mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-31 04:13:47 +01:00
Add TXTH codec "YMZ"
This commit is contained in:
parent
cc10e2e116
commit
63bc8043ab
69
doc/TXTH.md
69
doc/TXTH.md
@ -74,9 +74,7 @@ as explained below, but often will use default values. Accepted codec strings:
|
||||
# - HEVAG Vita/PS4 ADPCM
|
||||
# * For some Vita/PS4 games
|
||||
# * Interleave is multiple of 0x10 (default)
|
||||
# - XBOX Xbox IMA ADPCM (mono/stereo)
|
||||
# * For many XBOX games, and some PC games
|
||||
# * Special interleave is multiple of 0x24 (mono) or 0x48 (stereo)
|
||||
#
|
||||
# - DSP|NGC_DSP Nintendo GameCube ADPCM
|
||||
# * For many GC/Wii/3DS/Switch games
|
||||
# * Interleave is multiple of 0x08 (default), often +0x1000
|
||||
@ -84,6 +82,7 @@ as explained below, but often will use default values. Accepted codec strings:
|
||||
# * Should set ADPCM state (hist_offset/spacing/etc)
|
||||
# - DTK|NGC_DTK Nintendo ADP/DTK ADPCM
|
||||
# * For rare GC games
|
||||
#
|
||||
# - PCM16LE PCM 16-bit little endian
|
||||
# * For many games (usually on PC)
|
||||
# * Interleave is multiple of 0x2 (default)
|
||||
@ -102,27 +101,43 @@ as explained below, but often will use default values. Accepted codec strings:
|
||||
# - PCM_FLOAT_LE PCM 32-bit float little endian
|
||||
# * For few rare games [Ikinari Maou (Switch)]
|
||||
# * Interleave is multiple of 0x4 (default)
|
||||
#
|
||||
# - IMA IMA ADPCM (mono/stereo)
|
||||
# * For some PC games, and rarely consoles
|
||||
# * Special interleave is multiple of 0x1, often +0x80
|
||||
# - DVI_IMA IMA ADPCM (DVI order)
|
||||
# * Variation with modified encoding
|
||||
# - AICA Yamaha AICA ADPCM (mono/stereo)
|
||||
# * For some Dreamcast games, and some arcade (Naomi) games
|
||||
# * Special interleave is multiple of 0x1
|
||||
# - APPLE_IMA4 Apple Quicktime IMA ADPCM
|
||||
# * For some Mac/iOS games
|
||||
# - XBOX Xbox IMA ADPCM (mono/stereo)
|
||||
# * For many XBOX games, and some PC games
|
||||
# * Special interleave is multiple of 0x24 (mono) or 0x48 (stereo)
|
||||
# - MS_IMA Microsoft IMA ADPCM
|
||||
# * For some PC games
|
||||
# * Interleave (frame size) varies, often multiple of 0x100 [required]
|
||||
# - APPLE_IMA4 Apple Quicktime IMA ADPCM
|
||||
# * For some Mac/iOS games
|
||||
# - IMA_HV High Voltage's IMA ADPCM
|
||||
# * For some High Voltage Software PC games [NBA Hangtime (PC), NHL Open Ice (PC)]
|
||||
#
|
||||
# - MSADPCM Microsoft ADPCM (mono/stereo)
|
||||
# * For some PC games
|
||||
# * Interleave (frame size) varies, often multiple of 0x100 [required]
|
||||
#
|
||||
# - AICA Yamaha AICA ADPCM (mono/stereo)
|
||||
# * For some Dreamcast games, and some arcade (Naomi) games
|
||||
# * Special interleave is multiple of 0x1
|
||||
# - YMZ Yamaha YMZ263B/YMZ280B ADPCM (mono/stereo)
|
||||
# * Variation of AICA
|
||||
# * For rare arcade games [VJ: Visual & Music Slap (AC)]
|
||||
# - CP_YM Capcom's Yamaha ADPCM
|
||||
# * For rare Saturn games [Marvel Super Heroes vs Street Fighter (SAT)]
|
||||
#
|
||||
# - SDX2 Squareroot-delta-exact 8-bit DPCM
|
||||
# * For many 3DO games
|
