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Redo .hxd+str [Fatal Frame 3 (PS2), Tokobot (PS2)]
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3c599d3318
commit
5a6963ba97
@ -1049,7 +1049,7 @@ static const meta_info meta_info_list[] = {
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{meta_ACM, "InterPlay ACM Header"},
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{meta_ACM, "InterPlay ACM Header"},
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{meta_MUS_ACM, "InterPlay MUS ACM header"},
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{meta_MUS_ACM, "InterPlay MUS ACM header"},
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{meta_PS2_KCES, "Konami KCES Header"},
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{meta_PS2_KCES, "Konami KCES Header"},
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{meta_PS2_DXH, "Tokobot Plus DXH Header"},
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{meta_HXD, "Tecmo HXD Header"},
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{meta_VSV, "Square Enix .vsv Header"},
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{meta_VSV, "Square Enix .vsv Header"},
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{meta_RIFF_WAVE_labl, "RIFF WAVE header with loop markers"},
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{meta_RIFF_WAVE_labl, "RIFF WAVE header with loop markers"},
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{meta_RIFF_WAVE_smpl, "RIFF WAVE header with sample looping info"},
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{meta_RIFF_WAVE_smpl, "RIFF WAVE header with sample looping info"},
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@ -240,7 +240,7 @@ VGMSTREAM * init_vgmstream_acm(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_kces(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_kces(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_dxh(STREAMFILE * streamFile);
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VGMSTREAM* init_vgmstream_hxd(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_vsv(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_vsv(STREAMFILE * streamFile);
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@ -1,76 +1,143 @@
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#include "meta.h"
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* DXH (from Tokobot Plus - Mysteries of the Karakuri) */
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VGMSTREAM * init_vgmstream_ps2_dxh(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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/* HXD - from Tecmo games [Tokobot Plus (PS2), Fatal Frame 2/3 (PS2), Gallop Racer 2004 (PS2)] */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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VGMSTREAM* init_vgmstream_hxd(STREAMFILE* sf) {
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if (strcasecmp("dxh",filename_extension(filename))) goto fail;
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sf_body = NULL;
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uint32_t stream_offset, header_size, stream_size, interleave, loop_start, loop_end;
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int channels, loop_flag, bank, sample_rate;
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int total_subsongs, target_subsong = sf->stream_index;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x00445848) /* 0\DXH" */
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/* checks */
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if (!is_id32be(0x00,sf, "\0DXH"))
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goto fail;
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goto fail;
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loop_flag = (read_32bitLE(0x50,streamFile)!=0);
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/* .hxd: actual extension (filenames in companion files/exe) */
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channel_count = read_32bitLE(0x08,streamFile);
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if (!check_extensions(sf, "hxd"))
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goto fail;
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/* build the VGMSTREAM */
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/* 0x04: version? (0x1000) */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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total_subsongs = read_u32le(0x08,sf);
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if (!vgmstream) goto fail;
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bank = read_u32le(0x0c,sf);
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header_size = read_u32le(0x10,sf);
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interleave = read_u32le(0x14,sf); /* 0 in banks */
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/* 0x18-1c: null */
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/* fill in the vital statistics */
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/* Reject incorrectly ripped files, as .hxd is the header and data is always separate.
