Merge pull request #1516 from EdnessP/master

RAGE AUD: Better BE support
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bnnm 2024-04-19 14:18:10 +02:00 committed by GitHub
commit 63a12e108b
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13 changed files with 163 additions and 140 deletions

0
3 Normal file
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@ -281,7 +281,7 @@ int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
case layout_blocked_xvas:
case layout_blocked_thp:
case layout_blocked_filp:
case layout_blocked_ivaud:
case layout_blocked_rage_aud:
case layout_blocked_ea_swvr:
case layout_blocked_adm:
case layout_blocked_ps2_iab:

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@ -954,7 +954,7 @@ static const layout_info layout_info_list[] = {
{layout_blocked_filp, "blocked (FILP)"},
{layout_blocked_ea_swvr, "blocked (EA SWVR)"},
{layout_blocked_adm, "blocked (ADM)"},
{layout_blocked_ivaud, "blocked (IVAUD)"},
{layout_blocked_rage_aud, "blocked (Rockstar AUD)"},
{layout_blocked_ps2_iab, "blocked (IAB)"},
{layout_blocked_vs_str, "blocked (STR VS)"},
{layout_blocked_rws, "blocked (RWS)"},
@ -1149,7 +1149,7 @@ static const meta_info meta_info_list[] = {
{meta_PS2_MCG, "Gunvari MCG Header"},
{meta_ZSD, "Konami ZSD header"},
{meta_REDSPARK, "RedSpark header"},
{meta_IVAUD, "Rockstar .ivaud header"},
{meta_RAGE_AUD, "Rockstar AUD header"},
{meta_DSP_WII_WSD, ".WSD header"},
{meta_WII_NDP, "Icon Games NDP header"},
{meta_PS2_SPS, "Ape Escape 2 SPS Header"},

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@ -144,8 +144,8 @@ void block_update(off_t block_offset, VGMSTREAM* vgmstream) {
case layout_blocked_filp:
block_update_filp(block_offset,vgmstream);
break;
case layout_blocked_ivaud:
block_update_ivaud(block_offset,vgmstream);
case layout_blocked_rage_aud:
block_update_rage_aud(block_offset,vgmstream);
break;
case layout_blocked_ea_swvr:
block_update_ea_swvr(block_offset,vgmstream);

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@ -1,53 +0,0 @@
#include "layout.h"
#include "../vgmstream.h"
/* GTA IV blocks */
void block_update_ivaud(off_t block_offset, VGMSTREAM * vgmstream) {
STREAMFILE *streamFile = vgmstream->ch[0].streamfile;
size_t header_size, block_samples;
int i;
off_t seek_info_offset;
/* base header */
seek_info_offset = read_32bitLE(block_offset+0x00,streamFile); /*64b */
/* 0x08(8): seek table offset */
/* 0x10(8): seek table offset again? */
/* seek info (per channel) */
/* 0x00: start entry */
/* 0x04: number of entries */
/* 0x08: unknown */
/* 0x0c: data size */
/* seek table (per all entries) */
/* 0x00: start? */
/* 0x04: end? */
/* find header size */
/* can't see a better way to calc, as there may be dummy entries after usable ones
* (table is max 0x7b8 + seek table offset + 0x800-padded) */
if (vgmstream->channels > 3)
header_size = 0x1000;
else
header_size = 0x800;
/* get max data_size as channels may vary slightly (data is padded, hopefully won't create pops) */
block_samples = 0;
for(i = 0;i < vgmstream->channels; i++) {
size_t channel_samples = read_32bitLE(block_offset + seek_info_offset+0x0c + 0x10*i,streamFile);
if (block_samples < channel_samples)
block_samples = channel_samples;
}
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + vgmstream->full_block_size;
vgmstream->current_block_samples = block_samples;
vgmstream->current_block_size = 0;
for(i = 0; i < vgmstream->channels; i++) {
/* use seek table's start entry to find channel offset */
size_t interleave_size = read_32bitLE(block_offset + seek_info_offset+0x00 + 0x10*i,streamFile) * 0x800;
vgmstream->ch[i].offset = block_offset + header_size + interleave_size;
}
}

