Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]

This commit is contained in:
bnnm 2018-03-24 12:13:40 +01:00
parent d821ecb117
commit 6a5ef288ff
6 changed files with 62 additions and 2 deletions

View File

@ -702,6 +702,10 @@
RelativePath=".\meta\nwa.c"
>
</File>
<File
RelativePath=".\meta\nxap.c"
>
</File>
<File
RelativePath=".\meta\ogg_vorbis.c"
>

View File

@ -278,6 +278,7 @@
<ClCompile Include="meta\ngc_vid1.c" />
<ClCompile Include="meta\nub_xma.c" />
<ClCompile Include="meta\nwa.c" />
<ClCompile Include="meta\nxap.c" />
<ClCompile Include="meta\ogg_vorbis.c" />
<ClCompile Include="meta\ogl.c" />
<ClCompile Include="meta\omu.c" />

View File

@ -418,6 +418,9 @@
<ClCompile Include="meta\nwa.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nxap.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ogg_vorbis.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

View File

@ -714,4 +714,6 @@ VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_smv(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nxap(STREAMFILE * streamFile);
#endif /*_META_H*/

49
src/meta/nxap.c Normal file
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@ -0,0 +1,49 @@
#include "meta.h"
#include "../coding/coding.h"
/* NXAP - Nex Entertainment header [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
VGMSTREAM * init_vgmstream_nxap(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "adp"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x4E584150) /* "NXAP" */
goto fail;
if (read_32bitLE(0x14,streamFile) != 0x40 || /* expected frame size? */
read_32bitLE(0x18,streamFile) != 0x40) /* expected interleave? */
goto fail;
start_offset = read_32bitLE(0x04,streamFile);
channel_count = read_32bitLE(0x0c,streamFile);
loop_flag = 0; //(read_32bitLE(0x24,streamFile) > 0); //todo
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x10, streamFile);
vgmstream->num_samples = read_32bitLE(0x1c,streamFile) * (0x40-0x04)*2 / channel_count; /* number of frames */
/* unknown loop format, also 0x28/2c values seem related */
//vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile) * (0x40-0x04)*2 / channel_count;
//vgmstream->loop_end_sample = read_32bitLE(0x24,streamFile) * (0x40-0x04)*2 / channel_count;
//vgmstream->loop_end_sample = vgmstream->loop_start_sample + vgmstream->loop_end_sample;
vgmstream->meta_type = meta_NXAP;
vgmstream->coding_type = coding_YAMAHA_NXAP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x40;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -657,9 +657,10 @@ typedef enum {
meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
meta_OGG_L2SD, /* Ogg Vorbis with obfuscation [Lineage II Chronicle 4 (PC)] */
meta_WAF, /* KID WAF [Ever 17 (PC)] */
meta_WAVE, /* WayForward "EngineBlack" games [Mighty Switch Force! (3DS)] */
meta_WAVE_segmented, /* WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC)] */
meta_WAVE, /* EngineBlack games [Mighty Switch Force! (3DS)] */
meta_WAVE_segmented, /* EngineBlack games, segmented [Shantae and the Pirate's Curse (PC)] */
meta_SMV, /* Cho Aniki Zero (PSP) */
meta_NXAP, /* Nex Entertainment games [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
#ifdef VGM_USE_MP4V2
meta_MP4, /* AAC (iOS) */