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Add Rebellion .MIC extension [Rogue Trooper (PS2)]
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@ -730,7 +730,7 @@ static const meta_info meta_info_list[] = {
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{meta_NGC_YMF, "YMF DSP Header"},
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{meta_NGC_YMF, "YMF DSP Header"},
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{meta_PS2_CCC, "CCC Header"},
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{meta_PS2_CCC, "CCC Header"},
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{meta_PSX_FAG, "FAG Header"},
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{meta_PSX_FAG, "FAG Header"},
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{meta_PS2_MIHB, "Merged MIH+MIB"},
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{meta_PS2_MIHB, "MIH+MIB header"},
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{meta_DSP_WII_MUS, "mus header"},
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{meta_DSP_WII_MUS, "mus header"},
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{meta_WII_SNG, "SNG DSP Header"},
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{meta_WII_SNG, "SNG DSP Header"},
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{meta_RSD2VAG, "RSD2/VAG Header"},
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{meta_RSD2VAG, "RSD2/VAG Header"},
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@ -1,72 +1,53 @@
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#include "meta.h"
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* MIHB (Merged MIH+MIB) */
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/* MIC/MIHB - Merged MIH+MIB [Rogue Trooper (PS2), The Sims 2 (PS2)] */
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VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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off_t start_offset;
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int mib_blocks;
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size_t data_size, frame_size, frame_last, frame_count;
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int loop_flag = 0;
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int channel_count, loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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/* check extension */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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/* .mic: Rebellion Dev. games, .mihb: assumed? */
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if (strcasecmp("mihb",filename_extension(filename))) goto fail;
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if (!check_extensions(streamFile, "mic,mihb"))
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */
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if (read_32bitBE(0x00,streamFile) != 0x40000000)
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goto fail;
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goto fail;
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mib_blocks = read_32bitLE(0x14,streamFile);
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loop_flag = 0;
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loop_flag = 0;
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channel_count = read_32bitLE(0x08,streamFile);
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channel_count = read_32bitLE(0x08,streamFile);
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start_offset = 0x40;
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/* frame_size * frame_count * channels = data_size, but last frame has less usable data */
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{
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/* 0x04(1): 0x20? */
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frame_last = (uint16_t)read_16bitLE(0x05,streamFile);
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frame_size = read_32bitLE(0x10,streamFile);
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frame_count = read_32bitLE(0x14,streamFile);
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data_size = frame_count * frame_size;
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data_size -= frame_last ? (frame_size-frame_last) : 0;
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data_size *= channel_count;
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}
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x40;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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vgmstream->num_samples = ((read_32bitLE(0x10,streamFile))*mib_blocks)*28/16;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = ((read_32bitLE(0x10,streamFile))*mib_blocks)*28/16;
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}
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if (vgmstream->channels > 1) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
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} else {
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vgmstream->layout_type = layout_none;
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}
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vgmstream->meta_type = meta_PS2_MIHB;
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vgmstream->meta_type = meta_PS2_MIHB;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = frame_size;
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/* open the file for reading */
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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{
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goto fail;
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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