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@ -0,0 +1,75 @@
#include "layout.h"
#include "../vgmstream.h"
#include "../util/endianness.h"
/* RAGE AUD (MC:LA, GTA IV) blocks */
void block_update_rage_aud(off_t block_offset, VGMSTREAM* vgmstream) {
STREAMFILE* sf = vgmstream->ch[0].streamfile;
size_t header_size, block_samples, seek_info_size, seek_info_entry_size;
off_t seek_info_offset;
int i;
//big_endian = read_u32le(0x00, sf) == 0; /* 64-bit number */
read_u64_t read_u64 = vgmstream->codec_endian ? read_u64be : read_u64le;
read_u32_t read_u32 = vgmstream->codec_endian ? read_u32be : read_u32le;
/* base header */
seek_info_offset = read_u64(block_offset + 0x00, sf); /* 0x18 */
seek_info_size = read_u64(block_offset + 0x08, sf);
/* 0x10(8): seek table offset; should be identical to seek_info_size */
/* entries are 0x10 long on PC & X360, and 0x18 on PS3 */
seek_info_entry_size = (seek_info_size - seek_info_offset) / vgmstream->channels;
/* seek info (per channel) */
/* 0x00: start entry */
/* 0x04: number of entries */
/* 0x08: unknown */
/* 0x0c: data size */
/* seek table (per all entries) */
/* 0x00: start? */
/* 0x04: end? */
/* find header size */
/* can't see a better way to calc, as there may be dummy entries after usable ones
* (table is max 0x7b8 + seek table offset + 0x800-padded) */
/* TODO: This isn't really reliable, there are several very short 4-7ch streams in
* both MCLA and GTA4 whose seek tables are short enough to fit in 0x800 alignment
*
* The best option might be to search for the highest start_entry offset across all the
* seek info entries (offsets 0x00 and 0x04, can be along with the block_samples loop),
* and do seek_info_size + furthest_offset * 0x08 + num_entries * 0x08, since sometimes
* the number of seek entries are off by one, so just adding them all up won't match.
*
* However this should always be done from the 1st stream block, or at the very least
* not the final block, since it can have less data left over due to it being the end
* of the stream, where the calculation would result in it being smaller than it is.
*/
if (vgmstream->channels > 3)
header_size = 0x1000;
else
header_size = 0x800;
/* get max data_size as channels may vary slightly (data is padded, hopefully won't create pops) */
block_samples = 0;
seek_info_offset += block_offset;
for (i = 0; i < vgmstream->channels; i++) {
size_t channel_samples = read_u32(seek_info_offset + 0x0c + seek_info_entry_size * i, sf);
if (block_samples < channel_samples)
block_samples = channel_samples;
}
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + vgmstream->full_block_size;
vgmstream->current_block_samples = block_samples;
vgmstream->current_block_size = 0;
for (i = 0; i < vgmstream->channels; i++) {
/* use seek table's start entry to find channel offset */
size_t interleave_size = read_u32(seek_info_offset + 0x00 + seek_info_entry_size * i, sf) * 0x800;
vgmstream->ch[i].offset = block_offset + header_size + interleave_size;
}
}

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@ -27,7 +27,7 @@ void block_update_gsb(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_xvas(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_thp(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_filp(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ivaud(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_rage_aud(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_swvr(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_adm(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ps2_iab(off_t block_offset, VGMSTREAM* vgmstream);

