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https://github.com/vgmstream/vgmstream.git
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cleanup
This commit is contained in:
parent
5652c7ad59
commit
7400112fbe
121
src/meta/btsnd.c
121
src/meta/btsnd.c
@ -1,68 +1,53 @@
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/*
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Wii U boot sound file for each game/app.
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*/
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#include "meta.h"
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#include "../util.h"
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VGMSTREAM * init_vgmstream_btsnd(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int channel_count = 2;
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int loop_flag;
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off_t start_offset = 0x8;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile, filename, sizeof(filename));
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if (strcasecmp("btsnd", filename_extension(filename)))
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goto fail;
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/* Checking for loop start */
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if (read_32bitBE(0x4, streamFile) > 0)
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loop_flag = 1;
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else
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loop_flag = 0;
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if (channel_count < 1) goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->sample_rate = 48000;
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/* channels and loop flag are set by allocate_vgmstream */
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// There's probably a better way to get the sample count...
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vgmstream->num_samples = vgmstream->loop_end_sample = (get_streamfile_size(streamFile) - 8) / 4;
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vgmstream->loop_start_sample = read_32bitBE(0x4, streamFile);
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vgmstream->coding_type = coding_PCM16BE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2; // Constant for this format
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vgmstream->meta_type = meta_WIIU_BTSND;
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/* open the file for reading by each channel */
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{
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int i;
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for (i = 0; i<channel_count; i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
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STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset =
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vgmstream->ch[i].offset =
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start_offset + i*vgmstream->interleave_block_size;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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/* .btsnd - Wii U boot sound file for each game/app */
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VGMSTREAM* init_vgmstream_btsnd(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int channels, loop_flag;
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off_t start_offset, data_size;
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int32_t num_samples, loop_start;
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/* checks */
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if (!check_extensions(sf, "btsnd"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x02)
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goto fail;
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loop_start = read_s32be(0x04, sf);
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start_offset = 0x08;
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channels = 2;
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loop_flag = loop_start > 0;
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/* extra check since format is so simple */
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data_size = get_streamfile_size(sf);
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num_samples = pcm16_bytes_to_samples(data_size - start_offset, channels);
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if (loop_start >= num_samples)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_WIIU_BTSND;
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vgmstream->sample_rate = 48000;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_PCM16BE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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100
src/meta/musc.c
100
src/meta/musc.c
@ -1,50 +1,50 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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/* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */
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VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count;
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off_t start_offset;
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size_t data_size;
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/* .mus is the real extension, .musc is the header ID */
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if (!check_extensions(streamFile,"mus,musc"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4D555343) /* "MUSC" */
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goto fail;
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start_offset = read_32bitLE(0x10,streamFile);
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data_size = read_32bitLE(0x14,streamFile);
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if (start_offset + data_size != get_streamfile_size(streamFile))
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goto fail;
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/* always does full loops unless it ends in silence */
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loop_flag = read_32bitBE(get_streamfile_size(streamFile) - 0x10,streamFile) != 0x0C000000;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = (uint16_t)read_16bitLE(0x06,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_MUSC;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile) / 2;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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/* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */
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VGMSTREAM* init_vgmstream_musc(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int loop_flag, channels;
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off_t start_offset;
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size_t data_size;
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/* checks */
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/* .mus: actual extension
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* .musc: header ID */
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if (!check_extensions(sf,"mus,musc"))
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goto fail;
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if (!is_id32be(0x00,sf, "MUSC"))
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goto fail;
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start_offset = read_u32le(0x10,sf);
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data_size = read_u32le(0x14,sf);
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if (start_offset + data_size != get_streamfile_size(sf))
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goto fail;
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/* always does full loops unless it ends in silence */
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loop_flag = read_u32be(get_streamfile_size(sf) - 0x10,sf) != 0x0C000000;
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channels = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_u16le(0x06,sf);
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_MUSC;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_u32le(0x18,sf) / 2;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -24,7 +24,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_bfwav,
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init_vgmstream_bfstm,
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init_vgmstream_mca,
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init_vgmstream_btsnd,
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init_vgmstream_nds_strm,
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init_vgmstream_agsc,
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init_vgmstream_ngc_adpdtk,
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@ -533,6 +532,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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init_vgmstream_encrypted, /* encrypted stuff */
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init_vgmstream_btsnd, /* semi-headerless */
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init_vgmstream_raw_int, /* .int raw PCM */
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init_vgmstream_ps_headerless, /* tries to detect a bunch of PS-ADPCM formats */
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init_vgmstream_raw_snds, /* .snds raw SNDS IMA (*after* ps_headerless) */
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