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https://github.com/vgmstream/vgmstream.git
synced 2024-11-12 01:30:49 +01:00
cleanup
This commit is contained in:
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cd468a9b1f
commit
68eba67c48
@ -1087,7 +1087,7 @@ static const meta_info meta_info_list[] = {
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{meta_SCD_PCM, "Lunar: Eternal Blue .PCM header"},
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{meta_PS2_PCM, "Konami .PCM header"},
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{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"},
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{meta_PS2_VAS, "Konami .VAS header"},
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{meta_VAS_KCEO, "Konami .VAS header"},
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{meta_LP_AP_LEP, "Konami LP/AP/LEP header"},
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{meta_SDT, "High Voltage .sdt header"},
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{meta_WVS, "Swingin' Ape .WVS header"},
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@ -1431,7 +1431,7 @@ static const meta_info meta_info_list[] = {
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{meta_NXOF, "Nihon Falcom FDK header"},
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{meta_GWB_GWD, "Ubisoft GWB+GWD header"},
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{meta_CBX, "Traveller's Tales CBX header"},
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{meta_VAS, "Manhunt 2 .VAS header"},
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{meta_VAS_ROCKSTAR, "Rockstar .VAS header"},
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};
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void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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@ -77,7 +77,7 @@ VGMSTREAM * init_vgmstream_rfrm(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_npsf(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_rs03(STREAMFILE *streamFile);
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@ -248,8 +248,8 @@ VGMSTREAM * init_vgmstream_ps2_pcm(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_rkv(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_vas(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_vas_container(STREAMFILE * streamFile);
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VGMSTREAM* init_vgmstream_vas_kceo(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_vas_kceo_container(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_lp_ap_lep(STREAMFILE* sf);
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@ -1002,6 +1002,6 @@ VGMSTREAM* init_vgmstream_gwb_gwd(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_cbx(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_vas_rockstar(STREAMFILE* sf);
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#endif /*_META_H*/
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@ -2,25 +2,25 @@
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#include "../coding/coding.h"
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/* NPFS - found in Namco NuSound v1 games [Tekken 5 (PS2), Venus & Braves (PS2), Ridge Racer (PSP)] */
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VGMSTREAM* init_vgmstream_nps(STREAMFILE* sf) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* init_vgmstream_npsf(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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uint32_t channel_size;
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int loop_flag, channel_count, loop_start, sample_rate;
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int loop_flag, channels, loop_start, sample_rate;
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/* checks */
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if (!is_id32be(0x00, sf, "NPSF"))
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return NULL;
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/* .nps: referenced extension (ex. Venus & Braves, Ridge Racer data files)
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* .npsf: header id (Namco Production Sound File?) */
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if ( !check_extensions(sf,"nps,npsf"))
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goto fail;
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if (!check_extensions(sf,"nps,npsf"))
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return NULL;
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if (read_u32be(0x00, sf) != 0x4E505346) /* "NPSF" */
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goto fail;
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/* 0x04: version? (0x00001000 = 1.00?) */
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channel_size = read_s32le(0x08, sf);
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channel_count = read_s32le(0x0C, sf);
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channels = read_s32le(0x0C, sf);
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start_offset = read_s32le(0x10, sf); /* interleave? */
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loop_start = read_s32le(0x14, sf);
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sample_rate = read_s32le(0x18, sf);
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@ -36,7 +36,7 @@ VGMSTREAM* init_vgmstream_nps(STREAMFILE* sf) {
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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@ -2,8 +2,8 @@
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#include "../coding/coding.h"
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/* .VAS - from Konami Jikkyou Powerful Pro Yakyuu games */
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VGMSTREAM* init_vgmstream_ps2_vas(STREAMFILE* sf) {
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/* .VAS - from Konami Computer Enterntainment Osaka games [Jikkyou Powerful Pro Yakyuu 8 (PS2), Jikkyou World Soccer 2000 (PS2)] */
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VGMSTREAM* init_vgmstream_vas_kceo(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channels;
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@ -11,9 +11,9 @@ VGMSTREAM* init_vgmstream_ps2_vas(STREAMFILE* sf) {
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/* checks */
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if (!check_extensions(sf, "vas"))
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goto fail;
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return NULL;
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if (read_u32le(0x00,sf) + 0x800 != get_streamfile_size(sf))
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goto fail;
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return NULL;
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loop_flag = (read_u32le(0x10,sf) != 0);
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channels = 2;
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@ -25,10 +25,10 @@ VGMSTREAM* init_vgmstream_ps2_vas(STREAMFILE* sf) {
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels,loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PS2_VAS;
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vgmstream->meta_type = meta_VAS_KCEO;
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vgmstream->sample_rate = read_s32le(0x04,sf);
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vgmstream->coding_type = coding_PSX;
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@ -50,7 +50,7 @@ fail:
