Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping

This commit is contained in:
bnnm 2017-11-18 02:20:52 +01:00
parent 8f6c76364c
commit 79c5cfab49
8 changed files with 229 additions and 192 deletions

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@ -224,15 +224,15 @@ This list is not complete and many other files are supported.
- .spsd
- IMA ADPCM:
- .bar (IMA ADPCM)
- .dvi (DVI IMA ADPCM)
- .pcm/dvi (DVI IMA ADPCM)
- .hwas (IMA ADPCM)
- .idvi (DVI IMA ADPCM)
- .dvi/idvi (DVI IMA ADPCM)
- .ivaud (IMA ADPCM)
- .myspd (IMA ADPCM)
- .strm (IMA ADPCM)
- multi:
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
- .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
- .asf/as4 (8/16 bit PCM, DVI IMA ADPCM)
- .ast (GC AFC ADPCM, 16 bit PCM)
- .aud (IMA ADPCM, WS DPCM)
- .aus (PSX ADPCM, Xbox IMA ADPCM)
@ -256,7 +256,7 @@ This list is not complete and many other files are supported.
- .seg (Xbox IMA ADPCM, PS2 ADPCM)
- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM, XBOX IMA ADPCM, MPEG audio, EALayer3)
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
- .ss7 (EACS IMA ADPCM, IMA ADPCM)
- .sb0..7 (Ubi IMA ADPCM, GC DSP ADPCM, PSX ADPCM, Xbox IMA ADPCM, ATRAC3)
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
@ -279,7 +279,7 @@ This list is not complete and many other files are supported.
- .caf (Apple IMA4 ADPCM, others)
- .de2 (MS ADPCM)
- .hca (CRI High Compression Audio)
- .kcey (EACS IMA ADPCM)
- .pcm/kcey (DVI IMA ADPCM)
- .lsf (LSF ADPCM)
- .mc3 (Paradigm MC3 ADPCM)
- .mp4/lmp4 (AAC)

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@ -507,8 +507,8 @@ static const layout_info layout_info_list[] = {
{layout_ast_blocked, "AST blocked"},
{layout_halpst_blocked, "HALPST blocked"},
{layout_xa_blocked, "CD-ROM XA"},
{layout_ea_blocked, "Electronic Arts SCxx blocked"},
{layout_eacs_blocked, "Electronic Arts EACS blocked"},
{layout_ea_blocked, "blocked (EA SCHl)"},
{layout_blocked_ea_1snh, "blocked (EA 1SNh)"},
{layout_caf_blocked, "CAF blocked"},
{layout_wsi_blocked, ".wsi blocked"},
{layout_xvas_blocked, ".xvas blocked"},
@ -628,9 +628,7 @@ static const meta_info meta_info_list[] = {
{meta_HGC1, "Knights of the Temple 2 hgC1 Header"},
{meta_AUS, "Capcom AUS Header"},
{meta_RWS, "RenderWare RWS header"},
{meta_EACS_PC, "Electronic Arts EACS header (PC)"},
{meta_EACS_PSX, "Electronic Arts EACS header (PSX)"},
{meta_EACS_SAT, "Electronic Arts EACS header (SATURN)"},
{meta_EA_1SNH, "Electronic Arts 1SNh/EACS header"},
{meta_SL3, "SL3 Header"},
{meta_FSB1, "FMOD Sample Bank (FSB1) Header"},
{meta_FSB2, "FMOD Sample Bank (FSB2) Header"},

