Add M2 .psb [Senxin Aleste, Legend of Mana (PC)]

This commit is contained in:
bnnm 2021-09-11 16:12:35 +02:00
parent c859482dcd
commit 6096edcb40
9 changed files with 1540 additions and 1 deletions

View File

@ -393,7 +393,7 @@ static const char* extension_list[] = {
"pona",
"pos",
"ps2stm", //fake extension for .stm (renamed? to be removed?)
"psb", //txth/reserved [Legend of Mana (Switch), Senxin Aleste (AC)]
"psb",
"psf",
"psh", //fake extension for .vsv (to be removed)
"psnd",
@ -1363,6 +1363,7 @@ static const meta_info meta_info_list[] = {
{meta_WXD_WXH, "Relic WXD+WXH header"},
{meta_BNK_RELIC, "Relic BNK header"},
{meta_XSH_XSD_XSS, "Treyarch XSH+XSD/XSS header"},
{meta_PSB, "M2 PSB header"},
};
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

View File

@ -170,6 +170,7 @@
<ClInclude Include="layout\layout.h" />
<ClInclude Include="util\chunks.h" />
<ClInclude Include="util\log.h" />
<ClInclude Include="util\m2_psb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="coding\at3plus_decoder.c" />
@ -244,6 +245,7 @@
<ClCompile Include="meta\ps2_wmus.c" />
<ClCompile Include="meta\ivag.c" />
<ClCompile Include="meta\ps3_past.c" />
<ClCompile Include="meta\psb.c" />
<ClCompile Include="meta\psf.c" />
<ClCompile Include="meta\sgxd.c" />
<ClCompile Include="meta\silence.c" />
@ -712,6 +714,7 @@
<ClCompile Include="layout\blocked_xvas.c" />
<ClCompile Include="util\chunks.c" />
<ClCompile Include="util\log.c" />
<ClCompile Include="util\m2_psb.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -308,6 +308,9 @@
<ClInclude Include="util\log.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="util\m2_psb.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="formats.c">
@ -1597,6 +1600,9 @@
<ClCompile Include="meta\ps3_past.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\psb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\psf.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1930,5 +1936,8 @@
<ClCompile Include="util\log.c">
<Filter>util\Source Files</Filter>
</ClCompile>
<ClCompile Include="util\m2_psb.c">
<Filter>util\Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -962,4 +962,6 @@ VGMSTREAM* init_vgmstream_bnk_relic(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_xsh_xsd_xss(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_psb(STREAMFILE* sf);
#endif /*_META_H*/

