Merge pull request #1530 from EdnessP/master

- Merged the MIC and MIH+MIB parsers into one, while still retaining their respective hacks - they're the same format anyway
  - Some fixes done to MIH+MIB now also apply to MIC (e.g. not casting the final block size to a 16-bit value - there are a rare few files with >=0x10000 interleave)
- Fix Killzone VAGp (ver 0x40 LE) stream start offset
- Add Edge of Reality/Maxis engine VAG variants
  - VAGp header (ver 0x02 LE) [The Sims series (PS2), Shark Tale (PS2), Over the Hedge (PS2)]
  - VAGp footer (ver 0x02 LE) [The Sims 2 spinoffs (PS2)]
- Add EA Redwood Shores' MSB/MSX variant of MPF [The Godfather, The Simpsons Game (PS3/360)]
- A bunch of extensions:
  - EA SCHl: .r [The Sims 2: Pets (PSP)]
  - EA BNK: (extensionless) [The Sims 2 spinoffs (PSP)]
  - MIC: (extensionless) [The Urbz (PS2), The Sims 2 series (PS2)]
  - VAG: (extensionless) [The Urbz (PS2), The Sims series (PS2)]
This commit is contained in:
bnnm 2024-05-21 17:53:43 +02:00 committed by GitHub
commit 6b6612c199
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GPG Key ID: B5690EEEBB952194
12 changed files with 317 additions and 129 deletions

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@ -365,6 +365,7 @@ static const char* extension_list[] = {
"mss",
"msv",
"msvp", //fake extension/header id for .msv
"msx",
"mta2",
"mtaf",
"mtt", //txth/reserved [Splinter Cell: Pandora Tomorrow (PS2)]
@ -1024,6 +1025,7 @@ static const meta_info meta_info_list[] = {
{meta_RAW_PCM, "PC .raw raw header"},
{meta_VAG, "Sony VAG header"},
{meta_VAG_custom, "Sony VAG header (custom)"},
{meta_VAG_footer, "Sony VAG footer"},
{meta_AAAP, "Acclaim Austin AAAp header"},
{meta_SEB, "Game Arts .SEB header"},
{meta_STR_WAV, "Blitz Games .STR+WAV header"},

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@ -584,7 +584,6 @@
<ClCompile Include="meta\ps2_joe.c" />
<ClCompile Include="meta\ps2_mcg.c" />
<ClCompile Include="meta\ps2_mic.c" />
<ClCompile Include="meta\ps2_mihb.c" />
<ClCompile Include="meta\ps2_pcm.c" />
<ClCompile Include="meta\ps2_rnd.c" />
<ClCompile Include="meta\ps2_snd.c" />

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@ -1573,9 +1573,6 @@
<ClCompile Include="meta\ps2_mic.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_mihb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_pcm.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -4,11 +4,61 @@
#include "../util/companion_files.h"
static VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac_main(STREAMFILE* sf, const char* mus_name);
static STREAMFILE *open_mapfile_pair(STREAMFILE* sf, int track /*, int num_tracks*/);
/* .MPF - Standard EA MPF+MUS */
VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
if (!check_extensions(sf, "mpf"))
return NULL;
return init_vgmstream_ea_mpf_mus_eaac_main(sf, NULL);
}
/* .MSB/.MSX - EA Redwood Shores (MSB/MSX)+MUS [The Godfather (PS3/360), The Simpsons Game (PS3/360)] */
VGMSTREAM* init_vgmstream_ea_msb_mus_eaac(STREAMFILE* sf) {
/* container with MPF, extra info, and a pre-defined MUS filename */
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mpf = NULL;
const char* mus_name[0x20 + 1];
size_t header_size;
off_t info_offset, mus_name_offset;
read_u32_t read_u32;
if (!check_extensions(sf, "msb,msx"))
return NULL;
header_size = 0x50;
mus_name_offset = 0x30;
/* 0x08: buffer size of the pre-defined .mus filename? (always 0x20)
* 0x20: mpf version number? (always 0x05)
* 0x24: offset to a chunk of plaintext data w/ event and node info & names
* 0x2C: some hash?