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@ -3,52 +3,81 @@
#include "../vgmstream.h"
/* set up for the block at the given offset */
void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
void block_update_ea_1snh(off_t block_offset, VGMSTREAM * vgmstream) {
int i;
off_t block_size=vgmstream->current_block_size;
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
uint32_t id;
size_t file_size, block_size = 0, block_header = 0;
int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) {
block_offset+=0x0C;
/* find target block ID and skip the rest */
file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bit(block_offset+0x04,streamFile); /* includes id/size */
block_header = 0x0;
if (id == 0x31534E68) { /* "1SNh" header block found */
block_header = read_32bitBE(block_offset+0x08, streamFile) == 0x45414353 ? 0x28 : 0x2c; /* "EACS" */
if (block_header < block_size) /* sometimes has data */
break;
}
if (id == 0x31534E64) { /* "1SNd" data block found */
block_header = 0x08;
break;
}
if (id == 0x00000000 || id == 0xFFFFFFFF) { /* EOF: possible? */
break;
}
/* any other blocks "1SNl" "1SNe" etc */ //todo parse movie blocks
block_offset += block_size;
}
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + block_size;
vgmstream->current_block_size = block_size - block_header;
if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E64) { /* 1Snd */
block_offset+=4;
if(vgmstream->ea_platform==0)
block_size=read_32bitLE(vgmstream->current_block_offset+0x04,
vgmstream->ch[0].streamfile);
else
block_size=read_32bitBE(vgmstream->current_block_offset+0x04,
vgmstream->ch[0].streamfile);
block_offset+=4;
}
vgmstream->current_block_size=block_size-8;
if(vgmstream->coding_type==coding_DVI_IMA) {
vgmstream->current_block_size=read_32bitLE(block_offset,vgmstream->ch[0].streamfile);
for(i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].adpcm_step_index = read_32bitLE(block_offset+0x04+i*4,vgmstream->ch[0].streamfile);
vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(block_offset+0x04+i*4+(4*vgmstream->channels),vgmstream->ch[0].streamfile);
vgmstream->ch[i].offset = block_offset+0x14;
}
} else {
if(vgmstream->coding_type==coding_PSX) {
for (i=0;i<vgmstream->channels;i++)
vgmstream->ch[i].offset = vgmstream->current_block_offset+8+(i*(vgmstream->current_block_size/2));
} else {
/* set new channel offsets and block sizes */
switch(vgmstream->coding_type) {
case coding_PCM8_int:
vgmstream->current_block_size /= vgmstream->channels;
for (i=0;i<vgmstream->channels;i++) {
if(vgmstream->coding_type==coding_PCM16_int)
vgmstream->ch[i].offset = block_offset+(i*2);
else
vgmstream->ch[i].offset = block_offset+i;
vgmstream->ch[i].offset = block_offset + block_header + i;
}
break;
case coding_PCM16_int:
vgmstream->current_block_size /= vgmstream->channels;
for (i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].offset = block_offset + block_header + (i*2);
}
vgmstream->current_block_size/=vgmstream->channels;
break;
case coding_PSX:
vgmstream->current_block_size /= vgmstream->channels;
for (i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].offset = block_offset + block_header + i*vgmstream->current_block_size;
}
vgmstream->next_block_offset = vgmstream->current_block_offset +
(off_t)block_size;
break;
case coding_DVI_IMA:
vgmstream->current_block_size -= 0x14;
for(i = 0; i < vgmstream->channels; i++) {
off_t adpcm_offset = block_offset + block_header + 0x04;
vgmstream->ch[i].adpcm_step_index = read_32bit(adpcm_offset + i*0x04, streamFile);
vgmstream->ch[i].adpcm_history1_32 = read_32bit(adpcm_offset + 0x04*vgmstream->channels + i*0x04, streamFile);
// todo some demuxed vids don't have ADPCM hist? not sure how to correctly detect
vgmstream->ch[i].offset = block_offset + block_header + 0x14;
}
break;
default:
break;
}
}

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@ -17,7 +17,7 @@ void xa_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void ea_schl_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void block_update_ea_1snh(off_t block_offset, VGMSTREAM * vgmstream);
void caf_block_update(off_t block_offset, VGMSTREAM * vgmstream);

