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Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
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@ -335,6 +335,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
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if(!stricmp_utf8(p_extension,"hps")) return 1;
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if(!stricmp_utf8(p_extension,"hps")) return 1;
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if(!stricmp_utf8(p_extension,"hwas")) return 1;
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if(!stricmp_utf8(p_extension,"hwas")) return 1;
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if(!stricmp_utf8(p_extension,"iab")) return 1;
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if(!stricmp_utf8(p_extension,"idsp")) return 1;
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if(!stricmp_utf8(p_extension,"idsp")) return 1;
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if(!stricmp_utf8(p_extension,"idvi")) return 1;
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if(!stricmp_utf8(p_extension,"idvi")) return 1;
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if(!stricmp_utf8(p_extension,"ikm")) return 1;
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if(!stricmp_utf8(p_extension,"ikm")) return 1;
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@ -266,7 +266,8 @@ META_OBJS=meta/adx_header.o \
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meta/wii_ras.o \
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meta/wii_ras.o \
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meta/ps2_spm.o \
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meta/ps2_spm.o \
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meta/ps2_mtaf.o \
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meta/ps2_mtaf.o \
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meta/x360_tra.o
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meta/x360_tra.o \
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meta/ps2_iab.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -127,6 +127,9 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
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case layout_mtaf_blocked:
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case layout_mtaf_blocked:
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mtaf_block_update(vgmstream->next_block_offset,vgmstream);
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mtaf_block_update(vgmstream->next_block_offset,vgmstream);
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break;
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break;
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case layout_ps2_iab_blocked:
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ps2_iab_block_update(vgmstream->next_block_offset,vgmstream);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -68,4 +68,6 @@ void tra_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void mtaf_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void mtaf_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void ps2_iab_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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#endif
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#endif
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16
src/layout/ps2_iab_blocked.c
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16
src/layout/ps2_iab_blocked.c
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@ -0,0 +1,16 @@
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#include "layout.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void ps2_iab_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = 0x4010;
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vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size;
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for (i=0;i<vgmstream->channels;i++)
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{
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vgmstream->ch[i].offset = vgmstream->current_block_offset + (0x2000 * i) + 0x10;
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}
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}
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@ -634,6 +634,10 @@
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RelativePath=".\meta\ps2_hgc1.c"
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RelativePath=".\meta\ps2_hgc1.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\ps2_iab.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\ps2_ikm.c"
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RelativePath=".\meta\ps2_ikm.c"
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>
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>
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@ -1282,6 +1286,10 @@
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RelativePath=".\layout\ps2_adm_blocked.c"
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RelativePath=".\layout\ps2_adm_blocked.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\layout\ps2_iab_blocked.c"
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>
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</File>
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<File
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<File
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RelativePath=".\layout\psx_mgav_blocked.c"
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RelativePath=".\layout\psx_mgav_blocked.c"
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>
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>
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@ -217,5 +217,6 @@ libmeta_la_SOURCES += wii_ras.c
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libmeta_la_SOURCES += ps2_spm.c
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libmeta_la_SOURCES += ps2_spm.c
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libmeta_la_SOURCES += ps2_mtaf.c
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libmeta_la_SOURCES += ps2_mtaf.c
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libmeta_la_SOURCES += x360_tra.c
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libmeta_la_SOURCES += x360_tra.c
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libmeta_la_SOURCES += ps2_iab.c
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EXTRA_DIST = meta.h
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EXTRA_DIST = meta.h
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@ -547,4 +547,6 @@ VGMSTREAM * init_vgmstream_ps2_spm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_x360_tra(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_x360_tra(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_iab(STREAMFILE* streamFile);
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#endif
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#endif
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70
src/meta/ps2_iab.c
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70
src/meta/ps2_iab.c
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@ -0,0 +1,70 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../util.h"
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/* IAB: Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
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VGMSTREAM * init_vgmstream_ps2_iab(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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int loop_flag = 0;
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int channel_count;
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int i;
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off_t start_offset;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("iab",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x10000000)
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goto fail;
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/* check file size */
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if (read_32bitLE(0x1C,streamFile) != get_streamfile_size(streamFile))
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goto fail;
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x40;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x4,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_ps2_iab_blocked;
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vgmstream->interleave_block_size = read_32bitLE(0xC, streamFile);
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vgmstream->meta_type = meta_PS2_IAB;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++)
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{
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vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename, vgmstream->interleave_block_size);
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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/* Calc num_samples */