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/* .VAS in containers */
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VGMSTREAM* init_vgmstream_ps2_vas_container(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_vas_kceo_container(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset = 0;
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@ -60,7 +60,7 @@ VGMSTREAM* init_vgmstream_ps2_vas_container(STREAMFILE* sf) {
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/* checks */
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if (!check_extensions(sf, "vas"))
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goto fail;
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return NULL;
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if (read_u32be(0x00, sf) == 0xAB8A5A00) { /* fixed value */
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@ -139,7 +139,7 @@ VGMSTREAM* init_vgmstream_ps2_vas_container(STREAMFILE* sf) {
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temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, NULL);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_ps2_vas(temp_sf);
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vgmstream = init_vgmstream_vas_kceo(temp_sf);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = total_subsongs;
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@ -2,7 +2,7 @@
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#include "../coding/coding.h"
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/* VAS - Manhunt 2 [PSP] blocked audio format */
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VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_vas_rockstar(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t stream_offset;
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size_t data_size, stream_size, block_size = 0x40;
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@ -14,10 +14,10 @@ VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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/* VAGs: v1, used in prerelease builds
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* 2AGs: v2, used in the final release */
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if (!is_id32be(0x00, sf, "VAGs") && !is_id32be(0x00, sf, "2AGs"))
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goto fail;
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return NULL;
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if (!check_extensions(sf, "vas"))
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goto fail;
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return NULL;
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/* parse header */
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@ -26,7 +26,7 @@ VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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if (read_u8(0x0A, sf)) goto fail; /* always 0? */
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num_streams = read_u8(0x0B, sf);
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if (num_streams < 1 || num_streams > 32) goto fail;
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if (target_subsong < 0 || num_streams < 1 || num_streams > 32) goto fail;
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if (!target_subsong) target_subsong = 1;
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channels = 1; /* might be read_u8(0x0A, sf) + 1? */
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@ -56,7 +56,7 @@ VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_VAS;
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vgmstream->meta_type = meta_VAS_ROCKSTAR;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_streams = num_streams;
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vgmstream->sample_rate = sample_rate;
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@ -39,7 +39,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_cstr,
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init_vgmstream_gcsw,
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init_vgmstream_ads,
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init_vgmstream_nps,
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init_vgmstream_npsf,
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init_vgmstream_xa,
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init_vgmstream_rxws,
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init_vgmstream_ngc_dsp_stm,
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@ -98,8 +98,6 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_vsv,
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init_vgmstream_ps2_pcm,
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init_vgmstream_ps2_rkv,
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init_vgmstream_ps2_vas,
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init_vgmstream_ps2_vas_container,
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init_vgmstream_lp_ap_lep,
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init_vgmstream_sdt,
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init_vgmstream_aix,
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@ -524,11 +522,13 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_gwb_gwd,
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init_vgmstream_s_pack,
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init_vgmstream_cbx,
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init_vgmstream_vas,
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init_vgmstream_vas_rockstar,
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/* lower priority metas (no clean header identity, somewhat ambiguous, or need extension/companion file to identify) */
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init_vgmstream_scd_pcm,
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init_vgmstream_agsc,
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init_vgmstream_scd_pcm,
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init_vgmstream_vas_kceo,
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init_vgmstream_vas_kceo_container,
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init_vgmstream_ps2_wmus,
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init_vgmstream_mib_mih,
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init_vgmstream_mjb_mjh,
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@ -344,7 +344,7 @@ typedef enum {
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meta_SCD_PCM, /* Lunar - Eternal Blue */
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 (PS2) */
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meta_PS2_VAS, /* Pro Baseball Spirits 5 */
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meta_VAS_KCEO,
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meta_LP_AP_LEP,
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meta_SDT, /* Baldur's Gate - Dark Alliance */
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meta_STR_SEGA,
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@ -705,7 +705,7 @@ typedef enum {
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meta_NXOF,
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meta_GWB_GWD,
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meta_CBX,
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meta_VAS,
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meta_VAS_ROCKSTAR,
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} meta_t;
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