587
src/meta/psb.c Normal file
View File

@ -0,0 +1,587 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util/m2_psb.h"
//todo prepare multichannel
#define PSB_MAX_LAYERS 1
typedef enum { PCM, RIFF_AT3, XMA2, MSADPCM, XWMA, DSP, OPUSNX, RIFF_AT9, VAG } psb_codec_t;
typedef struct {
const char* id; /* format */
const char* spec; /* platform */
const char* ext; /* codec extension (not always) */
const char* voice; /* base name (mandatory) */
const char* file; /* original name, often but not always same as voice (optional?) */
const char* uniq; /* unique name, typically same as file without extension (optional) */
const char* wav; /* same as file (optional) */
} psb_temp_t;
typedef struct {
psb_temp_t* tmp;
psb_codec_t codec;
char readable_name[STREAM_NAME_SIZE];
int total_subsongs;
int target_subsong;
/* chunks references */
uint32_t stream_offset;
uint32_t stream_size;
uint32_t intro_offset;
uint32_t intro_size;
uint32_t fmt_offset;
uint32_t fmt_size;
uint32_t dpds_offset;
uint32_t dpds_size;
int layers;
int channels;
int format;
int sample_rate;
int block_size;
int avg_bitrate;
int bps;
int32_t num_samples;
int32_t intro_samples;
int32_t skip_samples;
int loop_flag;
int32_t loop_start;
int32_t loop_end;
} psb_header_t;
static int parse_psb(STREAMFILE* sf, psb_header_t* psb);
/* PSB - M2 container [Sega Vintage Collection (multi), Legend of Mana (multi)] */
VGMSTREAM* init_vgmstream_psb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
psb_header_t psb = {0};
/* checks */
if (!is_id32be(0x00,sf, "PSB\0"))
goto fail;
if (!check_extensions(sf, "psb"))
goto fail;
if (!parse_psb(sf, &psb))
goto fail;
/* handle subfiles */
{
const char* ext = NULL;
VGMSTREAM* (*init_vgmstream)(STREAMFILE* sf) = NULL;
switch(psb.codec) {
case RIFF_AT3: /* Sega Vintage Collection (PS3) */
ext = "at3";
init_vgmstream = init_vgmstream_riff;
break;
case VAG: /* Plastic Memories (Vita) */
ext = "vag";
init_vgmstream = init_vgmstream_vag;
break;
case RIFF_AT9: /* Plastic Memories (Vita) */
ext = "at9";
init_vgmstream = init_vgmstream_riff;
break;
default:
break;
}
if (init_vgmstream != NULL) {
STREAMFILE* temp_sf = setup_subfile_streamfile(sf, psb.stream_offset, psb.stream_size, ext);
if (!temp_sf) goto fail;
vgmstream = init_vgmstream(temp_sf);
close_streamfile(temp_sf);
if (!vgmstream) goto fail;
vgmstream->num_streams = psb.total_subsongs;
strncpy(vgmstream->stream_name, psb.readable_name, STREAM_NAME_SIZE);
return vgmstream;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(psb.channels, psb.loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PSB;
vgmstream->sample_rate = psb.sample_rate;
vgmstream->num_samples = psb.num_samples;
vgmstream->loop_start_sample = psb.loop_start;
vgmstream->loop_end_sample = psb.loop_end;
vgmstream->num_streams = psb.total_subsongs;
vgmstream->stream_size = psb.stream_size;
switch(psb.codec) {
case PCM:
switch(psb.bps) {
case 16: vgmstream->coding_type = coding_PCM16LE; break; /* Legend of Mana (PC), Namco Museum Archives Vol.1 (PC) */
case 24: vgmstream->coding_type = coding_PCM24LE; break; /* Legend of Mana (PC) */
default:
vgm_logi("PSB: unknown bps %i (report)\n", psb.bps);
goto fail;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = psb.block_size / psb.channels;
if (!vgmstream->num_samples)
vgmstream->num_samples = pcm_bytes_to_samples(psb.stream_size, psb.channels, psb.bps);
break;
case MSADPCM: /* [Senxin Aleste (AC)] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = psb.block_size;
if (!vgmstream->num_samples)
vgmstream->num_samples = msadpcm_bytes_to_samples(psb.stream_size, psb.block_size, psb.channels);
break;
#ifdef VGM_USE_FFMPEG
case XWMA: { /* [Senxin Aleste (AC)] */
vgmstream->codec_data = init_ffmpeg_xwma(sf, psb.stream_offset, psb.stream_size, psb.format, psb.channels, psb.sample_rate, psb.avg_bitrate, psb.block_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
if (!vgmstream->num_samples) {
vgmstream->num_samples = xwma_dpds_get_samples(sf, psb.dpds_offset, psb.dpds_size, psb.channels, 0);
}
break;
}
case XMA2: { /* Sega Vintage Collection (X360) */
uint8_t buf[0x100];
size_t bytes;
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, sizeof(buf), psb.fmt_offset, psb.fmt_size, psb.stream_size, sf, 1);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, psb.stream_offset, psb.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, psb.stream_offset, psb.stream_size, psb.fmt_offset, 1,1);
break;
}
#endif
case DSP: /* Legend of Mana (Switch) */
case OPUSNX: /* Legend of Mana (Switch) */
default:
vgm_logi("PSB: not implemented (ignore)\n");
goto fail;
}
strncpy(vgmstream->stream_name, psb.readable_name, STREAM_NAME_SIZE);
if (!vgmstream_open_stream(vgmstream, sf, psb.stream_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/*****************************************************************************/
static int prepare_fmt(STREAMFILE* sf, psb_header_t* psb) {
uint32_t offset = psb->fmt_offset;
if (!offset)
return 1; /* other codec, probably */
psb->format = read_u16le(offset + 0x00,sf);
if (psb->format == 0x6601) { /* X360 */
psb->format = read_u16be(offset + 0x00,sf);
psb->channels = read_u16be(offset + 0x02,sf);
psb->sample_rate = read_u32be(offset + 0x04,sf);
xma2_parse_fmt_chunk_extra(sf,
offset,
&psb->loop_flag,
&psb->num_samples,
&psb->loop_start,
&psb->loop_end,
1);
}
else {
psb->channels = read_u16le(offset + 0x02,sf);
psb->sample_rate = read_u32le(offset + 0x04,sf);
psb->avg_bitrate = read_u32le(offset + 0x08,sf);
psb->block_size = read_u16le(offset + 0x0c,sf);
psb->bps = read_u16le(offset + 0x0e,sf);
/* 0x10+ varies */
switch(psb->format) {
case 0x0002:
if (!msadpcm_check_coefs(sf, offset + 0x14))
goto fail;
break;
default:
break;
}
}
return 1;
fail:
return 0;
}
static int prepare_codec(STREAMFILE* sf, psb_header_t* psb) {
const char* spec = psb->tmp->spec;
const char* ext = psb->tmp->ext;
/* try fmt (most common) */
if (psb->format != 0) {
switch(psb->format) {
case 0x01:
psb->codec = PCM;
break;
case 0x02:
psb->codec = MSADPCM;
break;
case 0x161:
psb->codec = XWMA;
break;
case 0x166:
psb->codec = XMA2;
break;
default:
goto fail;
}
return 1;
}
/* try console strings */
if (!spec)
goto fail;
if (strcmp(spec, "nx") == 0) {
if (!ext)
goto fail;
if (strcmp(ext, ".opus") == 0) {
psb->codec = OPUSNX;
return 1;
}
if (strcmp(ext, ".adpcm") == 0) {
psb->codec = DSP;
return 1;
}
}
if (strcmp(spec, "ps3") == 0) {
psb->codec = RIFF_AT3;
return 1;
}
if (strcmp(spec, "vita") == 0) {
if (is_id32be(psb->stream_offset, sf, "RIFF"))
psb->codec = RIFF_AT9;
else
psb->codec = VAG;
return 1;
}
fail:
vgm_logi("PSB: unknown codec (report)\n");
return 0;
}
static int prepare_name(psb_header_t* psb) {
char* buf = psb->readable_name;
int buf_size = sizeof(psb->readable_name);
const char* main_name = psb->tmp->voice;
const char* sub_name = psb->tmp->uniq;
int main_len;
if (!sub_name)
sub_name = psb->tmp->wav;
if (!sub_name)
sub_name = psb->tmp->file;
if (!main_name) /* shouldn't happen */
return 1;
/* sometimes we have main="bgm01", sub="bgm01.wav" = detect and ignore */
