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Red Dead Revolver .stm (needs renamed to .ps2stm to avoid module collision in Winamp, etc)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@715 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -229,6 +229,7 @@ etc:
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- .sc (Activision EXAKT SASSC DPCM)
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- .sd9 (MS ADPCM)
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- .spw (FFXI PS-like ADPCM)
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- .stm renamed .ps2stm (DVI IMA ADPCM)
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- .str (SDX2 DPCM)
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- .stx (GC AFC ADPCM)
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- .um3 (Ogg Vorbis)
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@ -215,7 +215,8 @@ META_OBJS=meta/adx_header.o \
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meta/pona.o \
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meta/fsb_test.o \
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meta/xbox_hlwav.o \
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meta/stx.o
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meta/stx.o \
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meta/ps2_stm.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -646,6 +646,10 @@
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RelativePath=".\meta\ps2_sps.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_stm.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_str.c"
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>
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@ -173,5 +173,6 @@ libmeta_la_SOURCES += pona.c
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libmeta_la_SOURCES += fsb_test.c
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libmeta_la_SOURCES += xbox_hlwav.c
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libmeta_la_SOURCES += stx.c
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libmeta_la_SOURCES += ps2_stm.c
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EXTRA_DIST = meta.h
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@ -427,4 +427,6 @@ VGMSTREAM * init_vgmstream_xbox_hlwav(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_stx(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE* streamFile);
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#endif
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77
src/meta/ps2_stm.c
Normal file
77
src/meta/ps2_stm.c
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@ -0,0 +1,77 @@
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#include "meta.h"
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#include "../util.h"
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/* STM: Red Dead Revolver */
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VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ps2stm",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x53544d41) goto fail;
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if (read_32bitBE(0x4,streamFile) != 0x6b690000) goto fail;
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/* check bps */
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if (read_32bitLE(0x10,streamFile) != 4) goto fail;
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loop_flag = 0;
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channel_count = read_32bitLE(0x14,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->sample_rate = (uint16_t)read_32bitLE(0xc,streamFile);
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vgmstream->coding_type = coding_INT_DVI_IMA;
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vgmstream->num_samples = read_32bitLE(0x18,streamFile);
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vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile) / channel_count;
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if(1 < channel_count)
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{
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/* not sure if this is right ... */
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vgmstream->layout_type = layout_interleave;
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} else {
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vgmstream->layout_type = layout_none;
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}
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vgmstream->meta_type = meta_PS2_STM;
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if(loop_flag) {
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vgmstream->loop_start_sample=0;
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -234,6 +234,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_pona,
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init_vgmstream_xbox_hlwav,
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init_vgmstream_stx,
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init_vgmstream_ps2_stm,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2348,6 +2349,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_STX:
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snprintf(temp,TEMPSIZE,"Nintendo .stx header");
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break;
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case meta_PS2_STM:
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snprintf(temp,TEMPSIZE,"Red Dead Revolver .stm (.ps2stm)");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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@ -337,6 +337,7 @@ typedef enum {
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meta_ADS, /* Gauntlet Dark Legends (GC) */
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meta_PS2_SPS, /* Ape Escape 2 */
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meta_PS2_XA2_RRP, /* RC Revenge Pro */
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meta_PS2_STM, /* Red Dead Revolver .stm, renamed .ps2stm */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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@ -126,6 +126,7 @@ gchar *vgmstream_exts [] = {
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"pdt",
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"pnb",
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"pos",
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"ps2stm",
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"psh",
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"psw",
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@ -192,6 +192,7 @@ char * extension_list[] = {
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"pnb\0PNB Audio File (*.PNB)\0",
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"pona\0PONA Audio File (*.PONA)\0",
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"pos\0POS Audio File (*.POS)\0",
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"ps2stm\0PS2STM Audio File (*.PS2STM)\0",
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"psh\0PSH Audio File (*.PSH)\0",
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"psw\0PSW Audio File (*.PSW)\0",
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