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@ -1,159 +1,173 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "../util.h"
typedef struct
{
char szID[4];
int dwSampleRate;
char bBits;
char bChannels;
char bCompression;
char bType;
int dwNumSamples;
int dwLoopStart;
int dwLoopLength;
int dwDataStart;
int dwUnknown;
} EACSHeader;
#define EA_CODEC_PCM 0x00
//#define EA_CODEC_??? 0x01 //used in SAT videos
#define EA_CODEC_IMA 0x02
#define EA_CODEC_PSX 0xFF //fake value
VGMSTREAM * init_vgmstream_eacs(STREAMFILE *streamFile) {
typedef struct {
int32_t sample_rate;
uint8_t bits;
uint8_t channels;
uint8_t codec;
uint8_t type;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
int32_t loop_start_offset;
int big_endian;
int loop_flag;
} ea_header;
static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset);
static void set_ea_1snh_psx_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea);
/* EA 1SNh - from early EA games (~1996, ex. Need for Speed) */
VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int channel_count;
int loop_flag=0;
char little_endian=0;
EACSHeader *ea_header = NULL;
int32_t samples_count=0;
int i;
off_t start_offset;
ea_header ea = {0};
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("cnk",filename_extension(filename)) &&
strcasecmp("as4",filename_extension(filename)) &&
strcasecmp("asf",filename_extension(filename))) goto fail;
ea_header=(EACSHeader *)malloc(sizeof(EACSHeader));
/* check header */
if ((uint32_t)read_32bitBE(0,streamFile)!=0x31534E68) /* "1SNh" */
/* check extension (.asf/as4: common, cnk: some PS games) */
if (!check_extensions(streamFile,"asf,as4,cnk"))
goto fail;
/* check if we are little or big endian */
if ((uint32_t)read_32bitBE(4,streamFile)<0x40)
little_endian=1;
/* check header (first block) */
if (read_32bitBE(0,streamFile)!=0x31534E68) /* "1SNh" */
goto fail;
/* use block size as endian marker (Saturn = BE) */
ea.big_endian = !(read_32bitLE(0x04,streamFile) < 0x0000FFFF);
if (!parse_header(streamFile,&ea, 0x08))
goto fail;
start_offset = 0x00;
/* check type details */
if((uint32_t)read_32bitBE(0x08,streamFile)==0x45414353) { /* EACS */
read_streamfile((uint8_t*)ea_header,0x08,sizeof(EACSHeader),streamFile);
loop_flag = 0; //(ea_header->dwLoopStart!=0);
channel_count = (ea_header->bChannels);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,0);
vgmstream = allocate_vgmstream(ea.channels, ea.loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->sample_rate = ea.sample_rate;
vgmstream->num_samples = ea.num_samples;
vgmstream->loop_start_sample = ea.loop_start;
vgmstream->loop_end_sample = ea.loop_end;
vgmstream->sample_rate = ea_header->dwSampleRate;
vgmstream->codec_endian = ea.big_endian;
vgmstream->layout_type = layout_blocked_ea_1snh;
vgmstream->meta_type = meta_EA_1SNH;
if(ea_header->bCompression==0) {
vgmstream->coding_type = coding_PCM16_int;
if(ea_header->bBits==1)
vgmstream->coding_type = coding_PCM8_int;
}
else
vgmstream->coding_type = coding_DVI_IMA;
vgmstream->layout_type = layout_eacs_blocked;
vgmstream->meta_type = meta_EACS_PC;
if(little_endian)
vgmstream->meta_type = meta_EACS_SAT;
} else {
channel_count=read_32bitLE(0x20,streamFile);
vgmstream = allocate_vgmstream(channel_count,0);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type=layout_eacs_blocked;
vgmstream->meta_type=meta_EACS_PSX;
}
vgmstream->ea_platform=little_endian;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
// calc the samples length ...
if(little_endian)
vgmstream->next_block_offset=read_32bitBE(0x04,streamFile);
else
vgmstream->next_block_offset=read_32bitLE(0x04,streamFile);
if(vgmstream->next_block_offset>0x30) {
vgmstream->current_block_size=vgmstream->next_block_offset-sizeof(EACSHeader);
samples_count=(int32_t)vgmstream->current_block_size/get_vgmstream_frame_size(vgmstream)*get_vgmstream_samples_per_frame(vgmstream);
samples_count/=vgmstream->channels;
}
do {
if(read_32bitBE(vgmstream->next_block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) {
ea_header->dwLoopStart=read_32bitLE(vgmstream->next_block_offset+0x08,vgmstream->ch[0].streamfile);
vgmstream->next_block_offset+=0x0C;
}
if(read_32bitBE(vgmstream->next_block_offset,vgmstream->ch[0].streamfile)==0x31534E65)
switch (ea.codec) {