main_len = strlen(main_name);
if (sub_name && strncmp(main_name, sub_name, main_len) == 0) {
if (sub_name[main_len] == '\0' || strcmp(sub_name + main_len, ".wav") == 0)
sub_name = NULL;
}
if (sub_name) {
snprintf(buf, buf_size, "%s/%s", main_name, sub_name);
}
else {
snprintf(buf, buf_size, "%s", main_name);
}
return 1;
}
static int prepare_psb_extra(STREAMFILE* sf, psb_header_t* psb) {
if (!prepare_fmt(sf, psb))
goto fail;
if (!prepare_codec(sf, psb))
goto fail;
if (!prepare_name(psb))
goto fail;
return 1;
fail:
return 0;
}
/* channelList is an array (N layers, though typically only mono codecs like DSP) of objects:
* - archData: resource offset (RIFF) or sub-object
* - data/fmt/loop/wav
* - data/ext/samprate
* - body/channelCount/ext/intro/loop/samprate [Legend of Mana (Switch)]
* - body: data/sampleCount/skipSampleCount, intro: data/sampleCount
* - data/dpds/fmt/wav/loop
* - pan: array [N.0 .. 0.N] (when N layers, in practice just a wonky L/R definition)
*/
static int parse_psb_channels(psb_header_t* psb, psb_node_t* nchans) {
int i;
psb_node_t nchan, narch, nsub, node;
psb->layers = psb_node_get_count(nchans);
if (psb->layers == 0) goto fail;
if (psb->layers > PSB_MAX_LAYERS) goto fail;
for (i = 0; i < psb->layers; i++) {
psb_data_t data;
psb_type_t type;
psb_node_by_index(nchans, i, &nchan);
/* try to get possible keys (without overwritting), results will be handled and validated later as combos get complex */
psb_node_by_key(&nchan, "archData", &narch);
type = psb_node_get_type(&narch);
switch (type) {
case PSB_TYPE_DATA: /* Sega Vintage Collection (PS3) */
data = psb_node_get_result(&narch).data;
psb->stream_offset = data.offset;
psb->stream_size = data.size;
break;
case PSB_TYPE_OBJECT: /* rest */
/* typically:
* - data + fmt + others
* - body {data + fmt} + intro {data + fmt} + others [Legend of Mana (Switch)]
*/
data = psb_node_get_data(&narch, "data");
if (data.offset) {
psb->stream_offset = data.offset;
psb->stream_size = data.size;
}
data = psb_node_get_data(&narch, "fmt");
if (data.offset) {
psb->fmt_offset = data.offset;
psb->fmt_size = data.size;
}
if (psb_node_by_key(&narch, "loop", &node)) {
/* can be found as "false" with body+intro */
if (psb_node_get_type(&node) == PSB_TYPE_ARRAY) {
//todo improve
psb_node_by_index(&node, 0, &nsub);
psb->loop_start = psb_node_get_result(&nsub).num;
psb_node_by_index(&node, 1, &nsub);
psb->loop_end = psb_node_get_result(&nsub).num + psb->loop_start; /* duration */
}
}
#if 0
if (psb_node_by_key(&narch, "body", &node)) {
data = psb_node_get_data(&node, "data");
psb->stream_offset = data.offset;
psb->stream_size = data.size;
psb->num_samples = psb_node_get_integer(&node, "sampleCount");
psb->skip_samples = psb_node_get_integer(&node, "skipSampleCount");
}
if (psb_node_by_key(&narch, "intro", &node)) {
data = psb_node_get_data(&node, "data");
psb->stream_offset = data.offset;
psb->stream_size = data.size;
psb->num_samples = psb_node_get_integer(&node, "sampleCount");
psb->skip_samples = psb_node_get_integer(&node, "skipSampleCount");
}
#endif
data = psb_node_get_data(&narch, "dpds");
if (data.offset) {
psb->dpds_offset = data.offset;
psb->dpds_size = data.size;
}
psb->sample_rate = (int)psb_node_get_float(&narch, "samprate");
psb->tmp->wav = psb_node_get_string(&narch, "wav");
/* background: false?
*/
break;
default:
goto fail;
}
}
return 1;
fail:
VGM_LOG("psb: can't parse channel\n");
return 0;
}
/* parse a single archive, that can contain extra info here or inside channels */
static int parse_psb_voice(psb_header_t* psb, psb_node_t* nvoice) {
psb_node_t nsong, nchans;
psb->total_subsongs = psb_node_get_count(nvoice);
if (psb->target_subsong == 0) psb->target_subsong = 1;
if (psb->total_subsongs <= 0 || psb->target_subsong > psb->total_subsongs) goto fail;
/* target voice and stream info */
if (!psb_node_by_index(nvoice, psb->target_subsong - 1, &nsong))
goto fail;
psb->tmp->voice = psb_node_get_key(nvoice, psb->target_subsong - 1);
psb_node_by_key(&nsong, "channelList", &nchans);
if (!parse_psb_channels(psb, &nchans))
goto fail;
/* unsure of meaning but must exist (usually 0/1) */
if (psb_node_exists(&nsong, "device") <= 0)
goto fail;
/* names (optional) */
psb->tmp->file = psb_node_get_string(&nsong, "file");
psb->tmp->uniq = psb_node_get_string(&nsong, "uniq");
/* optional loop flag (loop points go in channels, or implicit in fmt/RIFF) */
if (!psb->loop_flag) {
psb->loop_flag = psb_node_get_integer(&nsong, "loop") > 1;
/* There is also loopstr/loopStr = "all" when "loop"=2 and "none" when "loop"=0
* SFX set loop=0, and sometimes songs that look like they could do full loops do too */
}
/* other optional keys:
* - quality: ? (1=MSADPCM, 2=OPUSNX/PCM)
* - priority: f32, -1.0, 1.0 or 10.0 = max?
* - type: 0/1? (internal classification?)
* - volume: 0.0 .. 1.0
* - group?
*/
return 1;
fail:
VGM_LOG("psb: can't parse voice\n");
return 0;
}
/* .psb is binary JSON-like structure that can be used to hold various formats, we want audio data:
* - (root): (object)
* - "id": (format string)
* - "spec": (platform string)
* - "version": (float)
* - "voice": (objects, one per subsong)
* - (voice name 1): (object)
* - "channelList": (array of N objects)
* - "archData": (main audio part, varies per game/platform/codec)
* - "device": ?
* ...
* - (voice name N): ...
* From decompilations, audio code reads common keys up to "archData", then depends on game (not unified).
* Keys are (seemingly) stored in text order.
*/
static int parse_psb(STREAMFILE* sf, psb_header_t* psb) {
psb_temp_t tmp;
psb_context_t* ctx = NULL;
psb_node_t nroot, nvoice;
float version;
psb->tmp = &tmp;
psb->target_subsong = sf->stream_index;
ctx = psb_init(sf);
if (!ctx) goto fail;
//psb_print(ctx);
/* main process */
psb_get_root(ctx, &nroot);
/* format definition, non-audio IDs include "motion", "font", or no "id" at all */
psb->tmp->id = psb_node_get_string(&nroot, "id");
if (!psb->tmp->id || strcmp(psb->tmp->id, "sound_archive") != 0) {
/* "sound" is just a list of available "sound_archive" */
if (psb->tmp->id && strcmp(psb->tmp->id, "sound") == 0)
vgm_logi("PSB: empty archive type '%s' (ignore)\n", psb->tmp->id);
else
vgm_logi("PSB: unsupported archive type '%s' (ignore?)\n", psb->tmp->id);
goto fail;
}
/* platform: x360/ps3/win/nx/etc */
psb->tmp->spec = psb_node_get_string(&nroot, "spec");
/* enforced by M2 code */
version = psb_node_get_float(&nroot, "version");
if (version < 1.02f || version > 1.02f) {
vgm_logi("PSB: unsupported version %f (report)\n", version);
goto fail;
}
/* main subsong */
psb_node_by_key(&nroot, "voice", &nvoice);
if (!parse_psb_voice(psb, &nvoice))
goto fail;
/* post stuff before closing PSB */
if (!prepare_psb_extra(sf, psb))
goto fail;
psb->tmp = NULL;
psb_close(ctx);
return 1;
fail:
psb_close(ctx);
VGM_LOG("psb: can't parse PSB\n");
return 0;
}
#if 0
typedef struct {
void* init;
const char* id32;
const char* exts;
} metadef_t;
metadef_t md_psb = {
.init = init_vgmstream_psb,
.exts = "psb",
.id32 = "PSB\0", //24b/masked IDs?
.id32 = get_id32be("PSB\0"), //???
.idfn = psb_check_id,
}
#endif