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@ -311,10 +311,10 @@
<ClCompile Include="layout\blocked_h4m.c" />
<ClCompile Include="layout\blocked_halpst.c" />
<ClCompile Include="layout\blocked_hwas.c" />
<ClCompile Include="layout\blocked_ivaud.c" />
<ClCompile Include="layout\blocked_mul.c" />
<ClCompile Include="layout\blocked_mxch.c" />
<ClCompile Include="layout\blocked_ps2_iab.c" />
<ClCompile Include="layout\blocked_rage_aud.c" />
<ClCompile Include="layout\blocked_rws.c" />
<ClCompile Include="layout\blocked_sthd.c" />
<ClCompile Include="layout\blocked_str_snds.c" />
@ -482,7 +482,6 @@
<ClCompile Include="meta\isb.c" />
<ClCompile Include="meta\ish_isd.c" />
<ClCompile Include="meta\ivag.c" />
<ClCompile Include="meta\ivaud.c" />
<ClCompile Include="meta\ivb.c" />
<ClCompile Include="meta\jstm.c" />
<ClCompile Include="meta\kat.c" />
@ -603,6 +602,7 @@
<ClCompile Include="meta\ps_headerless.c" />
<ClCompile Include="meta\pwb.c" />
<ClCompile Include="meta\rad.c" />
<ClCompile Include="meta\rage_aud.c" />
<ClCompile Include="meta\raw_int.c" />
<ClCompile Include="meta\raw_pcm.c" />
<ClCompile Include="meta\raw_rsf.c" />

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@ -754,9 +754,6 @@
<ClCompile Include="layout\blocked_hwas.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_ivaud.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_mul.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
@ -766,6 +763,9 @@
<ClCompile Include="layout\blocked_ps2_iab.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_rage_aud.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_rws.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
@ -1267,9 +1267,6 @@
<ClCompile Include="meta\ivag.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ivaud.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ivb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1630,6 +1627,9 @@
<ClCompile Include="meta\rad.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\rage_aud.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\raw_int.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -374,7 +374,7 @@ VGMSTREAM * init_vgmstream_vgs_ps(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_redspark(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ivaud(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_rage_aud(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_sps(STREAMFILE *streamFile);

