This commit is contained in:
bnnm 2022-10-29 17:59:29 +02:00
parent c9483c8c5b
commit 66f36b5ad8
8 changed files with 10 additions and 10 deletions

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@ -1318,7 +1318,7 @@ static const meta_info meta_info_list[] = {
{meta_WAVEBATCH, "Firebrand Games WBAT header"},
{meta_HD3_BD3, "Sony HD3+BD3 header"},
{meta_BNK_SONY, "Sony BNK header"},
{meta_SCD_SSCF, "Square-Enix SCD (SSCF) header"},
{meta_SSCF, "Square-Enix SSCF header"},
{meta_DSP_VAG, ".VAG DSP header"},
{meta_DSP_ITL, ".ITL DSP header"},
{meta_A2M, "Artificial Mind & Movement A2M header"},

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@ -268,7 +268,7 @@
<ClCompile Include="meta\seg.c" />
<ClCompile Include="meta\sfh.c" />
<ClCompile Include="meta\sqex_scd.c" />
<ClCompile Include="meta\sqex_scd_sscf.c" />
<ClCompile Include="meta\sqex_sscf.c" />
<ClCompile Include="meta\sqex_sead.c" />
<ClCompile Include="meta\sscf_encrypted.c" />
<ClCompile Include="meta\sspr.c" />

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@ -1699,7 +1699,7 @@
<ClCompile Include="meta\sqex_scd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sqex_scd_sscf.c">
<ClCompile Include="meta\sscf.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sqex_sead.c">

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@ -757,7 +757,7 @@ VGMSTREAM * init_vgmstream_bnk_sony(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nus3bank(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nus3bank_encrypted(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_scd_sscf(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_sscf(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_a2m(STREAMFILE *streamFile);

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@ -2,7 +2,7 @@
#include "../coding/coding.h"
/* SSCF - Square-Enix games, older version of .scd [Crisis Core -Final Fantasy VII- (PSP), Dissidia 012 (PSP)] */
VGMSTREAM* init_vgmstream_scd_sscf(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_sscf(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, meta_offset, stream_offset, stream_size;
int loop_flag, channels, sample_rate;
@ -100,7 +100,7 @@ VGMSTREAM* init_vgmstream_scd_sscf(STREAMFILE* sf) {
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->meta_type = meta_SCD_SSCF;
vgmstream->meta_type = meta_SSCF;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;

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@ -1,5 +1,5 @@
#ifndef _SQEX_SCD_SSCF_ENCRYPTED_H_
#define _SQEX_SCD_SSCF_ENCRYPTED_H_
#ifndef _SSCF_ENCRYPTED_H_
#define _SSCF_ENCRYPTED_H_
#include "../streamfile.h"
typedef struct {

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@ -384,7 +384,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_bnk_sony,
init_vgmstream_nus3bank,
init_vgmstream_nus3bank_encrypted,
init_vgmstream_scd_sscf,
init_vgmstream_sscf,
init_vgmstream_dsp_sps_n1,
init_vgmstream_dsp_itl_ch,
init_vgmstream_a2m,

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@ -665,7 +665,7 @@ typedef enum {
meta_WAVEBATCH, /* Firebrand Games */
meta_HD3_BD3, /* Sony PS3 bank */
meta_BNK_SONY, /* Sony Scream Tool bank */
meta_SCD_SSCF, /* Square Enix SCD old version */
meta_SSCF,
meta_DSP_VAG, /* Penny-Punching Princess (Switch) sfx */
meta_DSP_ITL, /* Charinko Hero (GC) */
meta_A2M, /* Scooby-Doo! Unmasked (PS2) */