847
src/util/m2_psb.c Normal file
View File

@ -0,0 +1,847 @@
#include <string.h>
#include "m2_psb.h"
#include "../util.h"
#include "log.h"
/* Code below roughly follows original m2lib internal API b/c why not. Rather than pre-parsing the tree
* to struct/memory, seems it re-reads bytes from buf as needed (there might be some compiler optims going on too).
* Always LE even on X360.
*
* Info from: decompiled exes and parts (mainly key decoding) from exm2lib by asmodean (http://asmodean.reverse.net/),
* also https://github.com/number201724/psbfile and https://github.com/UlyssesWu/FreeMote
*
* PSB defines a header with offsets to sections within the header, binary format being type-value (where type could be
* int8/int16/float/array/object/etc). Example:
* 21 // object: root (x2 info lists + items)
* 0D 04 0D 06,0B,0D,0E // list8[4]: key indexes ("id/spec/version/voice")
* 0D 04 0D 00,02,04,09 // list8[4]: byte offsets of next 4 items
* 15 02 // 0 string8: string#2 ("spec")
* 1E 5C8F823F // 1 float32: 1.02
* 05 02 // 2 int8: 2
* 21 // 3 object
* 0D 02 0D 02,05 // list8[2]: key indexes
* 0D 02 0D 00,02 // list8[2]: byte offsets
* 19 00 // 0 resource8: resource#0 (subfile)
* 20 // 1 array: loops
* 0D 02 0D 00,04 // list8[2]
* 07 D69107 // 0 int24
* 07 31A45C // 1 int24
*/
//TODO: som
//TODO: add validations on buf over max size
//TODO: validate strings table ends with null (buf[max - 1] = '\0')
/******************************************************************************/
/* DEFS */
#define PSB_VERSION2 2 /* older (x360/ps3) games */
#define PSB_VERSION3 3 /* current games */
#define PSB_MAX_HEADER 0x40000 /* max seen ~0x1000 */
/* Internal type used in binary data, that defines bytes used to store value.
* A common optimization is (type - base-1) to convert to used bytes (like NUMBER_16 - 0x04 = 2).
* Often M2 code seems to ignore max sizes and casts to int32, no concept of signed/unsigned either.
* Sometimes M2 code converts to external type to do general checks too. */
typedef enum {
PSB_ITYPE_NONE = 0x0,
PSB_ITYPE_NULL = 0x1,
PSB_ITYPE_TRUE = 0x2,
PSB_ITYPE_FALSE = 0x3,
PSB_ITYPE_INTEGER_0 = 0x4,
PSB_ITYPE_INTEGER_8 = 0x5,
PSB_ITYPE_INTEGER_16 = 0x6,
PSB_ITYPE_INTEGER_24 = 0x7,
PSB_ITYPE_INTEGER_32 = 0x8,
PSB_ITYPE_INTEGER_40 = 0x9, /* assumed, decomp does same as 32b due to int cast (compiler over-optimization?) */
PSB_ITYPE_INTEGER_48 = 0xA, /* same */
PSB_ITYPE_INTEGER_56 = 0xB,
PSB_ITYPE_INTEGER_64 = 0xC,
PSB_ITYPE_LIST_8 = 0xD,
PSB_ITYPE_LIST_16 = 0xE,
PSB_ITYPE_LIST_24 = 0xF,
PSB_ITYPE_LIST_32 = 0x10,
PSB_ITYPE_LIST_40 = 0x11, /* assumed, no refs in code (same up to 64) */
PSB_ITYPE_LIST_48 = 0x12,
PSB_ITYPE_LIST_56 = 0x13,
PSB_ITYPE_LIST_64 = 0x14,
PSB_ITYPE_STRING_8 = 0x15,
PSB_ITYPE_STRING_16 = 0x16,
PSB_ITYPE_STRING_24 = 0x17,
PSB_ITYPE_STRING_32 = 0x18,
PSB_ITYPE_DATA_8 = 0x19,
PSB_ITYPE_DATA_16 = 0x1A,
PSB_ITYPE_DATA_24 = 0x1B,
PSB_ITYPE_DATA_32 = 0x1C,
PSB_ITYPE_DATA_40 = 0x22, /* assumed, some refs in code (same up to 64) */
PSB_ITYPE_DATA_48 = 0x23,
PSB_ITYPE_DATA_56 = 0x24,
PSB_ITYPE_DATA_64 = 0x25,
PSB_ITYPE_FLOAT_0 = 0x1D,
PSB_ITYPE_FLOAT_32 = 0x1E,
PSB_ITYPE_DOUBLE_64 = 0x1F,
PSB_ITYPE_ARRAY = 0x20,
PSB_ITYPE_OBJECT = 0x21,
} psb_itype_t;
typedef struct {
int bytes; /* total bytes (including headers) to skip this list */
int count; /* number of entries */
int esize; /* size per entry */
uint8_t* edata; /* start of entries */
} list_t;
struct psb_context_t {
uint32_t header_id;
uint16_t version;
uint16_t encrypt_value;
uint32_t encrypt_offset;
uint32_t keys_offset;
uint32_t strings_list_offset;
uint32_t strings_data_offset;
uint32_t data_offsets_offset; //todo resources
uint32_t data_sizes_offset;
uint32_t data_offset; //todo resources
uint32_t root_offset;
uint32_t unknown; /* hash/crc? (v3) */
/* main buf and derived stuff*/
uint8_t* buf;
list_t strings_list;
uint8_t* strings_data;
list_t data_offsets_list;
list_t data_sizes_list;
/* keys buf */
char* keys;
int* keys_pos;
int keys_count;
};
/******************************************************************************/
/* COMMON */
/* output seems to be signed but some of M2 code casts to unsigned, not sure if important for indexes (known cases never get too high) */
static uint32_t item_get_int(int size, uint8_t* buf) {
switch (size) {
case 1:
return get_u8(buf);
case 2:
return get_u16le(buf);
case 3:
return (get_u16le(buf+0x01) << 8) | get_u8(buf);
//return get_u24le(buf+0x01);
case 4:
return get_u32le(buf);
default:
return 0;
}
}
static int list_get_count(uint8_t* buf) {
uint8_t itype = buf[0];
switch (itype) {
case PSB_ITYPE_LIST_8:
case PSB_ITYPE_LIST_16:
case PSB_ITYPE_LIST_24:
case PSB_ITYPE_LIST_32: {
int size = itype - PSB_ITYPE_LIST_8 + 1;
return item_get_int(size, &buf[1]);
}
default:
return 0;
}
}
static uint32_t list_get_entry(list_t* lst, uint32_t index) {