||||
#
|
||||
# - MPEG MPEG Audio Layer file (MP1/2/3)
|
||||
# * For some games (usually PC/PS3)
|
||||
# * May set skip_samples (MP2: around 240 or 480, MP3: around 1152)
|
||||
#
|
||||
# - ATRAC3 Sony ATRAC3
|
||||
# * For some PS2 and PS3 games
|
||||
# * Interleave (frame size) can be 0x60/0x98/0xC0 * channels [required]
|
||||
@ -134,45 +149,45 @@ as explained below, but often will use default values. Accepted codec strings:
|
||||
# Stereo: 0x0118|0178|0230|02E8|03A8|0460|05D0|0748|0800
|
||||
# 6/8 channels: multiple of one of the above
|
||||
# * Should set skip_samples (around 2048+184 but varies)
|
||||
#
|
||||
# - XMA1 Microsoft XMA1
|
||||
# * For early X360 games
|
||||
# - XMA2 Microsoft XMA2
|
||||
# * For later X360 games
|
||||
# - FFMPEG Any headered FFmpeg format
|
||||
# * For uncommon games
|
||||
# * May set skip_samples
|
||||
#
|
||||
# - AC3 AC3/SPDIF
|
||||
# * For few PS2 games
|
||||
# * Should set skip_samples (around 256 but varies)
|
||||
# - PCFX PC-FX ADPCM
|
||||
# * For many PC-FX games
|
||||
# * Interleave is multiple of 0x1, often +0x8000
|
||||
# * Sample rate may be ~31468/~15734/~10489/~7867
|
||||
# - PCM4 PCM 4-bit signed
|
||||
# * For early consoles
|
||||
# - PCM4_U PCM 4-bit unsigned
|
||||
# * Variation with modified encoding
|
||||
# - AAC Advanced Audio Coding (raw outside .mp4)
|
||||
# * For some 3DS games and many iOS games
|
||||
# * Should set skip_samples (typically 1024 but varies, 2112 is also common)
|
||||
# - FFMPEG Any headered FFmpeg format
|
||||
# * For uncommon games
|
||||
# * May set skip_samples
|
||||
#
|
||||
# - OKI16 OKI ADPCM with 16-bit output (not VOX/Dialogic 12-bit)
|
||||
# * For rare PS2 games [Sweet Legacy (PS2), Hooligan (PS2)]
|
||||
# - OKI4S OKI ADPCM with 16-bit output and adjusted tables
|
||||
# * For later Konami arcade games [Gitadora (AC), Metal Gear Arcade (AC)]
|
||||
# - AAC Advanced Audio Coding (raw outside .mp4)
|
||||
# * For some 3DS games and many iOS games
|
||||
# * Should set skip_samples (typically 1024 but varies, 2112 is also common)
|
||||
# - PCFX PC-FX ADPCM
|
||||
# * For many PC-FX games
|
||||
# * Interleave is multiple of 0x1, often +0x8000
|
||||
# * Sample rate may be ~31468/~15734/~10489/~7867
|
||||
#
|
||||
# - PCM4 PCM 4-bit signed
|
||||
# * For early consoles
|
||||
# - PCM4_U PCM 4-bit unsigned
|
||||
# * Variation with modified encoding
|
||||
# - TGC Tiger Game.com 4-bit ADPCM
|
||||
# * For Tiger Game.com games
|
||||
# - ASF Argonaut ASF ADPCM
|
||||
# * For rare Argonaut games [Croc (SAT)]
|
||||
# - EAXA Electronic Arts EA-XA ADPCM
|
||||
# * For rare EA games [Harry Potter and the Chamber of Secrets (PC)]
|
||||
# - XA CD-XA ADPCM (ISO 2048 mode1/data streams without subchannels)
|
||||
# - XA CD-XA ADPCM (ISO 2048 mode1 streams without subchannel data)
|
||||
# * For rare Saturn and PS2 games [Phantasy Star Collection (SAT), Fantavision (PS2), EA SAT videos]
|
||||
# - XA_EA Electronic Arts XA ADPCM variation
|
||||
# * For rare Saturn games [EA SAT videos]
|
||||
# - CP_YM Capcom's Yamaha ADPCM
|
||||
