Handle The Sims 2 XA header variant, part 2

This commit is contained in:
Mateus B. Cassiano 2021-05-07 13:55:43 -04:00
parent 83fdf34a4a
commit 6ec4cb6755

View File

@ -12,9 +12,10 @@ VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
goto fail;
/* check header */
if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" (sound/speech)*/
(read_32bitBE(0x00,streamFile) != 0x58414A00) && /* "XAJ\0" (music, no apparent diffs) */
(read_32bitBE(0x00,streamFile) != 0x58410000)) /* "XA\0\0" (used in The Sims 2, no apparent diffs) */
if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" (sound/speech) */
(read_32bitBE(0x00,streamFile) != 0x58414A00) && /* "XAJ\0" (music, no apparent diffs) */
(read_32bitBE(0x00,streamFile) != 0x58410000) && /* "XA\0\0" (sound/speech from The Sims 2, no apparent diffs) */
(read_32bitBE(0x00,streamFile) != 0x58411200)) /* "XA\x12\0" (music from The Sims 2, no apparent diffs) */
goto fail;
loop_flag = 0;