diff --git a/src/formats.c b/src/formats.c
index 52930fd1..ad1cb1de 100644
--- a/src/formats.c
+++ b/src/formats.c
@@ -1261,7 +1261,7 @@ static const meta_info meta_info_list[] = {
{meta_EA_BNK, "Electronic Arts BNK header"},
{meta_SK_AUD, "Silicon Knights AUD header"},
{meta_AHX, "CRI AHX header"},
- {meta_STM, "Angel Studios/Rockstar San Diego STMA header"},
+ {meta_STMA, "Angel Studios/Rockstar San Diego STMA header"},
{meta_BINK, "RAD Game Tools Bink header"},
{meta_EA_SNU, "Electronic Arts SNU header"},
{meta_AWC, "Rockstar AWC header"},
diff --git a/src/libvgmstream.vcxproj b/src/libvgmstream.vcxproj
index 8411cadd..6511f92d 100644
--- a/src/libvgmstream.vcxproj
+++ b/src/libvgmstream.vcxproj
@@ -642,7 +642,7 @@
-
+
diff --git a/src/libvgmstream.vcxproj.filters b/src/libvgmstream.vcxproj.filters
index f774e7d4..f78b80a9 100644
--- a/src/libvgmstream.vcxproj.filters
+++ b/src/libvgmstream.vcxproj.filters
@@ -1747,7 +1747,7 @@
meta\Source Files
-
+
meta\Source Files
diff --git a/src/meta/meta.h b/src/meta/meta.h
index cd4e0c19..771369c8 100644
--- a/src/meta/meta.h
+++ b/src/meta/meta.h
@@ -615,7 +615,7 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_sk_aud(STREAMFILE * streamFile);
-VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf);
+VGMSTREAM* init_vgmstream_stma(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_awc(STREAMFILE * streamFile);
diff --git a/src/meta/stm.c b/src/meta/stma.c
similarity index 96%
rename from src/meta/stm.c
rename to src/meta/stma.c
index d766deef..33988bca 100644
--- a/src/meta/stm.c
+++ b/src/meta/stma.c
@@ -2,7 +2,7 @@
#include "../coding/coding.h"
/* STM - from Angel Studios/Rockstar San Diego games [Red Dead Revolver (PS2), Spy Hunter 2 (PS2/Xbox)] */
-VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
+VGMSTREAM* init_vgmstream_stma(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag = 0, channel_count;
@@ -65,7 +65,7 @@ VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bit(0xc,sf);
- vgmstream->meta_type = meta_STM;
+ vgmstream->meta_type = meta_STMA;
vgmstream->layout_type = (channel_count > 1) ? layout_interleave : layout_none;
switch(bps) {
@@ -109,7 +109,7 @@ VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
}
- if (!vgmstream_open_stream(vgmstream,sf,start_offset))
+ if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
diff --git a/src/vgmstream.c b/src/vgmstream.c
index a7261338..dbd4b1d9 100644
--- a/src/vgmstream.c
+++ b/src/vgmstream.c
@@ -305,7 +305,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ea_mpf_mus,
init_vgmstream_ea_schl_fixed,
init_vgmstream_sk_aud,
- init_vgmstream_stm,
+ init_vgmstream_stma,
init_vgmstream_ea_snu,
init_vgmstream_awc,
init_vgmstream_opus_std,
diff --git a/src/vgmstream_types.h b/src/vgmstream_types.h
index 2e75428c..01e232e8 100644
--- a/src/vgmstream_types.h
+++ b/src/vgmstream_types.h
@@ -544,7 +544,7 @@ typedef enum {
meta_TXTH, /* generic text header */
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
meta_AHX,
- meta_STM, /* Angel Studios/Rockstar San Diego Games */
+ meta_STMA,
meta_BINK, /* RAD Game Tools BINK audio/video */
meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
meta_AWC, /* Rockstar AWC (GTA5, RDR) */