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@ -151,7 +151,7 @@ as explained below, but often will use default values. Accepted codec strings:
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# - OKI16 OKI ADPCM with 16-bit output (not VOX/Dialogic 12-bit)
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# * For rare PS2 games [Sweet Legacy (PS2), Hooligan (PS2)]
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# - OKI4S OKI ADPCM with 16-bit output and adjusted tables
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# * For later Konami rhythm games
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# * For later Konami arcade games [Gitadora (AC), Metal Gear Arcade (AC)]
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# - AAC Advanced Audio Coding (raw outside .mp4)
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# * For some 3DS games and many iOS games
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# * Should set skip_samples (typically 1024 but varies, 2112 is also common)
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@ -313,7 +313,7 @@ Special values:
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Sometimes games give loop flags different meaning, so behavior can be tweaked by defining `loop_behavior` before `loop_flag`:
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- `default`: values 0 or 0xFFFF/0xFFFFFFFF (-1) disable looping, but not 0xFF (loop endlessly)
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- `negative`: values 0xFF/0xFFFF/0xFFFFFFFF (-1) enable looping
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- `positive`: values 0xFF/0xFFFF/0xFFFFFFFF (-1) disable looping
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- `positive`: values 0xFF/0xFFFF/0xFFFFFFFF (-1) disable looping (0 also enables it)
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- `inverted`: values not 0 disable looping
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```
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@ -595,10 +595,10 @@ data_size = @0x100 # useless as num_samples is already transformed
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### Redefining values
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Some commands alter the function of all next commands and can be redefined as needed:
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```
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samples_type = bytes
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sample_type = bytes
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num_samples = @0x10
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samples_type = sample
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sample_type = sample
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loop_end_sample = @0x14
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```
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63
doc/USAGE.md
63
doc/USAGE.md
@ -71,22 +71,62 @@ Default output filename is `?f.wav`, or `?f#?s.wav` if you set subsongs (`-s/-S`
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*Windows*: drop the `in_vgmstream.dll` in your Winamp Plugins directory,
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and follow the above instructions for installing needed extra files.
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*Others*: may be possible to use through *Wine*
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*Others*: may be possible to use through *Wine*.
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Once installed, supported files should be playable. There is a simple config
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menu to tweak some options too. If the *Preferences... > Plug-ins > Input* shows
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vgmstream as *"NOT LOADED"* that means extra DLL files aren't in the correct
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place.
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#### Plugin priority
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An (uncommon) issue is clashing extensions. When opening a file, Winamp first
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asks all plugins if they support the file. Here vgmstream accepts files it can
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play and rejects anything it can't, but if no plugin "claims" the file (and most
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don't), Winamp will just pass it to the *first* `.dll` in the plugin folder that
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reports the extension. Since vgmstream supports tons of extensions sometimes it
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may receive files it can't play (even after rejecting them before). This oddness
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can be solved by renaming the plugins' `.dll` so vgmstream goes *last*.
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For example, vgmstream ignores sequenced `.vgm` but supports streamed `.vgm` (another
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format). If your *in_vgm* plugin version doesn't "claim" sequenced `.vgm` Winamp
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may send it to vgmstream by mistake (so won't be playable), depending on how it's
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named. Here vgmstream has higher priority and fail:
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```
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in_vgmstream.dll
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in_vgmW.dll
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```
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And here has lower and will be playable:
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```
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in_vgm.dll
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in_vgmstream.dll
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```
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Note the above is also affected by vgmstream's options *Enable common exts* (vgmstream
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will accept and play common files like `.wav` or `.ogg`), and *Enable unknown exts* (will
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try to play files outside the known extension list, which is often possible through *TXTH*).
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### foo_input_vgmstream (foobar2000 plugin)
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*Windows*: every file should be installed automatically when opening the `.fb2k-component`
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bundle
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bundle.
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*Others*: may be possible to use through *Wine*
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*Others*: may be possible to use through *Wine*.
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A known quirk is that when loop options or tags change, playlist info won't refresh
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automatically. You need to manually refresh it by selecting songs and doing
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Note that vgmstream currently requires at least foobar v1.5 to run.
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#### Plugin priority
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If multiple plugins supports the same format, which plugin is used depends on config.
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You can change plugin's priority in **options > Playback > Decoding**. Due to the
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huge amount of supported formats, you may want to set it low enough.
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Note the above is also affected by vgmstream's options *Enable common exts* (vgmstream
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will accept and play common files like `.wav` or `.ogg`), and *Enable unknown exts* (will
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try to play files outside the known extension list, which is often possible through *TXTH*).
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#### Playlist issues
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A known quirk is that when loop options or tags change, playlist time/info won't
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update automatically. You need to manually refresh it by selecting songs and doing
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**shift + right click > Tagging > Reload info from file(s)**.
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@ -94,17 +134,21 @@ automatically. You need to manually refresh it by selecting songs and doing
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*Windows*: drop the `xmp-vgmstream.dll` in your XMPlay plugins directory,
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and follow the above instructions for installing the other files needed.
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*Others*: may be possible to use through *Wine*
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*Others*: may be possible to use through *Wine*.
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Note that this has less features compared to *in_vgmstream* and has no config.
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Since XMPlay supports Winamp plugins you may also use `in_vgmstream.dll` instead.
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#### Plugin priority
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Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream extensions,
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you need to manually fix it by going to **options > plugins > input > vgmstream**
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and in the "priority filetypes" put: `ahx,asf,awc,ckd,fsb,genh,lwav,msf,p3d,rak,scd,txth,xvag`
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(or any other similar case).
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#### Missing subsongs
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XMPlay cannot support vgmstream's type of mixed subsongs due to player limitations
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(with neither *xmp-vgmstream* nor *in_vgmstream* plugins), try using *TXTP* instead (explained below).
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(with neither *xmp-vgmstream* nor *in_vgmstream* plugins). You can make one *TXTP*
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per subsong to play them instead (explained below).
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### Audacious plugin
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@ -113,6 +157,10 @@ XMPlay cannot support vgmstream's type of mixed subsongs due to player limitatio
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*Others*: needs to be manually built. Instructions can be found in [BUILD.md](BUILD.md)
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document in vgmstream's source code (can be done with CMake or autotools).
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#### Plugin priority
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vgmstream sets its priority on compile time, low enough for most other plugins to
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go first (but not all). Can be changed with `AUDACIOUS_VGMSTREAM_PRIORITY`.
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### vgmstream123 (command line player)
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*Windows/Linux*: needs to be manually built. Instructions can be found in the
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@ -124,6 +172,7 @@ The program is meant to be a simple stand-alone player, supporting playback of
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vgmstream files through libao. Most options should be similar to CLI's
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(`-m`, `-i`, `-s N` and so on, though not fully equivalent), use `-h` for full info.
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#### Extra features
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On Linux, files compressed with gzip/bzip2/xz also work, as identified by a
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`.gz/.bz2/.xz` extension. The file will be decompressed to a temp dir using the
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respective utility program (which must be installed and accessible) and then
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