Fix some ZSND .zsd [X-Men: The Official Game (Xbox), BMX XXX (Xbox)]

This commit is contained in:
bnnm 2020-02-02 18:45:45 +01:00
parent 92c3a9ec94
commit 657202380b
2 changed files with 48 additions and 18 deletions

View File

@ -1234,7 +1234,7 @@ static const meta_info meta_info_list[] = {
{meta_XPCM, "Circus XPCM header"}, {meta_XPCM, "Circus XPCM header"},
{meta_MSF_TAMASOFT, "Tama-Soft MSF header"}, {meta_MSF_TAMASOFT, "Tama-Soft MSF header"},
{meta_XPS_DAT, "From Software .XPS+DAT header"}, {meta_XPS_DAT, "From Software .XPS+DAT header"},
{meta_ZSND, "Vicarious Visions ZSND header"}, {meta_ZSND, "Z-Axis ZSND header"},
{meta_DSP_ADPY, "AQUASTYLE ADPY header"}, {meta_DSP_ADPY, "AQUASTYLE ADPY header"},
{meta_DSP_ADPX, "AQUASTYLE ADPX header"}, {meta_DSP_ADPX, "AQUASTYLE ADPX header"},
{meta_OGG_OPUS, "Ogg Opus header"}, {meta_OGG_OPUS, "Ogg Opus header"},

View File

@ -3,13 +3,13 @@
#include "zsnd_streamfile.h" #include "zsnd_streamfile.h"
/* ZSND - Vicarious Visions games [X-Men Legends II (multi), Marvel Ultimate Alliance (multi)] */ /* ZSND - Z-Axis/Vicarious Visions games [X-Men Legends II (multi), Marvel Ultimate Alliance (multi)] */
VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL; STREAMFILE *temp_streamFile = NULL;
off_t start_offset, name_offset; off_t start_offset, name_offset;
size_t stream_size, name_size; size_t stream_size, name_size;
int loop_flag, channel_count, sample_rate, layers; int loop_flag, channel_count, sample_rate, layers, layers2 = 0;
uint32_t codec; uint32_t codec;
int total_subsongs, target_subsong = streamFile->stream_index; int total_subsongs, target_subsong = streamFile->stream_index;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
@ -45,7 +45,7 @@ VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
off_t header2_offset, header3_offset; off_t header2_offset, header3_offset;
int table2_entries, table3_entries; int table2_entries, table3_entries;
off_t table2_body, table3_body; off_t table2_body, table3_body;
int is_compact, i; int is_v1, i;
/* multiple config tables: /* multiple config tables:
@ -68,11 +68,16 @@ VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
* table1 may have more entries than table2/3, and sometimes isn't set * table1 may have more entries than table2/3, and sometimes isn't set
*/ */
/* 'compact' mode has no table heads, rare [Aggresive Inline (Xbox)] /* V1 has no table heads, rare [Aggresive Inline (Xbox)]
* no apparent flag but we can test if table heads offsets appear */ * no apparent flag but we can test if table heads offsets appear */
is_compact = read_32bit(0x14,streamFile) > read_32bit(0x18,streamFile); is_v1 = read_32bit(0x14,streamFile) <= read_32bit(0x1c,streamFile) &&
read_32bit(0x1c,streamFile) <= read_32bit(0x24,streamFile) &&
read_32bit(0x24,streamFile) <= read_32bit(0x2c,streamFile) &&
read_32bit(0x2c,streamFile) <= read_32bit(0x34,streamFile) &&
read_32bit(0x34,streamFile) <= read_32bit(0x3c,streamFile) &&
read_32bit(0x3c,streamFile) <= read_32bit(0x44,streamFile);
if (!is_compact) { if (!is_v1) {
table2_entries = read_32bit(0x1c,streamFile); table2_entries = read_32bit(0x1c,streamFile);
table2_body = read_32bit(0x24,streamFile); table2_body = read_32bit(0x24,streamFile);
@ -108,7 +113,7 @@ VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
break; break;
case 0x58424F58: { /* "XBOX" */ case 0x58424F58: { /* "XBOX" */
size_t entry2_size = is_compact ? 0x14 : 0x1c; size_t entry2_size = is_v1 || check_extensions(streamFile, "zsd") ? 0x14 : 0x1c;
/* BMX has unordered stream headers, and not every stream has a header */ /* BMX has unordered stream headers, and not every stream has a header */
header2_offset = 0; header2_offset = 0;
@ -129,30 +134,51 @@ VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
sample_rate = read_32bit(header2_offset + 0x04,streamFile); sample_rate = read_32bit(header2_offset + 0x04,streamFile);
} }
else { else {
/* defaults to this in cutscene files in BMX with no heads at all, layers = 0;
* but also needs mono for speech files in Aggresive Inline */ sample_rate = 0;
if (is_compact) {
layers = 0x00;
sample_rate = 16000;
}
else {
layers = 0x02;
sample_rate = 44100;
}
} }
} }
else { else {
layers = read_16bit(header2_offset + 0x02,streamFile); layers = read_16bit(header2_offset + 0x02,streamFile);
sample_rate = read_32bit(header2_offset + 0x04,streamFile); sample_rate = read_32bit(header2_offset + 0x04,streamFile);
if (entry2_size > 0x18) {
layers2 = read_32bit(header2_offset + 0x18,streamFile);
}
} }
header3_offset = table3_body + 0x54*(target_subsong-1); header3_offset = table3_body + 0x54*(target_subsong-1);
start_offset = read_32bit(header3_offset + 0x00,streamFile); start_offset = read_32bit(header3_offset + 0x00,streamFile);
stream_size = read_32bit(header3_offset + 0x04,streamFile); stream_size = read_32bit(header3_offset + 0x04,streamFile);
/* 0x08: flags? related to looping? (not channels) */
//loop_end = read_32bit(header3_offset + 0x10,streamFile); //loop_end = read_32bit(header3_offset + 0x10,streamFile);
name_offset = header3_offset + 0x14; name_offset = header3_offset + 0x14;
name_size = 0x40; name_size = 0x40;
/* early games sometimes don't seem to have info or headers, not sure how to detect better
* ex. Aggresive Inline speech (1ch) vs music (2ch), or BMX cutscenes (2ch) */
if (sample_rate == 0) {
int is_music = 0;
if (is_v1) {
char filename[PATH_LIMIT];
/* stream length isn't enough */
get_streamfile_filename(streamFile, filename, sizeof(filename));
is_music = strcmp(filename, "music.zsd") == 0;
}
else {
is_music = stream_size > 0x20000;
}
if (is_music) {
layers = 0x02;
sample_rate = 44100;
}
else {
layers = 0x00;
sample_rate = is_v1 ? 16000 : 22050; /* some BMX need 16000 but can't detect? */
}
}
break; break;
} }
@ -209,6 +235,10 @@ VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
goto fail; goto fail;
} }
if (layers2) {
channel_count = channel_count * layers2;
}
loop_flag = 0; loop_flag = 0;
} }