# * For rare Saturn games [Marvel Super Heroes vs Street Fighter (SAT)]
|
||||
# - IMA_HV High Voltage's IMA ADPCM
|
||||
# * For some High Voltage Software PC games [NBA Hangtime (PC), NHL Open Ice (PC)]
|
||||
codec = (codec string)
|
||||
```
|
||||
|
||||
|
@ -171,7 +171,7 @@ int msadpcm_check_coefs(STREAMFILE* sf, uint32_t offset);
|
||||
|
||||
|
||||
/* yamaha_decoder */
|
||||
void decode_aica(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo);
|
||||
void decode_aica(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo, int is_high_first);
|
||||
void decode_cp_ym(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo);
|
||||
void decode_aska(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, size_t frame_size);
|
||||
void decode_nxap(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
|
||||
|
@ -44,12 +44,12 @@ static void yamaha_adpcmb_expand_nibble(uint8_t byte, int shift, int32_t* hist1,
|
||||
|
||||
/* Yamaha AICA expand, slightly filtered vs "ACM" Yamaha ADPCM, same as Creative ADPCM
|
||||
* (some info from https://github.com/vgmrips/vgmplay, https://wiki.multimedia.cx/index.php/Creative_ADPCM) */
|
||||
static void yamaha_aica_expand_nibble(VGMSTREAMCHANNEL * stream, off_t byte_offset, int nibble_shift, int32_t* hist1, int32_t* step_size, int16_t *out_sample) {
|
||||
static void yamaha_aica_expand_nibble(uint8_t byte, int shift, int32_t* hist1, int32_t* step_size, int16_t *out_sample) {
|
||||
int code, delta, sample;
|
||||
|
||||
*hist1 = *hist1 * 254 / 256; /* hist filter is vital to get correct waveform but not done in many emus */
|
||||
|
||||
code = ((read_8bit(byte_offset,stream->streamfile) >> nibble_shift))&0xf;
|
||||
code = (byte >> shift) & 0xf;
|
||||
delta = (*step_size * scale_delta[code]) / 8; /* 'mul' IMA with table (not sure if part of encoder) */
|
||||
sample = *hist1 + delta;
|
||||
|
||||
@ -108,8 +108,8 @@ static void yamaha_capcom_expand_nibble(uint8_t byte, int shift, int32_t* hist1,
|
||||
*/
|
||||
|
||||
|
||||
/* Yamaha AICA ADPCM (also used in YMZ280B with high nibble first) */
|
||||
void decode_aica(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo) {
|
||||
/* Yamaha AICA ADPCM (also used in YMZ263B/YMZ280B with high nibble first) */
|
||||
void decode_aica(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel, int is_stereo, int is_high_first) {
|
||||
int i, sample_count = 0;
|
||||
int16_t out_sample;
|
||||
int32_t hist1 = stream->adpcm_history1_16;
|
||||
@ -120,14 +120,16 @@ void decode_aica(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacin
|
||||
if (step_size > 0x6000) step_size = 0x6000;
|
||||
|
||||
for (i = first_sample; i < first_sample + samples_to_do; i++) {
|
||||
off_t byte_offset = is_stereo ?
|
||||
uint8_t byte;
|
||||
off_t offset = is_stereo ?
|
||||
stream->offset + i : /* stereo: one nibble per channel */
|
||||
stream->offset + i/2; /* mono: consecutive nibbles */
|
||||
int nibble_shift = is_stereo ?
|
||||
(!(channel&1) ? 0:4) : /* even = low/L, odd = high/R */
|
||||
(!(i&1) ? 0:4); /* low nibble first */
|
||||
int shift = is_high_first ?
