add coding_PSX_badflags

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@374 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
halleyscometsw 2008-07-25 19:02:29 +00:00
parent e835788bbf
commit 5c3a47c720
4 changed files with 53 additions and 1 deletions

View File

@ -34,6 +34,8 @@ void decode_psx(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing,
void decode_invert_psx(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_psx_badflags(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_xa(VGMSTREAM * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
void init_get_high_nibble(VGMSTREAM * vgmstream);

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@ -94,3 +94,39 @@ void decode_invert_psx(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelsp
stream->adpcm_history1_32=hist1;
stream->adpcm_history2_32=hist2;
}
/* some TAITO games have garbage (?) in their flags, this decoder
* just ignores that byte */
void decode_psx_badflags(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
int predict_nr, shift_factor, sample;
int32_t hist1=stream->adpcm_history1_32;
int32_t hist2=stream->adpcm_history2_32;
short scale;
int i;
int32_t sample_count;
int framesin = first_sample/28;
predict_nr = read_8bit(stream->offset+framesin*16,stream->streamfile) >> 4;
shift_factor = read_8bit(stream->offset+framesin*16,stream->streamfile) & 0xf;
first_sample = first_sample % 28;
for (i=first_sample,sample_count=0; i<first_sample+samples_to_do; i++,sample_count+=channelspacing) {
short sample_byte = (short)read_8bit(stream->offset+(framesin*16)+2+i/2,stream->streamfile);
scale = ((i&1 ?
sample_byte >> 4 :
sample_byte & 0x0f)<<12);
sample=(int)((scale >> shift_factor)+hist1*VAG_f[predict_nr][0]+hist2*VAG_f[predict_nr][1]);
outbuf[sample_count] = clamp16(sample);
hist2=hist1;
hist1=sample;
}
stream->adpcm_history1_32=hist1;
stream->adpcm_history2_32=hist2;
}

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@ -436,6 +436,7 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
case coding_NGC_AFC:
return 16;
case coding_PSX:
case coding_PSX_badflags:
case coding_invert_PSX:
case coding_XA:
return 28;
@ -491,6 +492,7 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
case coding_NGC_AFC:
return 9;
case coding_PSX:
case coding_PSX_badflags:
case coding_invert_PSX:
return 16;
case coding_XA:
@ -629,6 +631,13 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
samples_to_do);
}
break;
case coding_PSX_badflags:
for (chan=0;chan<vgmstream->channels;chan++) {
decode_psx_badflags(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
vgmstream->channels,vgmstream->samples_into_block,
samples_to_do);
}
break;
case coding_invert_PSX:
for (chan=0;chan<vgmstream->channels;chan++) {
decode_invert_psx(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
@ -777,7 +786,8 @@ int vgmstream_do_loop(VGMSTREAM * vgmstream) {
vgmstream->meta_type == meta_DSP_RS03 ||
vgmstream->meta_type == meta_DSP_CSTR ||
vgmstream->coding_type == coding_PSX ||
vgmstream->coding_type == coding_invert_PSX) {
vgmstream->coding_type == coding_invert_PSX ||
vgmstream->coding_type == coding_PSX_badflags) {
int i;
for (i=0;i<vgmstream->channels;i++) {
vgmstream->loop_ch[i].adpcm_history1_16 = vgmstream->ch[i].adpcm_history1_16;
@ -921,6 +931,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case coding_PSX:
snprintf(temp,TEMPSIZE,"Playstation 4-bit ADPCM");
break;
case coding_PSX_badflags:
snprintf(temp,TEMPSIZE,"Playstation 4-bit ADPCM with bad flags");
break;
case coding_invert_PSX:
snprintf(temp,TEMPSIZE,"Inverted (?) Playstation 4-bit ADPCM");
break;

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@ -44,6 +44,7 @@ typedef enum {
coding_NGC_AFC, /* NGC ADPCM, called AFC */
coding_PSX, /* PSX & PS2 ADPCM */
coding_invert_PSX, /* PSX ADPCM with first byte of frame inverted */
coding_PSX_badflags, /* with garbage in the flags byte */
coding_XA, /* PSX CD-XA */
coding_XBOX, /* XBOX IMA */
coding_EAXA, /* EA/XA ADPCM */