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Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
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@ -151,6 +151,9 @@ void decode_fadpcm(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacin
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/* asf_decoder */
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void decode_asf(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
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/* xmd_decoder */
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void decode_xmd(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, size_t frame_size);
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/* ea_mt_decoder*/
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ea_mt_codec_data *init_ea_mt(int channel_count, int type);
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void decode_ea_mt(VGMSTREAM * vgmstream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
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63
src/coding/xmd_decoder.c
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63
src/coding/xmd_decoder.c
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@ -0,0 +1,63 @@
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#include "coding.h"
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/* Decodes Konami XMD from Xbox games (algorithm info from xmd2wav/xmddecode.dll). */
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void decode_xmd(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, size_t frame_size) {
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off_t frame_offset;
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int i, frames_in, sample_count = 0, samples_done = 0;
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size_t bytes_per_frame, samples_per_frame;
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int16_t hist1, hist2;
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uint16_t scale;
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/* external interleave (variable size), mono */
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bytes_per_frame = frame_size;
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samples_per_frame = 2 + (frame_size - 0x06) * 2;
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frames_in = first_sample / samples_per_frame;
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first_sample = first_sample % samples_per_frame;
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/* parse frame header */
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frame_offset = stream->offset + bytes_per_frame*frames_in;
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hist2 = read_16bitLE(frame_offset+0x00,stream->streamfile);
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hist1 = read_16bitLE(frame_offset+0x02,stream->streamfile);
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scale = (uint16_t)read_16bitLE(frame_offset+0x04,stream->streamfile); /* scale doesn't go too high though */
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/* write header samples (needed) */
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = hist2;
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samples_done++;
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}
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sample_count++;
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = hist1;
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samples_done++;
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}
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sample_count++;
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/* decode nibbles */
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for (i = first_sample; i < first_sample + samples_to_do; i++) {
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int32_t new_sample;
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uint8_t nibbles = (uint8_t)read_8bit(frame_offset+0x06 + i/2,stream->streamfile);
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new_sample = i&1 ? /* low nibble first */
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get_high_nibble_signed(nibbles):
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get_low_nibble_signed(nibbles);
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new_sample = (new_sample*(scale<<14) + (hist1*0x7298) - (hist2*0x3350)) >> 14;
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/* Coefs are similar to XA's filter 2, but using those creates hissing in some songs.
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* ex. 1.796875 * (1 << 14) = 0x7300, -0.8125 * (1 << 14) = -0x3400 */
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//new_sample = (int32_t)(new_sample*scale + hist1*1.796875 + hist2*-0.8125);
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//new_sample = clamp16(new_sample); /* not needed */
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = (int16_t)new_sample;
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samples_done++;
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}
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sample_count++;
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hist2 = hist1;
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hist1 = new_sample;
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}
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//stream->adpcm_history1_32 = hist1;
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//stream->adpcm_history2_32 = hist2;
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}
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@ -437,6 +437,7 @@ static const char* extension_list[] = {
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"xvas",
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"xwav",//fake, to be removed
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"xwb",
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"xmd",
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"xwc",
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"xwm", //FFmpeg, not parsed (XWMA)
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"xwma", //FFmpeg, not parsed (XWMA)
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@ -555,6 +556,7 @@ static const coding_info coding_info_list[] = {
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{coding_MC3, "Paradigm MC3 3-bit ADPCM"},
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{coding_FADPCM, "FMOD FADPCM 4-bit ADPCM"},
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{coding_ASF, "Argonaut ASF 4-bit ADPCM"},
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{coding_XMD, "Konami XMD 4-bit ADPCM"},
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{coding_SDX2, "Squareroot-delta-exact (SDX2) 8-bit DPCM"},
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{coding_SDX2_int, "Squareroot-delta-exact (SDX2) 8-bit DPCM with 1 byte interleave"},
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@ -1041,6 +1043,7 @@ static const meta_info meta_info_list[] = {
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{meta_H4M, "Hudson HVQM4 header"},
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{meta_OGG_MUS, "Ogg Vorbis (MUS header)"},
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{meta_ASF, "Argonaut ASF header"},
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{meta_XMD, "Konami XMD header"},
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#ifdef VGM_USE_FFMPEG
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{meta_FFmpeg, "FFmpeg supported file format"},
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@ -1473,6 +1473,10 @@
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<File
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RelativePath=".\meta\xvag.c"
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>
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</File>
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<File
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RelativePath=".\meta\xmd.c"
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>
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</File>
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<File
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RelativePath=".\meta\xwb.c"
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@ -1714,6 +1718,10 @@
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RelativePath=".\coding\xa_decoder.c"
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>
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</File>
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<File
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RelativePath=".\coding\xmd_decoder.c"
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>
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</File>
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<File
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RelativePath=".\coding\vorbis_custom_decoder.c"
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>
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@ -442,6 +442,7 @@
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<ClCompile Include="meta\xnb.c" />
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<ClCompile Include="meta\xss.c" />
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<ClCompile Include="meta\xvag.c" />
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<ClCompile Include="meta\xmd.c" />
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<ClCompile Include="meta\xwb.c" />
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<ClCompile Include="meta\xwc.c" />
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<ClCompile Include="meta\ydsp.c" />
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@ -487,6 +488,7 @@
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<ClCompile Include="coding\vorbis_custom_utils_wwise.c" />