* 0x30: intended .mus filename */
read_u32 = guess_read_u32(0x08, sf);
/* not exactly the same as mpf size since it's aligned, but doesn't matter here */
info_offset = read_u32(0x24, sf); //+ header_size;
read_string(mus_name, 0x20 + 1, mus_name_offset, sf);
sf_mpf = open_wrap_streamfile(sf);
sf_mpf = open_clamp_streamfile(sf_mpf, header_size, info_offset);
if (!sf_mpf) goto fail;
vgmstream = init_vgmstream_ea_mpf_mus_eaac_main(sf_mpf, mus_name);
if (!vgmstream) goto fail;
close_streamfile(sf_mpf);
return vgmstream;
fail:
close_vgmstream(vgmstream);
close_streamfile(sf_mpf);
return NULL;
}
/* EA MPF/MUS combo - used in older 7th gen games for storing interactive music */
VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
static VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac_main(STREAMFILE* sf, const char* mus_name) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE *sf_mus = NULL;
uint32_t num_tracks, track_start, track_checksum = 0, mus_sounds, mus_stream = 0, bnk_index = 0, bnk_sound_index = 0,
@ -34,9 +84,6 @@ VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
return NULL;
}
if (!check_extensions(sf, "mpf"))
return NULL;
version = read_u8(0x04, sf);
sub_version = read_u8(0x05, sf);
if (version != 5 || sub_version < 2 || sub_version > 3) goto fail;
@ -69,7 +116,7 @@ VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
}
/* open MUS file that matches this track */
sf_mus = open_mapfile_pair(sf, i);//, num_tracks
sf_mus = mus_name ? open_streamfile_by_filename(sf, mus_name) : open_mapfile_pair(sf, i);//, num_tracks
if (!sf_mus) goto fail;
/* sample offsets table is still there but it just holds SNS offsets, we only need it for RAM sound indexes */
@ -135,7 +182,7 @@ VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
if (index == 0xffff) /* EOF check */
goto fail;
entry_offset += 0x0c;
if (read_u16(entry_offset + 0x00, sf_mus) != index ||
read_u16(entry_offset + 0x02, sf_mus) != sub_index + 1)

View File

@ -64,9 +64,8 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
* 0x04: 0x0313BABE (?)
* 0x08: stream offset
* 0x0C: 0xFEEDFEED (?)
*
* Dead Space 3 has non-placeholder data at 0x04 (SPS related?)
*/
/* Dead Space 3 has non-placeholder data at 0x04 (SPS related?) */
entry_offset = sdat_offset + 0x08 + target_stream * 0x10;
if (read_u32(entry_offset + 0x00, sf) != target_stream) goto fail;

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@ -134,6 +134,7 @@ typedef struct {
size_t stream_size;
} ea_header;
static VGMSTREAM* init_vgmstream_ea_mpf_mus_main(STREAMFILE* sf, const char* mus_name);
static VGMSTREAM* parse_schl_block(STREAMFILE* sf, off_t offset);
static VGMSTREAM* parse_bnk_header(STREAMFILE* sf, off_t offset, int target_stream, int is_embedded);