uint8_t* buf = &lst->edata[index * lst->esize];
return item_get_int(lst->esize, buf);
}
static int list_init(list_t* lst, uint8_t* buf) {
int count_size, count, entry_size;
uint8_t count_itype, entry_itype;
/* ex. 0D 04 0D 00,01,02,03 */
/* get count info (0D + 04) */
count_itype = buf[0];
switch (count_itype) {
case PSB_ITYPE_LIST_8:
case PSB_ITYPE_LIST_16:
case PSB_ITYPE_LIST_24:
case PSB_ITYPE_LIST_32:
count_size = count_itype - PSB_ITYPE_LIST_8 + 1;
count = item_get_int(count_size, &buf[1]);
break;
default:
goto fail;
}
/* get entry info (0D + 00,01,02,03) */
entry_itype = buf[1 + count_size];
switch (entry_itype) {
case PSB_ITYPE_LIST_8:
case PSB_ITYPE_LIST_16:
case PSB_ITYPE_LIST_24:
case PSB_ITYPE_LIST_32:
entry_size = entry_itype - PSB_ITYPE_LIST_8 + 1;
break;
default:
goto fail;
}
lst->bytes = 1 + count_size + 1 + entry_size * count;
lst->count = count;
lst->esize = entry_size;
lst->edata = &buf[1 + count_size + 1];
return 1;
fail:
memset(lst, 0, sizeof(list_t));
return 0;
}
/* when a function that should modify p_out fails, memset just in case wasn't init and p_out is chained */
static void node_error(psb_node_t* p_out) {
if (!p_out)
return;
p_out->ctx = NULL;
p_out->data = NULL;
}
/******************************************************************************/
/* INIT */
/* Keys seems to use a kind of linked list where each element points to next and char is encoded
* with a distance-based metric. Notice it's encoded in reverse order, so it's tuned to save
* common prefixes (like bgmXXX in big archives). Those aren't that common, and to encode N chars
* often needs x2/x3 bytes (and it's slower) so it's probably more of a form of obfuscation. */
int decode_key(list_t* kidx1, list_t* kidx2, list_t* kidx3, char* str, int str_len, int index) {
int i;
uint32_t entry_point = list_get_entry(kidx3, index);
uint32_t point = list_get_entry(kidx2, entry_point);
for (i = 0; i < str_len; i++) {
uint32_t next = list_get_entry(kidx2, point);
uint32_t diff = list_get_entry(kidx1, next);
uint32_t curr = point - diff;
str[i] = (char)curr;
point = next;
if (!point)
break;
}
if (i == str_len) {
vgm_logi("PSBLIB: truncated key (report)\n");
}
else {
i++;
}
str[i] = '\0';
return i;
}
/* Keys are packed in a particular format (see get_key_string), and M2 code seems to do some unknown
* pre-parse, so for now do a simple copy to string buf to simplify handling and returning. */
int init_keys(psb_context_t* ctx) {
list_t kidx1, kidx2, kidx3;
uint8_t* buf = &ctx->buf[ctx->keys_offset];
int i, j, pos;
char key[256]; /* ~50 aren't too uncommon (used in names) */
int keys_size;
/* character/diff table */
if (!list_init(&kidx1, &buf[0]))
goto fail;
/* next point table */
if (!list_init(&kidx2, &buf[kidx1.bytes]))
goto fail;
/* entry point table */
if (!list_init(&kidx3, &buf[kidx1.bytes + kidx2.bytes]))
goto fail;
ctx->keys_count = kidx3.count;
ctx->keys_pos = malloc(sizeof(int) * ctx->keys_count);
if (!ctx->keys_pos) goto fail;
/* packed lists are usually *bigger* than final raw strings, but put some extra size just in case */
keys_size = (kidx1.bytes + kidx2.bytes + kidx3.bytes) * 2;
ctx->keys = malloc(keys_size);
if (!ctx->keys) goto fail;
pos = 0;
for (i = 0; i < kidx3.count; i++) {
int key_len = decode_key(&kidx1, &kidx2, &kidx3, key, sizeof(key), i);
/* could realloc but meh */
if (pos + key_len > keys_size)
goto fail;
/* copy key in reverse (strrev + memcpy C99 only) */
for (j = 0; j < key_len; j++) {
ctx->keys[pos + key_len - 1 - j] = key[j];
}
ctx->keys[pos + key_len] = '\0';
ctx->keys_pos[i] = pos;
pos += key_len + 1;
}
return 1;
fail:
vgm_logi("PSBLIB: failed getting keys\n");
return 0;
}
psb_context_t* psb_init(STREAMFILE* sf) {
psb_context_t* ctx;
uint8_t header[0x2c];
int bytes;
uint32_t buf_len;
ctx = calloc(1, sizeof(psb_context_t));
if (!ctx) goto fail;
bytes = read_streamfile(header, 0x00, sizeof(header), sf);
if (bytes != sizeof(header)) goto fail;
ctx->header_id = get_u32be(header + 0x00);
ctx->version = get_u16le(header + 0x04);
ctx->encrypt_value = get_u32le(header + 0x06);
ctx->encrypt_offset = get_u32le(header + 0x08);
ctx->keys_offset = get_u32le(header + 0x0c);
ctx->strings_list_offset = get_u32le(header + 0x10);
ctx->strings_data_offset = get_u32le(header + 0x14);
ctx->data_offsets_offset = get_u32le(header + 0x18);
ctx->data_sizes_offset = get_u32le(header + 0x1c);
ctx->data_offset = get_u32le(header + 0x20);
ctx->root_offset = get_u32le(header + 0x24);
if (ctx->version >= PSB_VERSION3)
ctx->unknown = get_u32le(header + 0x28);
/* some validations, not sure if checked by M2 */
if (ctx->header_id != get_id32be("PSB\0"))
goto fail;
if (ctx->version != PSB_VERSION2 && ctx->version != PSB_VERSION3)
goto fail;
/* not seen */
if (ctx->encrypt_value != 0)
goto fail;
/* 0 in some v2 */
if (ctx->encrypt_offset != 0 && ctx->encrypt_offset != ctx->keys_offset)
goto fail;
