Add Namco .nub archives

Also move related metas together
This commit is contained in:
bnnm 2019-08-28 23:11:46 +02:00
parent 86c71f188f
commit 60b4cb8310
11 changed files with 492 additions and 211 deletions

View File

@ -201,6 +201,7 @@ static const char* extension_list[] = {
"ima",
"imc",
"int",
"is14",
"isd",
"isws",
"itl",
@ -306,6 +307,7 @@ static const char* extension_list[] = {
"nop",
"nps",
"npsf", //fake extension/header id for .nps (in bigfiles)
"nub",
"nus3audio",
"nus3bank",
"nwa",
@ -916,7 +918,7 @@ static const meta_info meta_info_list[] = {
{meta_FFXI_BGW, "Square Enix .BGW header"},
{meta_FFXI_SPW, "Square Enix .SPW header"},
{meta_PS2_ASS, "SystemSoft .ASS header"},
{meta_NUB_IDSP, "Namco NUB IDSP header"},
{meta_NUB, "Namco NUB header"},
{meta_IDSP_NL, "Next Level IDSP header"},
{meta_IDSP_IE, "Inevitable Entertainment IDSP Header"},
{meta_UBI_JADE, "Ubisoft Jade RIFF header"},
@ -1021,7 +1023,6 @@ static const meta_info meta_info_list[] = {
{meta_NGC_NST_DSP, "Animaniacs NST header"},
{meta_BAF, "Bizarre Creations .baf header"},
{meta_MSF, "Sony MSF header"},
{meta_NUB_VAG, "Namco NUB VAG header"},
{meta_PS3_PAST, "SNDP header"},
{meta_SGXD, "Sony SGXD header"},
{meta_NGCA, "NGCA header"},
@ -1068,7 +1069,6 @@ static const meta_info meta_info_list[] = {
{meta_FFMPEG, "FFmpeg supported file format"},
{meta_X360_CXS, "tri-Crescendo CXS header"},
{meta_AKB, "Square-Enix AKB header"},
{meta_NUB_XMA, "Namco NUB XMA header"},
{meta_X360_PASX, "Namco PASX header"},
{meta_XMA_RIFF, "Microsoft XMA RIFF header"},
{meta_X360_AST, "Capcom AST (X360) header"},

View File

@ -705,7 +705,7 @@
>
</File>
<File
RelativePath=".\meta\nub_idsp.c"
RelativePath=".\meta\nub.c"
>
</File>
<File
@ -941,14 +941,6 @@
<File
RelativePath=".\meta\opus.c"
>
</File>
<File
RelativePath=".\meta\nub_vag.c"
>
</File>
<File
RelativePath=".\meta\nub_xma.c"
>
</File>
<File
RelativePath=".\meta\nus3audio.c"

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@ -181,7 +181,6 @@
<ClCompile Include="meta\msf_tamasoft.c" />
<ClCompile Include="meta\ngca.c" />
<ClCompile Include="meta\opus.c" />
<ClCompile Include="meta\nub_vag.c" />
<ClCompile Include="meta\pc_adp.c" />
<ClCompile Include="meta\pc_adp_otns.c" />
<ClCompile Include="meta\pc_ast.c" />
@ -302,7 +301,7 @@
<ClCompile Include="meta\hd3_bd3.c" />
<ClCompile Include="meta\his.c" />
<ClCompile Include="meta\idsp_ie.c" />
<ClCompile Include="meta\nub_idsp.c" />
<ClCompile Include="meta\nub.c" />
<ClCompile Include="meta\ish_isd.c" />
<ClCompile Include="meta\ivaud.c" />
<ClCompile Include="meta\ivb.c" />
@ -351,7 +350,6 @@
<ClCompile Include="meta\ngc_ymf.c" />
<ClCompile Include="meta\ngc_ulw.c" />
<ClCompile Include="meta\ngc_vid1.c" />
<ClCompile Include="meta\nub_xma.c" />
<ClCompile Include="meta\nus3audio.c" />
<ClCompile Include="meta\nus3bank.c" />
<ClCompile Include="meta\nwa.c" />