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@ -20,24 +20,24 @@ typedef struct {
size_t stream_size;
int big_endian;
} ivaud_header;
} aud_header;
static int parse_ivaud_header(STREAMFILE* sf, ivaud_header* ivaud);
static int parse_aud_header(STREAMFILE* sf, aud_header* aud);
/* .ivaud - from GTA IV (PC/PS3/X360) */
VGMSTREAM* init_vgmstream_ivaud(STREAMFILE* sf) {
/* RAGE AUD - MC:LA, GTA IV (PC/PS3/X360) */
VGMSTREAM* init_vgmstream_rage_aud(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
ivaud_header ivaud = {0};
aud_header aud = {0};
int loop_flag;
/* checks */
/* (hashed filenames are likely extensionless, .ivaud is added by tools) */
/* extensionless (.ivaud is fake/added by tools) */
if (!check_extensions(sf, "ivaud,"))
return NULL;
/* check header */
if (!parse_ivaud_header(sf, &ivaud))
if (!parse_aud_header(sf, &aud))
return NULL;
@ -45,35 +45,36 @@ VGMSTREAM* init_vgmstream_ivaud(STREAMFILE* sf) {
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(ivaud.channel_count,loop_flag);
vgmstream = allocate_vgmstream(aud.channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = ivaud.sample_rate;
vgmstream->num_samples = ivaud.num_samples;
vgmstream->num_streams = ivaud.total_subsongs;
vgmstream->stream_size = ivaud.stream_size;
vgmstream->meta_type = meta_IVAUD;
vgmstream->sample_rate = aud.sample_rate;
vgmstream->num_samples = aud.num_samples;
vgmstream->num_streams = aud.total_subsongs;
vgmstream->stream_size = aud.stream_size;
vgmstream->codec_endian = aud.big_endian;
vgmstream->meta_type = meta_RAGE_AUD;
switch(ivaud.codec) {
switch (aud.codec) {
case 0x0001: /* common in sfx, uncommon in music (ex. EP2_SFX/MENU_MUSIC) */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = ivaud.is_music ? layout_blocked_ivaud : layout_none;
vgmstream->full_block_size = ivaud.block_size;
vgmstream->coding_type = aud.big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = aud.is_music ? layout_blocked_rage_aud : layout_none;
vgmstream->full_block_size = aud.block_size;
break;
#ifdef VGM_USE_FFMPEG
case 0x0000: { /* XMA2 (X360) */
if (ivaud.is_music) {
if (aud.is_music) {
goto fail;
}
else {
/* regular XMA for sfx */
vgmstream->codec_data = init_ffmpeg_xma1_raw(sf, ivaud.stream_offset, ivaud.stream_size, ivaud.channel_count, ivaud.sample_rate, 0);
vgmstream->codec_data = init_ffmpeg_xma1_raw(sf, aud.stream_offset, aud.stream_size, aud.channel_count, aud.sample_rate, 0);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, ivaud.stream_offset, ivaud.stream_size, 0, 0,0); /* samples are ok? */
xma_fix_raw_samples(vgmstream, sf, aud.stream_offset, aud.stream_size, 0, 0, 0); /* samples are ok? */
}
break;
}
@ -83,14 +84,14 @@ VGMSTREAM* init_vgmstream_ivaud(STREAMFILE* sf) {
case 0x0100: { /* MPEG (PS3) */
mpeg_custom_config cfg = {0};
if (ivaud.is_music) {
if (aud.is_music) {
goto fail;
}
else {
cfg.chunk_size = ivaud.block_size;
cfg.big_endian = ivaud.big_endian;
cfg.chunk_size = aud.block_size;
cfg.big_endian = aud.big_endian;
vgmstream->codec_data = init_mpeg_custom(sf, ivaud.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, &cfg);
vgmstream->codec_data = init_mpeg_custom(sf, aud.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
}
@ -100,17 +101,17 @@ VGMSTREAM* init_vgmstream_ivaud(STREAMFILE* sf) {
case 0x0400: /* PC */
vgmstream->coding_type = coding_IMA_int;
vgmstream->layout_type = ivaud.is_music ? layout_blocked_ivaud : layout_none;
vgmstream->full_block_size = ivaud.block_size;
vgmstream->layout_type = aud.is_music ? layout_blocked_rage_aud : layout_none;
vgmstream->full_block_size = aud.block_size;
break;
default:
VGM_LOG("IVAUD: unknown codec 0x%x\n", ivaud.codec);
VGM_LOG("RAGE AUD: unknown codec 0x%x\n", aud.codec);
goto fail;
}
if (!vgmstream_open_stream(vgmstream,sf,ivaud.stream_offset))
if (!vgmstream_open_stream(vgmstream, sf, aud.stream_offset))
goto fail;
return vgmstream;
@ -119,43 +120,43 @@ fail:
return NULL;
}
/* Parse Rockstar's .ivaud header (much info from SparkIV). */
static int parse_ivaud_header(STREAMFILE* sf, ivaud_header* ivaud) {
/* Parse Rockstar's AUD header (much info from SparkIV). */
static int parse_aud_header(STREAMFILE* sf, aud_header* aud) {
int target_subsong = sf->stream_index;
read_u64_t read_u64;
read_u32_t read_u32;
read_u16_t read_u16;
ivaud->big_endian = read_u32be(0x00, sf) == 0; /* table offset at 0x04 > BE (64b) */
read_u64 = ivaud->big_endian ? read_u64be : read_u64le;
read_u32 = ivaud->big_endian ? read_u32be : read_u32le;
read_u16 = ivaud->big_endian ? read_u16be : read_u16le;
aud->big_endian = read_u32be(0x00, sf) == 0; /* table offset at 0x04 > BE (64b) */
read_u64 = aud->big_endian ? read_u64be : read_u64le;
read_u32 = aud->big_endian ? read_u32be : read_u32le;