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start_offset = 0x800;
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* Rips with header+data pasted were allowed before, but since bigfiles may store
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vgmstream->channels = channel_count;
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* data first then header, audio could play wrong for no apparent reason. */
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vgmstream->sample_rate = read_32bitLE(0x20,streamFile);
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if (header_size != get_streamfile_size(sf))
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goto fail;
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if (read_32bitBE(0x54,streamFile) == 0) {
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/* if (loop_flag) { */
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = get_streamfile_size(streamFile)*28/16/channel_count;
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vgmstream->num_samples = get_streamfile_size(streamFile)*28/16/channel_count;
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/* } */
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} else {
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/* .hxd has 2 modes, banks with N subsongs or bgm with N channels. In both cases
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* there is header info per stream, though bgm just repeats values. */
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if (bank) {
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channels = 1;
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}
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else {
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channels = total_subsongs; /* seen 1/2 */
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total_subsongs = 1;
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}
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x50,streamFile)*0x20)*28/16/channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x54,streamFile)*0x20)*28/16/channel_count;
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vgmstream->num_samples = (read_32bitLE(0x54,streamFile)*0x20)*28/16/channel_count;
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}
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}
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
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vgmstream->meta_type = meta_PS2_DXH;
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/* open the file for reading */
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{
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{
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int i;
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uint32_t info_offset = 0x20 + (target_subsong - 1) * 0x1c;
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STREAMFILE * file;
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uint32_t flags;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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sample_rate = read_s32le(info_offset + 0x00,sf);
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vgmstream->ch[i].offset=start_offset+
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stream_offset = read_u32le(info_offset + 0x04,sf);
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vgmstream->interleave_block_size*i;
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/* 0x08: pitch? (44100=0x0EB3, 32000=0x0AAA, 22050=0759, 16000=0x5505, etc) */
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/* 0x0a: volume? (usually ~0x64, up to ~0x7F) */
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/* 0x0c: config? (pan, etc?) */
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flags = read_u16le(info_offset + 0x10,sf);
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/* 0x12: ? (seen in FF2 XB) */
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loop_start = read_u32le(info_offset + 0x14,sf) * 0x20;
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loop_end = read_u32le(info_offset + 0x18,sf) * 0x20;
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/* flags:
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* - 0x20: loop flag
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* - 0x10: ? (seen in banks)
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* - 0x02: ? (common in streams, not always)
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* - 0x01: ? (sometimes in streams) */
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loop_flag = flags & 0x20;
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/* different games use different combos */
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if (bank) {
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sf_body = open_streamfile_by_ext(sf, "bd"); /* Gallop Racer */
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if (!sf_body) {
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sf_body = open_streamfile_by_ext(sf, "str"); /* just in case */
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}
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if (!sf_body) goto fail;
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}
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else {
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sf_body = open_streamfile_by_ext(sf, "str"); /* Fatal Frame 2/3, Gallop Racer */
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if (!sf_body) {
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sf_body = open_streamfile_by_ext(sf, "at3"); /* Tokobot Plus (still ADPCM) */
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}
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if (!sf_body) goto fail;
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}
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/* size is not in the header (probably just leaves it to PS-ADPCM's EOF markets) */
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if (bank && target_subsong < total_subsongs) {
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/* find next usable offset (sometimes offsets repeat) */ //TODO: meh
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int i;
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uint32_t next_offset = 0;
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for (i = target_subsong; i < total_subsongs; i++) {
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next_offset = read_u32le(0x20 + i * 0x1c + 0x04,sf);
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if (next_offset > stream_offset)
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break;
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}
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if (i == total_subsongs)
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next_offset = get_streamfile_size(sf_body);
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if (!next_offset)
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goto fail;
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stream_size = next_offset - stream_offset;
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}
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else {
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stream_size = get_streamfile_size(sf_body) - stream_offset;
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}
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}
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}
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}
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/* Xbox versions of Tecmo games use RIFF (music) or WBND/.xwb (sfx) in the body. Probably a quick
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* hack since they reuse extensions like .pss for movies too, for now reject. */
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if (read_u32be(0x00, sf_body) != 0)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_HXD;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels);
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if (!vgmstream->loop_end_sample)
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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if (!vgmstream_open_stream(vgmstream, sf_body, stream_offset))
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goto fail;
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close_streamfile(sf_body);
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return vgmstream;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_streamfile(sf_body);
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close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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@ -95,7 +95,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_acm,
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init_vgmstream_acm,
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init_vgmstream_mus_acm,
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init_vgmstream_mus_acm,
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init_vgmstream_ps2_kces,
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init_vgmstream_ps2_kces,
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init_vgmstream_ps2_dxh,
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init_vgmstream_hxd,
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init_vgmstream_vsv,
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init_vgmstream_vsv,
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init_vgmstream_scd_pcm,
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init_vgmstream_scd_pcm,
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init_vgmstream_ps2_pcm,
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init_vgmstream_ps2_pcm,
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@ -389,7 +389,7 @@ typedef enum {
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meta_BG00, /* Ibara, Mushihimesama */
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meta_BG00, /* Ibara, Mushihimesama */
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meta_PS2_RSTM, /* Midnight Club 3 */
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meta_PS2_RSTM, /* Midnight Club 3 */
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meta_PS2_KCES, /* Dance Dance Revolution */
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meta_PS2_KCES, /* Dance Dance Revolution */
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meta_PS2_DXH, /* Tokobot Plus - Myteries of the Karakuri */
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meta_HXD,
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meta_VSV,
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meta_VSV,
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meta_SCD_PCM, /* Lunar - Eternal Blue */
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meta_SCD_PCM, /* Lunar - Eternal Blue */
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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