View File

@ -451,7 +451,7 @@
<ClCompile Include="meta\his.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nub_idsp.c">
<ClCompile Include="meta\nub.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\idsp_ie.c">
@ -586,9 +586,6 @@
<ClCompile Include="meta\ngc_vid1.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nub_xma.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nus3audio.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1363,9 +1360,6 @@
<ClCompile Include="layout\blocked_xvas.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nub_vag.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps3_past.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

View File

@ -284,8 +284,6 @@ VGMSTREAM * init_vgmstream_ps2_omu(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_xa2(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_idsp_ie(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_ymf(STREAMFILE * streamFile);
@ -498,8 +496,6 @@ VGMSTREAM * init_vgmstream_baf_badrip(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_msf(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_sgxd(STREAMFILE* streamFile);
@ -592,8 +588,6 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_x360_pasx(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_sxd(STREAMFILE *streamFile);
@ -860,4 +854,12 @@ VGMSTREAM * init_vgmstream_sch(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ima(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_wav(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_nub_at3(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE * streamFile);
#endif /*_META_H*/

470
src/meta/nub.c Normal file
View File

@ -0,0 +1,470 @@
#include "meta.h"
#include "../coding/coding.h"
static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext);
/* .nub - Namco's nu Sound v2 audio container */
VGMSTREAM * init_vgmstream_nub(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t name_offset = 0;
size_t name_size = 0;
int total_subsongs, target_subsong = streamFile->stream_index;
uint32_t codec;
const char* fake_ext;
VGMSTREAM*(*init_vgmstream_function)(STREAMFILE *) = NULL;
char name[STREAM_NAME_SIZE] = {0};
/* checks */
if (!check_extensions(streamFile, "nub"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x00020100) /* v2.1? */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0x00000000) /* null */
goto fail;
/* parse TOC */
{
off_t offset, data_start, header_start;
off_t header_offset, subheader_start, stream_offset;
size_t header_size, subheader_size, stream_size;
/* - base header */
/* 0x08: file id/number */
total_subsongs = read_32bitBE(0x0c, streamFile); /* .nub with 0 files do exist */
data_start = read_32bitBE(0x10, streamFile);
/* 0x14: data end */
header_start = read_32bitBE(0x18, streamFile);
/* 0x1c: header end */
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
offset = read_32bitBE(header_start + (target_subsong-1)*0x04, streamFile);
/* .nus have all headers first then all data, but extractors often just paste them together,
* so we'll combine header+data on the fly to make them playable with existing parsers.
* As formats inside .nub don't exist as external files, they can be extracted in various
* ways so we'll try to match (though BNSF can be found as header+data in some bigfiles too). */
/* - file header */
/* 00: extension (as referenced in companion files with internal filenames, ex. "BGM_MovingDemo1.is14" > "is14") */
/* 04: config? */
/* 08: header id/number */
codec = (uint32_t)read_32bitBE(offset + 0x0c, streamFile);
/* 10: null */
stream_size = read_32bitBE(offset + 0x14, streamFile); /* 0x10 aligned */
stream_offset = read_32bitBE(offset + 0x18, streamFile) + data_start;
subheader_size = read_32bitBE(offset + 0x1c, streamFile);
/* rest looks like config/volumes/etc */
subheader_start = 0xBC;
header_offset = offset;
header_size = align_size_to_block(subheader_start + subheader_size, 0x10);
switch(codec) {
case 0x01: /* "wav\0" */
fake_ext = "wav";
init_vgmstream_function = init_vgmstream_nub_wav;
break;
case 0x02: /* "vag\0" */
fake_ext = "vag";
init_vgmstream_function = init_vgmstream_nub_vag;
break;
case 0x03: /* "at3\0" */
fake_ext = "at3";
init_vgmstream_function = init_vgmstream_nub_at3;
break;
case 0x04: /* "xma\0" (old) */
case 0x08: /* "xma\0" (new) */
fake_ext = "xma";
init_vgmstream_function = init_vgmstream_nub_xma;
break;
case 0x06: /* "idsp" */
fake_ext = "idsp";
init_vgmstream_function = init_vgmstream_nub_idsp;
break;
case 0x07: /* "is14" */
fake_ext = "is14";
init_vgmstream_function = init_vgmstream_nub_is14;
break;
case 0x05:
default:
VGM_LOG("NUB: unknown codec %x\n", codec);
goto fail;
}
temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, fake_ext);
if (!temp_streamFile) goto fail;
}
/* get names */
{
/* file names are in a companion file, rarely [Noby Noby Boy (PS3)] */
STREAMFILE *nameFile = NULL;
char filename[PATH_LIMIT];
char basename[255];
get_streamfile_basename(streamFile, basename, sizeof(basename));
snprintf(filename,sizeof(filename), "nuSound2ToneStr%s.bin", basename);
nameFile = open_streamfile_by_filename(streamFile, filename);
if (nameFile && read_32bitBE(0x08, nameFile) == total_subsongs) {
off_t header_start = 0x40; /* first name is bank name */
char name1[0x20+1] = {0};
char name2[0x20+1] = {0};
name_size = 0x20;
name_offset = header_start + (target_subsong-1)*(name_size*2);
read_string(name1,name_size, name_offset + 0x00, nameFile); /* internal name */
read_string(name2,name_size, name_offset + 0x20, nameFile); /* file name */
//todo some filenames use shift-jis, not sure what to do
snprintf(name,sizeof(name), "%s/%s", name1,name2);
}
close_streamfile(nameFile);
}
/* init the VGMSTREAM */
vgmstream = init_vgmstream_function(temp_streamFile);
if (!vgmstream) goto fail;
