Fix some .xse [Mindjack (PS3/X360)]

This commit is contained in:
bnnm 2023-02-02 00:05:15 +01:00
parent dc98e1fbd8
commit 778ec9aa9e

View File

@ -3,13 +3,12 @@
#include "../coding/coding.h"
/* SDRH - banks for newer feelplus-related games [Mindjack (PS3/X360)] */
/* SDRH - banks for newer feelplus-related ("FeelEngine") games [Mindjack (PS3/X360), Moon Diver (PS3/X360)] */
VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
uint32_t start_offset, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
int32_t num_samples, loop_start, loop_end;
off_t offset;
int total_subsongs, target_subsong = sf->stream_index;
@ -22,19 +21,19 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
/* similar to older version but BE and a bit less complex */
/* 0x04: version/config?
* 0x08: data size
* 0x30: file name in some strange encoding/compression?
* others: ? (change in old/new)
*/
* 0x30: file name in a custom 40-char (RADIX style) encoding
* others: ?
*/
/* parse section */
{
uint32_t offset, base_size, stream_offset, data_size = 0, entry_size = 0;
int i;
int tables = read_u16be(0x1C,sf);
off_t base_size, stream_offset;
int entries;
offset = 0;
/* read sections (FE=cues?, WV=mini-headers?, XW=waves) */
/* read sections: FE=cues? (same in platforms), WV=header position + sample rate?, FT=? (same in platforms), XW=waves */
for (i = 0; i < tables; i++) {
uint16_t id = read_u16be(0x40 + 0x10 * i + 0x00,sf);
/* 0x02: offset in 0x40s */
@ -48,7 +47,7 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
}
/* section header (other sections have a similar header) */
/* 0x00: section size */
/* 0x00: section size (including data) */
base_size = read_u16be(offset + 0x04,sf);
entries = read_u16be(offset + 0x06,sf);
/* 0x08: null */
@ -62,8 +61,7 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
/* find stream header (entries can be variable-sized) */
for (i = 0; i < entries; i++) {
size_t seek_size = read_u16be(offset + 0x0a,sf) * 0x04;
size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
entry_size = read_u16be(offset + 0x04,sf) * 0x10;
if (i + 1 == target_subsong)
break;
@ -71,27 +69,36 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
}
/* parse target header (similar to xwav) */
stream_size = read_u32be(offset + 0x00,sf);
/* 0x04: codec? (16=PS3, 03=X360) */
codec = read_u8(offset + 0x06,sf); /* assumed */
loop_flag = read_u8(offset + 0x07,sf); /* assumed */
/* 0x08: bps? */
channels = read_u8(offset + 0x09,sf);
data_size = read_u32be(offset + 0x00,sf) - entry_size;
/* 0x00: data/entry size */
/* 0x04: entry size */
codec = read_u8(offset + 0x06,sf); /* assumed */
loop_flag = read_u8(offset + 0x07,sf); /* assumed */
/* 0x08: bps? flags? */
channels = read_u8(offset + 0x09,sf);
seek_count = read_u16be(offset + 0x0a,sf);
num_samples = read_u32be(offset + 0x0c,sf);
sample_rate = read_u32be(offset + 0x10,sf);
loop_start = read_u32be(offset + 0x14,sf);
loop_end = read_u32be(offset + 0x18,sf);
/* 0x1c: ? */
stream_offset = read_u32be(offset + 0x20,sf); /* within data */
/* 0x24: ? */
/* 0x26 seek entries */
/* 0x28: ? */
/* 0x2c: null? */
/* 0x1c: flags? */
stream_offset = read_u32be(offset + 0x20,sf);
/* Mindjack uses full offsets here (aligned to 0x800), while Moon Diver points to a sub-offset
* (offsets also aren't ordered) */
if ((stream_offset & 0x000007FF) != 0) {
stream_offset = read_u16be(offset + stream_offset, sf) * 0x800;
//TODO some files that loop have wrong size/num_samples? (ex.MJ system.xse #23 #138)
}
/* other values change per game (seek table, etc) */
start_offset += stream_offset;
stream_size = data_size;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
@ -105,23 +112,26 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
vgmstream->num_streams = total_subsongs;
switch(codec) {
case 2: /* Mindjack (PS3) */
case 2: /* Mindjack (PS3), Moon Diver (PS3) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
/* seen in a few Mindjack files */
if (loop_end > num_samples && loop_end - 8 <= num_samples)
loop_end = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
#ifdef VGM_USE_FFMPEG
case 1: { /* Mindjack (X360) */
case 1: { /* Mindjack (X360), Moon Diver (X360) */
int block_size = 0x10000; /* XWAV new default */
int block_count = seek_count;
data_size = get_streamfile_size(sf) - start_offset;
vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
@ -129,9 +139,26 @@ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
//todo fix loops/samples vs ATRAC3
//TODO fix loops/samples vs ATRAC3
/* may be only applying end_skip to num_samples? */
xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0);
xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0,0);
break;
}
case 7: { /* Mindjack (PS3) */
int block_align, encoder_delay;
block_align = 0x98 * vgmstream->channels;
encoder_delay = 1024 + 69*2; /* observed default, but seems files run out of space */
vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay
vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay;
break;
}
#endif
@ -153,10 +180,9 @@ fail:
/* SDRH - banks for older feelplus-related games [Lost Odyssey (X360), Lost Odyssey Demo (X360)] */
VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
uint32_t start_offset, stream_size;
int loop_flag = 0, channels = 0, codec, sample_rate, seek_count;
int32_t num_samples, loop_start, loop_end;
off_t offset;
int total_subsongs, target_subsong = sf->stream_index;
@ -171,19 +197,19 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
/* similar to older version but LE and a bit more complex */
/* 0x04: version/config?
* 0x08: data size
* 0x30: file name in some strange encoding/compression?
* 0x30: file name in a custom 40-char (RADIX style) encoding
* others: ? (change in old/new)
*/
/* parse section */
{
uint32_t offset, base_size, stream_offset, data_size = 0, entry_size = 0;
int i;
int tables = read_u8(0x15,sf);
off_t base_size, stream_offset;
int entries;
offset = 0x40;
/* read sections (FE=cues?, WV=mini-headers?, FT=?, FQ=?, XW=waves) */
/* read sections (FE=cues?, WV=mini-headers + XW offset, FT=?, FQ=?, XW=waves) */
for (i = 0; i < tables; i++) {
uint16_t id = read_u16be(0x40 + 0x08 * i + 0x00,sf);
/* 0x02: null? */
@ -195,7 +221,7 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
}
/* section header (other sections have a similar header) */
/* 0x00: section size */
/* 0x00: section size (including data) */
base_size = read_u16le(offset + 0x04,sf);
/* 0x06: ? */
entries = read_u16le(offset + 0x08,sf);
@ -210,39 +236,47 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
/* find stream header */
stream_offset = 0;
for (i = 0; i < entries; i++) {
size_t data_size = read_u32le(offset + 0x00,sf) - 0x30;
size_t seek_size = 0; //read_u16be(offset + 0x0a,sf) * 0x04; /* not seen */
size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
data_size = read_u32le(offset + 0x00,sf);
entry_size = read_u16le(offset + 0x04,sf) * 0x10;
data_size -= entry_size;
if (i + 1 == target_subsong)
break;
offset += entry_size;
stream_offset += data_size; /* no offset? */
stream_offset += data_size; /* no offset */
}
/* parse target header (similar to xwav) */
stream_size = read_u32le(offset + 0x00,sf) - 0x30; /* adds entry size */
/* 0x04: codec? (16=PS3, 03=X360) */
/* 0x00: data size + entry size */
/* 0x04: entry size */
codec = read_u8(offset + 0x06,sf); /* assumed */
/* 0x07: flag? */
/* 0x08: bps? */
/* 0x09: codec? */
/* 0x0a: null */
num_samples = read_u32le(offset + 0x0c,sf);
seek_count = read_u16le(offset + 0x10,sf);
sample_rate = read_u32le(offset + 0x14,sf);
/* 0x0a: null (seek size?) */
num_samples = read_u32le(offset + 0x0c,sf); /* XMA1: loop start/end info */
seek_count = read_u16le(offset + 0x10,sf); /* XMA1: loop start/end bytes? */
sample_rate = read_u16le(offset + 0x14,sf);
if (entry_size == 0x20) {
channels = read_u8(offset + 0x17,sf);
}
loop_start = 0; //read_u32le(offset + 0x18,sf); /* ? */
loop_end = 0; //read_u32le(offset + 0x1c,sf); /* ? */
/* 0x20: null */
/* 0x24: ? */
/* 0x26: channel layout */
channels = read_u8(offset + 0x27,sf);
/* 0x28: ? */
/* 0x2c: null? */
if (entry_size >= 0x30) {
/* 0x20: null */
/* 0x24: ? */
/* 0x26: channel layout */
channels = read_u8(offset + 0x27,sf);
/* 0x28: ? */
/* 0x2c: null? */
}
loop_flag = loop_end > 0;
start_offset += stream_offset;
stream_size = data_size;
}
@ -260,13 +294,8 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
switch(codec) {
#ifdef VGM_USE_FFMPEG
case 4: { /* Lost Odyssey (X360) */
int block_size = 0x8000; /* XWAV old default */
int block_count = seek_count;
data_size = get_streamfile_size(sf) - start_offset;
vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
case 1: { /* Lost Odyssey Demo (X360) */
vgmstream->codec_data = init_ffmpeg_xma1_raw(sf, start_offset, stream_size, vgmstream->channels, vgmstream->sample_rate, 0);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
@ -274,7 +303,44 @@ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0, 1);
{
ms_sample_data msd = {0};
msd.xma_version = 1;
msd.channels = channels;
msd.data_offset = start_offset;
msd.data_size = stream_size;
msd.loop_flag = loop_flag;
msd.loop_start_b= 0; //loop_start_b;
msd.loop_end_b = 0; //loop_end_b;
msd.loop_start_subframe = 0; //loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */
msd.loop_end_subframe = 0; //loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */
msd.chunk_offset = 0;
xma_get_samples(&msd, sf);
vgmstream->num_samples = msd.num_samples;
//loop_start_sample = msd.loop_start_sample;
//loop_end_sample = msd.loop_end_sample;
}
xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0, 1);
break;
}
case 4: { /* Lost Odyssey (X360) */
int block_size = 0x8000; /* XWAV old default */
int block_count = seek_count;
vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0, 1);
break;
}
#endif