case EA_CODEC_PCM:
vgmstream->coding_type = ea.bits==1 ? coding_PCM8_int : coding_PCM16_int;
break;
eacs_block_update(vgmstream->next_block_offset,vgmstream);
samples_count+=vgmstream->current_block_size/get_vgmstream_frame_size(vgmstream)*get_vgmstream_samples_per_frame(vgmstream);
} while(vgmstream->next_block_offset<get_streamfile_size(streamFile)-8);
case EA_CODEC_IMA:
if (ea.bits!=2) goto fail;
vgmstream->coding_type = coding_DVI_IMA; /* high nibble first */
break;
// Reset values ...
// setting up the first header by calling the eacs_block_update sub
if(little_endian)
vgmstream->next_block_offset=read_32bitBE(0x04,streamFile);
else
vgmstream->next_block_offset=read_32bitLE(0x04,streamFile);
case EA_CODEC_PSX:
vgmstream->coding_type = coding_PSX;
break;
vgmstream->current_block_size=vgmstream->next_block_offset-sizeof(EACSHeader);
if(vgmstream->coding_type!=coding_PSX)
vgmstream->current_block_size-=8;
if(vgmstream->coding_type==coding_PSX)
eacs_block_update(0x2C,vgmstream);
else
eacs_block_update(0x28,vgmstream);
// re-allocate the sample count
vgmstream->num_samples=samples_count;
if(loop_flag) {
vgmstream->loop_start_sample = ea_header->dwLoopStart;
vgmstream->loop_end_sample = vgmstream->num_samples;
default:
VGM_LOG("EA: unknown codec 0x%02x\n", ea.codec);
goto fail;
}
if(ea_header)
free(ea_header);
/* open files; channel offsets are updated below */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
block_update_ea_1snh(start_offset,vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if(ea_header)
free(ea_header);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */
/* PC/SAT EACS subheader */
ea->sample_rate = read_32bit(offset+0x04, streamFile);
ea->bits = read_8bit(offset+0x08, streamFile);
ea->channels = read_8bit(offset+0x09, streamFile);
ea->codec = read_8bit(offset+0x0a, streamFile);
ea->type = read_8bit(offset+0x0b, streamFile);
ea->num_samples = read_32bit(offset+0x0c, streamFile);
ea->loop_start = read_32bit(offset+0x10, streamFile);
ea->loop_end = read_32bit(offset+0x14, streamFile) + ea->loop_start; /* loop length */
/* 0x18: data start? (0x00), 0x1c: pan/volume/etc? (0x7F), rest can be padding/garbage */
VGM_ASSERT(ea->type != 0, "EA EACS: unknown type\n"); /* block type? */
}
else {
/* PS subheader */
ea->sample_rate = read_32bit(offset+0x00, streamFile);
ea->channels = read_8bit(offset+0x18, streamFile);
ea->codec = EA_CODEC_PSX;
set_ea_1snh_psx_samples(streamFile, 0x00, ea);
if (ea->loop_start_offset)/* found offset, now find sample start */
set_ea_1snh_psx_samples(streamFile, 0x00, ea);
}
ea->loop_flag = (ea->loop_end > 0);
return 1;
}
/* get total samples by parsing block headers, needed when EACS isn't present */
static void set_ea_1snh_psx_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea) {
int num_samples = 0, loop_start = 0, loop_end = 0, loop_start_offset = 0;
off_t block_offset = start_offset;
size_t file_size = get_streamfile_size(streamFile);
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
while (block_offset < file_size) {
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
size_t block_size = read_32bit(block_offset+0x04,streamFile); /* includes id/size */
if (id == 0x31534E68) { /* "1SNh" header block found */
size_t block_header = read_32bitBE(block_offset+0x08, streamFile) == 0x45414353 ? 0x28 : 0x2c; /* "EACS" */
if (block_header < block_size) /* sometimes has data */
num_samples += ps_bytes_to_samples(block_size - block_header, ea->channels);
}
if (id == 0x31534E64) { /* "1SNd" data block found */
num_samples += ps_bytes_to_samples(block_size - 0x08, ea->channels);
}
if (id == 0x31534E6C) { /* "1SNl" loop point found */
loop_start_offset = read_32bit(block_offset+0x08,streamFile);
loop_end = num_samples;
}
if (id == 0x00000000 || id == 0xFFFFFFFF) { /* EOF: possible? */
break;
}
/* if there is a loop start offset this was called again just to find it */
if (ea->loop_start_offset && ea->loop_start_offset == block_offset) {
ea->loop_start = num_samples;
return;
}
/* any other blocks "1SNl" "1SNe" etc */ //todo parse movie blocks
block_offset += block_size;
}
ea->num_samples = num_samples;
ea->loop_start = loop_start;
ea->loop_end = loop_end;
ea->loop_start_offset = loop_start_offset;
}

