Merge branch 'cwav_flex' into 'master'

Accept 0x00010102 in header for CWAV

This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.

See https://hcs64.com/mboard/forum.php?showthread=45018

See merge request !1
This commit is contained in:
Christopher Snowhill 2016-05-03 01:38:41 -04:00
commit 62ba01904f

View File

@ -46,7 +46,11 @@ static void read_rwav(struct rwav_data * rd)
/* little endian, version 2 */
if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFFFE4000 ||
(uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00000102)
(
(uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00000102 &&
(uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00010102
)
)
return;
chunk_table_offset = rd->offset+0x18;