/* data should be last as it's used to read buf */
if (ctx->keys_offset >= ctx->data_offset ||
ctx->strings_list_offset >= ctx->data_offset ||
ctx->strings_data_offset >= ctx->data_offset ||
ctx->data_offsets_offset >= ctx->data_offset ||
ctx->data_sizes_offset >= ctx->data_offset ||
ctx->root_offset >= ctx->data_offset)
goto fail;
/* copy data for easier access */
buf_len = ctx->data_offset;
if (buf_len > PSB_MAX_HEADER)
goto fail;
ctx->buf = malloc(buf_len);
if (!ctx->buf) goto fail;
bytes = read_streamfile(ctx->buf, 0x00, buf_len, sf);
if (bytes != buf_len) goto fail;
if (!list_init(&ctx->strings_list, &ctx->buf[ctx->strings_list_offset]))
goto fail;
ctx->strings_data = &ctx->buf[ctx->strings_data_offset];
if (!list_init(&ctx->data_offsets_list, &ctx->buf[ctx->data_offsets_offset]))
goto fail;
if (!list_init(&ctx->data_sizes_list, &ctx->buf[ctx->data_sizes_offset]))
goto fail;
if (!init_keys(ctx))
goto fail;
return ctx;
fail:
psb_close(ctx);
vgm_logi("PSBLIB: init error (report)\n");
return NULL;
}
void psb_close(psb_context_t* ctx) {
if (!ctx)
return;
free(ctx->keys_pos);
free(ctx->keys);
free(ctx->buf);
free(ctx);
}
int psb_get_root(psb_context_t* ctx, psb_node_t* p_root) {
if (!ctx || !p_root)
return 0;
p_root->ctx = ctx;
p_root->data = &ctx->buf[ctx->root_offset];
return 1;
}
/******************************************************************************/
/* NODES */
psb_type_t psb_node_get_type(const psb_node_t* node) {
uint8_t* buf;
uint8_t itype;
if (!node || !node->data)
goto fail;
buf = node->data;
itype = buf[0];
switch (itype) {
case PSB_ITYPE_NULL:
return PSB_TYPE_NULL;
case PSB_ITYPE_TRUE:
case PSB_ITYPE_FALSE:
return PSB_TYPE_BOOL;
case PSB_ITYPE_INTEGER_0:
case PSB_ITYPE_INTEGER_8:
case PSB_ITYPE_INTEGER_16:
case PSB_ITYPE_INTEGER_24:
case PSB_ITYPE_INTEGER_32:
case PSB_ITYPE_INTEGER_40:
case PSB_ITYPE_INTEGER_48:
case PSB_ITYPE_INTEGER_56:
case PSB_ITYPE_INTEGER_64:
return PSB_TYPE_INTEGER;
case PSB_ITYPE_STRING_8:
case PSB_ITYPE_STRING_16:
case PSB_ITYPE_STRING_24:
case PSB_ITYPE_STRING_32:
return PSB_TYPE_STRING;
case PSB_ITYPE_DATA_8:
case PSB_ITYPE_DATA_16:
case PSB_ITYPE_DATA_24:
case PSB_ITYPE_DATA_32:
case PSB_ITYPE_DATA_40:
case PSB_ITYPE_DATA_48:
case PSB_ITYPE_DATA_56:
case PSB_ITYPE_DATA_64:
return PSB_TYPE_DATA;
case PSB_ITYPE_FLOAT_0:
case PSB_ITYPE_FLOAT_32:
case PSB_ITYPE_DOUBLE_64:
return PSB_TYPE_FLOAT;
case PSB_ITYPE_ARRAY:
return PSB_TYPE_ARRAY;
case PSB_ITYPE_OBJECT:
return PSB_TYPE_OBJECT;
/* M2 just aborts for other internal types (like lists) */
default:
goto fail;
}
fail:
return PSB_TYPE_UNKNOWN;
}
int psb_node_get_count(const psb_node_t* node) {
uint8_t* buf;
if (!node || !node->data)
goto fail;
buf = node->data;
switch (buf[0]) {
case PSB_ITYPE_ARRAY:
case PSB_ITYPE_OBJECT:
/* both start with a list, that can be used as count */
return list_get_count(&buf[1]);
default:
return 0;
}
fail:
return -1;
}
int psb_node_by_index(const psb_node_t* node, int index, psb_node_t* p_out) {
uint8_t* buf;
if (!node || !node->data)
goto fail;
buf = node->data;
switch (buf[0]) {
case PSB_ITYPE_ARRAY: {
list_t offsets;
int skip;
list_init(&offsets, &buf[1]);
skip = list_get_entry(&offsets, index);
p_out->ctx = node->ctx;
p_out->data = &buf[1 + offsets.bytes + skip];
return 1;
}
case PSB_ITYPE_OBJECT: {
list_t keys, offsets;
int skip;
list_init(&keys, &buf[1]);
list_init(&offsets, &buf[1 + keys.bytes]);
skip = list_get_entry(&offsets, index);
p_out->ctx = node->ctx;
p_out->data = &buf[1 + keys.bytes + offsets.bytes + skip];
return 1;
}
default:
goto fail;
}
fail:
vgm_logi("PSBLIB: cannot get node at index %i\n", index);
node_error(p_out);
return 0;
}
int psb_node_by_key(const psb_node_t* node, const char* key, psb_node_t* p_out) {
int i;
int max;
if (!node || !node->ctx)
goto fail;
max = psb_node_get_count(node);
if (max < 0 || max > node->ctx->keys_count)
goto fail;
for (i = 0; i < max; i++) {
const char* key_test = psb_node_get_key(node, i);
if (!key_test)
goto fail;
//todo could improve by getting strlen(key) + ctx->key_len + check + strncmp
if (strcmp(key_test, key) == 0)
return psb_node_by_index(node, i, p_out);
}
fail:
//VGM_LOG("psblib: cannot get node at key '%s'\n", key); /* not uncommon to query */
node_error(p_out);
return 0;
}
const char* psb_node_get_key(const psb_node_t* node, int index) {
uint8_t* buf;
int pos;
if (!node || !node->ctx || !node->data)
goto fail;
buf = node->data;
switch (buf[0]) {
case PSB_ITYPE_OBJECT: {
list_t keys;
int keys_index;
list_init(&keys, &buf[1]);
keys_index = list_get_entry(&keys, index);
if (keys_index < 0 || keys_index > node->ctx->keys_count)
goto fail;
pos = node->ctx->keys_pos[keys_index];
return &node->ctx->keys[pos];
}
default:
goto fail;
}
fail:
vgm_logi("PSBLIB: cannot get key at index '%i'\n", index);
return NULL;
}
psb_result_t psb_node_get_result(psb_node_t* node) {
uint8_t* buf;
uint8_t itype;