vgmstream->num_streams = total_subsongs;
if (name[0] != '\0')
strcpy(vgmstream->stream_name, name);
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
/* *********************************************************** */
static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext) {
STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
STREAMFILE *segment_streamFiles[2] = {0};
int i;
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
segment_streamFiles[0] = new_streamFile;
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
segment_streamFiles[1] = new_streamFile;
new_streamFile = open_clamp_streamfile(segment_streamFiles[0], header_offset,header_size);
if (!new_streamFile) goto fail;
segment_streamFiles[0] = new_streamFile;
new_streamFile = open_clamp_streamfile(segment_streamFiles[1], stream_offset,stream_size);
if (!new_streamFile) goto fail;
segment_streamFiles[1] = new_streamFile;
new_streamFile = open_multifile_streamfile(segment_streamFiles, 2);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_fakename_streamfile(temp_streamFile, NULL, fake_ext);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
return temp_streamFile;
fail:
if (!temp_streamFile) {
for (i = 0; i < 2; i++) {
close_streamfile(segment_streamFiles[i]);
}
} else {
close_streamfile(temp_streamFile); /* closes all segments */
}
return NULL;
}
/* *********************************************************** */
//todo could be simplified
/* .nub wav - from Namco NUB archives [Ridge Racer 7 (PS3)] */
VGMSTREAM * init_vgmstream_nub_wav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x77617600) /* "wav\0" "*/
goto fail;
if (read_16bitBE(0xBC+0x00,streamFile) != 0x0001) /* mini "fmt" chunk */
goto fail;
loop_flag = read_32bitBE(0x24,streamFile);
channel_count = read_16bitBE(0xBC+0x02,streamFile);
start_offset = 0xD0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xBC+0x04,streamFile);
vgmstream->num_samples = pcm_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count, 16);
vgmstream->loop_start_sample = pcm_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count, 16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count, 16);
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub vag - from Namco NUB archives [Ridge Racer 7 (PS3), Noby Noby Boy (PS3)] */
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile, "vag"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x76616700) /* "vag\0" */
goto fail;
loop_flag = read_32bitBE(0x24,streamFile);
channel_count = 1; /* dual file stereo */
start_offset = 0xC0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xBC,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count);
vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
vgmstream->allow_dual_stereo = 1;
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub at3 - from Namco NUB archives [Ridge Racer 7 (PS3), Katamari Forever (PS3)] */
VGMSTREAM * init_vgmstream_nub_at3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t subfile_offset = 0;
size_t subfile_size = 0;
/* checks */
if (!check_extensions(streamFile,"at3"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x61743300) /* "at3\0" */
goto fail;
/* mini fmt+fact header, we can use RIFF anyway */
subfile_offset = 0x100;
subfile_size = read_32bitLE(subfile_offset + 0x04, streamFile) + 0x08; /* RIFF size */
temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL);
if (!temp_streamFile) goto fail;
vgmstream = init_vgmstream_riff(temp_streamFile);
if (!vgmstream) goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
/* .nub xma - from Namco NUB archives [Tekken 6 (X360), Galaga Legions DX (X360)] */
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, chunk_offset;
size_t data_size, chunk_size;
int loop_flag, channel_count, sample_rate, nus_codec;
int num_samples, loop_start_sample, loop_end_sample;
/* checks */
if (!check_extensions(streamFile,"xma"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x786D6100) /* "xma\0" */
goto fail;
/* header with a "XMA2" or "fmt " chunk inside */
nus_codec = read_32bitBE(0x0C,streamFile);
data_size = read_32bitBE(0x14,streamFile);
chunk_offset = 0xBC;
chunk_size = read_32bitBE(0x24,streamFile);
if (nus_codec == 0x4) { /* "XMA2" */
xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
} else if (nus_codec == 0x8) { /* "fmt " */
channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
sample_rate = read_32bitBE(chunk_offset+0x04,streamFile);
xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);
} else {
goto fail;
}
start_offset = 0x100;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
size_t bytes;
if (nus_codec == 0x4) { /* "XMA2" */
bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile);
} else { /* "fmt " */
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
}
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if ( !vgmstream->codec_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */
}
#else
goto fail;
#endif
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub idsp - from Namco NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"idsp") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x69647370) /* "idsp" */
goto fail;
if (read_32bitBE(0xBC,streamFile) != 0x49445350) /* "IDSP" (actual header) */
goto fail;
loop_flag = read_32bitBE(0x20,streamFile);
channel_count = read_32bitBE(0xC4,streamFile);
if (channel_count > 8) goto fail;
start_offset = 0x100 + (channel_count * 0x60);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xC8,streamFile);
vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x14,streamFile),channel_count);
vgmstream->loop_start_sample = read_32bitBE(0xD0,streamFile);
vgmstream->loop_end_sample = read_32bitBE(0xD4,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0xD8,streamFile);
if (vgmstream->interleave_block_size == 0)
vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile) / channel_count;
dsp_read_coefs_be(vgmstream,streamFile,0x118,0x60);
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub is14 - from Namco NUB archives [Tales of Vesperia (PS3)] */
VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t header_offset, stream_offset;
size_t header_size, stream_size;
/* checks */
if (!check_extensions(streamFile,"is14"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x69733134) /* "is14" */
goto fail;
/* paste header+data together and pass to meta */
header_offset = 0xBC;
header_size = read_32bitBE(0x1c, streamFile);
stream_offset = align_size_to_block(header_offset + header_size, 0x10);
stream_size = read_32bitBE(header_offset + header_size - 0x04, streamFile);/* size at 0x14 is padded, use "sdat" size */
temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, "bnsf");
if (!temp_streamFile) goto fail;
vgmstream = init_vgmstream_bnsf(temp_streamFile);
if (!vgmstream) goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -1,55 +0,0 @@
#include "meta.h"
#include "../coding/coding.h"
/* "idsp" - from Namco's Wii NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"idsp") )
goto fail;
/* actual header starts at "IDSP", while "idsp" is mostly nub bank stuff */
if (read_32bitBE(0x00,streamFile) != 0x69647370) /* "idsp" */
goto fail;
if (read_32bitBE(0xBC,streamFile) != 0x49445350) /* "IDSP" */
goto fail;
loop_flag = read_32bitBE(0x20,streamFile);
channel_count = read_32bitBE(0xC4,streamFile);
if (channel_count > 8) goto fail;
start_offset = 0x100 + (channel_count * 0x60);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB_IDSP;
vgmstream->sample_rate = read_32bitBE(0xC8,streamFile);
vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x14,streamFile),channel_count);
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitBE(0xD0,streamFile));
vgmstream->loop_end_sample = (read_32bitBE(0xD4,streamFile));
}
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0xD8,streamFile);
if (vgmstream->interleave_block_size == 0)
vgmstream->interleave_block_size = (get_streamfile_size(streamFile) - start_offset) / channel_count;
dsp_read_coefs_be(vgmstream,streamFile,0x118,0x60);
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -1,47 +0,0 @@
#include "meta.h"
#include "../util.h"
/* vag - from Namco's PS3 NUB archives (Ridge Racer 7) */
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* check extension, case insensitive */
if ( !check_extensions(streamFile, "vag")) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x76616700) /* "vag\0" */
goto fail;
loop_flag = read_32bitBE(0x30,streamFile)==0x3F800000;
channel_count = 1; /* dual file stereo */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0xBC,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0x14,streamFile)*28/32*2;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x20,streamFile)*28/32*2;
vgmstream->loop_end_sample = read_32bitBE(0x24,streamFile)*28/32*2;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_NUB_VAG;
vgmstream->allow_dual_stereo = 1;
start_offset = 0xC0;
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -1,75 +0,0 @@
#include "meta.h"
#include "../coding/coding.h"
/* Namco NUB xma - from Tekken 6, Galaga Legions DX */
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, chunk_offset;
size_t data_size, chunk_size;
int loop_flag, channel_count, sample_rate, chunk_type;
int num_samples, loop_start_sample, loop_end_sample;
/* checks */
if ( !check_extensions(streamFile,"xma")) /* (probably meant to be .nub) */
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x786D6100) /* "xma\0" */
goto fail;
/* custom header with a "XMA2" or "fmt " chunk inside; most other values are unknown */
chunk_type = read_32bitBE(0xC,streamFile);
start_offset = 0x100;
data_size = read_32bitBE(0x14,streamFile);
chunk_offset = 0xBC;
chunk_size = read_32bitBE(0x24,streamFile);
if (chunk_type == 0x4) { /* "XMA2" */
xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
} else if (chunk_type == 0x8) { /* "fmt " */
channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
sample_rate = read_32bitBE(chunk_offset+0x04,streamFile);
xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);
} else {
goto fail;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
vgmstream->meta_type = meta_NUB_XMA;
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
size_t bytes;
if (chunk_type == 0x4) { /* "XMA2" */
bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile);
} else { /* "fmt " */
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
}
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if ( !vgmstream->codec_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */
}
#else
goto fail;
#endif
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -144,7 +144,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_kraw,
init_vgmstream_ps2_omu,
init_vgmstream_ps2_xa2,
init_vgmstream_nub_idsp,
init_vgmstream_idsp_nl,
init_vgmstream_idsp_ie,
init_vgmstream_ngc_ymf,
@ -264,7 +263,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_baf,
init_vgmstream_baf_badrip,
init_vgmstream_msf,
init_vgmstream_nub_vag,
init_vgmstream_ps3_past,
init_vgmstream_sgxd,
init_vgmstream_ngca,
@ -314,7 +312,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_wwise,
init_vgmstream_ubi_raki,
init_vgmstream_x360_pasx,
init_vgmstream_nub_xma,
init_vgmstream_xma,
init_vgmstream_sxd,
init_vgmstream_ogl,
@ -473,6 +470,13 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_dsp_itl,
init_vgmstream_sch,
init_vgmstream_ima,
init_vgmstream_nub,
init_vgmstream_nub_wav,
init_vgmstream_nub_vag,
init_vgmstream_nub_at3,
init_vgmstream_nub_xma,
init_vgmstream_nub_idsp,
init_vgmstream_nub_is14,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */