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ps2_iab_block_update(start_offset, vgmstream);
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vgmstream->num_samples=0;
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do
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{
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vgmstream->num_samples += 0x4000 * 14 / 16;
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ps2_iab_block_update(vgmstream->next_block_offset, vgmstream);
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} while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
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ps2_iab_block_update(start_offset, vgmstream);
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -295,6 +295,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_wii_ras,
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init_vgmstream_wii_ras,
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init_vgmstream_ps2_spm,
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init_vgmstream_ps2_spm,
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init_vgmstream_x360_tra,
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init_vgmstream_x360_tra,
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init_vgmstream_ps2_iab,
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};
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -738,6 +739,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_dsp_bdsp_blocked:
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case layout_dsp_bdsp_blocked:
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case layout_tra_blocked:
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case layout_tra_blocked:
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case layout_mtaf_blocked:
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case layout_mtaf_blocked:
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case layout_ps2_iab_blocked:
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render_vgmstream_blocked(buffer,sample_count,vgmstream);
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render_vgmstream_blocked(buffer,sample_count,vgmstream);
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break;
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break;
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case layout_interleave_byte:
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case layout_interleave_byte:
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@ -1865,6 +1867,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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break;
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case layout_mtaf_blocked:
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case layout_mtaf_blocked:
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snprintf(temp,TEMPSIZE,"MTAF blocked");
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snprintf(temp,TEMPSIZE,"MTAF blocked");
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break;
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case layout_ps2_iab_blocked:
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snprintf(temp,TEMPSIZE,"IAB blocked");
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break;
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break;
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case layout_tra_blocked:
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case layout_tra_blocked:
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snprintf(temp,TEMPSIZE,"TRA blocked");
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snprintf(temp,TEMPSIZE,"TRA blocked");
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@ -2738,6 +2743,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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break;
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case meta_PS2_VGS:
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case meta_PS2_VGS:
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snprintf(temp,TEMPSIZE,"Princess Soft VGS header");
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snprintf(temp,TEMPSIZE,"Princess Soft VGS header");
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break;
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case meta_PS2_IAB:
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snprintf(temp,TEMPSIZE,"IAB header");
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break;
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break;
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default:
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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@ -177,6 +177,7 @@ typedef enum {
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layout_ivaud_blocked, /* GTA IV .ivaud blocks */
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layout_ivaud_blocked, /* GTA IV .ivaud blocks */
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layout_tra_blocked, /* DefJam Rapstar .tra blocks */
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layout_tra_blocked, /* DefJam Rapstar .tra blocks */
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layout_mtaf_blocked,
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layout_mtaf_blocked,
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layout_ps2_iab_blocked,
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} layout_t;
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} layout_t;
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/* The meta type specifies how we know what we know about the file. We may know because of a header we read, some of it may have been guessed from filenames, etc. */
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/* The meta type specifies how we know what we know about the file. We may know because of a header we read, some of it may have been guessed from filenames, etc. */
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@ -502,6 +503,7 @@ typedef enum {
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meta_PS2_SPM, /* Lethal Skies Elite Pilot: Team SW */
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meta_PS2_SPM, /* Lethal Skies Elite Pilot: Team SW */
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meta_X360_TRA, /* Def Jam Rapstar */
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meta_X360_TRA, /* Def Jam Rapstar */
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meta_PS2_VGS, // Princess Soft PS2 games
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meta_PS2_VGS, // Princess Soft PS2 games
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meta_PS2_IAB, // Ueki no Housoku - Taosu ze Robert Juudan!! (PS2)
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} meta_t;
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} meta_t;
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typedef struct {
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typedef struct {
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@ -93,6 +93,7 @@ gchar *vgmstream_exts [] = {
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"hps",
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"hps",
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"hwas",
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"hwas",
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"iab",
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"idsp",
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"idsp",
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"idvi",
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"idvi",
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"ikm",
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"ikm",
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@ -157,7 +157,8 @@ char * extension_list[] = {
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"hps\0HALPST Audio File (*.HPS)\0",
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"hps\0HALPST Audio File (*.HPS)\0",
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"hwas\0HWAS Audio File (*.HWAS)\0",
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"hwas\0HWAS Audio File (*.HWAS)\0",
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"iadp\0IADP Audio File (*.IADP)\0",
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"iab\0IAB Audio File (*.IAB)\0",
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"iadp\0IADP Audio File (*.IADP)\0",
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"idsp\0IDSP Audio File (*.IDSP)\0",
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"idsp\0IDSP Audio File (*.IDSP)\0",
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"idvi\0IDVI Audio File (*.IDVI)\0",
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"idvi\0IDVI Audio File (*.IDVI)\0",
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"ikm\0IKM Audio File (*.IKM)\0",
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"ikm\0IKM Audio File (*.IKM)\0",
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