|
||||
is_stereo ? (!(channel&1) ? 4:0) : (!(i&1) ? 4:0) : /* even = high/L, odd = low/R */
|
||||
is_stereo ? (!(channel&1) ? 0:4) : (!(i&1) ? 0:4); /* even = low/L, odd = high/L */
|
||||
|
||||
yamaha_aica_expand_nibble(stream, byte_offset, nibble_shift, &hist1, &step_size, &out_sample);
|
||||
byte = read_u8(offset, stream->streamfile);
|
||||
yamaha_aica_expand_nibble(byte, shift, &hist1, &step_size, &out_sample);
|
||||
outbuf[sample_count] = out_sample;
|
||||
sample_count += channelspacing;
|
||||
}
|
||||
|
@ -1354,10 +1354,11 @@ void decode_vgmstream(VGMSTREAM* vgmstream, int samples_written, int samples_to_
|
||||
case coding_AICA:
|
||||
case coding_AICA_int: {
|
||||
int is_stereo = (vgmstream->channels > 1 && vgmstream->coding_type == coding_AICA);
|
||||
int is_high_first = vgmstream->codec_config == 1;
|
||||
for (ch = 0; ch < vgmstream->channels; ch++) {
|
||||
decode_aica(&vgmstream->ch[ch], buffer+ch,
|
||||
vgmstream->channels, vgmstream->samples_into_block, samples_to_do, ch,
|
||||
is_stereo);
|
||||
is_stereo, is_high_first);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -51,6 +51,7 @@ typedef enum {
|
||||
IMA_HV,
|
||||
PCM8_SB,
|
||||
HEVAG,
|
||||
YMZ,
|
||||
|
||||
UNKNOWN = 99,
|
||||
} txth_codec_t;
|
||||
@ -258,6 +259,7 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
|
||||
case MPEG: coding = coding_MPEG_layer3; break; /* we later find out exactly which */
|
||||
#endif
|
||||
case IMA: coding = coding_IMA; break;
|
||||
case YMZ:
|
||||
case AICA: coding = coding_AICA; break;
|
||||
case MSADPCM: coding = coding_MSADPCM; break;
|
||||
case NGC_DSP: coding = coding_NGC_DSP; break;
|
||||
@ -386,7 +388,12 @@ VGMSTREAM* init_vgmstream_txth(STREAMFILE* sf) {
|
||||
vgmstream->codec_config = txth.codec_mode;
|
||||
}
|
||||
|
||||
vgmstream->allow_dual_stereo = 1; /* AICA and PSX */
|
||||
if (txth.codec == YMZ) {
|
||||
vgmstream->codec_config = 1; /* CONFIG_HIGH_NIBBLE */
|
||||
}
|
||||
|
||||
//TODO recheck and use only for needed cases
|
||||
vgmstream->allow_dual_stereo = 1; /* known to be used in: PSX, AICA, YMZ */
|
||||
break;
|
||||
|
||||
case coding_PCFX:
|
||||
@ -955,6 +962,7 @@ static txth_codec_t parse_codec(txth_header* txth, const char* val) {
|
||||
else if (is_string(val,"MPEG")) return MPEG;
|
||||
else if (is_string(val,"IMA")) return IMA;
|
||||
else if (is_string(val,"AICA")) return AICA;
|
||||
else if (is_string(val,"YMZ")) return YMZ;
|
||||
else if (is_string(val,"MSADPCM")) return MSADPCM;
|
||||
else if (is_string(val,"NGC_DSP")) return NGC_DSP;
|
||||
else if (is_string(val,"DSP")) return NGC_DSP;
|
||||
@ -2129,6 +2137,7 @@ static int get_bytes_to_samples(txth_header* txth, uint32_t bytes) {
|
||||
case IMA_HV:
|
||||
return ima_bytes_to_samples(bytes, txth->channels);
|
||||
case AICA:
|
||||
case YMZ:
|
||||
case CP_YM:
|
||||
return yamaha_bytes_to_samples(bytes, txth->channels);
|
||||
case PCFX:
|
||||
|
Loading…
x
Reference in New Issue
Block a user