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Add .MS/VBX/SLB/OVB extensions;cleanup
- .MS: Test Drive Unlimited (PS2) - .VBX: THE Taxi 2 (PS2) - .SLB: THE Nekomura no Hitobito (PS2) - .OVB: namCollection - Tekken (PS2)
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@ -198,6 +198,7 @@ static const char* extension_list[] = {
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//"mpc", //FFmpeg, not parsed (musepack) //common
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"mpdsp",
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"mpds",
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"ms",
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"msa",
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"msd",
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"msf",
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@ -292,6 +293,7 @@ static const char* extension_list[] = {
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"sgd",
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"sgx",
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"sl3",
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"slb", //txth/reserved [THE Nekomura no Hitobito (PS2)]
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"sli",
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"smp",
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"smpl", //fake extension (to be removed)
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@ -347,6 +349,7 @@ static const char* extension_list[] = {
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"vawx",
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"vb",
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"vbk",
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"vbx", //txth/reserved [THE Taxi 2 (PS2)]
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"vds",
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"vdm",
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"vgs",
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@ -683,7 +686,7 @@ static const meta_info meta_info_list[] = {
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{meta_AUS, "Capcom AUS Header"},
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{meta_RWS, "RenderWare RWS header"},
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{meta_EA_1SNH, "Electronic Arts 1SNh/EACS header"},
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{meta_SL3, "SL3 Header"},
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{meta_SL3, "Atari Melbourne House SL3 header"},
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{meta_FSB1, "FMOD Sample Bank (FSB1) Header"},
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{meta_FSB2, "FMOD Sample Bank (FSB2) Header"},
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{meta_FSB3, "FMOD Sample Bank (FSB3) Header"},
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@ -1,65 +1,45 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* SL3 (from Test Drive Unlimited, Transformers) */
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/* SL3 - Atari Melbourne House games [ Test Drive Unlimited (PS2), Transformers (PS2)] */
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VGMSTREAM * init_vgmstream_sl3(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0, channel_count;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("sl3",filename_extension(filename))) goto fail;
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/* check header */
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/* checks */
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/* .ms: actual extension, sl3: header id */
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if (!check_extensions(streamFile, "ms,sl3"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x534C3300) /* "SL3\0" */
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goto fail;
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loop_flag = 0;
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channel_count = read_32bitLE(0x14,streamFile);
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start_offset = 0x8000; /* also at 0x24? */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x8000;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-0x8000)*28/16/channel_count;
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vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile)-start_offset,channel_count);
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
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}
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x20,streamFile);
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vgmstream->meta_type = meta_SL3;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -1,6 +1,5 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* TK5 (Tekken 5 Streams) */
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VGMSTREAM * init_vgmstream_ps2_tk5(STREAMFILE *streamFile) {
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@ -65,65 +64,46 @@ fail:
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return NULL;
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}
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/* TK1 (Tekken 5 Streams from Tekken (NamCollection)) */
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/* OVB - Tekken 5 Streams from Tekken (NamCollection) */
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VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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int loop_flag = 0, channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("tk1",filename_extension(filename))) goto fail;
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/* checks */
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/* .ovb: actual extension, tk1: fake extension */
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if (!check_extensions(streamFile, "ovb,tk1"))
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x544B3553)
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goto fail;
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loop_flag = (read_32bitLE(0x0C,streamFile)!=0);
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channel_count = 2;
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start_offset = 0x800;
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/* NamCollection uses 44100 while Tekken 5 48000, no apparent way to tell them apart */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 44100;
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vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x08,streamFile)*channel_count, channel_count);
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if (vgmstream->loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28;
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vgmstream->loop_end_sample = vgmstream->loop_start_sample + ps_bytes_to_samples(read_32bitLE(0x0c,streamFile)*channel_count, channel_count);
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}
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vgmstream->coding_type = coding_PSX_badflags;
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vgmstream->num_samples = read_32bitLE(0x08,streamFile)/16*28;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_PS2_TK1;
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if (vgmstream->loop_flag)
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{
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vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28;
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vgmstream->loop_end_sample = vgmstream->loop_start_sample + (read_32bitLE(0x0C,streamFile)/16*28);
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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