mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-01 01:27:20 +01:00
AWD: read DSP hist + stricter linked list pointer boundary checks
This commit is contained in:
parent
74df0254b1
commit
66f10a811f
@ -15,16 +15,17 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
size_t data_size, header_size, misc_data_size, stream_size = 0;
|
||||
|
||||
/* checks */
|
||||
if ((read_u32le(0x00, sf) != 0x809) && (read_u32be(0x00, sf) != 0x809))
|
||||
if (read_u32le(0x00, sf) != 0x809 && read_u32be(0x00, sf) != 0x809)
|
||||
goto fail;
|
||||
|
||||
/* .awd: standard (Black, Burnout series, Call of Duty: Finest Hour)
|
||||
* .hwd/lwd: high/low vehicle engine sounds (Burnout series)
|
||||
/* .awd: standard (Burnout series, Black, Call of Duty: Finest Hour)
|
||||
* .hwd/lwd: high/low vehicle engine sounds (Burnout series)
|
||||
* (Burnout 3: Takedown, Burnout Revenge, Burnout Dominator) */
|
||||
if (!check_extensions(sf, "awd,hwd,lwd"))
|
||||
goto fail;
|
||||
|
||||
read_u32 = guess_endian32(0x00, sf) ? read_u32be : read_u32le;
|
||||
read_u32 = read_u8(0x04, sf) ? read_u32be : read_u32le;
|
||||
//read_u32 = guess_endian32(0x00, sf) ? read_u32be : read_u32le;
|
||||
|
||||
data_offset = read_u32(0x08, sf);
|
||||
wavedict_offset = read_u32(0x0C, sf);
|
||||
@ -44,10 +45,10 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
|
||||
if (header_name_offset) /* not used in Black */
|
||||
read_string(header_name, STREAM_NAME_SIZE, header_name_offset, sf);
|
||||
|
||||
|
||||
if (!target_subsong)
|
||||
target_subsong = 1;
|
||||
|
||||
|
||||
/* Linked lists have no total subsong count; instead iterating
|
||||
* through all of them until it returns to the 1st entry again */
|
||||
linked_list_offset = wavedict_offset + 0x0C;
|
||||
@ -58,11 +59,14 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
while (next_entry_offset != linked_list_offset) {
|
||||
total_subsongs++;
|
||||
|
||||
if (total_subsongs > 1024 || prev_entry_offset > header_size || next_entry_offset > header_size)
|
||||
goto fail;
|
||||
|
||||
entry_info_offset = read_u32(next_entry_offset + 0x08, sf);
|
||||
|
||||
if (total_subsongs > 1024 || /* in case it gets stuck in an infinite loop */
|
||||
entry_info_offset < wavedict_offset || entry_info_offset > header_size ||
|
||||
prev_entry_offset < wavedict_offset || prev_entry_offset > header_size ||
|
||||
next_entry_offset < wavedict_offset || next_entry_offset > header_size)
|
||||
goto fail;
|
||||
|
||||
prev_entry_offset = read_u32(next_entry_offset + 0x00, sf);
|
||||
next_entry_offset = read_u32(next_entry_offset + 0x04, sf);
|
||||
|
||||
@ -74,8 +78,8 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
sample_rate = read_u32(entry_info_offset + 0x10, sf);
|
||||
stream_codec = read_u32(entry_info_offset + 0x14, sf);
|
||||
stream_size = read_u32(entry_info_offset + 0x18, sf);
|
||||
bit_depth = read_8bit(entry_info_offset + 0x1C, sf);
|
||||
channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, don't think stereo entries exist */
|
||||
bit_depth = read_u8(entry_info_offset + 0x1C, sf);
|
||||
channels = read_u8(entry_info_offset + 0x1D, sf); /* always 1, don't think stereo entries exist */
|
||||
if (channels != 1)
|
||||
goto fail;
|
||||
|
||||
@ -117,12 +121,12 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name);
|
||||
|
||||
switch (stream_codec) {
|
||||
case 0x00: /* PS2 (Black, Burnout series, Call of Duty: Finest Hour) */
|
||||
case 0x00: /* PS2 (Burnout series, Black, Call of Duty: Finest Hour) */
|
||||
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
break;
|
||||
|
||||
case 0x01: /* Xbox (Black, Burnout series) */
|
||||
case 0x01: /* Xbox (Burnout series, Black) */
|
||||
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
|
||||
vgmstream->coding_type = coding_PCM16LE;
|
||||
break;
|
||||
@ -130,6 +134,7 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
|
||||
case 0x03: /* GCN (Call of Duty: Finest Hour) */
|
||||
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
|
||||
dsp_read_coefs_be(vgmstream, sf, misc_data_offset + 0x1C, 0);
|
||||
dsp_read_hist_be(vgmstream, sf, misc_data_offset + 0x40, 0);
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
break;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user