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Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
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parent
d821ecb117
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@ -702,6 +702,10 @@
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RelativePath=".\meta\nwa.c"
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>
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</File>
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<File
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RelativePath=".\meta\nxap.c"
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>
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</File>
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<File
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RelativePath=".\meta\ogg_vorbis.c"
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>
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@ -278,6 +278,7 @@
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<ClCompile Include="meta\ngc_vid1.c" />
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<ClCompile Include="meta\nub_xma.c" />
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<ClCompile Include="meta\nwa.c" />
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<ClCompile Include="meta\nxap.c" />
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<ClCompile Include="meta\ogg_vorbis.c" />
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<ClCompile Include="meta\ogl.c" />
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<ClCompile Include="meta\omu.c" />
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@ -418,6 +418,9 @@
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<ClCompile Include="meta\nwa.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\nxap.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ogg_vorbis.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -714,4 +714,6 @@ VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_smv(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_nxap(STREAMFILE * streamFile);
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#endif /*_META_H*/
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49
src/meta/nxap.c
Normal file
49
src/meta/nxap.c
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@ -0,0 +1,49 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* NXAP - Nex Entertainment header [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
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VGMSTREAM * init_vgmstream_nxap(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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/* checks */
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if (!check_extensions(streamFile, "adp"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4E584150) /* "NXAP" */
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goto fail;
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if (read_32bitLE(0x14,streamFile) != 0x40 || /* expected frame size? */
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read_32bitLE(0x18,streamFile) != 0x40) /* expected interleave? */
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goto fail;
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start_offset = read_32bitLE(0x04,streamFile);
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channel_count = read_32bitLE(0x0c,streamFile);
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loop_flag = 0; //(read_32bitLE(0x24,streamFile) > 0); //todo
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x10, streamFile);
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vgmstream->num_samples = read_32bitLE(0x1c,streamFile) * (0x40-0x04)*2 / channel_count; /* number of frames */
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/* unknown loop format, also 0x28/2c values seem related */
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//vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile) * (0x40-0x04)*2 / channel_count;
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//vgmstream->loop_end_sample = read_32bitLE(0x24,streamFile) * (0x40-0x04)*2 / channel_count;
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//vgmstream->loop_end_sample = vgmstream->loop_start_sample + vgmstream->loop_end_sample;
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vgmstream->meta_type = meta_NXAP;
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vgmstream->coding_type = coding_YAMAHA_NXAP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x40;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -657,9 +657,10 @@ typedef enum {
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meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
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meta_OGG_L2SD, /* Ogg Vorbis with obfuscation [Lineage II Chronicle 4 (PC)] */
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meta_WAF, /* KID WAF [Ever 17 (PC)] */
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meta_WAVE, /* WayForward "EngineBlack" games [Mighty Switch Force! (3DS)] */
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meta_WAVE_segmented, /* WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC)] */
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meta_WAVE, /* EngineBlack games [Mighty Switch Force! (3DS)] */
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meta_WAVE_segmented, /* EngineBlack games, segmented [Shantae and the Pirate's Curse (PC)] */
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meta_SMV, /* Cho Aniki Zero (PSP) */
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meta_NXAP, /* Nex Entertainment games [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
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#ifdef VGM_USE_MP4V2
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meta_MP4, /* AAC (iOS) */
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