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Fix some .ADM glitches [Dragon Quest V (PS2)]
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@ -25,7 +25,6 @@ void block_update_adm(off_t block_offset, VGMSTREAM * vgmstream) {
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/* check if unused line (all blocks should only use flags 0x06/0x03/0x02) */
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if (read_32bitLE(next_block_offset, streamFile) == 0x00000000) {
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interleave_data -= 0x10;
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next_block_offset -= 0x10;
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}
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else {
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break;
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