mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-01 09:37:21 +01:00
cleanup: renames
This commit is contained in:
parent
2b0399d7f5
commit
5a65422820
@ -1239,17 +1239,17 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_VDS_VDM, "Procyon Studio VDS/VDM header"},
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{meta_FFMPEG, "FFmpeg supported format"},
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{meta_FFMPEG_faulty, "FFmpeg supported format (check log)"},
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{meta_X360_CXS, "tri-Crescendo CXS header"},
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{meta_CXS, "tri-Crescendo CXS header"},
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{meta_AKB, "Square-Enix AKB header"},
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{meta_X360_PASX, "Premium Agency PASX header"},
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{meta_PASX, "Premium Agency PASX header"},
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{meta_XMA_RIFF, "Microsoft XMA RIFF header"},
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{meta_X360_AST, "Capcom AST (X360) header"},
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{meta_ASTB, "Capcom ASTB header"},
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{meta_WWISE_RIFF, "Audiokinetic Wwise RIFF header"},
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{meta_UBI_RAKI, "Ubisoft RAKI header"},
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{meta_SXD, "Sony SXD header"},
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{meta_OGL, "Shin'en OGL header"},
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{meta_MC3, "Paradigm MC3 header"},
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{meta_GTD, "GTD/GHS header"},
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{meta_GTD, "Hexadrive GHS/S_P_STH header"},
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{meta_TA_AAC, "tri-Ace AAC header"},
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{meta_MTA2, "Konami MTA2 header"},
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{meta_NGC_ULW, "Criterion ULW raw header"},
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@ -338,6 +338,7 @@
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<ClCompile Include="meta\apple_caff.c" />
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<ClCompile Include="meta\asf.c" />
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<ClCompile Include="meta\ast.c" />
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<ClCompile Include="meta\astb.c" />
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<ClCompile Include="meta\ast_mmv.c" />
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<ClCompile Include="meta\ast_mv.c" />
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<ClCompile Include="meta\atsl.c" />
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@ -370,6 +371,7 @@
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<ClCompile Include="meta\csb.c" />
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<ClCompile Include="meta\csmp.c" />
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<ClCompile Include="meta\cstr.c" />
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<ClCompile Include="meta\cxs.c" />
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<ClCompile Include="meta\dcs_wav.c" />
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<ClCompile Include="meta\dc_asd.c" />
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<ClCompile Include="meta\dc_idvi.c" />
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@ -516,6 +518,7 @@
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<ClCompile Include="meta\opus.c" />
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<ClCompile Include="meta\otm.c" />
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<ClCompile Include="meta\p3d.c" />
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<ClCompile Include="meta\pasx.c" />
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<ClCompile Include="meta\pcm_sre.c" />
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<ClCompile Include="meta\pcm_success.c" />
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<ClCompile Include="meta\pc_ast.c" />
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@ -688,9 +691,6 @@
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<ClCompile Include="meta\wvs.c" />
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<ClCompile Include="meta\wwise.c" />
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<ClCompile Include="meta\wxd_wxh.c" />
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<ClCompile Include="meta\x360_ast.c" />
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<ClCompile Include="meta\x360_cxs.c" />
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<ClCompile Include="meta\x360_pasx.c" />
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<ClCompile Include="meta\x360_tra.c" />
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<ClCompile Include="meta\xa.c" />
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<ClCompile Include="meta\xau.c" />
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@ -835,6 +835,9 @@
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<ClCompile Include="meta\ast.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\astb.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ast_mmv.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -931,6 +934,9 @@
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<ClCompile Include="meta\cstr.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\cxs.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\dcs_wav.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -1369,6 +1375,9 @@
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<ClCompile Include="meta\p3d.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\pasx.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\pcm_sre.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -1885,15 +1894,6 @@
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<ClCompile Include="meta\wxd_wxh.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_ast.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_cxs.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_pasx.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_tra.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -2,7 +2,7 @@
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#include "../coding/coding.h"
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/* ASTB - found in Dead Rising (X360) */
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VGMSTREAM* init_vgmstream_x360_ast(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_astb(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, data_size;
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int loop_flag, channels;
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@ -35,7 +35,7 @@ VGMSTREAM* init_vgmstream_x360_ast(STREAMFILE* sf) {
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_s32be(0x40,sf);
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vgmstream->meta_type = meta_X360_AST;
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vgmstream->meta_type = meta_ASTB;
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{
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/* manually find sample offsets (XMA1 nonsense again) */
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@ -2,23 +2,23 @@
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#include "../coding/coding.h"
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/* CXS - found in Eternal Sonata (X360) */
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VGMSTREAM* init_vgmstream_x360_cxs(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_cxs(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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int loop_flag, channels;
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/* checks */
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if ( !check_extensions(sf,"cxs"))
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if (!is_id32be(0x00,sf, "CXS "))
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goto fail;