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<ClCompile Include="coding\ws_decoder.c" />
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<ClCompile Include="coding\xa_decoder.c" />
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<ClCompile Include="coding\xmd_decoder.c" />
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<ClCompile Include="layout\segmented.c" />
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<ClCompile Include="layout\aix_layout.c" />
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<ClCompile Include="layout\blocked_ast.c" />
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@ -895,6 +895,9 @@
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<ClCompile Include="meta\xvag.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xmd.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xwb.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -1027,6 +1030,9 @@
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<ClCompile Include="coding\xa_decoder.c">
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<Filter>coding\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="coding\xmd_decoder.c">
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<Filter>coding\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\segmented.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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@ -765,4 +765,6 @@ VGMSTREAM * init_vgmstream_h4m(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_asf(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_xmd(STREAMFILE *streamFile);
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#endif /*_META_H*/
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69
src/meta/xmd.c
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69
src/meta/xmd.c
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@ -0,0 +1,69 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* XMD - from Konami Xbox games [Silent Hill 4 (Xbox), Castlevania Curse of Darkness (Xbox)] */
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VGMSTREAM * init_vgmstream_xmd(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, sample_rate;
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size_t data_size, loop_start, frame_size;
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/* checks (.xmd comes from bigfiles with filenames) */
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if (!check_extensions(streamFile, "xmd"))
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goto fail;
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if ((read_32bitBE(0x00,streamFile) & 0xFFFFFF00) == 0x786D6400) { /* "xmd\0" */
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/* v2 from Castlevania: Curse of Darkness */
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channel_count = read_8bit(0x03,streamFile);
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sample_rate = (uint16_t)read_16bitLE(0x04, streamFile);
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data_size = read_32bitLE(0x06, streamFile);
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loop_flag = read_8bit(0x0a,streamFile);
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loop_start = read_32bitLE(0x0b, streamFile);
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/* 0x0f(2): unknown+config? */
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frame_size = 0x15;
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start_offset = 0x11;
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}
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else {
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/* v1 from Silent Hill 4 */
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channel_count = read_8bit(0x00,streamFile);
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sample_rate = (uint16_t)read_16bitLE(0x01, streamFile);
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data_size = read_32bitLE(0x03, streamFile);
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loop_flag = read_8bit(0x07,streamFile);
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loop_start = read_32bitLE(0x08, streamFile);
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frame_size = 0x0d;
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start_offset = 0x0c;
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}
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/* extra checks just in case */
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if (data_size > get_streamfile_size(streamFile))
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goto fail; /* v1 .xmd are sector-aligned with padding */
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if (channel_count > 2)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = data_size / frame_size / channel_count * ((frame_size-0x06)*2 + 2); /* bytes to samples */
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if (loop_flag) {
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vgmstream->loop_start_sample = loop_start / frame_size / channel_count * ((frame_size-0x06)*2 + 2); /* bytes to samples */
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->meta_type = meta_XMD;
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vgmstream->coding_type = coding_XMD;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = frame_size;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -419,6 +419,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_h4m,
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init_vgmstream_ps2_ads_container,
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init_vgmstream_asf,
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init_vgmstream_xmd,
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init_vgmstream_txth, /* should go at the end (lower priority) */
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#ifdef VGM_USE_FFMPEG
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@ -1147,6 +1148,8 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
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return 256; /* (0x8c - 0xc) * 2 */
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case coding_ASF:
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return 32; /* (0x11 - 0x1) * 2 */
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case coding_XMD:
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return (vgmstream->interleave_block_size - 0x06)*2 + 2;
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case coding_EA_MT:
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return 432;
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case coding_CRI_HCA:
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@ -1305,6 +1308,8 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
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return 0x8c;
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case coding_ASF:
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return 0x11;
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case coding_XMD:
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return vgmstream->interleave_block_size;
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case coding_EA_MT:
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return 0; /* variable (frames of bit counts or PCM frames) */
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#ifdef VGM_USE_ATRAC9
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@ -1943,6 +1948,13 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
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samples_to_do);
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}
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break;
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case coding_XMD:
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for (chan=0;chan<vgmstream->channels;chan++) {
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decode_xmd(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
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vgmstream->channels,vgmstream->samples_into_block,
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samples_to_do, vgmstream->interleave_block_size);
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}
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break;
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case coding_EA_MT:
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for (chan=0;chan<vgmstream->channels;chan++) {
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decode_ea_mt(vgmstream, buffer+samples_written*vgmstream->channels+chan,
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@ -156,6 +156,7 @@ typedef enum {
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coding_MC3, /* Paradigm MC3 3-bit ADPCM */
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coding_FADPCM, /* FMOD FADPCM 4-bit ADPCM */
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coding_ASF, /* Argonaut ASF 4-bit ADPCM */
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coding_XMD, /* Konami XMD 4-bit ADPCM */
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/* others */
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coding_SDX2, /* SDX2 2:1 Squareroot-Delta-Exact compression DPCM */
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@ -683,6 +684,7 @@ typedef enum {
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meta_H4M, /* Hudson HVQM4 video [Resident Evil 0 (GC), Tales of Symphonia (GC)] */
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meta_OGG_MUS, /* Ogg Vorbis with encryption [Redux - Dark Matters (PC)] */
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meta_ASF, /* Argonaut ASF [Croc 2 (PC)] */
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meta_XMD, /* Konami XMD [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)] */
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#ifdef VGM_USE_FFMPEG
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meta_FFmpeg,
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