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https://github.com/vgmstream/vgmstream.git
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Fix EA SWVR loops [Rumble Racing (PS2)]
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parent
882b0acc27
commit
5dc5116b5b
@ -1,25 +1,22 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* SWVR - from EA games, demuxed from .av/trk/mis/etc [Future Cop L.A.P.D. (PS/PC), Freekstyle (PS2/GC), EA Sports Supercross (PS)] */
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VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channels, sample_rate, big_endian;
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int loop_flag = 0, channels, sample_rate, big_endian, loop_block = 0;
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coding_t coding;
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uint32_t block_id;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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read_u32_t read_u32 = NULL;
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read_u16_t read_u16 = NULL;
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int total_subsongs, target_subsong = sf->stream_index;
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/* checks */
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/* .stream: common (found inside files)
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* .str: shortened, probably unnecessary */
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if (!check_extensions(sf,"stream,str"))
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goto fail;
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/* Files have no actual audio headers, so we inspect the first block for known values.
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* Freekstyle uses multiblocks/subsongs (though some subsongs may be clones?) */
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@ -27,40 +24,48 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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/* blocks ids are in machine endianness */
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if (read_u32be(0x00,sf) == get_id32be("RVWS")) { /* PS1/PS2/PC */
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big_endian = 0;
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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start_offset = read_32bit(0x04, sf);
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read_u32 = read_u32le;
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read_u16 = read_u16le;
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start_offset = read_u32(0x04, sf);
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/* 0x08: null */
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loop_block = read_u32(0x0c, sf); /* uncommon [NASCAR Racing (PS1), Rumble Racing (PS2)] */
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}
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else if (read_u32be(0x00,sf) == get_id32be("SWVR")) { /* GC */
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big_endian = 1;
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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start_offset = read_32bit(0x04, sf);
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read_u32 = read_u32be;
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read_u16 = read_u16be;
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start_offset = read_u32(0x04, sf);
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}
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else if (read_u32be(0x00,sf) == get_id32be("MGAV")) { /* Freekstyle (PS2) raw movies */
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big_endian = 0;
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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read_u32 = read_u32le;
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read_u16 = read_u16le;
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start_offset = 0x00;
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}
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else if (read_u32be(0x00,sf) == get_id32be("DSPM")) { /* Freekstyle (GC) raw movies */
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big_endian = 1;
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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read_u32 = read_u32be;
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read_u16 = read_u16be;
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start_offset = 0x00;
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}
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else {
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goto fail;
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}
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if (read_32bit(start_offset+0x00, sf) == get_id32be("PADD")) /* Freekstyle */
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start_offset += read_32bit(start_offset+0x04, sf);
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/* .stream: common (found inside files)
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* .str: shortened, probably unnecessary */
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if (!check_extensions(sf,"stream,str"))
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goto fail;
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if (read_32bit(start_offset+0x00, sf) == get_id32be("FILL")) /* Freekstyle */
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start_offset += read_32bit(start_offset+0x04, sf);
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if (read_u32(start_offset+0x00, sf) == get_id32be("PADD")) /* Freekstyle */
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start_offset += read_u32(start_offset+0x04, sf);
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if (read_u32(start_offset+0x00, sf) == get_id32be("FILL")) /* Freekstyle */
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start_offset += read_u32(start_offset+0x04, sf);
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total_subsongs = 1;
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block_id = read_32bit(start_offset, sf);
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block_id = read_u32(start_offset, sf);
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/* value after block id (usually at 0x38) is number of blocks of 0x6000 (results in file size, including FILLs) */
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/* intended sample rate for PSX music (verified in emus) should be 14260, but is found in ELF as pitch value
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@ -69,8 +74,8 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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switch(block_id) {
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case 0x5641474D: /* "VAGM" (stereo music) */
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coding = coding_PSX;
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if (read_16bit(start_offset+0x1a, sf) == 0x0024) {
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total_subsongs = read_32bit(start_offset+0x0c, sf)+1;
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if (read_u16(start_offset+0x1a, sf) == 0x0024) {
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total_subsongs = read_u32(start_offset+0x0c, sf)+1;
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sample_rate = 22050; /* Freekstyle (PS2) */
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}
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else {
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@ -80,7 +85,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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break;
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case 0x56414742: /* "VAGB" (mono sfx/voices)*/
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coding = coding_PSX;
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if (read_16bit(start_offset+0x1a, sf) == 0x6400) {
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if (read_u16(start_offset+0x1a, sf) == 0x6400) {
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sample_rate = 22050; /* Freekstyle (PS2) */
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}
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else {
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@ -91,7 +96,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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break;
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case 0x4453504D: /* "DSPM" (stereo music) */
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coding = coding_NGC_DSP;
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total_subsongs = read_32bit(start_offset+0x0c, sf)+1;
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total_subsongs = read_u32(start_offset+0x0c, sf)+1;
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sample_rate = 22050; /* Freekstyle (GC) */
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channels = 2;
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break;
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@ -106,7 +111,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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sample_rate = 14291; /* assumed, by comparing vs PSX output [Future Cop (PC)] */
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break;
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case 0x53484F43: /* "SHOC" (a generic block but hopefully has PC sounds) */
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if (read_32bit(start_offset+0x10, sf) == get_id32be("SHDR")) { /* Future Cop (PC) */
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if (read_u32(start_offset+0x10, sf) == get_id32be("SHDR")) { /* Future Cop (PC) */
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/* there is a mini header? after SHDR
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* 0x00: 5
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* 0x04: "snds"
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@ -118,7 +123,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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* 0x1c: 1
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* 0x20: 1
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* 0x24: 0x4F430000 */
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if (read_32bit(start_offset+0x18, sf) != get_id32be("snds"))
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if (read_u32(start_offset+0x18, sf) != get_id32be("snds"))
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goto fail;
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coding = coding_PCM8_U_int;
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channels = 1;
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@ -139,7 +144,7 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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loop_flag = 0;//(channels > 1); /* some Future Cop LAPD tracks repeat but other games have fadeouts */
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loop_flag = (loop_block > 0);//(channels > 1); /* some Future Cop LAPD tracks repeat but other games have fadeouts */
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/* build the VGMSTREAM */
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@ -162,9 +167,11 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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/* calc num_samples manually */
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{
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int num_samples;
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int block, num_samples;
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vgmstream->stream_index = target_subsong; /* needed to skip other subsong-blocks */
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vgmstream->next_block_offset = start_offset;
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block = 0;
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do {
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block_update(vgmstream->next_block_offset,vgmstream);
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switch(vgmstream->coding_type) {
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@ -174,15 +181,19 @@ VGMSTREAM* init_vgmstream_ea_swvr(STREAMFILE* sf) {
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default: num_samples = 0; break;
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}
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vgmstream->num_samples += num_samples;
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/* check loop on data blocks */
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if (num_samples) {
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block++;
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if (loop_block == block) /* 1=first */
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vgmstream->loop_start_sample = vgmstream->num_samples;
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}
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}
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while (vgmstream->next_block_offset < get_streamfile_size(sf));
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block_update(start_offset, vgmstream);
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}
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->loop_end_sample = vgmstream->num_samples;
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return vgmstream;
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