static int parse_variable_header(STREAMFILE* sf, ea_header* ea, off_t begin_offset, int max_length, int bnk_version);
@ -166,8 +167,9 @@ VGMSTREAM* init_vgmstream_ea_schl(STREAMFILE* sf) {
* .hab: GoldenEye - Rogue Agent (inside .big)
* .xsf: 007 - Agent Under Fire (Xbox)
* .gsf: 007 - Everything or Nothing (GC)
* (extensionless): SSX (PS2) (inside .big) */
if (!check_extensions(sf,"asf,lasf,str,chk,eam,exa,sng,aud,sx,xa,strm,stm,hab,xsf,gsf,"))
* (extensionless): SSX (PS2) (inside .big)
* .r: The Sims 2: Pets (PSP) (not l/r, shorter "res") */
if (!check_extensions(sf,"asf,lasf,str,chk,eam,exa,sng,aud,sx,xa,strm,stm,hab,xsf,gsf,,r"))
goto fail;
/* check header */
@ -307,13 +309,14 @@ VGMSTREAM* init_vgmstream_ea_bnk(STREAMFILE* sf) {
* .hdt/ldt: Burnout games (PSP)
* .abk: GoldenEye - Rogue Agent
* .ast: FIFA 2004 (inside .big)
* .cat: FIFA 2000 (PC, chant.cat) */
if (!check_extensions(sf,"bnk,sdt,hdt,ldt,abk,ast,cat"))
* .cat: FIFA 2000 (PC, chant.cat)
* (extensionless): The Sims 2 spinoffs (PSP) */
if (!check_extensions(sf,"bnk,sdt,hdt,ldt,abk,ast,cat,"))
goto fail;
if (target_stream == 0) target_stream = 1;
return parse_bnk_header(sf, 0x00, target_stream - 1, 0);
fail:
return NULL;
}
@ -700,11 +703,11 @@ static STREAMFILE* open_mapfile_pair(STREAMFILE* sf, int track /*, int num_track
/* EA loads pairs manually, so complex cases needs .txtm to map
* NSF2:
* - ZTRxxROK.MAP > ZTRxx.TRJ
* - ZTRxxTEC.MAP > ZTRxx.TRM
* - ZZSHOW.MAP and ZZSHOW2.MAP > ZZSHOW.MUS
* - ZTRxxTEC.MAP > ZTRxx.TRM
* - ZZSHOW.MAP and ZZSHOW2.MAP > ZZSHOW.MUS
* NSF3:
* - ZTRxxROK.MAP > ZZZTRxxA.TRJ
* - ZTRxxTEC.MAP > ZZZTRxxB.TRM
* - ZTRxxROK.MAP > ZZZTRxxA.TRJ
* - ZTRxxTEC.MAP > ZZZTRxxB.TRM
* - ZTR00R0A.MAP and ZTR00R0B.MAP > ZZZTR00A.TRJ
* SSX 3:
* - *.mpf > *.mus,xxloops0.mus
@ -857,8 +860,58 @@ fail:
return NULL;
}
/* EA MPF/MUS combo - used in 6th gen games for interactive music (for EA's PathFinder tool) */
/* .MPF - Standard EA MPF+MUS */
VGMSTREAM* init_vgmstream_ea_mpf_mus(STREAMFILE* sf) {
if (!check_extensions(sf, "mpf"))
return NULL;
return init_vgmstream_ea_mpf_mus_main(sf, NULL);
}
/* .MSB/.MSX - EA Redwood Shores (MSB/MSX)+MUS [007: From Russia with Love, The Godfather (PC/PS2/Wii)] */
VGMSTREAM* init_vgmstream_ea_msb_mus(STREAMFILE* sf) {
/* container with MPF, extra info, and a pre-defined MUS filename */
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mpf = NULL;
const char* mus_name[0x20 + 1];
size_t header_size;
off_t info_offset, mus_name_offset;
read_u32_t read_u32;
if (!check_extensions(sf, "msb,msx"))
return NULL;
header_size = 0x50;
mus_name_offset = 0x30;
/* 0x08: buffer size of the pre-defined .mus filename? (always 0x20)
* 0x20: mpf version number? (always 0x05)
* 0x24: offset to a chunk of plaintext data w/ event and node info & names
* 0x2C: some hash?