read_u16 = aud->big_endian ? read_u16be : read_u16le;
uint64_t table_offset = read_u64(0x00,sf);
uint64_t table_offset = read_u64(0x00, sf);
if (table_offset > 0x10000) /* arbitrary max, typically 0x1c~0x1000 */
return 0;
/* use bank's stream count to detect */
ivaud->is_music = (read_u32(0x10,sf) == 0);
aud->is_music = (read_u32(0x10, sf) == 0);
if (ivaud->is_music) {
if (aud->is_music) {
off_t block_table_offset, channel_table_offset, channel_info_offset;
/* music header */
block_table_offset = table_offset;
ivaud->block_count = read_u32(0x08,sf);
ivaud->block_size = read_u32(0x0c,sf); /* uses padded blocks */
aud->block_count = read_u32(0x08, sf);
aud->block_size = read_u32(0x0c, sf); /* uses padded blocks */
/* 0x10(4): stream count */
channel_table_offset = read_u64(0x14,sf);
channel_table_offset = read_u64(0x14, sf);
/* 0x1c(8): block_table_offset again? */
ivaud->channel_count = read_u32(0x24,sf);
aud->channel_count = read_u32(0x24, sf);
/* 0x28(4): unknown entries? */
ivaud->stream_offset = read_u32(0x2c,sf);
channel_info_offset = channel_table_offset + ivaud->channel_count * 0x10;
aud->stream_offset = read_u32(0x2c, sf);
channel_info_offset = channel_table_offset + aud->channel_count * 0x10;
if ((ivaud->block_count * ivaud->block_size) + ivaud->stream_offset != get_streamfile_size(sf)) {
VGM_LOG("IVAUD: bad file size\n");
if ((aud->block_count * aud->block_size) + aud->stream_offset != get_streamfile_size(sf)) {
VGM_LOG("RAGE AUD: bad file size\n");
goto fail;
}
@ -168,23 +169,23 @@ static int parse_ivaud_header(STREAMFILE* sf, ivaud_header* ivaud) {
/* 0x00(8): offset within data (should be 0) */
/* 0x08(4): hash */
/* 0x0c(4): half num_samples? */
ivaud->num_samples = read_u32(channel_info_offset+0x10,sf);
aud->num_samples = read_u32(channel_info_offset + 0x10, sf);
/* 0x14(4): unknown (-1) */
/* 0x18(2): sample rate */
/* 0x1a(2): unknown */
ivaud->codec = read_u32(channel_info_offset+0x1c,sf);
aud->codec = read_u32(channel_info_offset + 0x1c, sf);
/* (when codec is IMA) */
/* 0x20(8): adpcm states offset, 0x38: num states? (reference for seeks?) */
/* rest: unknown data */
/* block table (one entry per block) */
/* 0x00: data size processed up to this block (doesn't count block padding) */
ivaud->sample_rate = read_u32(block_table_offset + 0x04,sf);
aud->sample_rate = read_u32(block_table_offset + 0x04, sf);
/* sample_rate should agree with each channel in the channel table */
ivaud->total_subsongs = 1;
ivaud->stream_size = get_streamfile_size(sf);
aud->total_subsongs = 1;
aud->stream_size = get_streamfile_size(sf);
}
else {
off_t stream_table_offset, stream_info_offset, stream_entry_offset, offset;
@ -192,42 +193,42 @@ static int parse_ivaud_header(STREAMFILE* sf, ivaud_header* ivaud) {
/* bank header */
stream_table_offset = table_offset;
/* 0x08(8): header size? start offset? */
ivaud->total_subsongs = read_u32(0x10,sf);
aud->total_subsongs = read_u32(0x10, sf);
/* 0x14(4): unknown */
ivaud->stream_offset = read_u32(0x18,sf); /* base start_offset */
aud->stream_offset = read_u32(0x18, sf); /* base start_offset */
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > ivaud->total_subsongs || ivaud->total_subsongs < 1) goto fail;
if (target_subsong < 0 || target_subsong > aud->total_subsongs || aud->total_subsongs < 1) goto fail;
if (stream_table_offset != 0x1c)
goto fail;
stream_info_offset = stream_table_offset + 0x10*ivaud->total_subsongs;
stream_info_offset = stream_table_offset + 0x10 * aud->total_subsongs;
/* stream table (one entry per stream, points to stream info) */
stream_entry_offset = read_u64(stream_table_offset + 0x10*(target_subsong-1) + 0x00,sf); /* within stream info */
stream_entry_offset = read_u64(stream_table_offset + 0x10 * (target_subsong - 1) + 0x00, sf); /* within stream info */
/* 0x00(8): offset within stream_info_offset */
/* 0x08(4): hash */
/* 0x0c(4): some offset/size */
/* stream info (one entry per stream) */
offset = stream_info_offset + stream_entry_offset;
ivaud->stream_offset += read_u64(offset+0x00,sf); /* within data */
aud->stream_offset += read_u64(offset + 0x00, sf); /* within data */
/* 0x08(4): hash */
ivaud->stream_size = read_u32(offset+0x0c,sf);
ivaud->num_samples = read_u32(offset+0x10,sf);
aud->stream_size = read_u32(offset + 0x0c, sf);
aud->num_samples = read_u32(offset + 0x10, sf);
/* 0x14(4): unknown (-1) */
ivaud->sample_rate = read_u16(offset+0x18,sf);
aud->sample_rate = read_u16(offset + 0x18, sf);
/* 0x1a(2): unknown */
ivaud->codec = read_u32(offset+0x1c,sf);
aud->codec = read_u32(offset + 0x1c, sf);
/* (when codec is IMA) */
/* 0x20(8): adpcm states offset, 0x38: num states? (reference for seeks?) */
/* rest: unknown data */
ivaud->channel_count = 1;
aud->channel_count = 1;
}
return 1;
fail:
return 0;
}