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if (read_32bitBE(0x00,sf) != 0x43585320) /* "CXS " */
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if (!check_extensions(sf,"cxs"))
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goto fail;
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loop_flag = read_32bitBE(0x18,sf) > 0;
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channel_count = read_32bitBE(0x0c,sf);
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channels = read_32bitBE(0x0c,sf);
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start_offset = read_32bitBE(0x04,sf) + read_32bitBE(0x28,sf); /* assumed, seek table always at 0x800 */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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/* 0x04: data start? */
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@ -28,7 +28,7 @@ VGMSTREAM* init_vgmstream_x360_cxs(STREAMFILE* sf) {
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vgmstream->loop_end_sample = read_32bitBE(0x18,sf);
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/* 0x1c: below */
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vgmstream->meta_type = meta_X360_CXS;
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vgmstream->meta_type = meta_CXS;
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#ifdef VGM_USE_FFMPEG
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{
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@ -53,7 +53,7 @@ VGMSTREAM* init_vgmstream_x360_cxs(STREAMFILE* sf) {
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goto fail;
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#endif
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if ( !vgmstream_open_stream(vgmstream, sf, start_offset) )
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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@ -578,21 +578,21 @@ VGMSTREAM * init_vgmstream_bik(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_vds_vdm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_x360_cxs(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_cxs(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_dsp_adx(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_x360_ast(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_astb(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_wwise(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_wwise_bnk(STREAMFILE* sf, int* p_prefetch);
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VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_x360_pasx(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_pasx(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_sxd(STREAMFILE *streamFile);
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@ -2,7 +2,7 @@
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#include "../coding/coding.h"
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/* PASX - from Premium Agency games [SoulCalibur II HD (X360), Death By Cube (X360)] */
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VGMSTREAM* init_vgmstream_x360_pasx(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_pasx(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, chunk_offset;
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size_t data_size, chunk_size;
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@ -39,7 +39,7 @@ VGMSTREAM* init_vgmstream_x360_pasx(STREAMFILE* sf) {
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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vgmstream->meta_type = meta_X360_PASX;
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vgmstream->meta_type = meta_PASX;
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#ifdef VGM_USE_FFMPEG
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{
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@ -279,7 +279,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_hca,
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init_vgmstream_svag_snk,
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init_vgmstream_ps2_vds_vdm,
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init_vgmstream_x360_cxs,
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init_vgmstream_cxs,
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init_vgmstream_dsp_adx,
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init_vgmstream_akb,
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init_vgmstream_akb2,
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@ -287,10 +287,10 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_mp4_aac_ffmpeg,
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#endif
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init_vgmstream_bik,
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init_vgmstream_x360_ast,
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init_vgmstream_astb,
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init_vgmstream_wwise,
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init_vgmstream_ubi_raki,
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init_vgmstream_x360_pasx,
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init_vgmstream_pasx,
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init_vgmstream_xma,
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init_vgmstream_sxd,
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init_vgmstream_ogl,
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@ -585,17 +585,17 @@ typedef enum {
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meta_PS2_VDS_VDM, /* Graffiti Kingdom */
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meta_FFMPEG,
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meta_FFMPEG_faulty,
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meta_X360_CXS, /* Eternal Sonata (Xbox 360) */
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meta_AKB, /* SQEX iOS */
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meta_X360_PASX, /* Namco PASX (Soul Calibur II HD X360) */
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meta_XMA_RIFF, /* Microsoft RIFF XMA */
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meta_X360_AST, /* Dead Rising (X360) */
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meta_CXS,
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meta_AKB,
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meta_PASX,
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meta_XMA_RIFF,
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meta_ASTB,
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meta_WWISE_RIFF, /* Audiokinetic Wwise RIFF/RIFX */
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meta_UBI_RAKI, /* Ubisoft RAKI header (Rayman Legends, Just Dance 2017) */
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meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
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meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
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meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
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meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
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meta_GTD,
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meta_TA_AAC,
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meta_MTA2,
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meta_NGC_ULW, /* Burnout 1 (GC only) */
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@ -603,7 +603,7 @@ typedef enum {
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meta_XA_04SW,
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meta_TXTH, /* generic text header */
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meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
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meta_AHX, /* CRI AHX header */
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meta_AHX,
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meta_STM, /* Angel Studios/Rockstar San Diego Games */
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meta_BINK, /* RAD Game Tools BINK audio/video */
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meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
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