* 0x30: intended .mus filename */
read_u32 = guess_read_u32(0x08, sf);
/* not exactly the same as mpf size since it's aligned, but correct size is only needed for v3 */
info_offset = read_u32(0x24, sf); //+ header_size;
read_string(mus_name, 0x20 + 1, mus_name_offset, sf);
sf_mpf = open_wrap_streamfile(sf);
sf_mpf = open_clamp_streamfile(sf_mpf, header_size, info_offset);
if (!sf_mpf) goto fail;
vgmstream = init_vgmstream_ea_mpf_mus_main(sf_mpf, mus_name);
if (!vgmstream) goto fail;
close_streamfile(sf_mpf);
return vgmstream;
fail:
close_vgmstream(vgmstream);
close_streamfile(sf_mpf);
return NULL;
}
/* EA MPF/MUS combo - used in 6th gen games for interactive music (for EA's PathFinder tool) */
static VGMSTREAM* init_vgmstream_ea_mpf_mus_main(STREAMFILE* sf, const char* mus_name) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_mus = NULL;
segmented_layout_data *data_s = NULL;
@ -871,10 +924,6 @@ VGMSTREAM* init_vgmstream_ea_mpf_mus(STREAMFILE* sf) {
uint32_t(*read_u32)(off_t, STREAMFILE *);
uint16_t(*read_u16)(off_t, STREAMFILE *);
/* check extension */
if (!check_extensions(sf, "mpf"))
goto fail;
/* detect endianness */
if (is_id32be(0x00, sf, "PFDx")) {
read_u32 = read_u32be;
@ -1039,7 +1088,7 @@ VGMSTREAM* init_vgmstream_ea_mpf_mus(STREAMFILE* sf) {
goto fail;
/* open MUS file that matches this track */
sf_mus = open_mapfile_pair(sf, i); //, num_tracks
sf_mus = mus_name ? open_streamfile_by_filename(sf, mus_name) : open_mapfile_pair(sf, i); //, num_tracks
if (!sf_mus)
goto fail;

View File

@ -103,8 +103,9 @@ VGMSTREAM* init_vgmstream_mic_koei(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_raw_pcm(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_vag(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_vag_aaap(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_vag(STREAMFILE *sf);
VGMSTREAM * init_vgmstream_vag_aaap(STREAMFILE *sf);
VGMSTREAM * init_vgmstream_vag_footer(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_seb(STREAMFILE *streamFile);
@ -601,8 +602,9 @@ VGMSTREAM * init_vgmstream_ea_bnk(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE * steeamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE * steeamFile);
VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_msb_mus(STREAMFILE * streamFile);
VGMSTREAM* load_vgmstream_ea_bnk(STREAMFILE* sf, off_t offset, int target_stream, int is_embedded);
VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
@ -648,6 +650,7 @@ VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_msb_mus_eaac(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_tmx(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE * streamFile);

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@ -1,48 +1,97 @@
#include "meta.h"
#include "../coding/coding.h"
/* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
static VGMSTREAM* init_vgmstream_multistream(STREAMFILE* sf_head, STREAMFILE* sf_body, off_t header_offset, off_t start_offset);
/* MIH+MIB - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf_body) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sh = NULL;
STREAMFILE* sf_head = NULL;
off_t header_offset, start_offset;
size_t data_size, frame_size, frame_last, frame_count;
int channels, loop_flag, sample_rate;
/* check extension */
if (!check_extensions(sf, "mib"))
goto fail;
if (!check_extensions(sf_body, "mib"))
return NULL;
sh = open_streamfile_by_ext(sf,"mih");
if (!sh) goto fail;
sf_head = open_streamfile_by_ext(sf_body, "mih");
if (!sf_head) goto fail;
header_offset = 0x00;
start_offset = 0x00;
if (read_u32le(0x00,sh) != 0x40) { /* header size */
if (read_u32le(0x00, sf_head) != 0x40) { /* header size */
/* Marc Ecko's Getting Up (PS2) has a name at the start (hack, not standard .mib+mih) */
size_t name_size = read_u32le(0x00, sh);
if (read_u32le(0x04 + name_size, sh) == 0x40 &&
read_u32le(0x04 + name_size + 0x04, sh) == 0x40) {
size_t name_size = read_u32le(0x00, sf_head);
if (read_u32le(0x04 + name_size + 0x00, sf_head) == 0x40 &&
read_u32le(0x04 + name_size + 0x04, sf_head) == 0x40) {
header_offset = 0x04 + name_size + 0x04;
} else {
goto fail;
}
}
loop_flag = 0; /* MIB+MIH don't loop (nor use PS-ADPCM flags) per spec */
start_offset = 0x00;
vgmstream = init_vgmstream_multistream(sf_head, sf_body, header_offset, start_offset);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MIB_MIH;
close_streamfile(sf_head);
return vgmstream;
fail:
close_streamfile(sf_head);
close_vgmstream(vgmstream);
return NULL;
}
/* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM* init_vgmstream_ps2_mihb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t header_offset, start_offset;
/* check extension */
/* .mic: official extension
* (extensionless): The Urbz (PS2), The Sims 2 series (PS2)
* .mihb: assumed? */
if (!check_extensions(sf, "mic,,mihb"))
return NULL;