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@ -160,7 +160,7 @@ VGMSTREAM * init_vgmstream_pos(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nwa(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_eacs(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_xss(STREAMFILE * streamFile);

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@ -90,7 +90,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_rifx,
init_vgmstream_pos,
init_vgmstream_nwa,
init_vgmstream_eacs,
init_vgmstream_ea_1snh,
init_vgmstream_xss,
init_vgmstream_sl3,
init_vgmstream_hgc1,
@ -914,7 +914,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
case layout_halpst_blocked:
case layout_xa_blocked:
case layout_ea_blocked:
case layout_eacs_blocked:
case layout_blocked_ea_1snh:
case layout_caf_blocked:
case layout_wsi_blocked:
case layout_str_snds_blocked:

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@ -75,15 +75,15 @@ enum { STREAM_NAME_SIZE = 255 }; /* reasonable max */
typedef enum {
/* PCM */
coding_PCM16LE, /* little endian 16-bit PCM */
coding_PCM16LE_XOR_int, /* little endian 16-bit PCM with sample-level xor */
coding_PCM16LE_XOR_int, /* little endian 16-bit PCM with sample-level xor (for blocks) */
coding_PCM16BE, /* big endian 16-bit PCM */
coding_PCM16_int, /* 16-bit PCM with sample-level interleave */
coding_PCM16_int, /* 16-bit PCM with sample-level interleave (for blocks) */
coding_PCM8, /* 8-bit PCM */
coding_PCM8_int, /* 8-Bit PCM with sample-level interleave */
coding_PCM8_int, /* 8-Bit PCM with sample-level interleave (for blocks) */
coding_PCM8_U, /* 8-bit PCM, unsigned (0x80 = 0) */
coding_PCM8_U_int, /* 8-bit PCM, unsigned (0x80 = 0) with sample-level interleave */
coding_PCM8_SB_int, /* 8-bit PCM, sign bit (others are 2's complement) with sample-level interleave */
coding_PCM8_U_int, /* 8-bit PCM, unsigned (0x80 = 0) with sample-level interleave (for blocks) */
coding_PCM8_SB_int, /* 8-bit PCM, sign bit (others are 2's complement) with sample-level interleave (for blocks) */
coding_ULAW, /* 8-bit u-Law (non-linear PCM) */
coding_ALAW, /* 8-bit a-Law (non-linear PCM) */
@ -214,7 +214,7 @@ typedef enum {
layout_halpst_blocked,
layout_xa_blocked,
layout_ea_blocked,
layout_eacs_blocked,
layout_blocked_ea_1snh,
layout_caf_blocked,
layout_wsi_blocked,
layout_str_snds_blocked,
@ -459,9 +459,7 @@ typedef enum {
meta_EA_SCHL, /* Electronic Arts SCHl with variable header */
meta_EA_SCHL_fixed, /* Electronic Arts SCHl with fixed header */
meta_EA_BNK, /* Electronic Arts BNK */
meta_EACS_PC, /* Electronic Arts EACS PC */
meta_EACS_PSX, /* Electronic Arts EACS PSX */
meta_EACS_SAT, /* Electronic Arts EACS SATURN */
meta_EA_1SNH, /* Electronic Arts 1SNh/EACS */
meta_RAW, /* RAW PCM file */
@ -768,8 +766,6 @@ typedef struct {
uint8_t xa_headerless; /* XA ADPCM: headerless XA */
int8_t xa_get_high_nibble; /* XA ADPCM: mono/stereo nibble selection (XA state could be simplified) */
uint8_t ea_platform; /* EA block */
int32_t ws_output_size; /* WS ADPCM: output bytes for this block */
int32_t thpNextFrameSize; /* THP */