Add Gameloft .VXN [Mobile games]

This commit is contained in:
bnnm 2017-11-27 20:22:10 +01:00
parent d84dd0369f
commit 77b849a024
9 changed files with 121 additions and 2 deletions

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@ -185,6 +185,7 @@ VGMSTREAM_DECLARE_FILE_TYPE("MIC", mic);
VGMSTREAM_DECLARE_FILE_TYPE("MIHB", mihb);
VGMSTREAM_DECLARE_FILE_TYPE("MNSTR", mnstr);
//"mp4", //common
VGMSTREAM_DECLARE_FILE_TYPE("MPC", mpc);
VGMSTREAM_DECLARE_FILE_TYPE("MPDSP", mpdsp);
VGMSTREAM_DECLARE_FILE_TYPE("MPDS", mpds);
VGMSTREAM_DECLARE_FILE_TYPE("MSA", msa);
@ -328,6 +329,7 @@ VGMSTREAM_DECLARE_FILE_TYPE("VOI", voi);
VGMSTREAM_DECLARE_FILE_TYPE("VPK", vpk);
VGMSTREAM_DECLARE_FILE_TYPE("VS", vs);
VGMSTREAM_DECLARE_FILE_TYPE("VSF", vsf);
VGMSTREAM_DECLARE_FILE_TYPE("VXN", vxn);
VGMSTREAM_DECLARE_FILE_TYPE("WAA", waa);
VGMSTREAM_DECLARE_FILE_TYPE("WAC", wac);

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@ -179,6 +179,7 @@ static const char* extension_list[] = {
"mihb",
"mnstr",
//"mp4", //common
"mpc", //FFmpeg, not parsed (musepack)
"mpdsp",
"mpds",
"msa",
@ -327,6 +328,7 @@ static const char* extension_list[] = {
"vpk",
"vs",
"vsf",
"vxn",
"waa",
"wac",
@ -908,6 +910,7 @@ static const meta_info meta_info_list[] = {
{meta_UBI_SB, "Ubisoft SBx header"},
{meta_NAAC, "Namco NAAC header"},
{meta_EZW, "EZ2DJ EZWAVE header"},
{meta_VXN, "Gameloft VXN header"},
#ifdef VGM_USE_VORBIS
{meta_OGG_VORBIS, "Ogg Vorbis"},

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@ -1198,6 +1198,10 @@
RelativePath=".\meta\vsf.c"
>
</File>
<File
RelativePath=".\meta\vxn.c"
>
</File>
<File
RelativePath=".\meta\waa_wac_wad_wam.c"
>

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@ -405,6 +405,7 @@
<ClCompile Include="meta\ubi_sb.c" />
<ClCompile Include="meta\vs.c" />
<ClCompile Include="meta\vsf.c" />
<ClCompile Include="meta\vxn.c" />
<ClCompile Include="meta\waa_wac_wad_wam.c" />
<ClCompile Include="meta\wii_04sw.c" />
<ClCompile Include="meta\wii_bns.c" />

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@ -730,6 +730,9 @@
<ClCompile Include="meta\vsf.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\vxn.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\waa_wac_wad_wam.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -693,4 +693,6 @@ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ezw(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_vxn(STREAMFILE * streamFile);
#endif /*_META_H*/

102
src/meta/vxn.c Normal file
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@ -0,0 +1,102 @@
#include "meta.h"
#include "../coding/coding.h"
/* VXN - from Gameloft mobile games */
VGMSTREAM * init_vgmstream_vxn(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int loop_flag = 0, channel_count, codec, sample_rate, block_align, bits, num_samples;
off_t start_offset, stream_offset, chunk_offset, first_offset = 0x00;
size_t stream_size;
int total_streams, target_stream = streamFile->stream_index;
/* check extensions */
if (!check_extensions(streamFile,"vxn"))
goto fail;
/* check header/version chunk (RIFF-like format with many custom chunks) */
if (read_32bitBE(0x00,streamFile) != 0x566F784E) /* "VoxN" */
goto fail;
if (read_32bitLE(0x10,streamFile) != get_streamfile_size(streamFile) )
goto fail;
if (!find_chunk_le(streamFile, 0x41666D74,first_offset,0, &chunk_offset,NULL)) /* "Afmt" */
goto fail;
codec = (uint16_t)read_16bitLE(chunk_offset+0x00, streamFile);
channel_count = (uint16_t)read_16bitLE(chunk_offset+0x02, streamFile);
sample_rate = read_32bitLE(chunk_offset+0x04, streamFile);
block_align = (uint16_t)read_16bitLE(chunk_offset+0x08, streamFile);
bits = (uint16_t)read_16bitLE(chunk_offset+0x0a, streamFile);
/* files are divided into segment subsongs, often a leadout and loop in that order
* (the "Plst" and "Rule" chunks may have order info) */
if (!find_chunk_le(streamFile, 0x5365676D,first_offset,0, &chunk_offset,NULL)) /* "Segm" */
goto fail;
total_streams = read_32bitLE(chunk_offset+0x00, streamFile);
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || target_stream > total_streams || total_streams < 1) goto fail;
stream_offset = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x00, streamFile);
stream_size = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x04, streamFile);
num_samples = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x08, streamFile);
if (!find_chunk_le(streamFile, 0x44617461,first_offset,0, &chunk_offset,NULL)) /* "Data" */
goto fail;
start_offset = chunk_offset + stream_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->num_streams = total_streams;
vgmstream->meta_type = meta_VXN;
switch (codec) {
case 0x0002: /* MSADPCM (ex. Asphalt 7) */
if (bits != 4) goto fail;
vgmstream->coding_type = coding_MSADPCM;
vgmstream->interleave_block_size = block_align;
vgmstream->layout_type = layout_none;
break;
case 0x0011: /* MS-IMA (ex. Asphalt 6) */
if (bits != 16) goto fail;
vgmstream->coding_type = coding_MS_IMA;
vgmstream->interleave_block_size = block_align;
vgmstream->layout_type = layout_none;
break;
#ifdef VGM_USE_FFMPEG
case 0x0800: { /* Musepack (ex. Asphalt Xtreme) */
ffmpeg_codec_data * ffmpeg_data = NULL;
if (bits != 0xFFFF) goto fail;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
VGM_LOG("VXN: unknown codec 0x%02x\n", codec);
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -365,7 +365,8 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_pc_ast,
init_vgmstream_naac,
init_vgmstream_ubi_sb,
init_vgmstream_ezw,
init_vgmstream_ezw,
init_vgmstream_vxn,
init_vgmstream_txth, /* should go at the end (lower priority) */
#ifdef VGM_USE_FFMPEG

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@ -628,7 +628,8 @@ typedef enum {
meta_PC_AST, /* Dead Rising (PC) */
meta_NAAC, /* Namco AAC (3DS) */
meta_UBI_SB, /* Ubisoft banks */
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
meta_VXN, /* Gameloft mobile games */
#ifdef VGM_USE_VORBIS
meta_OGG_VORBIS, /* Ogg Vorbis */