if (read_u32le(0x00, sf) != 0x40) /* header size */
return NULL;
header_offset = 0x00;
start_offset = 0x40;
vgmstream = init_vgmstream_multistream(sf, sf, header_offset, start_offset);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_MIHB;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
static VGMSTREAM* init_vgmstream_multistream(STREAMFILE* sf_head, STREAMFILE* sf_body, off_t header_offset, off_t start_offset) {
VGMSTREAM* vgmstream = NULL;
size_t data_size, frame_size, frame_last, frame_count;
int channels, loop_flag, sample_rate;
loop_flag = 0; /* MIB+MIH/MIC don't loop (nor use PS-ADPCM flags) per spec */
/* 0x04: padding size (always 0x20, MIH header must be multiple of 0x40) */
frame_last = read_u32le(header_offset + 0x05,sh) & 0x00FFFFFF; /* 24b */
channels = read_u32le(header_offset + 0x08,sh);
sample_rate = read_u32le(header_offset + 0x0c,sh);
frame_size = read_u32le(header_offset + 0x10,sh);
frame_count = read_u32le(header_offset + 0x14,sh);
//if (read_u8(header_offset + 0x04, sf_head) != 0x20) goto fail;
frame_last = read_u32le(header_offset + 0x04, sf_head) >> 8; /* 24b */
channels = read_u32le(header_offset + 0x08, sf_head);
sample_rate = read_u32le(header_offset + 0x0c, sf_head);
frame_size = read_u32le(header_offset + 0x10, sf_head);
frame_count = read_u32le(header_offset + 0x14, sf_head);
if (frame_count == 0) { /* rarely [Gladius (PS2)] */
frame_count = get_streamfile_size(sf) / (frame_size * channels);
frame_count = (get_streamfile_size(sf_body) - start_offset) / (frame_size * channels);
}
data_size = frame_count * frame_size;
data_size = frame_count * frame_size;
if (frame_last)
data_size -= frame_size - frame_last; /* last frame has less usable data */
data_size *= channels;
@ -52,7 +101,6 @@ VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MIB_MIH;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
@ -60,13 +108,12 @@ VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
if (!vgmstream_open_stream(vgmstream, sf_body, start_offset))
goto fail;
close_streamfile(sh);
return vgmstream;
fail:
close_streamfile(sh);
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -1,53 +0,0 @@
#include "meta.h"
#include "../coding/coding.h"
/* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size, frame_size, frame_last, frame_count;
int channel_count, loop_flag;
/* check extension */
/* .mic: official extension, .mihb: assumed? */
if (!check_extensions(streamFile, "mic,mihb"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x08,streamFile);
start_offset = 0x40;
/* frame_size * frame_count * channels = data_size, but last frame has less usable data */
{
/* 0x04: padding (0x20, MIH header must be multiple of 0x40) */
frame_last = (uint16_t)read_16bitLE(0x05,streamFile);
frame_size = read_32bitLE(0x10,streamFile);
frame_count = read_32bitLE(0x14,streamFile);
data_size = frame_count * frame_size;
data_size -= frame_last ? (frame_size-frame_last) : 0;
data_size *= channel_count;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
vgmstream->meta_type = meta_PS2_MIHB;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -5,7 +5,7 @@
/* VAGp - Sony SDK format, created by various official tools */
VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, file_size, channel_size, interleave, interleave_first = 0, interleave_first_skip = 0;
uint32_t start_offset, file_size, channel_size, stream_name_size, interleave, interleave_first = 0, interleave_first_skip = 0;
meta_t meta_type;
int channels = 0, loop_flag, sample_rate;
uint32_t vag_id, version, reserved;
@ -26,8 +26,9 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
* .vas: Kingdom Hearts II (PS2)
* .xa2: Shikigami no Shiro (PS2)
* .snd: Alien Breed (Vita)
* .svg: ModernGroove: Ministry of Sound Edition (PS2) */
if (!check_extensions(sf,"vag,swag,str,vig,l,r,vas,xa2,snd,svg"))
* .svg: ModernGroove: Ministry of Sound Edition (PS2)
* (extensionless): The Urbz (PS2), The Sims series (PS2) */
if (!check_extensions(sf,"vag,swag,str,vig,l,r,vas,xa2,snd,svg,"))
return NULL;
file_size = get_streamfile_size(sf);
@ -51,6 +52,11 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
/* 0x20-30: name (optional) */
/* 0x30: data start (first 0x10 usually 0s to init SPU) */
/* a few Edge of Reality titles use the blank adpcm frame to
* store a longer stream name, so the length is defined here
* to allow for it to be overridden for such rare exceptions */
stream_name_size = 0x10;
/* check variation */
switch(vag_id) {
@ -159,15 +165,29 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
loop_flag = 0;
}
else if (version == 0x40000000) {
/* Killzone (PS2) */
start_offset = 0x30;
else if (version == 0x02000000 || version == 0x40000000) {
/* Edge of Reality engine (PS2) (0x02), Killzone (PS2) (0x40) */
/* Stream starts at 0x40 for both variants. EoR/Maxis uses the
* blank SPU init frame to store the loop flag in its 1st byte.