View File

@ -399,7 +399,7 @@ typedef enum {
meta_KRAW, /* Geometry Wars - Galaxies */
meta_PS2_OMU, /* PS2 Int file with Header */
meta_PS2_XA2, /* XG3 Extreme-G Racing */
meta_NUB_IDSP, /* Soul Calibur Legends (Wii) */
meta_NUB,
meta_IDSP_NL, /* Mario Strikers Charged (Wii) */
meta_IDSP_IE, /* Defencer (GC) */
meta_SPT_SPD, /* Various (SPT+SPT DSP) */
@ -545,7 +545,6 @@ typedef enum {
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_PS3_CPS, /* Eternal Sonata (PS3) */
meta_MSF,
meta_NUB_VAG, /* Namco VAG from NUB archives */
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
meta_NGCA, /* GoldenEye 007 (Wii) */
@ -590,7 +589,6 @@ typedef enum {
meta_FFMPEG, /* any file supported by FFmpeg */
meta_X360_CXS, /* Eternal Sonata (Xbox 360) */
meta_AKB, /* SQEX iOS */
meta_NUB_XMA, /* Namco XMA from NUB archives */
meta_X360_PASX, /* Namco PASX (Soul Calibur II HD X360) */
meta_XMA_RIFF, /* Microsoft RIFF XMA */
meta_X360_AST, /* Dead Rising (X360) */