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@ -535,7 +535,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_mic_koei,
init_vgmstream_seb,
init_vgmstream_tgc,
init_vgmstream_ivaud,
init_vgmstream_rage_aud,
init_vgmstream_asd_naxat,
/* need companion files */
init_vgmstream_pos,

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@ -215,21 +215,21 @@ typedef enum {
layout_blocked_ea_swvr,
layout_blocked_adm,
layout_blocked_mxch,
layout_blocked_ivaud, /* GTA IV .ivaud blocks */
layout_blocked_rage_aud, /* Rockstar AUD blocks */
layout_blocked_ps2_iab,
layout_blocked_vs_str,
layout_blocked_rws,
layout_blocked_hwas,
layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
layout_blocked_awc, /* Rockstar AWC */
layout_blocked_vgs, /* Guitar Hero II (PS2) */
layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
layout_blocked_awc, /* Rockstar AWC */
layout_blocked_vgs, /* Guitar Hero II (PS2) */
layout_blocked_xwav,
layout_blocked_xvag_subsong, /* XVAG subsongs [God of War III (PS4)] */
layout_blocked_xvag_subsong,/* XVAG subsongs [God of War III (PS4)] */
layout_blocked_ea_wve_au00, /* EA WVE au00 blocks */
layout_blocked_ea_wve_ad10, /* EA WVE Ad10 blocks */
layout_blocked_sthd, /* Dream Factory STHD */
layout_blocked_h4m, /* H4M video */
layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
layout_blocked_sthd, /* Dream Factory STHD */
layout_blocked_h4m, /* H4M video */
layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
layout_blocked_vs_square,
layout_blocked_vid1,
layout_blocked_ubi_sce,
@ -436,7 +436,7 @@ typedef enum {
meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
meta_ZSD, /* Dragon Booster ZSD */
meta_REDSPARK, /* "RedSpark" RSD (MadWorld) */
meta_IVAUD, /* .ivaud GTA IV */
meta_RAGE_AUD, /* Rockstar AUD - MC:LA, GTA IV */
meta_NDS_HWAS, /* Spider-Man 3, Tony Hawk's Downhill Jam, possibly more... */
meta_NGC_LPS, /* Rave Master (Groove Adventure Rave)(GC) */
meta_NAOMI_ADPCM, /* NAOMI/NAOMI2 ARcade games */