* Later EoR games (Over the Hedge) have 32 char stream names,
* and moved the loop flag stored in the reserved field at 0x1E */
start_offset = 0x40;
channels = 1;
interleave = 0;
channel_size = read_u32le(0x0C,sf) / channels;
channel_size = read_u32le(0x0C,sf);
sample_rate = read_s32le(0x10,sf);
loop_flag = 0;
loop_flag = 0; /* adpcm flags always 0x02 in Killzone */
/* EoR/Maxis title specific
* always blank in Killzone */
if (version == 0x02000000) {
//uint8_t c = read_u8(0x30, sf);
/* maybe better to do (c >= 0x30 && c <= 0x7A)? */
if (read_u8(0x30, sf) >= 0x20 && read_u8(0x30, sf) <= 0x7E)
stream_name_size = 0x20;
loop_flag = ps_find_loop_offsets(sf, start_offset, channel_size, channels, interleave, &loop_start_sample, &loop_end_sample);
}
}
else if (version == 0x00020001 || version == 0x00030000) {
/* standard Vita/PS4 .vag [Chronovolt (Vita), Grand Kingdom (PS4)] */
@ -257,8 +277,8 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
else if (version == 0x00000020 && reserved == 0x01010101) {
/* Eko Software */
start_offset = 0x800;
channels = 2; /* mono VAGs in this game are standard, without reserved value */
channels = 2; /* mono VAGs in this game are standard, without reserved value */
/* detect interleave with ch2's null frame */
if (read_u32be(0x800 + 0x400,sf) == 0x00000000) /* Woody Woodpecker: Escape from Buzz Buzzard Park (PS2) */
interleave = 0x400;
@ -266,7 +286,7 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
interleave = 0x4000;
else if (read_u32be(0x800 + 0x2000,sf) == 0x00000000) /* Gift (PS2) */
interleave = 0x2000;
else
else
goto fail;
channel_size = channel_size / channels;
@ -300,10 +320,10 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
/* ignore bigfiles and bad extractions (approximate) */
/* padding is set to 2 MiB to avoid breaking Jak series' VAGs */
if (channel_size * channels + interleave * channels + start_offset * channels + 0x200000 < get_streamfile_size(sf) ||
channel_size * channels > get_streamfile_size(sf)) {
vgm_logi("VAG: wrong expected (incorrect extraction? %x * %i + %x + %x + ~ vs %x)\n",
channel_size, channels, interleave * channels, start_offset * channels, (uint32_t)get_streamfile_size(sf));
if (channel_size * channels + interleave * channels + start_offset * channels + 0x200000 < file_size ||
channel_size * channels > file_size) {
vgm_logi("VAG: wrong expected (incorrect extraction? %x * %i + %x + %x + ~ vs %x)\n",
channel_size, channels, interleave * channels, start_offset * channels, file_size);
goto fail;
}
@ -329,7 +349,7 @@ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) {
if (has_interleave_last && channels > 1 && interleave)
vgmstream->interleave_last_block_size = channel_size % interleave;
read_string(vgmstream->stream_name,0x10+1, 0x20,sf); /* always, can be null */
read_string(vgmstream->stream_name, stream_name_size + 1, 0x20, sf); /* always, can be null */
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
@ -353,7 +373,7 @@ VGMSTREAM* init_vgmstream_vag_aaap(STREAMFILE* sf) {
if (!is_id32be(0x00, sf, "AAAp"))
return NULL;
/* .vag - assumed, we don't know the original filenames */
/* .vag: original names before hashing */
if (!check_extensions(sf, "vag"))
return NULL;
@ -363,10 +383,10 @@ VGMSTREAM* init_vgmstream_vag_aaap(STREAMFILE* sf) {
