mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 06:50:20 +01:00
Add Gameloft .VXN [Mobile games]
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d84dd0369f
commit
77b849a024
@ -185,6 +185,7 @@ VGMSTREAM_DECLARE_FILE_TYPE("MIC", mic);
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VGMSTREAM_DECLARE_FILE_TYPE("MIHB", mihb);
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VGMSTREAM_DECLARE_FILE_TYPE("MNSTR", mnstr);
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//"mp4", //common
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VGMSTREAM_DECLARE_FILE_TYPE("MPC", mpc);
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VGMSTREAM_DECLARE_FILE_TYPE("MPDSP", mpdsp);
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VGMSTREAM_DECLARE_FILE_TYPE("MPDS", mpds);
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VGMSTREAM_DECLARE_FILE_TYPE("MSA", msa);
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@ -328,6 +329,7 @@ VGMSTREAM_DECLARE_FILE_TYPE("VOI", voi);
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VGMSTREAM_DECLARE_FILE_TYPE("VPK", vpk);
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VGMSTREAM_DECLARE_FILE_TYPE("VS", vs);
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VGMSTREAM_DECLARE_FILE_TYPE("VSF", vsf);
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VGMSTREAM_DECLARE_FILE_TYPE("VXN", vxn);
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VGMSTREAM_DECLARE_FILE_TYPE("WAA", waa);
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VGMSTREAM_DECLARE_FILE_TYPE("WAC", wac);
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@ -179,6 +179,7 @@ static const char* extension_list[] = {
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"mihb",
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"mnstr",
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//"mp4", //common
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"mpc", //FFmpeg, not parsed (musepack)
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"mpdsp",
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"mpds",
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"msa",
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@ -327,6 +328,7 @@ static const char* extension_list[] = {
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"vpk",
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"vs",
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"vsf",
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"vxn",
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"waa",
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"wac",
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@ -908,6 +910,7 @@ static const meta_info meta_info_list[] = {
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{meta_UBI_SB, "Ubisoft SBx header"},
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{meta_NAAC, "Namco NAAC header"},
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{meta_EZW, "EZ2DJ EZWAVE header"},
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{meta_VXN, "Gameloft VXN header"},
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#ifdef VGM_USE_VORBIS
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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@ -1198,6 +1198,10 @@
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RelativePath=".\meta\vsf.c"
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>
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</File>
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<File
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RelativePath=".\meta\vxn.c"
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>
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</File>
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<File
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RelativePath=".\meta\waa_wac_wad_wam.c"
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>
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@ -405,6 +405,7 @@
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<ClCompile Include="meta\ubi_sb.c" />
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<ClCompile Include="meta\vs.c" />
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<ClCompile Include="meta\vsf.c" />
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<ClCompile Include="meta\vxn.c" />
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<ClCompile Include="meta\waa_wac_wad_wam.c" />
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<ClCompile Include="meta\wii_04sw.c" />
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<ClCompile Include="meta\wii_bns.c" />
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@ -730,6 +730,9 @@
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<ClCompile Include="meta\vsf.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\vxn.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\waa_wac_wad_wam.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -693,4 +693,6 @@ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ezw(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_vxn(STREAMFILE * streamFile);
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#endif /*_META_H*/
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102
src/meta/vxn.c
Normal file
102
src/meta/vxn.c
Normal file
@ -0,0 +1,102 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* VXN - from Gameloft mobile games */
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VGMSTREAM * init_vgmstream_vxn(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag = 0, channel_count, codec, sample_rate, block_align, bits, num_samples;
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off_t start_offset, stream_offset, chunk_offset, first_offset = 0x00;
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size_t stream_size;
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int total_streams, target_stream = streamFile->stream_index;
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/* check extensions */
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if (!check_extensions(streamFile,"vxn"))
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goto fail;
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/* check header/version chunk (RIFF-like format with many custom chunks) */
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if (read_32bitBE(0x00,streamFile) != 0x566F784E) /* "VoxN" */
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goto fail;
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if (read_32bitLE(0x10,streamFile) != get_streamfile_size(streamFile) )
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goto fail;
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if (!find_chunk_le(streamFile, 0x41666D74,first_offset,0, &chunk_offset,NULL)) /* "Afmt" */
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goto fail;
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codec = (uint16_t)read_16bitLE(chunk_offset+0x00, streamFile);
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channel_count = (uint16_t)read_16bitLE(chunk_offset+0x02, streamFile);
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sample_rate = read_32bitLE(chunk_offset+0x04, streamFile);
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block_align = (uint16_t)read_16bitLE(chunk_offset+0x08, streamFile);
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bits = (uint16_t)read_16bitLE(chunk_offset+0x0a, streamFile);
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/* files are divided into segment subsongs, often a leadout and loop in that order
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* (the "Plst" and "Rule" chunks may have order info) */
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if (!find_chunk_le(streamFile, 0x5365676D,first_offset,0, &chunk_offset,NULL)) /* "Segm" */
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goto fail;
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total_streams = read_32bitLE(chunk_offset+0x00, streamFile);
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || target_stream > total_streams || total_streams < 1) goto fail;
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stream_offset = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x00, streamFile);
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stream_size = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x04, streamFile);
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num_samples = read_32bitLE(chunk_offset+0x04 + (target_stream-1)*0x18 + 0x08, streamFile);
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if (!find_chunk_le(streamFile, 0x44617461,first_offset,0, &chunk_offset,NULL)) /* "Data" */
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goto fail;
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start_offset = chunk_offset + stream_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->num_streams = total_streams;
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vgmstream->meta_type = meta_VXN;
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switch (codec) {
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case 0x0002: /* MSADPCM (ex. Asphalt 7) */
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if (bits != 4) goto fail;
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->interleave_block_size = block_align;
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vgmstream->layout_type = layout_none;
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break;
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case 0x0011: /* MS-IMA (ex. Asphalt 6) */
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if (bits != 16) goto fail;
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vgmstream->coding_type = coding_MS_IMA;
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vgmstream->interleave_block_size = block_align;
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vgmstream->layout_type = layout_none;
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x0800: { /* Musepack (ex. Asphalt Xtreme) */
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ffmpeg_codec_data * ffmpeg_data = NULL;
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if (bits != 0xFFFF) goto fail;
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ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
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if (!ffmpeg_data) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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default:
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VGM_LOG("VXN: unknown codec 0x%02x\n", codec);
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goto fail;
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}
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -365,7 +365,8 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_pc_ast,
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init_vgmstream_naac,
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init_vgmstream_ubi_sb,
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init_vgmstream_ezw,
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init_vgmstream_ezw,
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init_vgmstream_vxn,
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init_vgmstream_txth, /* should go at the end (lower priority) */
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#ifdef VGM_USE_FFMPEG
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@ -628,7 +628,8 @@ typedef enum {
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meta_PC_AST, /* Dead Rising (PC) */
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meta_NAAC, /* Namco AAC (3DS) */
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meta_UBI_SB, /* Ubisoft banks */
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meta_EZW, /* EZ2DJ (Arcade) EZWAV */
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meta_EZW, /* EZ2DJ (Arcade) EZWAV */
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meta_VXN, /* Gameloft mobile games */
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#ifdef VGM_USE_VORBIS
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meta_OGG_VORBIS, /* Ogg Vorbis */
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