current_sample) {
/* seekr=50s, curr=95 > restart + decode=50s */
decode_samples = seek_relative;
reset_vgmstream(vgmstream);
//;VGM_LOG("SEEK: non-loop reset / dec=%i\n", decode_samples);
}
else if (!is_looped && seek_relative < vgmstream->num_samples) {
/* seekr=95s, curr=50 > decode=95-50=45s */
decode_samples = seek_relative - vgmstream->current_sample;
//;VGM_LOG("SEEK: non-loop forward / dec=%i\n", decode_samples);
}
else if (!is_looped) {
/* seekr=120s (outside decode, can happen when body is set manually) */
decode_samples = 0;
vgmstream->current_sample = vgmstream->num_samples + 1;
//;VGM_LOG("SEEK: non-loop silence / dec=%i\n", decode_samples);
}
else if (seek_relative < vgmstream->loop_start_sample) {
/* seekr=6s > 6-5+3 > seek=4s inside decoder < 20s: decode 4s from start, or 1s if current was at 3s */
if (seek_relative < vgmstream->current_sample) {
/* seekr=9s, current=10s > decode=9s from start */
decode_samples = seek_relative;
reset_vgmstream(vgmstream);
//;VGM_LOG("SEEK: loop start reset / dec=%i\n", decode_samples);
}
else {
return;
/* seekr=9s, current=8s > decode=1s from current */
decode_samples = seek_relative - vgmstream->current_sample;
//;VGM_LOG("SEEK: loop start forward / dec=%i\n", decode_samples);
}
}
else {
/* seek can be clamped between loop parts (relative to decoder's current_sample) to minimize decoding */
int32_t loop_body, loop_seek, loop_curr;
/* current must have reached loop start at some point */
if (!vgmstream->hit_loop) {
int32_t skip_samples;
if (vgmstream->current_sample >= vgmstream->loop_start_sample) {
VGM_LOG("SEEK: bad current sample %i vs %i\n", vgmstream->current_sample, vgmstream->loop_start_sample);
reset_vgmstream(vgmstream);
}
skip_samples = (vgmstream->loop_start_sample - vgmstream->current_sample);
//;VGM_LOG("SEEK: must loop / skip=%i, curr=%i\n", skip_samples, vgmstream->current_sample);
seek_force_decode(vgmstream, skip_samples);
}
/* current must be in loop area (shouldn't happen?) */
if (vgmstream->current_sample < vgmstream->loop_start_sample
|| vgmstream->current_sample < vgmstream->loop_end_sample) {
//;VGM_LOG("SEEK: current outside loop area / curr=%i, ls=%i, le=%i\n", vgmstream->current_sample, vgmstream->current_sample, vgmstream->loop_end_sample);
seek_force_loop(vgmstream);
}
for (i = 0; i < decode_samples; i += buf_samples) {
int to_get = buf_samples;
if (i + buf_samples > decode_samples)
to_get = decode_samples - i;
loop_body = (vgmstream->loop_end_sample - vgmstream->loop_start_sample);
loop_seek = seek_relative - vgmstream->loop_start_sample;
loop_count = loop_seek / loop_body;
loop_seek = loop_seek % loop_body;
loop_curr = vgmstream->current_sample - vgmstream->loop_start_sample;
render_vgmstream(tmpbuf, to_get, vgmstream);
//;VGM_LOG("SEEK: in loop / seekl=%i, loops=%i, cur=%i, dec=%i\n", loop_seek, loop_count, loop_curr, decode_samples);
if (loop_seek < loop_curr) {
decode_samples += loop_seek;
seek_force_loop(vgmstream);
//todo
//render_layout(tmpbuf, to_get, vgmstream);
///* no mixing needed */
//;VGM_LOG("SEEK: loop reset / dec=%i, loop=%i\n", decode_samples, loop_count);
}
else {
decode_samples += (loop_seek - loop_curr);
//;VGM_LOG("SEEK: loop forward / dec=%i, loop=%i\n", decode_samples, loop_count);
}
/* adjust fade if seek ends in fade region */
if (!play_forever
&& seek_sample >= ps->pad_begin_duration + ps->body_duration
&& seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
ps->fade_left = ps->pad_begin_duration + ps->body_duration + ps->fade_duration - seek_sample;
//;VGM_LOG("SEEK: in fade / fade=%i, %i\n", ps->fade_left, ps->fade_duration);
}
}
/* done at the end in case of reset */
ps->pad_begin_left = 0;
ps->trim_begin_left = 0;
}
/* pad end and beyond: ignored */
else {
decode_samples = 0;
ps->pad_begin_left = 0;
ps->trim_begin_left = 0;
if (!is_looped)
vgmstream->current_sample = vgmstream->num_samples + 1;
//;VGM_LOG("SEEK: end silence / dec=%i\n", decode_samples);
/* looping decoder state isn't changed (seek backwards could use current sample) */
}
seek_force_decode(vgmstream, decode_samples);
/* adjust positions */
//todo
if (vgmstream->loop_count >= 0)
vgmstream->loop_count = loop_count;
vgmstream->pstate.play_position = seek_sample;
}

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@ -830,6 +830,8 @@ void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sa
void vgmstream_set_loop_target(VGMSTREAM* vgmstream, int loop_target) {
if (!vgmstream) return;
if (!vgmstream->loop_flag) return;
vgmstream->loop_target = loop_target; /* loop count must be rounded (int) as otherwise target is meaningless */

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@ -834,7 +834,7 @@ typedef struct {
int32_t fade_left;
int32_t fade_start;
int32_t pad_end_duration;
int32_t pad_end_left;
//int32_t pad_end_left;
int32_t pad_end_start;
int32_t play_duration; /* total samples that the stream lasts (after applying all config) */
@ -1111,7 +1111,7 @@ int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double
/* Decode data into sample buffer. Returns < sample_count on stream end */
int render_vgmstream(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
/* Seek to sample position (next render starts from that point). Use only with internal config set */
/* Seek to sample position (next render starts from that point). Use only after config is set (vgmstream_apply_config) */
void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample);
/* Write a description of the stream into array pointed by desc, which must be length bytes long.