/* file has VAGp header for each channel */
for (i = 0; i < channels; i++) {
if (read_u32be(vag_offset + i * 0x30, sf) != 0x56414770) /* "VAGp" */
if (!is_id32be(vag_offset + i * 0x30, sf, "VAGp"))
goto fail;
}
/* check version */
if (read_u32be(vag_offset + 0x04, sf) != 0x00000020)
goto fail;
@ -395,3 +415,77 @@ fail:
close_vgmstream(vgmstream);
return NULL;
}
/* VAGp footer - sound data first, header at the end [The Sims 2: Pets (PS2), The Sims 2: Castaway (PS2)] */
VGMSTREAM* init_vgmstream_vag_footer(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
size_t file_size, stream_size;
off_t header_offset, start_offset;
int channels, interleave, sample_rate, loop_flag;
int32_t loop_start_sample = 0, loop_end_sample = 0;
uint32_t version;
/* checks */
/* check if this begins with valid PS-ADPCM */
if (!ps_check_format(sf, 0x00, 0x40))
return NULL;
/* (extensionless): Sims 2 console spinoffs
* .vag: assumed, may be added by tools */
if (!check_extensions(sf, ",vag"))
return NULL;
file_size = get_streamfile_size(sf);
header_offset = file_size - 0x40;
if (!is_id32be(header_offset, sf, "VAGp"))
return NULL;
/* all the data is in little endian */
version = read_u32le(header_offset + 0x04, sf);
stream_size = read_u32le(header_offset + 0x0C, sf);
sample_rate = read_u32le(header_offset + 0x10, sf);
/* what's meant to be the SPU init frame instead has garbage data, apart from the very 1st byte */
/* see the comment under (case 0x56414770:) where (version == 0x02000000) in init_vgmstream_vag */
//loop_flag = read_u8(header_offset + 0x30, sf); /* ? */
/* in the very unlikely chance anyone else was
* unhinged enough to do something like this */
if (version != 0x00000002) goto fail;
/* stream "header" (footer) is aligned to 0x40 */
if (align_size_to_block(stream_size + 0x40, 0x40) != file_size)
goto fail;
channels = 1;
interleave = 0;
start_offset = 0;
loop_flag = ps_find_loop_offsets(sf, start_offset, stream_size, channels, interleave, &loop_start_sample, &loop_end_sample);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VAG_footer;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
vgmstream->sample_rate = sample_rate;
vgmstream->interleave_block_size = interleave;
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
read_string(vgmstream->stream_name, 0x10 + 1, header_offset + 0x20, sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -49,6 +49,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ngc_dsp_std_int,
init_vgmstream_vag,
init_vgmstream_vag_aaap,
init_vgmstream_vag_footer,
init_vgmstream_ild,
init_vgmstream_ngc_str,
init_vgmstream_ea_schl,
@ -293,6 +294,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ea_hdr_dat_v2,
init_vgmstream_ea_map_mus,
init_vgmstream_ea_mpf_mus,
init_vgmstream_ea_msb_mus,
init_vgmstream_ea_schl_fixed,
init_vgmstream_sk_aud,
init_vgmstream_stma,
@ -320,6 +322,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ea_abk_eaac,
init_vgmstream_ea_hdr_sth_dat,
init_vgmstream_ea_mpf_mus_eaac,
init_vgmstream_ea_msb_mus_eaac,
init_vgmstream_ea_tmx,
init_vgmstream_ea_sbr,
init_vgmstream_ea_sbr_harmony,

View File

@ -309,6 +309,7 @@ typedef enum {
meta_PS2_MIC, /* KOEI MIC File */
meta_VAG,
meta_VAG_custom,
meta_VAG_footer,
meta_AAAP,
meta_SEB,
meta_STR_WAV, /* Blitz Games STR+WAV files */