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Fix some MUSX [Disney Infinity (X360)]]
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@ -519,7 +519,8 @@ static int parse_musx(STREAMFILE* sf, musx_header* musx) {
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case 0x44415434: /* "DAT4" */
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case 0x44415434: /* "DAT4" */
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case 0x44415435: /* "DAT5" */
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case 0x44415435: /* "DAT5" */
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case 0x44415438: /* "DAT8" */
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case 0x44415438: /* "DAT8" */
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/* found on PS3/Wii (but not always?) */
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case 0x44415439: /* "DAT9" [Disney Infinity (X360)] */
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/* found on PS3/Wii/X360 (but not always?) */
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musx->stream_size = read_u32le(0x44, sf);
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musx->stream_size = read_u32le(0x44, sf);
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musx->channels = read_u32le(0x48, sf);
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musx->channels = read_u32le(0x48, sf);
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musx->sample_rate = read_u32le(0x4c, sf);
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musx->sample_rate = read_u32le(0x4c, sf);
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