psb_result_t res = {0};
int size, index, skip;
if (!node || !node->ctx || !node->data)
goto fail;
buf = node->data;
itype = buf[0];
switch (itype) {
case PSB_ITYPE_NULL:
break;
case PSB_ITYPE_TRUE:
case PSB_ITYPE_FALSE:
res.bln = (itype == PSB_ITYPE_TRUE);
break;
case PSB_ITYPE_INTEGER_0:
res.num = 0;
break;
case PSB_ITYPE_INTEGER_8:
case PSB_ITYPE_INTEGER_16:
case PSB_ITYPE_INTEGER_24:
case PSB_ITYPE_INTEGER_32:
size = itype - PSB_ITYPE_INTEGER_8 + 1;
res.num = item_get_int(size, &buf[1]);
break;
case PSB_ITYPE_INTEGER_40:
case PSB_ITYPE_INTEGER_48:
case PSB_ITYPE_INTEGER_56:
case PSB_ITYPE_INTEGER_64:
vgm_logi("PSBLIB: not implemented (report)\n");
break;
case PSB_ITYPE_STRING_8:
case PSB_ITYPE_STRING_16:
case PSB_ITYPE_STRING_24:
case PSB_ITYPE_STRING_32: {
size = itype - PSB_ITYPE_STRING_8 + 1;
index = item_get_int(size, &buf[1]);
skip = list_get_entry(&node->ctx->strings_list, index);
res.str = (const char*)&node->ctx->strings_data[skip]; /* null-terminated */
//todo test max strlen to see if it's null-terminated
break;
}
case PSB_ITYPE_DATA_8:
case PSB_ITYPE_DATA_16:
case PSB_ITYPE_DATA_24:
case PSB_ITYPE_DATA_32:
size = itype - PSB_ITYPE_DATA_8 + 1;
index = item_get_int(size, &buf[1]);
res.data.offset = list_get_entry(&node->ctx->data_offsets_list, index);
res.data.size = list_get_entry(&node->ctx->data_sizes_list, index);
res.data.offset += node->ctx->data_offset;
break;
case PSB_ITYPE_DATA_40:
case PSB_ITYPE_DATA_48:
case PSB_ITYPE_DATA_56:
case PSB_ITYPE_DATA_64:
vgm_logi("PSBLIB: not implemented (report)\n");
break;
case PSB_ITYPE_FLOAT_0:
res.flt = 0.0f;
break;
case PSB_ITYPE_FLOAT_32:
res.flt = get_f32le(&buf[1]);
break;
case PSB_ITYPE_DOUBLE_64:
res.dbl = get_d64le(&buf[1]);
res.flt = (float)res.dbl; /* doubles seem ignored */
break;
case PSB_ITYPE_ARRAY:
case PSB_ITYPE_OBJECT:
res.count = list_get_count(&buf[1]);
break;
default:
goto fail;
}
return res;
fail:
return res; /* should be all null */
}
/******************************************************************************/
/* HELPERS */
static int get_expected_node(const psb_node_t* node, const char* key, psb_node_t* p_out, psb_type_t expected) {
if (!psb_node_by_key(node, key, p_out))
goto fail;
if (psb_node_get_type(p_out) != expected)
goto fail;
return 1;
fail:
return 0;
}
/* M2 coerces values (like float to bool) but it's kinda messy so whatevs */
const char* psb_node_get_string(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!get_expected_node(node, key, &out, PSB_TYPE_STRING))
return NULL;
return psb_node_get_result(&out).str;
}
float psb_node_get_float(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!get_expected_node(node, key, &out, PSB_TYPE_FLOAT))
return 0.0f;
return psb_node_get_result(&out).flt;
}
int32_t psb_node_get_integer(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!get_expected_node(node, key, &out, PSB_TYPE_INTEGER))
return 0;
return psb_node_get_result(&out).num;
}
int psb_node_get_bool(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!get_expected_node(node, key, &out, PSB_TYPE_BOOL))
return 0;
return psb_node_get_result(&out).bln;
}
psb_data_t psb_node_get_data(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!get_expected_node(node, key, &out, PSB_TYPE_DATA)) {
psb_data_t data = {0};
return data;
}
return psb_node_get_result(&out).data;
}
int psb_node_exists(const psb_node_t* node, const char* key) {
psb_node_t out;
if (!psb_node_by_key(node, key, &out))
return 0;
return 1;
}
/******************************************************************************/
/* ETC */
#define PSB_DEPTH_STEP 2
static void print_internal(psb_node_t* curr, int depth) {
int i;
psb_node_t node;
const char* key;
psb_type_t type;
psb_result_t res;
if (!curr)
return;
type = psb_node_get_type(curr);
res = psb_node_get_result(curr);
switch (type) {
case PSB_TYPE_NULL:
printf("%s,\n", "null");
break;
case PSB_TYPE_BOOL:
printf("%s,\n", (res.bln == 1 ? "true" : "false"));
break;
case PSB_TYPE_INTEGER:
printf("%i,\n", res.num);
break;
case PSB_TYPE_FLOAT:
printf("%f,\n", res.flt);
break;
case PSB_TYPE_STRING:
printf("\"%s\",\n", res.str);
break;
case PSB_TYPE_DATA:
printf("<0x%08x,0x%08x>\n", res.data.offset, res.data.size);
break;
case PSB_TYPE_ARRAY:
printf("[\n");
for (i = 0; i < res.count; i++) {
psb_node_by_index(curr, i, &node);
printf("%*s", depth + PSB_DEPTH_STEP, "");
print_internal(&node, depth + PSB_DEPTH_STEP);
}
printf("%*s],\n", depth, "");
break;
case PSB_TYPE_OBJECT:
printf("{\n");
for (i = 0; i < res.count; i++) {
key = psb_node_get_key(curr, i);
psb_node_by_index(curr, i, &node);
printf("%*s\"%s\": ", depth + PSB_DEPTH_STEP, "", key);
print_internal(&node, depth + PSB_DEPTH_STEP);
}
printf("%*s},\n", depth, "");
break;
default:
printf("???,\n");
break;
}
}
void psb_print(psb_context_t* ctx) {
psb_node_t node;
psb_get_root(ctx, &node);
print_internal(&node, 0);
}

88
src/util/m2_psb.h Normal file
View File

@ -0,0 +1,88 @@
#ifndef _M2_PSB_H_
#define _M2_PSB_H_
#include "../streamfile.h"
/* M2's PSB (Packaged Struct Binary) is binary format similar to JSON with a tree-like structure of
* string keys = multitype values (objects, arrays, bools, strings, ints, raw data and so on)
* but better packed (like support of ints of all sizes).
*
* It's used to access values in different M2 formats, including audio containers (MSound::SoundArchive)
* so rather than data accessing by offsets they just use "key" = values.
*/
/* opaque struct */
typedef struct psb_context_t psb_context_t;
/* represents an object in the tree */
typedef struct {
psb_context_t* ctx;
void* data;
} psb_node_t;
/* open a PSB */
psb_context_t* psb_init(STREAMFILE* sf);
void psb_close(psb_context_t* ctx);
/* get base root object */
int psb_get_root(psb_context_t* ctx, psb_node_t* p_root);
typedef enum {
PSB_TYPE_NULL = 0x0,
PSB_TYPE_BOOL = 0x1,
PSB_TYPE_INTEGER = 0x2,
PSB_TYPE_FLOAT = 0x3,
PSB_TYPE_STRING = 0x4,
PSB_TYPE_DATA = 0x5, /* possibly "userdata" */
PSB_TYPE_ARRAY = 0x6,
PSB_TYPE_OBJECT = 0x7, /* also "table" */
PSB_TYPE_UNKNOWN = 0x8, /* error */
} psb_type_t;
/* get current type */
psb_type_t psb_node_get_type(const psb_node_t* node);
/* get item count (valid for 'array/object' nodes) */
int psb_node_get_count(const psb_node_t* node);
/* get key string of sub-node N (valid for 'object' node) */
const char* psb_node_get_key(const psb_node_t* node, int index);
/* get sub-node from node at index (valid for 'array/object') */
int psb_node_by_index(const psb_node_t* node, int index, psb_node_t* p_out);
/* get sub-node from node at key (valid for 'object') */
int psb_node_by_key(const psb_node_t* node, const char* key, psb_node_t* p_out);
typedef struct {
uint32_t offset;
uint32_t size;
} psb_data_t;
typedef union {
int bln;
int32_t num;
double dbl;
float flt;
const char* str;
int count;
psb_data_t data;
} psb_result_t;
/* generic result (returns all to 0 on failure) */
psb_result_t psb_node_get_result(psb_node_t* node);
/* helpers */
const char* psb_node_get_string(const psb_node_t* node, const char* key);
float psb_node_get_float(const psb_node_t* node, const char* key);
int32_t psb_node_get_integer(const psb_node_t* node, const char* key);
int psb_node_get_bool(const psb_node_t* node, const char* key);
psb_data_t psb_node_get_data(const psb_node_t* node, const char* key);
int psb_node_exists(const psb_node_t* node, const char* key);
/* print in JSON-style (for debugging) */
void psb_print(psb_context_t* ctx);
#endif

View File

@ -528,6 +528,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_wxd_wxh,
init_vgmstream_bnk_relic,
init_vgmstream_xsh_xsd_xss,
init_vgmstream_psb,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */

View File

@ -746,6 +746,7 @@ typedef enum {
meta_WXD_WXH,
meta_BNK_RELIC,
meta_XSH_XSD_XSS,
meta_PSB,
} meta_t;